Popular Post cris3f Posted February 19, 2019 Popular Post Share Posted February 19, 2019 (edited) The only way I could find to do these is the one detailed by M-Easy on playstationtrophies. I was following it but even thought I eventually got Combo Master, Keep It Up was driving me insane as the best I could get was 94 kpm and it was a very good run. So I tried a modified approach and it provided a lot better results. Start Solo - > Arcade -> Braindead. With the initial 50.000 upgrade the rifle's Rate of Fire 3x and Power 2x. The remaining 5000 are not necessary. This will enable you to kill easily all zombies, even cutters and jumpers, these with just a few shots. - follow the Guns and Supplies road, then Supplies choose the turrets - follow the Money and Health road, then Money. Try to do a extensive pickup, you'll get around 350000 gold Max out the rifle's Rate of Fire and Power, so at least now you have a decent weapon with infinite ammo, it will be very useful. Max SMG and turrets inventory, this way you'll pick freebie supplies. If you want you can upgrade the flare's duration once and their inventory too, plenty of flares will be available on cars if you find them useful - follow the Guns and Supplies road, then Supplies choose the mines Max mines inventory, so you can again pick some freebies - follow the Money and Health road, then Money again. Try to do a extensive pickup, you'll get again around another 350000 gold There will be jumpers on the money road, around 2 to 4 on each zone. They're very easy to kill with a maxed rifle. It's possible to end with almost 40 kpm, which will net you more money in the end. Max out the turrets and mines in everything, buy all ammo you can. Then max out the SMG starting with inventory (you should have done this on the second level), Rate of Fire, Power and last Clip. Clip is unimportant it's just the ammo until it will have to recharge. Health is restored when you return to start. kpm is also reset, but I started with around 7 kmp in the 5th run, so something does remain if you ended with a big kmp in the last level. Now go to the Score and Armor route, then follow Score. In the first part there will be a reasonable number of zombies, kill them all as quickly as you can with the rifle, it's very easy. From this point on it's important to be fast, as kpm starts to dive reasonably fast if you're not killing anything. I managed around 35 kmp just in this area. Now enter the next. There's a good chance a cutter will fall in a pod before you enter the next area. Ignore him. Enter the next area, ignore the zombie soldiers that should appear from the right (sometimes they come from up, it will be more difficult to ignore them) but if necessary rifle them. Proceed up, the right, pass by the first screamer and go to the bridge but don't cross it. This is just to assure that the screamer follows you. Switch to the SMG, if you want kill the spawned small zombies. You should NOT kill the screamer, better don't kill any screamer you need them for both trophies. When he does follow you go up, there will be another screamer. Go around him, either side, then after the path is narrow and the third screamer appears go left. A jumper will come from the water. You need to kill him immediately. I always liked to leave them alive while they killed other zombies, but the problem here is that they one jump kill the screamers and you don't want that. Continue up and a fourth screamer shows, near the blades, go to his left. The exit of this area is just above. Using the SMG kill all small zombies you can, a few runners will also appear. If any cutter is on sight deal with him immediately. Don't go too much near the left wall, as 2 other jumpers can come. At this point you should be able to get the Combo Master trophy, the 4 screamers do generate enough small zombies for this. Again, try not to kill the screamers. The exit to the next section will open quickly but DON'T pass it if your kmp is below 85 (up right corner). The next section isn't all that good in kpm and it's unreliable, so don't risk it. If you can't manage the right kpm ratio, just die, you restart before second section with a small hit in your previous kpm rate that you had when you passed the second section checkpoint. It's not difficult, the only major issue is that there could be the case that a big number of cutters spawn on section 2. I spent sometime playing around the section while I was trying M-Easy's method and up to 4 cutters can be spawn on the left side of the water, plus 3 on the right. However biggest number I got in whole play was 5. There's 5 places up to the "safe area" where they can spawn: 2 in the entrance just after the checkpoint, one just above the corner of the bridge where you wait for the screamer to follow you, another where the second screamer is but more to the left and upper, and the last is near the water from where the jumper comes. I never got more than 5 in the same run, but here the extra power and ammo of the SMG will come very handy, as when I was trying this with the previous method I would be quickly out of SMG ammo and with just a lousy rifle, even you managed to survive a good kpm is impossible. Just let yourself die if you can't handle the cutters and achieve the required kpm. Some other things I found out: - screamers will only spawn 5 groups of zombies at this level. Once they do that they will attack instead of keeping their distance and spawn no more zombies. - if instead of staying in the top near the blades you cross to the other side and proceed down, when you reach the bottom and kill all zombies on screen you'll find out that all other zombies vanished. Only reason I see is that it was the option developers had as the number of enemies was too much for the Vita to cope. Can't see any other reason, but it always happens. At least a large kpm it's impossible to get at this point ? - there's 3 jumpers on the section at this difficulty, one I already mentioned, another jumps from the bottom water if you get near there, and another is between the water and the two top right screamers. This in case you wander around... The other 2 I mentioned coming from the wall will not spawn if these 3 have been killed The last section is easier than this one. Go up,when you're reaching the end of the stopped moving floors drop the turrets in line. As zombies get killed, go up right and circle counter clockwise around the containers in the center to summon the rest of the zombies, which will come from a upper container in the right of the central group of containers and from the water to the upper left. Drop mines, one under this container and 2 along the water. And return to near your turrets for safety. This should enable you to get to around 105-110 kmp. When you do and the gate is open, cross it immediately and the Keep It up trophy will pop just after. Just above the moving floors there's one container to the right and 2 to the left. Sometimes none opens, sometimes just the upper left one does, couldn't figure what triggered them. It does help when they open as it's more zombies to die and increase the kpm. A cutter usually lands on the bottom right corner of the central pack of containers, the turrets will kill him. You have to move fast on this one as there's no screamers to spit enemies and they're all tougher than the crappy zombies the screamers summon. The number of enemies in this area is not that big so achieving the total kpm can be difficult, specially if the mentioned containers don't open. If you die on this section you can do it again, with another small hit in your previous kpm, but the trophy is still achievable. It's a lot easier than the previous section. Overall I don't think the health pickup is necessary, but the maxed out SMG, turrets and mines with full inventory help a lot, as a really decent rifle that can kill instead of scratch. Either you can manage or you don't the health pickup won't do much good if it's not working. Got Keep It Up the first time, as I had the other already, tried it a second to be sure would have managed both again with even larger margin. BTW kills on these levels don't count towards Genocidiary. I checked and they did not add any. Hope this helps others. Edited January 24, 2020 by cris3f 7 Link to comment Share on other sites More sharing options...
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