Popular Post Arcesius Posted June 9, 2021 Author Popular Post Share Posted June 9, 2021 (edited) 2 hours ago, DrBloodmoney said: I love the series - but it's another one that I am completely unable to separate from the manner I play it in... ..every time a Trine game comes out, the good lady Ms. Bloodmoney positively shakes with glee - they are among her favourite games, and playing together couch co-op have been some of my favourite experiences in gaming! Couch co-op: The bedrock upon which a sound marriage is based And that's pretty much the only aspect that actually saves the game from going into my "do not touch this"-drawer. My girlfriend and I used to play more games together. She has never been a passionate gamer, but could find fun in games such as Overcooked, Lovers in a Dangerous Spacetime, Guacamelee and other such games ("has the Overcooked DLC finally released???" she used to ask a lot ?). But since our son was born we haven't quite found the time to enjoy games together, and after finding that Trine 3 does not have online coop, she agreed to play through this one with me in couch-coop. So, this is the first game we've played together since 15 months... And we are enjoying going through it together But the game itself? Meh.. 1 hour ago, The Devils Reaper said: Sorry for the late post @Arcesius (I'm not on here very much) just wanted to say Congrats on Splasher, Pier Solar, and Rive! I wasn't too familiar with Splasher, so I watched some videos on it, and holy shit that looks crazy! You're a beast! Well done Thanks man, appreciate it! Honestly Splasher was really, and I mean REALLY tough.. but it was also a fantastic game to learn. I'm not surprised you haven't heard of it though, it doesn't seem to be too popular outside of hardcore platformer fans ? 555 owners on this site will tell you that. There were only 7 achievers a while back... Then @Miles started pushing people to give the game a go and now the number of achievers has at least doubled ? Would be great to see more people playing this one. Slain: Back From Hell The Pitch You find yourself comfortably resting in your grave, when all of a sudden an annoying Spirit disturbs your solemn slumber, asking you to go out and slay grotesque creatures to the beat of Heavy Metal to please the Horned Metal God. The Best This game reeks of personality. It is an ode to the old Castlevania games, taking inspiration from the gothic setting of those games, and adding buckets and buckets of blood and gore. Slain: Back From Hell is a game raw in its combat, having you defeat compositions of distinct enemy types with only the help of your sword and a magic-shot. And while there is no weapon variety (no RPG elements whatsoever.. again, this is a Castlevania clone), you can still embue your weapon with fire, ice, or keep it steel-cold. Switching between these forms is instantaneous and very well necessary, as distinct enemy types are vulnerable to one "element". There is also a parry mechanic that is completely OP, easy to pull off, but very, very satisfying to use. Parrying works against all enemies and most bosses, and so allows for a different style of play: The game is also very pretty in its presentation. And by pretty I mean ugly. And by this contradiction I mean that I loved the aesthetics, the presentation, the pixel-art... And that the enemies, bosses and environments are ugly - in a good way ? Speaking of bosses. They are fun to fight, but often will only have 1-2 moves that need to be learned. Still, there is quite the variety of bosses, and while their encounters cannot necessarily be describe as "epic", they do their job well enough as THE encounter at the end of a creature-infested area. Now, this game is Heavy Metal in game-form. And has the best trophy ever designed: Ok, if you say so: I. LOVE. THIS. The Worst I mentioned this already above a little bit. The boss encounters could have been so much better. Instead, while the boss design is excellent (in terms of presentation), the fights themselves are lacking in challenge and excitement. It is not necessarily good design when the area that leads to the boss is more difficult to traverse than the boss fight itself. And in this game there is no exception to this statement. Bosses are pushovers, while certain enemy compositions leading up to the boss fight can give you a lot of trouble. Overall, this is a minor nitpick. I just feel like the game could have been much more epic if the boss fights were more challenging and epic themselves. The Challenge Thanks to the many and well-spaced checkpoints, playing through this game normally isn't frustrating at all. Even if deaths happen frequently, at least at the beginning, any given section is short enough that it doesn't really matter. There are many traps that you will fall for the first time you encounter them. There are sections where you'll be chased and probably won't react fast enough the first time around, resulting in getting caught. There are challenging enemy compositions that will require you to use everything available to you (which isn't much, but you still need to know how to use your tools). And then there are two runs with "special conditions": Don't use any magic, and don't die. I did a first blind playthrough but decided to not use any mana to only have to do 2 playthroughs in total... And that run proved to be a bit more challenging than I had anticipated. Don't get me wrong, it is more than manageable, but there were many situations where being able to damage enemies from a distance would have made a huge difference. The no-death run was then combined with perfecting all bosses. Esentially, all bosses need to be defeated without taking damage. As I mentioned above, most bosses only have 1-2 moves at their disposal, so they really are not difficult to learn. And so, there was only one boss, Mother Beholder, that took me about one hour to perfect. The End Boss took me another 40 minutes to perfect since it's basically 3 fights in a row, but all other bosses took 15 minutes or less. Edited June 9, 2021 by Arcesius 11 Link to comment Share on other sites More sharing options...
DrBloodmoney Posted June 9, 2021 Share Posted June 9, 2021 4 minutes ago, Arcesius said: And that's pretty much the only aspect that actually saves the game from going into my "do not touch this"-drawer. Really? Yikes. That seems fairly extreme to me - I didn't play much of it in SP, but at worst I'd have called it forgettable - never outright bad. I certainly wouldn't wave people off playing it if they had the notion ... though I might tell them not to judge the rest of the series by it's only 3D entry! 2 Link to comment Share on other sites More sharing options...
AJ_Radio Posted June 9, 2021 Share Posted June 9, 2021 Alright so.... Since you convinced me to buy Nex Machina @Arcesius, and the fact that your avatar comes from Nex Machina, you have to try out Resogun. It's practically a cinch because it contains a lot of the same thrills. Also need to try out Matterfall, although I haven't quite got around to buying that one just yet. 1 Link to comment Share on other sites More sharing options...
DrBloodmoney Posted June 9, 2021 Share Posted June 9, 2021 19 minutes ago, AJ_Radio said: Alright so.... Since you convinced me to buy Nex Machina @Arcesius, and the fact that your avatar comes from Nex Machina, you have to try out Resogun. It's practically a cinch because it contains a lot of the same thrills. Also need to try out Matterfall, although I haven't quite got around to buying that one just yet. @Arcesius All 3 are great - they are the Neapolitan Ice Cream of Housemarque - each distinct flavours, but share common ingredients, and all are delicious! 2 Link to comment Share on other sites More sharing options...
AJ_Radio Posted June 9, 2021 Share Posted June 9, 2021 2 minutes ago, DrBloodmoney said: @Arcesius All 3 are great - they are the Neapolitan Ice Cream of Housemarque - each distinct flavours, but share common ingredients, and all are delicious! I'm just waiting for when Arcesius is going to try Commando Mode solo on Resogun. Even he can't back down from a challenge like that. Link to comment Share on other sites More sharing options...
DrBloodmoney Posted June 9, 2021 Share Posted June 9, 2021 10 minutes ago, AJ_Radio said: I'm just waiting for when Arcesius is going to try Commando Mode solo on Resogun. Even he can't back down from a challenge like that. ? Yeah, it's a tough one - but like all Housemarque games, it's tough, but fair. you never feel like the game is just crushing you - morel like it is just being harsh with you. I never really feel, in their games, like i'm being sucker-punched or stabbed in the back by a bully, like in some games - it's more like a very strict piano teacher who just keeps smacking my fingers with a ruler every time I play a wrong note ? 1 Link to comment Share on other sites More sharing options...
AJ_Radio Posted June 9, 2021 Share Posted June 9, 2021 Just now, DrBloodmoney said: Yeah, it's a tough one - but like all Housemarque games, it's tough, but fair. you never feel like the game is just crushing you - morel like it is just being harsh with you. I never really feel, in their games, like i'm being sucker-punched or stabbed in the back by a bully, like in some games - it's more like a very strict piano teacher who just keeps smacking my fingers with a ruler every time I play a wrong note I'm good with the house on most runs, the problem is that I die from some random fireball that I didn't see when there's literally a million things going on at once. When I got to the UFO twice on phase 20, I died from a fireball I didn't see. Then you have to repeat 20 minutes worth of gameplay just to get back to it. Link to comment Share on other sites More sharing options...
DrBloodmoney Posted June 9, 2021 Share Posted June 9, 2021 (edited) 2 minutes ago, AJ_Radio said: I'm good with the house on most runs, the problem is that I die from some random fireball that I didn't see when there's literally a million things going on at once. When I got to the UFO twice on phase 20, I died from a fireball I didn't see. Then you have to repeat 20 minutes worth of gameplay just to get back to it. While I still recommend it (and think it gets unfairly maligned as compared to Resogun and Nex Machina) - I will say this... ... if random fireballs are your nemesis... just wait for Master Mode in Matterfall ? Edited June 9, 2021 by DrBloodmoney 1 Link to comment Share on other sites More sharing options...
Arcesius Posted June 9, 2021 Author Share Posted June 9, 2021 1 hour ago, AJ_Radio said: Alright so.... Since you convinced me to buy Nex Machina @Arcesius, and the fact that your avatar comes from Nex Machina, you have to try out Resogun. It's practically a cinch because it contains a lot of the same thrills. Also need to try out Matterfall, although I haven't quite got around to buying that one just yet. You got it! I own Matterfall already, haven't gotten Resogun yet. I know it's currently on sale in the new Double Discounts sale, but that one is a bit weird since even with PS+ it's still more expensive than its all-time low. I'll get it the next time I see it for around 4€ or so. 58 minutes ago, DrBloodmoney said: @Arcesius All 3 are great - they are the Neapolitan Ice Cream of Housemarque - each distinct flavours, but share common ingredients, and all are delicious! No doubt about it! I would also love to play Dead Nation eventually, but @Baker, with whom I played Alienation had already completed that one. And as I mentioned above... my girlfriend and I don't have enough time for a 30+ hour couch-coop game right now... But maybe some day 56 minutes ago, AJ_Radio said: I'm just waiting for when Arcesius is going to try Commando Mode solo on Resogun. Even he can't back down from a challenge like that. Oh don't worry, I won't back down ? Has to be said though, I have little to no experience with Shmups, so no idea how well I'll do with this game. We'll see! 1 Link to comment Share on other sites More sharing options...
Baker Posted June 9, 2021 Share Posted June 9, 2021 Dead Nation is an awesome game. But you don’t need a coop partner for that one. In fact the game is easier playing solo, and I remember Morbid difficulty was pretty hard to beat. The coop trophies are easily done solo too if you have two controllers. Ofcourse it could be even more fun in coop, but I don’t know... Yeah, I highly recommend you grab it. It goes on sale many times. We could do Resogun? ? 1 Link to comment Share on other sites More sharing options...
The Devils Reaper Posted June 9, 2021 Share Posted June 9, 2021 51 minutes ago, Arcesius said: Thanks man, appreciate it! Honestly Splasher was really, and I mean REALLY tough.. but it was also a fantastic game to learn. I'm not surprised you haven't heard of it though, it doesn't seem to be too popular outside of hardcore platformer fans 555 owners on this site will tell you that. When I read you thought it was harder than SMB, I figured it would be a monster! The lack of owners makes sense because I can see just about everyone running from this ? 5 hours ago, DrBloodmoney said: That seems fairly extreme to me - I didn't play much of it in SP, but at worst I'd have called it forgettable - never outright bad. Sorry, but I had to chime on this and say I loved all the Trines too! Especially the third one, sorry... As for the greatest dev of all time... @AJ_Radio @Baker All you guys should do every Housemarque game if you get a chance. They're all amazing. Not to mention that dev deserving every penny thrown their way! Doc, I see you're only missing Alienation and Star Dust, nice! and you're not wrong about Matterfall on Master, that's no joke... 2 Link to comment Share on other sites More sharing options...
AJ_Radio Posted June 9, 2021 Share Posted June 9, 2021 Dead Nation is still a solid game but I can’t compare it with the Super Stardust, Resogun, Nex Machina group. Those are purely arcade based. Dead Nation and Alienation are both slower paced, which for people with slow reflexes and prefer something a little slower, may be better choices. In Resogun when you’re doing the challenges you constantly have to be moving and thinking on the go. I imagine Nex Machina will be the same thing. 1 Link to comment Share on other sites More sharing options...
Together_Comic Posted June 10, 2021 Share Posted June 10, 2021 (edited) Lets get some N++ hype in the thread. Excited to see what you think of it! Edited June 10, 2021 by Together_Comic 1 Link to comment Share on other sites More sharing options...
Popular Post Arcesius Posted June 10, 2021 Author Popular Post Share Posted June 10, 2021 17 hours ago, Baker said: We could do Resogun? Yeah sure! There is again a trophy for local-coop, let's hope the Shareplay quality is better than it was with Alienation ? But I don't have PS+ on my Swiss PSN account, which is the account I use to buy games... So the current DD-sale is not interesting for me. I'll get the game next time it's discounted normally and sub 5€. 9 hours ago, AJ_Radio said: Dead Nation is still a solid game but I can’t compare it with the Super Stardust, Resogun, Nex Machina group. Those are purely arcade based. Dead Nation and Alienation are both slower paced, which for people with slow reflexes and prefer something a little slower, may be better choices. For sure. I imagine Dead Nation to be similar to Alienation, which I liked a lot. That game was slower-paced than Nex Machina, sure, but was an awesome twin-stick shooter! Let me know how you like Dead Nation when you've played a bit more 1 hour ago, Together_Comic said: Lets get some N++ hype in the thread. Excited to see what you think of it! Hahaha let's! It might be a bit too early though, I've barely played the game so far, just finished getting all gold pieces in the introductory episodes. But the game runs much smoother than I thought, and the emphasis on momentum is something I wasn't expecting. Definitely plays differently than other platformers, that much I can already tell. Will be fun to see how challenging the levels can get! I imagine if you needed to get gold on every single level, the plat would be much harder to obtain. And in your case.. how are you liking Valfaris? After playing Slain, I think I will have to get my hands on that one as well In the meantime... Let's review Trine 3, shall we? My idea was to make a joke-review, but since we had a discussion about this series, I will try to write a proper review and explain why I don't like the game (or the franchise). Let's see if I succeed. Trine 3: The Artifacts of Power The Pitch Amadeus, Zoya and Pontius are apparently sick of having their life constantly interrupted (not like Amadeus would otherwise have managed to learn how to properly shoot a fireball), and so they embark on a journey to give back the powers granted to them by the Trine. The Best Let's give credit where credit is due. Trine 3 features some beautifully designed levels. The quality of the cutscenes is questionable, but the actual gameplay happens on nicely rendered, interesting and colorful environments. There are quite a few moments where, similar to the previous entries but most notably Trine 2, the game managed to wow me with unexpected and beautiful sceneries, and while the game is rather short, it offers a lot of variety in its level design. I would have to mention a book-style level and the end-boss as my personal favorite levels, but this aspect of the game is on a high level in general. The Worst Alright, here we go. I didn't quite know for a while why I don't like this game, or the series in gereral. Even while playing through the two previous entries, I kept thinking to myself that "this game is.. alright? But why don't I like it more?". There is nothing "obvious" that is wrong with the game, and the series having loads of fans supports that claim. Now, both previous entries have the same issues that are present in Trine 3, but they are accentuated here, and suddenly I was able to put the finger on my biggest issue with the game. But let me start with less problematic, but still noticeable issues. First of all, the fighting. With Pontius and Zoya, combat is somewhat functional. Given that the game is in 3D now, the devs had to simplify combat while keeping the main characteristics of each hero intact. The consequence is that Trine 3 has the smallest and simplest set of abilities for each hero. That's not necessarily a bad thing, but I feel like the abilities are not evenly distributed. While Pontius can shield-glide, shield-charge, stomp and slash with the sword, Zoya can... shoot an arrow and hook onto stuff. And Amadeus? He can create and move cubes. That's it. I miss the planks, I miss the gravity bubble, I miss enprisoning enemies in cubes... In any case. Fighting with Amadeus is... a giant pain in the ass. I feel like Amadeus suffers generally the most from the game being in 3D. Moving his cubes in a plane works fine when it wants to work, but moving into or out of the screen simply does not work. Since Amadeus has no abilities other than the ones mentioned above, his only way of defeating enemies is to smash cubes on their heads. This is no fun whatsoever. It is a frustrating, annoying, tedious process. And no, you cannot simply use other characters instead. There are stages where you are forced to be Amadeus and have to fight waves of enemies. Alright, so I mentioned that "moving his cubes works fine when it wants to work". This is because, and I don't know if this is an issue only on my end, the game would bug the fuck out all the freaking time! Amadeus would be holding a cube that just would not move despite it being absoultely free, Pontius would often refuse to stop blocking and would not react to any button inputs (no dash, no sword slash), and Zoya wouldn't stop aiming. This happened all the time, and obviously resulted in us either killing ourselves to respawn, hoping that the glitch would go away, or dying in combat not being able to do shit. So much for the smaller issues. Let's go to the main reasons I don't like this game. Trine is a series of puzzle-platformers. Let's discuss those two aspects of the games separately. The Platforming: Lol. Yeah, this isn't good. At all. Trine doesn't sell itself as a precision platformer. But it's not the lack of required precision that puts me off, it is the fact that even the most basic platforming elements don't work properly. You want to wall-jump? Maybe you manage, maybe the game will eat your input. You want to grab that ledge? Well, how about we wall-jump instead! (Ah, now you allow me to do so). The hitboxes of both the characters but also everything that can be interacted with are horrendous, and often resulted in repeated attempts at even climbing up a visually simple platforming section. It is one thing to fail a platforming section due to mistimed jumps or lack of precision. But when the game's lack of polish is responsible instead, the gaming experience is soured. When it takes three attempts to grab a ledge without changing the positioning, it is difficult for a player to accept that it's not the game that is at fault. Unfortunately for Trine 3, going 3D introduced yet another issue with the platforming: depth perception. I noticed that the game has a "3D-support" option available. I guess that the game was developed with a focus around 3D-TVs, which I guess where a thing at some point. However, there are many sections where platforms / objects seem much further in the background than they actually are. "Hmm, how can we cross that gap.... It's just too far!". Performs a short jump and lands on the ground. "Oh, it's closer than it looks...". The Puzzles: Ok but Trine is more about the puzzles than the platforming... So what about those? I usually like puzzle games. I don't play many on the PS4, but I love Escape-rooms, Exit-boardgames and complex riddle books. So why don't I like Trine's puzzles? I didn't get it for a long time. Until the game itself told me why: Listen, it is NOT necessarily bad to have puzzles with multiple solutions. That is not the main issue here. And having puzzles with unique solutions doesn't make the puzzle necessarily better! Let's take The Witness for a comparison. That game has the problem that it doesn't have any sort of positive feedback loop in place. In fact, the only reward for completing puzzles are... even more puzzles. This can turn many players away, and understandably so. In my case, however, I had an intrinsic motivation to solve the puzzles, so even if the game itself did not do anything to try and motivate me to keep going, I did anyways. The puzzles in The Witness are clever and complex, and coming up with the solution often leads to a "damn, I solved it! Awesome!" feeling. Not so with Trine. On one hand we have the puzzle itself, which again does not necessarily have a unique solution. Combine that with the wonky hitboxes and nonsensical physics in certain situations. Solving a puzzle in Trine 3 more often than not had us thinking "Well, I guess THAT works...". The solutions to the puzzles are never satisfactory, as very often you just have the feeling that you passed a section in a way that was not necessarily intended to work. And THAT, I think, is my biggest issue with this game. For the entirety of the (luckily) short playthrough, I was not once satisfied with the platforming mechanics, I didn't have fun with the combat encounters, I had to deal with bugs and glitches, and I didn't get any satisfaction from "solving" the puzzles. Basically, the game failed to do anything gameplay-related decently. The Challenge Well, at least we can keep this section short. While Trine 1 and 2 were already relatively easy games, they at least offered some amount (a small amount, but still) of challenge in terms of their "Hardcore" playthrough. Trine 3, however, does not only have the most boring trophy list one could think off, but as far as I can tell Hardcore mode has not even been implemented this time around. Especially with two players, this game does not offer any kind of challenge whatsoever. Alright guys, there it is... my honest opinion about Trine 3 and hopefully some arguments that you might not agree with, but that make sense and show why I really don't like this game. I will still be playing Trine 4 with @Mori, @Koro249 and @HusKy (because apparently you can play that game as a group of 4..? ?), but just for the coop-fun and because I own the game, not because I'm looking forward to the game specifically. 5 Link to comment Share on other sites More sharing options...
Copanele Posted June 10, 2021 Share Posted June 10, 2021 Reading the Trine review helped ME realize what's the issue with the game at least for me and possibly you. I first played Trine when i was 15/16. Back then the game was wow for me, switching between characters to solve puzzles in a magical soothing world was something relaxing and so on. But I believe that Trine doesn't actually hold that well once you play more games with more challenges and more precise controls. When I played it on PS4, it controlled EXACTLY the same and had no extra issues or improvements. It's just that I PLAYED BETTER STUFF . To have a sort of comparison, Trine is your basic sandwich with lettuce, ham, splash of sauce and some tomatoes. Sure its a very good sandwich... Until you unlock the Angus Beef, the multiple vegetables and so on. Suddenly you kinda don't feel like having that ham sandwich anymore unless you are hungry And really, after the adrenaline madness that was Splasher, Trine just doesn't hit the same. Now that I made you all hungry, Trine ain't bad. It just doesn't have anything extra shiny to keep it alive for long 2 Link to comment Share on other sites More sharing options...
DrBloodmoney Posted June 10, 2021 Share Posted June 10, 2021 I like all the Trine games to some extent - as I've said, but I won't pick apart your arguments, because, frankly, I can't ? You make reasonable points, and I actually agree with pretty much all of them - the fact is, they just bothered me less, and almost certainly because of playing co-op with the good lady. Playing with her means the lack of challenge isn't a massive disservice, considering we are there for the visuals and the fun - but even on the fun front, Trine 3 is a marked step down from 1 & 2 - and 4, for what it's worth. I would imagine I might have far less good things to say about the series if I played them solo - or online - the hilarity of not being able to properly get the boxes in position, and accidentally knocking each other off a platform to our doom is the game for me - and the source of half the enjoyment - and that side of it was kinda missing in Trine 3, because of the 3D. The depth perception thing too - big problem, though really, that is a problem in all 3D platformers for me - and one of the reasons I consider that whole genre to be pretty lacklustre... Here's a genuine question for you guys - I'm wracking my brain, trying to think of a single game that has taken a franchise from 2D (or 2.5D) to full 3D - and it has actually made the game better.... Can you actually think of any? I'm honestly drawing a blank... 2 Link to comment Share on other sites More sharing options...
Baker Posted June 10, 2021 Share Posted June 10, 2021 Yeah I don’t have Ps Plus at the moment myself and I’m not renewing for a while anyway. It got two games I’ve played through Plus in an entire year subscription. And I don’t have any online games I’m going to start soon. So I also want to wait with Resogun and wait for a better deal and when there is a game I’m interested in on Ps Plus again. And let me just rub it in one more time: Told you Trine sucked. 1 Link to comment Share on other sites More sharing options...
Copanele Posted June 10, 2021 Share Posted June 10, 2021 6 minutes ago, DrBloodmoney said: Here's a genuine question for you guys - I'm wracking my brain, trying to think of a single game that has taken a franchise from 2D (or 2.5D) to full 3D - and it has actually made the game better.... Can you actually think of any? I'm honestly drawing a blank... Prince of Persia babyyyyy! And no not the atrocious PS3 "remasters". I mean the original PC ones. Don't get me wrong, the OG prince of persia are criminally good but Sands of Time was... Something else. That's all I got so far ? Link to comment Share on other sites More sharing options...
DrBloodmoney Posted June 10, 2021 Share Posted June 10, 2021 (edited) 4 minutes ago, Copanele said: Prince of Persia babyyyyy! And no not the atrocious PS3 "remasters". I mean the original PC ones. Don't get me wrong, the OG prince of persia are criminally good but Sands of Time was... Something else. That's all I got so far Sure - I'll take it - it's about the best I can think of... ..it's a hell of a small pool though, right? I mean, some people might try to make that argument about Mario 64 - but that would make them insane cuckoo-bananas people... On the other side, you've got Street Fighter, Rayman, Mortal Kombat (basically every fighting game really), Trine, Bionic Commando, Sonic, Earthworm Jim, Pac Man... I feel like the list of games that failed, or at least got worse with 3D is soooooo long! EDIT - I figured it out. It's GTA. That's the one. Edited June 10, 2021 by DrBloodmoney 1 Link to comment Share on other sites More sharing options...
Copanele Posted June 10, 2021 Share Posted June 10, 2021 4 minutes ago, DrBloodmoney said: Sure - I'll take it - it's about the best I can think of... ..it's a hell of a small pool though, right? I mean, some people might try to make that argument about Mario 64 - but that would make them insane cuckoo-bananas people... On the other side, you've got Street Fighter, Rayman, Mortal Kombat (basically every fighting game really), Trine, Bionic Commando, Sonic, Earthworm Jim, Pac Man... I feel like the list of games that failed, or at least got worse with 3D is soooooo long! EDIT - I figured it out. It's GTA. That's the one. Not touching that Mario nest! Well fighting games got better I would say (with the exception of KoF lol) but yeah... GTA was in front of us all this time Link to comment Share on other sites More sharing options...
Deadly_Ha_Ha Posted June 10, 2021 Share Posted June 10, 2021 I see you did Magicka 2. I mean you did a lot obviously and your account is extremely impressive, but can you recommend the game if I might be able to snag a few friends? And if I play it more than they do are there things I can do solo in between co-op play sessions? I've been holding onto this game in my library for so long now. 1 Link to comment Share on other sites More sharing options...
DrBloodmoney Posted June 10, 2021 Share Posted June 10, 2021 Just now, Deadly_Ha_Ha said: I see you did Magicka 2. I mean you did a lot obviously and your account is extremely impressive, but can you recommend the game if I might be able to snag a few friends? And if I play it more than they do are there things I can do solo in between co-op play sessions? I've been holding onto this game in my library for so long now. For what it's worth - I did Majicka 2 entirely solo or with randoms, and it was pretty fun - most randoms playing now are pretty good, and you learn a lot just by watching them play Link to comment Share on other sites More sharing options...
Deadly_Ha_Ha Posted June 10, 2021 Share Posted June 10, 2021 Just now, DrBloodmoney said: For what it's worth - I did Majicka 2 entirely solo or with randoms, and it was pretty fun - most randoms playing now are pretty good, and you learn a lot just by watching them play Is it the kind of game that I can easily incorporate my friends into no matter what my individual progress is or would they have to be caught up with me? Link to comment Share on other sites More sharing options...
DrBloodmoney Posted June 10, 2021 Share Posted June 10, 2021 9 minutes ago, Deadly_Ha_Ha said: Is it the kind of game that I can easily incorporate my friends into no matter what my individual progress is or would they have to be caught up with me? I believe so yeah - you can do levels discretely, without needing to do them all in order as I recall Link to comment Share on other sites More sharing options...
Deadly_Ha_Ha Posted June 10, 2021 Share Posted June 10, 2021 1 minute ago, DrBloodmoney said: I believe so yeah - you can do levels discretely, without needing to do them all in order as I recall 1 Link to comment Share on other sites More sharing options...
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