AJ_Radio Posted July 8, 2020 Share Posted July 8, 2020 I see you have Pumped BMX+. Compared to Trials Fusion this is an absolute cakewalk, but don't underestimate it. The one gold trophy is what you'll be spending most of all your time on. It doesn't start getting annoying until you hit the Pro and Legend challenges, but there is thankfully plenty of video guides on YouTube should you get stuck. Once you get that out of the way, all of the stunt specific trophies shouldn't take more than 15 - 30 minutes. Link to comment Share on other sites More sharing options...
Popular Post Arcesius Posted July 11, 2020 Author Popular Post Share Posted July 11, 2020 (edited) On 7.7.2020 at 9:44 PM, Copanele said: That looks even more awesome! you SHOULD keep it like that, and for a game that just blows your mind you can get the orange bar off the charts, something similar to a 12/10, it would be hilarious. Yeah, those were my thoughts too... and if I ever plat NecroDancer, the gauge thingy will have to explode ? On 7.7.2020 at 9:48 PM, Grotz99 said: This is the most creative and clear way to show how much someone enjoys a game personally. I also like the little gauge for difficulty. If I ever get around to making a thread, I might steal this idea, but use my own designs ?. Also, you review for Nioh 2 was very clear and not a wall of text, I like it when it's separated into sections of discussion. I have the first Nioh sitting on my shelf in shrink wrap currently and I'm really debating starting it sooner than some others on my list. Thanks a lot for the feedback!! Absolutely nothing wrong with using the idea for your own thread. Are you thinking about starting one soon? Also, about Nioh... I guess it's not for everyone, but in my case it just tickled all the right places. I didn't write a proper Nioh review, but I've talked about that game a lot. It is in my top-5 PS4 games, and especially playing on Way of the Demon was one of my favorite experiences in a single-player game... ever. If you already own it anyways, I would strongly recommend giving it a go. It might end up not being for you, but it's definitely a lot of fun. ? On 7.7.2020 at 10:50 PM, S_y_n_e_IR_g_Y said: When its time to start my own Trophy Checklist Thread, for my Platin Project, i will definitely steal this idea to :'DDD Looks amazing! Thanks dude! Sooo... last time I asked you couldn't tell me when your project would be ready.. any idea now? You've been very productive getting all of that online PS3 stuff out of the way! Plenty of prepared games right there! ? On 8.7.2020 at 9:17 AM, Spaz said: I see you have Pumped BMX+. Compared to Trials Fusion this is an absolute cakewalk, but don't underestimate it. The one gold trophy is what you'll be spending most of all your time on. It doesn't start getting annoying until you hit the Pro and Legend challenges, but there is thankfully plenty of video guides on YouTube should you get stuck. I actually finished the game yesterday. Unfortunately, I really can't say that this is a good game, but at least it was only 4€ ? Anyways, now that I've played it as well, lemme just say this again in case you ever decide to play Trials: Pumped BMX+ and Trials Fusion are really not very similar. There are some FMX tracks in Trials that you could argue play a bit similarly to Pumped BMX+, but overall these are two very different games. In fact, I would argue that Pumped BMX+ has a lot more in common with OlliOlli2 than Trials (btw. congrats on finishing that one!). Just mentioning it in case you ever decide to pick it up ? And speaking of which... 100% #10 – Trials Fusion The Pitch Trials Fusion is a purely skill-based physics game about overcoming increasingly more difficult obstacle (bike) tracks as flawlessly and quickly as possible and competing against yourself and the rest of the world, and is one of the most challenging, yet rewarding and satisfying games I've ever had the pleasure to enjoy. 100% Enjoyment 100% Challenge The Best: This game... I was hoping I would enjoy playing through it (in the end, that's how I choose my games..), but I would never have thought that I would find one of my new favorite games in Trials. Yes, that's right, I can confidently say that Trials Fusion is among the games I've enjoyed the most. EVER. And that despite - or maybe because of - its extreme but very fair challenge ? So what makes this game so good? Honestly? I'm not entirely sure... I mean, I had watched some gameplay before starting it, and while it looked fun, it didn't look THAT fun. And still, from the first track I played myself, I knew I would have a blast. The controls are way more responsive than you would think, and it soon becomes apparent that this is not just a casual game. This is a physics-based game without a skill-ceiling, really. You see, you don't even control the bike itself. You control the rider, and thus indirectly the bike by shifting your weight and getting the bike to rotate. The game is about understanding the physics behind it, about maintaining momentum and knowing how to approach the increasingly more difficult obstacles. And what sounds like a highschool course is just an incredibly deep and satisfying game ? Unlike other games, Trials Fusion doesn't lock you out of the more difficult tracks, but is very good at showing you when you are attempting something that is above your current skill-level. And I think, overall, that this is what makes this game so addicting... There are games that you can beat without really getting good at them. This is not the case with Trials. Here you either put in the time, practice and improve your skill, or you won't make progress. But again, since the game is pretty much purely skill-based (with some luck elements that we can touch upon later), it never becomes frustrating, and you can really notice how much better you are getting with each hour you spend with the game. Going from not being able to beat a hard track, to beating it for the first time, to returning to it much later just to get a Gold Medal without much effort.. is just such an extremely rewarding feeling. ? The Worst: This is easy. There are not many things I didn't enjoy about this game, but I can still think of a few. Besides the fun obstacle courses, there are two other types of tracks in the game. Let's start with the FMX tracks, where the goal is to score as highly as possible by doing FMX stunts. I actually don't think it'd be fair to say that these tracks are bad., they certainly aren't. But they don't feel like they should have a place in this game, and I just simply enjoyed beating the obstacle tracks more than trying to chain ridiculous stunts while trying not to crash by overdoing it. I'm sure many people will enjoy these... they are just not what I'm looking for in this game. ? Secondly, the Skill-Games... These range from great (Ice Climb) to just frustrating (Speedcuber, more on this bitch later). I can't complain about all of them, but most are just not that well designed and going for high scores is simply not as fun. Luckily, you don't really need to do well in most of these, just starting them once and crashing on the first opportunity will do ? Still, I went back after getting 100% in the game to at least get a Gold Medal in all of these as well. There are also two other mechanics that I wasn't a fan of. There are several challenges that need to be completed whilst on fire... If you stand still for too long, or move too slowly, your bike will literally disintegrate, and it's back to the start. There are also two challenges where you need to fly through multiple fire rings, and properly controlling the bike was just a nightmare. Still, the points stated here were definitely not enough to diminish the fun I had with this game. It's definitely minor nitpicks. The Challenge: This is the name of the game... For starters, the hardest trophy will have you complete all 120 challenges in the base game, with each track featuring three challenges. Most are pretty mangeable, though there are some that are a bit gimmicky and thus require a bit of luck as well. However, the hardest challenges are 100% skill-based, and as such are both really challenging to complete, but also extremely satisfying to go for ? I want to mention three challenges that I think stand out: Pipe Phobia. This was the second-to last challenge I needed to complete, and I was ready to grind it for hours. I got a lucky run pretty early on and ended up only needing two hours to clear it, but I can still acknowledge the difficulty of getting this done. I really like the Roach bike, so I enjoyed this challenge. Be One with the Bike. Not particularly difficult once you've mastered the game. So.. why am I mentioning it? Because this is the one challenge that probably shows the best how much better you get at the game over time. Here, you have to complete the hardest track in the game (Inferno IV) while riding an invisible bike. Going from not being able to make it over the first obstacle in that course with a regular bike, to completing the entire track without too much trouble and under such extreme conditions just really is eye-opening. It is an incredible feeling to notice how much better you got at the game. ? Top Roach. Without a doubt the hardest challenge in the entire game, but again a challenge that really is there to show you that with enough persistence and practice, a seemingly impossible feat is indeed within reach. The first time I attempted this challenge - and mind you, that was after I was done with pretty much everything else - I finished the run with 299 faults. After about 6-7 hours of practice, I got my 0-fault run, and I saw improvements on a daily basis. It's just so motivating seeing the progress! Overall, this is probably what is so addicting about this game. It would be an understatement to call the DLCs 'easy', but compared to the base game they actually are. However, the hardest track in the entire game is part of the DLC (Way of the Machine), an insane track that seems impossible at first. Other than that, there are two other trophies that are worth mentioning. Speedcuber. Given that I cheesed Anger Management, this trophy was without a doubt the most frustrating thing I had to do in the game. You are on top of a rotating cube, with each side having a different obstacle to overcome. The challenge increases with each side, and the goal of this skill-game is to reach side 40 of the cube. Fuck this skill-game. At some point I could pretty much get to side 30 blindly, just to screw up some jump in the last 10 sides. What makes this so frustrating is that due to the rotating cube, the physics change over time (the cube becomes more and more steep), and they really seem a bit messed up. Definitely not a fun challenge, at least not for me. RedLynx to the Sword. Probably the second hardest trophy in the game, but without a doubt the most fun trophy to go for. This is found in the last DLC, and the goal is to beat the developer times on each of the 10 tracks. Some of the times are really tight, some even seconds below the requirements for the Platinum Medal, but again, this game is just so motivating, and the tracks in question are just so well designed for speedrunning that it was just so much fun going for those times. You can probably tell from the review, but if Trials Rising is just as good, then holy hell I think I have found one of my favorite series ? Edited July 11, 2020 by Arcesius 8 Link to comment Share on other sites More sharing options...
det_gittes Posted July 11, 2020 Share Posted July 11, 2020 Nice write up, I've been looking forward to it! You know how I feel about this game and it seems that we are in agreement on most of the aspects of the game. I guess I might refer in a comment to a thing or two from your review, but that will have to wait as I'm just leaving for the weekend. As for Trials Rising, I guess it is possible that you will enjoy it on a similar level to Trials Fusion, though the game is generally more tedious (but at the same time much less difficult for returning players) - there are far more tracks to complete and at some point I stopped caring, I would just get a gold medal and move on, never really tried to improve any times, in Fusion, on the other hand, I got much more familiar with the tracks (as there were nowhere nearly as many of them). For ninja riding, Trials is much less appealing, unfortunately, as the way the bike handles is changed considerably (e.g. super stiff front suspension, but also the so-called magnet - it's possible to climb up vertical walls much more effortlessly than in Fusion, which takes away from satisfaction). Well, I will definitely follow your progression in Trials Rising and be interested to know what you think of it 2 Link to comment Share on other sites More sharing options...
AJ_Radio Posted July 12, 2020 Share Posted July 12, 2020 16 hours ago, Arcesius said: I actually finished the game yesterday. Unfortunately, I really can't say that this is a good game, but at least it was only 4€ Anyways, now that I've played it as well, lemme just say this again in case you ever decide to play Trials: Pumped BMX+ and Trials Fusion are really not very similar. There are some FMX tracks in Trials that you could argue play a bit similarly to Pumped BMX+, but overall these are two very different games. In fact, I would argue that Pumped BMX+ has a lot more in common with OlliOlli2 than Trials (btw. congrats on finishing that one!). Just mentioning it in case you ever decide to pick it up Obviously it's a low budget indie title that only a niche audience would be interested in, so can't expect too much. I definitely enjoyed the soundtrack, much like OlliOlli2's soundtrack. Kept me in the mood to keep going. Despite my troubles I didn't struggle as much with OlliOlli2 as I thought I would. Maybe it was me finishing the original OlliOlli that prepared me for the sequel. I would not recommend that game though. It's rather frustrating and RAD mode is just balls. The timing just felt off when I was going for that gold trophy. Should I go through with Trials I could have a trophy that replaces my Meat Boy platinum as my rarest trophy. Definitely more doable than Sine Mora, that game is just an insane shmup, and I'm bad at shmups. I already commented on your Trials Fusion accomplishment on the Platinum thread. Awesome job, you express good writing and attention to detail. 1 Link to comment Share on other sites More sharing options...
Grotz99 Posted July 13, 2020 Share Posted July 13, 2020 On 7/11/2020 at 1:09 AM, Arcesius said: Thanks a lot for the feedback!! Absolutely nothing wrong with using the idea for your own thread. Are you thinking about starting one soon? Now that I have a bit more time due to work slowing down, I'm thinking of finally starting one, just need to put together how to format the first post. I also would like to write my thoughts on TLOU2 after I finish my 2nd play-through for the rest of the trophies. 1 Link to comment Share on other sites More sharing options...
Arcesius Posted July 15, 2020 Author Share Posted July 15, 2020 (edited) On 7/11/2020 at 11:49 AM, det_gittes said: Nice write up, I've been looking forward to it! You know how I feel about this game and it seems that we are in agreement on most of the aspects of the game. I guess I might refer in a comment to a thing or two from your review, but that will have to wait as I'm just leaving for the weekend. Thanks! I hope you had a fantastic weekend To be perfectly honest, I'm not sure I'm entirely happy with the write-up. On the one hand, I could easily write a long essay about this fantastic game (same goes for Nioh 2, by the way), but trying to stick to the new format I needed to really narrow down what I want to say. We have discussed the game a lot in this checklist anyways, but still... On the other hand, maybe it's easier to read if it doesn't look like a PhD Thesis ? On 7/12/2020 at 2:30 AM, Spaz said: Despite my troubles I didn't struggle as much with OlliOlli2 as I thought I would. Maybe it was me finishing the original OlliOlli that prepared me for the sequel. Yeah I told you it isn't that hard But I also saw that at the same time you gave it an 8.5..? Did it really feel that challenging? Also, how far did you progress on your alt? I remember that you wrote you played all the way through Titan Sky, but did you do all challenges on your alt as well? Quote Should I go through with Trials I could have a trophy that replaces my Meat Boy platinum as my rarest trophy. Definitely more doable than Sine Mora, that game is just an insane shmup, and I'm bad at shmups. I couldn't really tell you how it compares to Sine Mora since I don't own the latter and am generally not very interested in Shmups myself. But maybe @BB-BakkerJ or @Mori could quickly let us know how challenging Sine Mora really is..? ? They completed both Trials and Sine Mora, and we have talked about challenging games quite a bit. Trials came up a lot, while Sine Mora really never entered the conversation... Dariusburst and Ikaruga on the other hand, those seem to be really hard Shmups. Quote I already commented on your Trials Fusion accomplishment on the Platinum thread. Awesome job, you express good writing and attention to detail. Thanks a lot for the kind words I hope the new format is more digestable than the endless rumbling I had going on before. Next review in the queue is BioShock Remastered! Should be able to get it together very soon Edited July 15, 2020 by Arcesius 4 Link to comment Share on other sites More sharing options...
Baker Posted July 15, 2020 Share Posted July 15, 2020 (edited) Well, I played the PS4 version of Sine Mora which is supposed to be the easiest. Sine Mora is nowhere near as difficult as Trials Fusion. It’s still a challenging game though. The hardest things to do is getting an A ranking on Score Attack on all stages & clearing a stage on Insane difficulty without picking up powerups. When you play score attack the difficulty is set to hard. There is really not much room for error. But when you go for this you will already know the stages. That’s why I liked this game so much. There is no RNG, only a few bosses change their patterns, so you can memorize this game easily. All enemy spawnpoints, where to fly, etc.. Now clearing a stage on insane without picking up anything is tough and maybe requires a little bit of luck. But if you can clear Score Attack you can clear this. It took me about 8 hours of practice before I got it. It’s a great game if you like these type of shoot m ups. @Spaz You can’t go wrong with either Trials Fusion or Sine Mora. They’re both amazing games. You should play both ?. Edit: A little throwback to my awesome fail video. I was playing with such low sound I didn’t hear the pickup. And I was too focused to see that I had double firepower. I was really shocked when I got hit in the last few seconds and saw the powerup drop ?. Edited July 15, 2020 by BB-BakkerJ 4 Link to comment Share on other sites More sharing options...
AJ_Radio Posted July 15, 2020 Share Posted July 15, 2020 (edited) 4 hours ago, Arcesius said: Yeah I told you it isn't that hard But I also saw that at the same time you gave it an 8.5..? Did it really feel that challenging? Also, how far did you progress on your alt? I remember that you wrote you played all the way through Titan Sky, but did you do all challenges on your alt as well? I wouldn't say that. Difficulty is subjective. What's easy for you may be hard for me, and vice versa. That account I only use to try out games. I have another alt that I plan to make a 100 percent account, but I'll probably only play on it once a month or so, usually to replay games I enjoyed immensely. Edited July 15, 2020 by Spaz Link to comment Share on other sites More sharing options...
Mori Posted July 15, 2020 Share Posted July 15, 2020 (edited) BB pretty much said everything, so I have nothing to add, except that Sine Mora and Raiden V are great starting entries to Shmups. They offer a nice challenge and give you a proper impression on wether you enjoy the genre or not. I also dont think you can compare Trials to Shmups. Trials took a lot more effort and time though. Edited July 15, 2020 by Mori 2 Link to comment Share on other sites More sharing options...
AJ_Radio Posted July 18, 2020 Share Posted July 18, 2020 (edited) @BB-BakkerJ did the PS4 version though. I heard the PS3 and Vita versions of Sine Mora are much more difficult, as the trophy rarities show. I'm just not that good at shmups. Got frustrated getting the last few medals for Sky Force Anniversary, and that is a relatively easy shmup when you compare that game to a lot of others. Just not my strong suit. Edited July 18, 2020 by Spaz Link to comment Share on other sites More sharing options...
Arcesius Posted July 21, 2020 Author Share Posted July 21, 2020 That's yet another game done! After my vacation I decided to get back to Action Henk and finish it. This is one weird ass game, but I really enjoyed it! Was a lot of fun, and overall 4€ well spent. @Spaz you asked me how this one compares to something like OlliOlli2... It doesn't, at least not really. Sure, it's "2D"-ish, but the mechanics are very different. It's also not about getting high scores, there are no tricks at all, you can really only jump and slide (but there are more advanced techniques using those two principles, too), it's about getting fast times, and getting the best medals is really a matter of precision. In terms of challenge, something similar happens here as in OlliOlli2.. most of the worlds / levels are pretty straightforward once you get used to the game's mechanics.. and then the last world is a difficulty spike that I wasn't anticipating. Same thing as with Titan Sky in that regard. Overall I would still say that Action Henk is slightly more challenging than OlliOlli2, but that might just be me. Getting a Rainbow medal on the last set of levels really wasn't too easy. Certainly doable, though. Also, @det_gittes, I hope you don't mind if I answer to your post here Let me quote your post! Quote Haha, I've noticed that you couldn't wait any longer What's your first impression? Don't mind being brief as I expect you to have more to say about the game along the way and I don't want to rush you If I may say something, I played it last night as well as I want to pass this pesky Orange Belt, which I haven't yet as there are two super annoying obstacles, and unfortunately it still runs much worse than Trials Fusion - not only are loading times longer but the PS4 is loud as a jet engine whenever I pause the game or in the menus - so I, for one, will not be changing my mind as to which game is superior But the graphics are great (once the textures fully load ). This is about Trials Rising! And you are right, I couldn't wait any longer ? I wanted to finish Action Henk before starting either this or Nex Machina, but since I also want to write a guide for Nex while playing, I thought I'd quickly get Trials done first. There are many things I like, and some that I'm not too excited about.. I don't have my thoughts ordered yet, so I'll just write down what comes to mind First of all, this is just more Trials.. and that's just awesome ? I also dig the rock / punk theme a LOT more than the futuristic thing Fusion had going on. Starting a track just to have Trivium double-bass away in the background is just amazing I like the aesthetics and graphics a lot more, too, even if like you mention the textures don't always load on time. However, this only happens at the very start of the race, so it really didn't bother me so far. Most importantly though, I LOVE the tracks. And by that I mean I love how creative they are! On the other hand, I don't care for the Gear Crates. Why can't I just open all I have at once? It's bad enough that I have to open each crate individually, but it's even worse that I need about 3 attempts per crate because the game won't properly connect to the Ubisoft servers. I stopped caring about these after opening about 10, which is a shame since I'd really like to put together a decently looking rider, but it's just not worth the time it takes. ? Then, what's the matter with the ghosts? Why do I have to race against ghosts from random people all the time? As far as I can tell, I got your and BB's ghosts in exactly ONE track, and that was in The Grand Finale. I don't care about beating some randos, I want to see my friend's ghosts, as was standard in Fusion. Now, even though I love the tracks, as mentioned above, I couldn't tell you the name of a single one. And this is for two reasons. First of all, what the fuck is up with the track-selection? The world map idea is great, I like how the tracks are designed to fit the place they are inspired by (Ice tracks in Siberia, Uluru in Australia, etc...), but the map gets cluttered so quickly, it's really difficult to keep track of what's going on. Then you pick a track and there's so much going on in the selection screen! There is probably a sponsor with some contract telling you what to do, you have the difficulty-rating colorful and extermely prominent, the nice track-poster, ... everything wants your attention, but it results in me not paying attention to any of it, especially no the track name. This was different in Fusion, way more clear layout, that's for sure. Minor nitpick, but I find myself not caring about the track-detials at all. But there is another reason why I can't remember the track names.. and that's because apart from The Big Finale, I didn't have to do a single race more than twice to get a Gold Medal. Which brings me to the next point... the challenge in this game. You had warned me about it. For someone experienced in Trials this is a very easy game. The only thing I struggled with a bit was the Hill Climb skill game, which took me a freaking hour to get a Gold Medal in. Other than that, everything seemed very easy, and I had the feeling to just burn through the levels. Hell, I haven't reached 20 hours yet and I only have the extremes left! And that's both in the base game and DLCs... I finished all other tracks with at least Gold, did all Skill Games, all Stadium tracks (don't care for those, to be honest), ... But we'll see how the extremes are, maybe they give me a bit more trouble HOWEVER, this is from the perspective of someone that has 100%ed Fusion. I believe that this game can be extremely challenging for a newcomer to the series! And not because of the tracks alone, but rather the skill-games, and, more importantly, the University of Trials tracks. Holy shit, this gotta be one of the hardest tutorials in a video game... I can't begin to imagine how hard it must be to get A+ on the Consecutive Bunny-Hop and Rear-Wheel Bounce classes if you are new to Trials... ? Incredible tutorial, though... And the reason why I would recommend to any newcomer interested in Trials to start with Rising (@Spaz). Fat Shady really did an excellent job here. That was enough random mumbling for now ? I will get back to the game tonight and start going for Golds on the extremes. I haven't been following the trophy list, I figured I would just get Gold everywhere before caring about trophies. 4 Link to comment Share on other sites More sharing options...
det_gittes Posted July 23, 2020 Share Posted July 23, 2020 (edited) On 21.07.2020 at 8:45 AM, Arcesius said: This is about Trials Rising! And you are right, I couldn't wait any longer I wanted to finish Action Henk before starting either this or Nex Machina, but since I also want to write a guide for Nex while playing, I thought I'd quickly get Trials done first. There are many things I like, and some that I'm not too excited about.. I don't have my thoughts ordered yet, so I'll just write down what comes to mind First of all, this is just more Trials.. and that's just awesome I also dig the rock / punk theme a LOT more than the futuristic thing Fusion had going on. Starting a track just to have Trivium double-bass away in the background is just amazing I like the aesthetics and graphics a lot more, too, even if like you mention the textures don't always load on time. However, this only happens at the very start of the race, so it really didn't bother me so far. Most importantly though, I LOVE the tracks. And by that I mean I love how creative they are! On the other hand, I don't care for the Gear Crates. Why can't I just open all I have at once? It's bad enough that I have to open each crate individually, but it's even worse that I need about 3 attempts per crate because the game won't properly connect to the Ubisoft servers. I stopped caring about these after opening about 10, which is a shame since I'd really like to put together a decently looking rider, but it's just not worth the time it takes. Then, what's the matter with the ghosts? Why do I have to race against ghosts from random people all the time? As far as I can tell, I got your and BB's ghosts in exactly ONE track, and that was in The Grand Finale. I don't care about beating some randos, I want to see my friend's ghosts, as was standard in Fusion. Now, even though I love the tracks, as mentioned above, I couldn't tell you the name of a single one. And this is for two reasons. First of all, what the fuck is up with the track-selection? The world map idea is great, I like how the tracks are designed to fit the place they are inspired by (Ice tracks in Siberia, Uluru in Australia, etc...), but the map gets cluttered so quickly, it's really difficult to keep track of what's going on. Then you pick a track and there's so much going on in the selection screen! There is probably a sponsor with some contract telling you what to do, you have the difficulty-rating colorful and extermely prominent, the nice track-poster, ... everything wants your attention, but it results in me not paying attention to any of it, especially no the track name. This was different in Fusion, way more clear layout, that's for sure. Minor nitpick, but I find myself not caring about the track-detials at all. But there is another reason why I can't remember the track names.. and that's because apart from The Big Finale, I didn't have to do a single race more than twice to get a Gold Medal. Which brings me to the next point... the challenge in this game. You had warned me about it. For someone experienced in Trials this is a very easy game. The only thing I struggled with a bit was the Hill Climb skill game, which took me a freaking hour to get a Gold Medal in. Other than that, everything seemed very easy, and I had the feeling to just burn through the levels. Hell, I haven't reached 20 hours yet and I only have the extremes left! And that's both in the base game and DLCs... I finished all other tracks with at least Gold, did all Skill Games, all Stadium tracks (don't care for those, to be honest), ... But we'll see how the extremes are, maybe they give me a bit more trouble HOWEVER, this is from the perspective of someone that has 100%ed Fusion. I believe that this game can be extremely challenging for a newcomer to the series! And not because of the tracks alone, but rather the skill-games, and, more importantly, the University of Trials tracks. Holy shit, this gotta be one of the hardest tutorials in a video game... I can't begin to imagine how hard it must be to get A+ on the Consecutive Bunny-Hop and Rear-Wheel Bounce classes if you are new to Trials... Incredible tutorial, though... And the reason why I would recommend to any newcomer interested in Trials to start with Rising (@Spaz). Fat Shady really did an excellent job here. That was enough random mumbling for now I will get back to the game tonight and start going for Golds on the extremes. I haven't been following the trophy list, I figured I would just get Gold everywhere before caring about trophies. Yeah, you've certainly made a lot of valid points about the game. I remember how when I first played it I thought to myself "Hey, this game is awesome, why are so many people slamming it?", but the more I played, the more apparent it became that this game cannot quite stir up the emotions that the first part did (and still does) - I guess one of my biggest gripes is that it's not rewarding the same way that Fusion is. The self-improvement aspect of Trials Fusion has probably been its greatest appeal to me and here you play a track and most likely you'll get a gold on it first try, so you move on to the next one, etc. The tracks are extremely well-designed, as you mentioned, and the speedlines are top-notch (which is why there are still quite many active speedrunners in the game), also the cross-platform leaderboards (despite glitching) are also a fantastic feature, but all this is somehow overshadowed by the lack of proper challenge, which makes you unlikely to go back to individual tracks. In all fairness, though, this is not necessarily true if you want to play the leaderboards and not just for the trophies, but since we are on a trophy-hunting site, I guess most people will care less about the leaderboards. It's a shame that even the infamous Inferno V feels just like another extreme in terms of the challenge - beating it doesn't even come close to what you feel when you've finally conquered Inferno IV. I always thought (when I played Trials Rising) that the elusiveness of the platinum trophy in this game would be greatly boosted (in a positive way for me) if there was a trophy for a certain number of platinum medals (not necessarily all of them as that would make the plat probably rarer than the 100% in Trials Fusion), but say 50 or something - too bad it's not that way. As for the challenging aspects of the game, I did find the backwheel skill game very difficult - I didn't then know about the workaround and I remember practicing it for quite a bit of time. Also getting the necessary diamonds would constitute a proper challenge if it wasn't for the easy skill games - so in the end you only need to play one regular track (or stadium final) and it's still challenging, but nothing that can't be done in a single session. And true, some of the late Uni of Trials lessons got considerably harder. Now it must be stressed that all of the above only applies to experienced players - there are people in the forums who found this game 9 or 10/10 difficulty-wise, but said that when they played Fusion next, it was a breeze (all things considering ?). If you want to experience a real difficulty spike, however, wait for when you've gained access to ninjas ? You won't have too much trouble passing the one required for the trophy but you'll undoubtedly notice that they are something else ? Edit: I went back to the two UoT lessons mentioned before and I agree, they are no joke, especially the last three rear wheel bounces, I improved my times but they are still underwhelming, to say the least ? Just to think that Blubbi got 51 seconds on this last one! But seeing the big gap between him and Nova, I think that maybe playing on the keyboard (which Blubbi does) may be beneficial on this track. Edited July 23, 2020 by det_gittes 1 Link to comment Share on other sites More sharing options...
Popular Post Arcesius Posted July 24, 2020 Author Popular Post Share Posted July 24, 2020 21 hours ago, det_gittes said: I guess one of my biggest gripes is that it's not rewarding the same way that Fusion is. The self-improvement aspect of Trials Fusion has probably been its greatest appeal to me and here you play a track and most likely you'll get a gold on it first try, so you move on to the next one, etc. The tracks are extremely well-designed, as you mentioned, and the speedlines are top-notch (which is why there are still quite many active speedrunners in the game), also the cross-platform leaderboards (despite glitching) are also a fantastic feature, but all this is somehow overshadowed by the lack of proper challenge, which makes you unlikely to go back to individual tracks. You mention it above, but out of context this here reads like Trials Rising is an easy game, and it definitely is not ? But, after having done Fusion, it feels like a walk in the park. In an awesome park, but still a walk. Actually, if we stick to trophies, I think that some of the trophy-requirements for Rising are more demanding than those for Fusion. Sure, nothing compares to Top Roach or RedLynx to the Sword, but having to Gold every Extreme track.. would have been unthinkable when I was just starting out! 21 hours ago, det_gittes said: It's a shame that even the infamous Inferno V feels just like another extreme in terms of the challenge - beating it doesn't even come close to what you feel when you've finally conquered Inferno IV. Absolutely. And in all honesty, when I attempted Inferno IV for the first time, my expectations were very low. I hoped to at least be able to clear it before running out of time, even after a couple of attempts. With Inferno 5... I started the track not even thinking about whether I would be able to clear it or now (it was obvious to me that I could), but whether I could get Gold first try or not (I couldn't) ? However... ttell to a newcomer to the series that they should get Gold on Inferno 5.. ? Don't think it is as easy as it was for us... Btw, I saw that you beat my time again. I found Warehouse HD from Sixty-Six harder than Inferno 5 for some reason, getting Gold took me over an hour (and consequently, I remember the name of the track) ? but I beat your time there ? Just another observation... I might have it wrong, but in Fusion, it was better to have as few faults as possible, and instead drive carefully and taking your time. In Rising, it feels like speed is all that matters, and quickly resetting a CP instead of trying to save it seems to be the way to go. I don't think I like that approach. I will often finish a track with way less faults than others, but still be lower on the LBs due to my careful approach. Or is that just my impression and it's not really that way? ? Aaaand since I have three reviews pending again, let's get this one of the way. The goal is to be all cought up by the time I finish Rising! Platinum #70 – BioShock Remastered The Pitch Submerge yourself (literally) in the philosophy-focused narrative of this classic first person shooter, where topics such as class-distinctions, utopy and morality are questioned, and not everything is at it seems at first glance. 100% Enjoyment 100% Challenge The Best: If there is a single aspect of this game that is above everything else, it is the atmosphere. BioShock takes place in the underwater-city of Rapture, once a government-free Utopia now turned into a nightmarish and dark place. The reason? Well, class-distinctions grew over time, and of course a power-hungry dude that had to ruin it all. And creating this claustrophobic feeling of being trapped underwater in this once sprawling, now decaying and rotting city, is what the game does best. Narrow glass-made corridors connect varous areas of the game together and give you the chance to see flicking neon lights in the background of once open bars and nightclubs, now overgrown with algae, and deep monstrous sounds come from somewhere hidden in the vast and dark underwater world. Within the walls of Rapture, the vending machines add a creepy vibe to everything, with their high-pitch but often distorted sounds. And of course, the few characters that you actually interact with are top-notch as well in the atmosphere department. Both Atlas, with whom you interact most of the time via radio, and Ryan are very interesting NPCs, and the encounters with them are among the highlights in this game. The Worst: Unfortunately, I didn't like the game as much as I'd hoped. Let's not forget that the original BioShock came out in 2007, and it really feels a bit dated. Starting with the UI, everything seems a bit rough, there is no finesse. Even the reticle is a big-ass thick circle in the middle of the screen, and doesn't allow for precision in aiming. Combat is the next point on the list. Most enemies are just different variations of splicers.. splicers with knives, splicers with guns, splicers with bombs, splicers with claws, ... they all look the same. Then, pretty early on, you find a research camera. Taking pictures of enemies increases their "research", and if you take enough pictures of an enemy type, you gain advantages in combat. But that also meant that I started pretty much every single encounter by taking out the camera. This led to combat turning into a routine. It also doesn't help that you cannot tell splicers apart, as I mentioned above, so I would also keep taking pictures of enemy-types that I had already maxed out. But the real worst thing about this game.. is the freaking hacking mini-game. Every single slot-machine, every turret, every security-camera or security bot can be hacked. The machines then offer additional wares or lower their prices, while the turrets turn friendly and cover your ass. But hacking those things is not instantaneous, you need to win the famous flow-minigame: This was fun at first, but holy hell, it turned into a chore later on. You are CONSTANTLY hacking things. My girlfriend even told me that every single time she walked into the room I was doing one of these minigames and didn't understand why I would play this on the PS4. The Challenge: BioShock Remastered is probably easier to 100% than the original version. And I am not talking about the difficulty-exploit. However, the remastered version adds NG+, so you can do a playthrough on the highest difficulty (Survivor) in NG+, where you gain access to all your weapons, plasmids and upgrades very early on. This makes this run very easy. Other than playing on Survivor, everything else is very easy, as it can be done on any difficulty. I did my initial playthrough on Normal, where I also got alll collectables, Little Sisters, etc... Even taking on Big Daddies or Bouncers becomes trivial once you gain access to special ammo and powers. Even though I didn't love the game, I will still play the other two entries in the future 6 Link to comment Share on other sites More sharing options...
AJ_Radio Posted July 24, 2020 Share Posted July 24, 2020 This just goes to show that massively popular games that everybody considered really good can be seen as rather sucky if you played them long after they were made, in your case over a decade later. Whether it's movies, television, video games, sports or whatever, very very few media generally stands the test of time. You look at Halo 3 and the first Gears of War, they look incredibly dated. 2 Link to comment Share on other sites More sharing options...
KN_Kirai Posted July 24, 2020 Share Posted July 24, 2020 45 minutes ago, Arcesius said: But the real worst thing about this game.. is the freaking hacking mini-game. Every single slot-machine, every turret, every security-camera or security bot can be hacked. The machines then offer additional wares or lower their prices, while the turrets turn friendly and cover your ass. But hacking those things is not instantaneous, you need to win the famous flow-minigame: Damn, I'd almost managed to forget about this hideous mini-game, probably the reason I didn't mention it in my review ? I remember some hackable objects towards the end of the game being almost impossible to hack because either the liquid would flow too quickly or I could not for the life of me find the correct tube I needed... So I'd just waste an auto-hack tool and be done with it. I'll tell you though, the hacking mini-game in the sequel is much more manageable than this one, although not too easy sometimes. 51 minutes ago, Arcesius said: This was fun at first, but holy hell, it turned into a chore later on. You are CONSTANTLY hacking things. My girlfriend even told me that every single time she walked into the room I was doing one of these minigames and didn't understand why I would play this on the PS4. ? I can imagine what the situation would look like to an outsider, probably some sense of déjà vu. 1 Link to comment Share on other sites More sharing options...
det_gittes Posted July 24, 2020 Share Posted July 24, 2020 1 hour ago, Arcesius said: Sure, nothing compares to Top Roach or RedLynx to the Sword, but having to Gold every Extreme track.. would have been unthinkable when I was just starting out! Having to get a Diamond on an actual track, not a skill game, brings back memories of going for RedLynx to the Sword It's just a single track, though. 1 hour ago, Arcesius said: Absolutely. And in all honesty, when I attempted Inferno IV for the first time, my expectations were very low. I hoped to at least be able to clear it before running out of time, even after a couple of attempts. With Inferno 5... I started the track not even thinking about whether I would be able to clear it or now (it was obvious to me that I could), but whether I could get Gold first try or not (I couldn't) ? However... ttell to a newcomer to the series that they should get Gold on Inferno 5.. Don't think it is as easy as it was for us... Btw, I saw that you beat my time again. I found Warehouse HD from Sixty-Six harder than Inferno 5 for some reason, getting Gold took me over an hour (and consequently, I remember the name of the track) but I beat your time there True, at all times the only thing I wondered was whether I was getting the gold medal first try or not - and I definitely didn't get gold on Inferno V first time trying. As for beating your time, I have little intention of competing for times, but with Inferno V I was curious to see how it feels after a few months of not playing it - I am pretty sure that I could easily get a much better time on it (I would first have to learn how to get over the see-saw obstacle consistently), but I feel no incentive. I also replayed some UoT tracks and improved a few of my times. 1 hour ago, Arcesius said: Just another observation... I might have it wrong, but in Fusion, it was better to have as few faults as possible, and instead drive carefully and taking your time. In Rising, it feels like speed is all that matters, and quickly resetting a CP instead of trying to save it seems to be the way to go. I don't think I like that approach. I will often finish a track with way less faults than others, but still be lower on the LBs due to my careful approach. Or is that just my impression and it's not really that way? Yeah, it's all about time - each faults gives you a 5 second penalty, so if saving would take longer, it's not worth it. Btw, you can compete against people from your friends' list or anyone else - go to leaderboards and click on a person's name - it will open a menu with a player's profile, a replay and a possiblity to race against that person's ghost. I actually beat the Orange Belt yesterday, and I even had to do it twice as the first time around I skipped out on the contract and upon completion it wouldn't unlock the Green Belt, which I found disappointing I doubt that I will beat the Green Belt but the first DLC ninja is definitely doable, I got quite far into it and maybe I will try to complete it as well. 1 Link to comment Share on other sites More sharing options...
Popular Post Arcesius Posted July 25, 2020 Author Popular Post Share Posted July 25, 2020 (edited) On 24.7.2020 at 11:31 AM, det_gittes said: I actually beat the Orange Belt yesterday, and I even had to do it twice as the first time around I skipped out on the contract and upon completion it wouldn't unlock the Green Belt, which I found disappointing I doubt that I will beat the Green Belt but the first DLC ninja is definitely doable, I got quite far into it and maybe I will try to complete it as well. Congrats!! I will hopefully see soon myself how that one is I completed White Belt today, with way too many faults but I just didn't understand the last CP for the longest while. I will once I'm done with the trophies return to most tracks and try to improve my times, and I will try my luck with Yellow and hopefully Orange Belt So, depending how it goes with the Diamonds, I feel like I could get 100% in Rising in the next couple of days. I got Gold on all Extremes in the DLCs as well (Warehouse HD and Frozen Leviathan gave me the most trouble), so there aren't many challenging things left. Thus, I should probably write the next review. This is gonna be a short one! 100% #11 – Pumped BMX+ The Pitch Go for high scores chaining together the most ridiculous BMX stunts in increasingly complex tracks in the PS4-port of what is originally a mobile game. 100% Enjoyment 100% Challenge The Best: ... 'chirp' ... 'chirp' ... Um... I... got it for 4€...? It is pretty much 16 free UR trophies...? The music isn't terrible...? I got the 100% a minute quicker than @Mori...? ? The Worst: You would think that if I have so little (and that is already an exaggeration) positive to say about this game, at least I would have a ton of negative points... But there really isn't much to this game, and consequently there is not much to talk about, either. But yes, there are at least significant negative things to talk about. For one, sometimes the collision-detection between the bike and the ground is all messed up. I get that this is a very simple game without deep mechanics or care for actual physics, but still, certain situations were outright ridiculous in terms of how the bike responded to certain collisions. Secondly, and this is my biggest issue with the game... It is a huge waste of time. To tell you what I mean by that I need to explain what the game is about: You start a track (there are 50 in the game), and the goal is to complete 4 track-challenges. Those are ALWAYS the same type: Complete the track Score xxxx points Do a trick worth xxxx points Do this specific stunt Now, when you play a level for the first time, you have those challenges from the "Easy" category. Once you do all of them (does not need to happen in the same run), you need to do those challenges again in "Normal", then in "Hard". What changes between the categories is the number of points required, as well as the specific stunt you need to execute. The game wastes your time because those freaking challenges are not cumulative. Meaning if the "Hard" challenge wants you to get 100k points and you get 120k points while still doing the "Easy" challenges, it doesn't count. Once you get to the "Hard" challenges, you need to get 100k once more. That is beyond frustrating, and really only feels like a huge waste of time. The Challenge: This part is probably very subjective. If you look online, the completion estimations range from 8 to 40 hours. Personally, I found the game very easy, and needed certainly less than 8 hours to complete it. Of the 16 trophies, 15 are earned for doing specific stunts in a single level. These stunts are all beginner-stunts and hence very easy to do. The majority of the time will be spent doing the 500 track-challenges (10 challenges in each of the 50 tracks). As I mentioned above, this would go much quicker if the challenge would stack across difficulties, but they don't. Still, up until the last set of tracks, the Legendary tracks, everything is really very easy. Those last 12 tracks are a bit harder, but still very manageable. The gameplay looked fun, the price was right... but the game is now among the very few on my profile that I can honestly say I didn't really enjoy. Edited July 25, 2020 by Arcesius 6 Link to comment Share on other sites More sharing options...
Baker Posted July 25, 2020 Share Posted July 25, 2020 Maybe you should try something out of your comfort zone? Something like Black Ops III ?. 2 Link to comment Share on other sites More sharing options...
Mori Posted July 25, 2020 Share Posted July 25, 2020 16 minutes ago, BB-BakkerJ said: Maybe you should try something out of your comfort zone? Something like Black Ops III . I totally agree. Since I havent written here in ages, just want to say, I really enjoy your Checklist. Easy to read and the games are usually right down my alley. Keep up the good work! 3 Link to comment Share on other sites More sharing options...
HusKy Posted July 25, 2020 Share Posted July 25, 2020 On 24. 7. 2020 at 9:41 AM, Arcesius said: But the real worst thing about this game.. is the freaking hacking mini-game. Every single slot-machine, every turret, every security-camera or security bot can be hacked. The machines then offer additional wares or lower their prices, while the turrets turn friendly and cover your ass. But hacking those things is not instantaneous, you need to win the famous flow-minigame: This was fun at first, but holy hell, it turned into a chore later on. You are CONSTANTLY hacking things. My girlfriend even told me that every single time she walked into the room I was doing one of these minigames and didn't understand why I would play this on the PS4. I absolutely hated these puzzles after a while, but here's a cool thing that not that many people know. If you freeze the camera / vending machine / etc., the water will flow a lot slower which makes even some of the tricky ones pretty easy. 2 Link to comment Share on other sites More sharing options...
Popular Post Arcesius Posted July 29, 2020 Author Popular Post Share Posted July 29, 2020 On 7/25/2020 at 6:41 PM, BB-BakkerJ said: Maybe you should try something out of your comfort zone? Something like Black Ops III . On 7/25/2020 at 7:02 PM, Mori said: I totally agree. I imagine you are looking for a fourth player, mhm..? ? It's not like I'm not interested, but believe me, you would not find it fun to try to coordinate sessions with me... my gaming time currently is pretty limited, especially for coop where you need to have a lot of time at once... On 7/25/2020 at 7:02 PM, Mori said: Since I havent written here in ages, just want to say, I really enjoy your Checklist. Easy to read and the games are usually right down my alley. Keep up the good work! Thanks a lot, my good man! I hope I wasn't too harsh on BioShock, I know you enjoyed the game a lot... ? But as we have already discussed, the opposite happened with Nioh ? I hope the new review format is easier to read without sacrificing too much content... On 7/25/2020 at 10:52 PM, HusKy said: I absolutely hated these puzzles after a while, but here's a cool thing that not that many people know. If you freeze the camera / vending machine / etc., the water will flow a lot slower which makes even some of the tricky ones pretty easy. Ha, that's a neat detail Thankfully, the research allows you to instantly hack turrets and such, and the safes were most of the time filled with crap I didn't need, so I just gave up on opening them eventually. Since I didn't need my ressources for other things, I ended up purchasing hacking devices for the couple of things I really did want to hack ? Alright, I got the challenging stuff out of the way in Trials Rising. I got Platinum medals on all continents, 1-faulted and 0-faulted an Extreme, got my Diamond medals,... and then started going for collectibles, starting with the DLCs. I'm done with Sixty-Six, and almost done with Crash & Sunburn, and will soon move back to the main game. I haven't had much time for gaming lately, but I should still be done pretty soon, so let's get the last review out of the way! 100% #12 – Action Henk The Pitch Take control over the jumping and butt-sliding out-of-shape action hero Henk, and race against a very tight timer on crazy tracks full of slopes, loops and lava... every millisecond saved counts! 100% Enjoyment 100% Challenge The Best: I had this game on my radar ever since I saw it on @Mori's list. An obscure game with 35 100% achievers? Hmm... But I never got around to buying it. Then, it was offered for 4€ on a sale, and @BB-BakkerJ gave it a go. After he recommended the game as well, I decided to try it out myself. And damn, I'm really happy that I did. ? The game is actually pretty simple... you run (keep accelerating until the max speed is reached), jump, and butt-slide... But those mechanics are way more deep than appear at first glance. You will soon learn that if you want to get all Rainbow Medals, you have to master the advanced techniques, such as perfectly jumping out of slopes, jumping inside loops, etc... It sounds very simple, cause it really is... but pulling off the perfect run through each of the 70 unique and increasingly complex tracks requires quite a bit of practice. And if you have been following my checklist.. you know that games that force you to improve yourself are always a weekness for me ?. Action Henk is one of those games, and at times reminded me of something like Trackmania Turbo or Trials Fusion, for example. Not rarely would I finish a run only 3-4 milliseconds shy of the Rainbow Medal... We are talking about pretty short levels, too. Once you are done with all 70 levels, you can see your cumulative time over all levels, and that's what is used to place you on the Leaderboards. You are thus encouraged to lower your times everywhere! The Worst: The music. Dude, the music... Granted, each of the worlds has at least a different theme, but holy hell does it get repetitive ? You can get an idea of what type of music I'm talking about by having a look at the video below. It's very cartoonish, circus-like.. and after a while annoying as fuuuuuuck... Since you will be resetting levels a lot while trying to improve your times, you will be constantly listening to the same, repeating melodies. Eventually I just had to significantly turn the volume down (as you can also tell from the video below), as I was close to punching something. ? But hey, that's about the worst thing I have to say about this game... Can't have everything be gold! The Challenge: While not the hardest game to 100%, this is by no means an easy game. Getting Gold Medals is mostly pretty easy, and even the later levels shouldn't take too many tries. Each world also has a challenge level, which is just a race against another character, and a bonus levels, where coins need to be collected before the timer expires. Everything is pretty doable, even if you are new to the game. Once you beat the last challenge, you unlock a bonus set of levels... "Back to the City". Now THIS is a difficulty spike ? And it's not that those levels are harder to get a Gold Medal in (they are..), but even completing them at all is challenging ? Now, once I had gotten a Gold Medal in all levels, I went back in order trying to get Rainbows. I would recommend doing the same... Beating the Back to the City levels tought me everything needed to beat those tight times. I got 48/50 Rainbow Medals in around 5 hours ,which would have been unthinkable when I was starting out. The last two levels, however, are way harder than anything else, and took me around 4 hours to beat... Action Henk is definitely a challenging, and extremely fun game. If you want to get an impression of what the game is about, here are my Rainbow runs for the hardest set of levels 5 Link to comment Share on other sites More sharing options...
Baker Posted July 29, 2020 Share Posted July 29, 2020 (edited) Nice work. I didn’t know about that shortcut at the start of Hardcore Hooks. I thought I had a really decent run on that level but just made it by a few hundreds of a second. Also that quick CP restart at Way of the Ninja is smart. That way you have the correct speed to make that jump. I thought it was really annoying because I always had too much speed. So what’s the next challenging game you’re going for? Edited July 29, 2020 by BB-BakkerJ 1 Link to comment Share on other sites More sharing options...
Arcesius Posted July 30, 2020 Author Share Posted July 30, 2020 9 hours ago, BB-BakkerJ said: I didn’t know about that shortcut at the start of Hardcore Hooks. I thought I had a really decent run on that level but just made it by a few hundreds of a second. I tried doing the regular way for a while but I just wasn't fast enough, and I couldn't make up the lost time later in the level... then I decided to see if it would be possible, and it actually is surprisingly easy to get up there that way ? If you keep "slide" pressed once you jump out of the hook, you keep a lot of speed! Made the level very easy once I figured that out.. 9 hours ago, BB-BakkerJ said: Also that quick CP restart at Way of the Ninja is smart. That way you have the correct speed to make that jump. I thought it was really annoying because I always had too much speed. Same here. I could not for the life of me get a consistent jump at full speed.. would always jump too late and lose speed on that obstacle. That's probably the only reset I did in any of the levels But it was definitely a time saver, that level is already hard enough... 9 hours ago, BB-BakkerJ said: So what’s the next challenging game you’re going for? Depends what you mean by "challenging" I should be done with Trials Rising tonight, only have about half the squirrels left and some Misc trophies, which I'm getting together with the squirrels. Nex Machina is gonna be next, and I will finally pop a trophy for Badland (I've done 9/10 levels in the first world, didn't want to put it on my profile just yet), as I need to do everything that can be done solo befor teaming up with @Mori to tackle the harder coop missions. Also, Injustice might not be a "hard fighting game" in comparison, but it definitely isn't easy for me... August seems to be a DLC month though. I will certainly do the Nioh 2 DLC that comes out tomorrow, and I want to clean up the Remnant DLC, which is surprisingly hard... And, you know... I probably won't be able to wait for Cuphead to go on sale.. I still can't believe that it really came out for PS4 ? What about yourself? Are you planning on finishing Wolf 2 and SMB before starting more challenging games? And did you find a solution for those Ys crashes? ? 3 Link to comment Share on other sites More sharing options...
Baker Posted July 30, 2020 Share Posted July 30, 2020 (edited) 16 hours ago, Arcesius said: And, you know... I probably won't be able to wait for Cuphead to go on sale.. I still can't believe that it really came out for PS4 What about yourself? Are you planning on finishing Wolf 2 and SMB before starting more challenging games? And did you find a solution for those Ys crashes? Cuphead. Hell yes! I’ve put it in my wishlist. I might not wait for a sale either. I’m thinking about really going for Wolfenstein 2 pretty soon. I’ve seen Floriiss beat this game in 20 hours. And as we’re currently doing Infinite Warfare together I asked him how he handled it, what his strategy was, which video he used for practice etc... That gave me a lot of motivation. I also bought Ikaruga recently. So I guess that will become my new hard game I’m going for. Going to team up with Mori for the local coop trophies. That Mori guy is one busy gamer ?. I deleted Ys for now. I’ll worry about that when it’s the only incomplete game left. Edited July 30, 2020 by BB-BakkerJ 3 Link to comment Share on other sites More sharing options...
Mori Posted July 31, 2020 Share Posted July 31, 2020 Guys, you are the reason gaming is fun again. 4 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now