AriieSiiS_- Posted December 14, 2018 Share Posted December 14, 2018 I've never been so frustrated in a game, I'm literally unable to pass the final bosses even though I'm level 60 with the basic equipment, I do not even have the patience to try to raise more levels, battles that last half or one hour and that a single failure or mistake makes you lose everything and have to start from 0. 1 Link to comment Share on other sites More sharing options...
Sir_Bee Posted December 14, 2018 Share Posted December 14, 2018 The final fight is very long, but I am pretty sure that there is at least one checkpoint in that fight is there not? Link to comment Share on other sites More sharing options...
DrakeHellsing Posted December 14, 2018 Share Posted December 14, 2018 Oh I agree, the final fight is a long thing to get done with the basic equipment. I remember going for it as well where the final boss was rather tough to get through. Link to comment Share on other sites More sharing options...
marshmeowlo Posted December 14, 2018 Share Posted December 14, 2018 Yeah, with the basic equipment it's like a 45 minute fight, which is ridiculous. I mean if you're just having trouble beating the boss I recommend abusing Tinkerbell and Aeroga. I know you have to get all the dalmatians for that, but I know I collected them all again cause the final boss is a pain on any difficulty without it. Link to comment Share on other sites More sharing options...
Mesopithecus Posted December 14, 2018 Share Posted December 14, 2018 It's definitely doable at your current level, it may just come down to what abilities you have set up. Ethers, Mega Ethers and Elixirs are a must. I recommend having Aerora magic too at the very least and have it active on Sora at all times. As for abilities - Guard, Leaf Bracer, Second Chance are all essential. If you chose the Sword at the beginning though you may not have Leaf Bracer which is unlocked at level 69 - if that's the case then it's worth grinding levels just to get that ability as it allows you to heal without the healing being interrupted. Summon Tinkerbell whenever you can, as that's essentially a free revive. You can land on the platform during the later phases of the fight to summon her. 1 Link to comment Share on other sites More sharing options...
AriieSiiS_- Posted December 15, 2018 Author Share Posted December 15, 2018 Looking in my inventory to put on the elixirs of the chest, I realized that I had enough objects that increased my strength, defense and life points and when using them it was easy enough to pass it. Link to comment Share on other sites More sharing options...
Deadly_Ha_Ha Posted December 22, 2018 Share Posted December 22, 2018 Unchanging Armor is a terrible trophy. I grinded myself to 61 and having chosen the staff, I will not reasonably see Second Chance until post-game. As it stands, having gotten all the plats for all these games already, this plat remains just about the worst one right behind Chain of Memories 1 Link to comment Share on other sites More sharing options...
Karlchen007 Posted December 26, 2018 Share Posted December 26, 2018 I don’t know, but unchaining armor is not that bad on beginner difficulty tho. I was around 45-50 at the final boss, didn’t take that long. Maybe 10-15 min all in all. There were so more chellanging fights tbh Link to comment Share on other sites More sharing options...
JaM Posted January 7, 2019 Share Posted January 7, 2019 Some things I did in my run: -have Goofy only have the transfer-MP-to-others active skill on. -Using Strike Raid makes you invincible while you use it. Prerty useful if you know you can't dodge the upcoming attack and also long range. For first phase, I spammed Strike Raid, have Goofy refill my MP and continue on spamming Strike Raid. For Darksider II, I use that phase to refill my MP. -For the third phase, the key is observing and learning what moves you need to dodge and what moves that you can block. His most annoying move is when he grabs you, make sure to listen/observe well and be prepared to dodge that move. The onky move I find to be blockable is his multiple dash move. It takes a while and patience is needed. -For the final final phase. Aerora(better if Aeroga) and Tinkerbell(when you have all your party members). Just charge and spam attack button when he attacks. Retreats and avoid lasers and ignore the enemies he spawns. With good RNG, you will not have to die and repeat this phase. And if it still fails, grind. The section before the final save point always respawn and the enemies there can be dealt in a minute (except the Neoshadows ofc) by spamming Strike Raid. Link to comment Share on other sites More sharing options...
ShianKiri Posted January 8, 2019 Share Posted January 8, 2019 (edited) Checkpoints occur after each stage of the fight except for Darkside. The carnival of bosses at the end is definitely really long. Each fight can take anywhere between 10 minutes to 30 minutes. The only thing that really makes this fight better is actually getting your Strength bonuses so you can do more damage. The less you have to fight, the better. Keep in mind that nearly all of these fights were designed with a pattern. Once you learn the pattern, it's very easy. I think the only fight that is a little painful is actually Ansem III because you're on your own and the only thing you can depend on is your own skill. Aero at any stage is a must. Without it, most damage will lead to a game over. Ansem I and Ansem II is actually pretty easy. Just attack relentlessly and keep your Aero and HP up. If this helps any: On Ansem III, the little shadows that Ansem spawns are attackable so you can recharge your MP to get your cures back up and it allows you to recast Aero. If you don't need to recharge MP, you can simply fly really far away and it will automatically despawn them. The only thing you really need to do is hit Ansem and then run, hit Ansem, and then run. When he starts using his laser barrage, he always attacks where you are and denies you the ability to go back to that spot for 1 full laser attack. So the best thing to do is pretend you're flying to corners of a box. So for example: Have him attack top left, float downwards so he attacks bottom left, then move towards the right so he attacks bottom right, then float back up so he attacks top right and repeat from the top left corner. You will never overlap and you will avoid most damage. You can attack him for 2-3 hits or a short combo when he says "Had enough?" or what ever canned quote he has. After 2-3 hits, he will use a single laser attack and go back into his laser barrage. This is the only stage of the fight that is really hard, after that, it's not that bad. Edited January 8, 2019 by ShianKiri 1 Link to comment Share on other sites More sharing options...
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