dna0008 Posted October 30, 2018 Share Posted October 30, 2018 Anyone get pass Day 60 on Nightmare? Is there a specific build to use? Link to comment Share on other sites More sharing options...
Alvurion Posted November 9, 2018 Share Posted November 9, 2018 (edited) Completed the game today, I used the following configuration: - Tar - Tranquility - Retreat Orders - Sudden Fire First 2 options related to make game easier and a little bit slower. Retreat orders is for moving balls backwards. It's the least important as you wont be able to make ir backwards until the last minute. Sudden fire is for breaking those balls that are unique. For example, if there is a combination of Blue-Red-Blue, I hit the red one to make a pair. You have to focus on those 3x combos, you need every powerup you can take. Fireflies is the best one here. Tried with @Bankingter via Share Play, but lag makes it impossible, al least for me. Edited November 9, 2018 by Alvurion Link to comment Share on other sites More sharing options...
Ralle1973 Posted December 17, 2018 Share Posted December 17, 2018 Finally, did it. Stuck in Day 60 for nearly 4 weeks (One hour every evening). The first Enchantments used: Rune Fire, Tranquility, March Blue and Flame Purple. Later, i used Tar instead of March Blue. But this depends on the level design. Now i stuck on Day 61, lol. Really a nightmare, the nightmare difficulty Link to comment Share on other sites More sharing options...
GenKP Posted October 24, 2020 Share Posted October 24, 2020 Got it with Tar, Tranquility, Head Start and Flame Purple within two or three evening. Had much more pain with Drowned Marsh a few levels before. Link to comment Share on other sites More sharing options...
kiskiboy97 Posted November 14, 2023 Share Posted November 14, 2023 Head start really helped me. Took me about a dozen tries on level 60. I relaced March of the Butterflies with Head Start and got it in 2-3 tries after. What a fun game! I hadn't played it for years and picked it back up and I'm loving it. Link to comment Share on other sites More sharing options...
JimmeC Posted January 23 Share Posted January 23 Definitely agree with head start. I usually have the fire spinner option in that slot but on this level it's virtually useless as it doesn't hit many of the balls. Got it 2nd shot with headstart on instead. Link to comment Share on other sites More sharing options...
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