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FFXIV:ARR ★★★ HD Screenshots ★★★!

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Beta 3 is awesome! For those that didnt get their invitation yet. Don't be sad, youll still have a chance. Beta Phase 3 will have 3 weekend phases. Probably next weekend and the weekend after. Then we will be probably looking at open beta around mid July for a couple of weekends, though it is not official but if SE follows their "roadmap" it looks legit. Then early start for those that preorder!! Arent we all excited!!! Since nda is lifted for screenshots and discussion, Here are some random screenshots! Click for larger size! Post Yours!

xN313ZMl.jpgQwV1eRjl.jpg
5EKPMj1l.jpgYdZcECFl.jpg
ln2N5D8l.jpgdPXTm8Il.jpg
VUVqBIKl.jpg16IWmAWl.jpg
CNAMYY0l.jpgNVFD4uFl.jpg
8mptJK5l.jpgmRTLaxsl.jpg

Edited by Br3akingDawn
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You better make sure you aren't violating TOS or you'll get a hasty ban. They were banning people that were posting pics and vids like crazy during Beta phase 1 and 2.

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Nda is partial lifted for beta3 

 

"Greetings,

Sorry for the delay in clarifying this, and with today's announcement seeming to cause more confusion.

Here is how non-disclosure agreement will work in Beta Test phase 3:
Information will be free to post. Everything is open and you can post freely about any aspect of the beta test and your thoughts on it.
In regards to images and video in Beta Test phase 3:
You can post images of phase 3 (no images from Alpha, phase 1 or phase 2)
You cannot post audio or video.
We will be making a more detailed announcement before the start of Beta phase 3, but I wanted to share this general overview now."

 

http://forum.square-enix.com/ffxiv/threads/62123-Nda-partially-lifted?p=1000125&viewfull=1#post1000125

Edited by ERGOPROXY-DECAY
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I'm in the PS3 version! it looks Great as well! just got it just a few min ago but yay me! 

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awww you got till the 16th 2am before they shut down this phase 3 part 1.

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awww you got till the 16th 2am before they shut down this phase 3 part 1.

 

according to information i have its 2-3 weeks long. and it just started. prolly the whole of phase 3 is that long tho. heard upto 4 weeks tho. then transfers to phase 4, then its release date, but anything you do in phase 3 gets reset, unless otherwise noted.

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according to information i have its 2-3 weeks long. and it just started. prolly the whole of phase 3 is that long tho. heard upto 4 weeks tho. then transfers to phase 4, then its release date, but anything you do in phase 3 gets reset, unless otherwise noted.

 

That information is a tad misleading. There is about 2-3 parts of Phase 3, just like all the other phases. Each part is a couple of days usually on weekends. Phase 3 part one started June 14 2Am and will end on June 16th 2Am(PDT). The next "part" will probably be next weekend. and the next etc. But it all adds up to maybe about a week of beta'ing and not how they say 2-3 weeks long. Then after all Beta Phase 3, there will be a 1-2 weeks of data analyzing for them. Then It will be Open Beta, yet exact date hasnt been announce yet. Open beta will wipe all phase 3 made characters like you mentioned but all Open beta/phase 4 characters made will be saved for release. How awesome is that!!

Edited by ERGOPROXY-DECAY
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...and now i'm not interested in the game by the look of these screenshots

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I also got accepted into the ps3's beta testing! :D

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Does the PS3 beta support mouse and keyboard? I can't imagine playing a game like this with a dualshock. 

 

 

Parker

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I would sheck on the web site to be honest. that is a good question

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Does the PS3 beta support mouse and keyboard? I can't imagine playing a game like this with a dualshock. 

 

 

Parker

 

yes it does parker. and it actually works really well.

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yes it does parker. and it actually works really well.

 

That is great to hear. It certainly is on my watch list now and I wouldn't mind beta access either...

 

 

Parker

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How do you manage to get a beta key?

Also how much is the monthly fee? Beta and on release?

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How do you manage to get a beta key?

Also how much is the monthly fee? Beta and on release?

 

Well i signed up ages ago for the ps3 version when it was to be released for beta. then got it in an email yesterday and all. plus i downloaded that movie from the psn. i been a square member on there site since 2010. don't know if it helpped at all, it used the same registration tho. / yes monthly fee.

 

Membership Monthly Price

(Total Price) Max Characters per server /Max Characters on Account /Sub. Length

Legacy $9.99 / £6.89 / 9.99 € 8 40 30 days

Standard

$12.99 / £7.69/ 10.99 € 

($71.94 / £46.14 / 65.94 €) 8 40 180 days

$13.99 / £8.39/ 11.99 € 

($41.97/ £25.17 / 35.97 €) 8 40 90 days

$14.99 / £8.99/ 12.99 € 8 40 30 days

Entry $12.99 / £7.69/ 10.99€ 1 8 30 days

Edited by DrakenSilverwing
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To me, it's both a shame and a blessing that Phase 3 characters might be deleted before Phase 4 starts.  I kind of went through the character customisation quickly to start playing but I'm somewhat attached to him.  I've just got up to guildleves.

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To me, it's both a shame and a blessing that Phase 3 characters might be deleted before Phase 4 starts.  I kind of went through the character customisation quickly to start playing but I'm somewhat attached to him.  I've just got up to guildleves.

 

It not a might, it is going to be wiped for phase 4, yoshida said it himself and its also on the new roadmap. Phase 4/Open beta is when you reallllly wanna start playing and make your characters perfect. But im sure there will be recustomization service sometime down the road.

How do you manage to get a beta key?

Also how much is the monthly fee? Beta and on release?

 

well if you had the original FFXIV 1.0, all account holders qualify for ARR beta phase3, if not you just sign up on their site. Its pretty random it seems, cause i got friends whos sign up very recently and got it as in some that's still waiting angrly. I think Draken posted the price above; but yeah its pretty much 12.99 since you only really need 1 character as he/she can level all the classes if you wanted to. I think its great even though there is a sub; I actual love and dont mind the subscription system over the F2P and B2P system. Those system always kinda ruin a game for me because I like the feeling I really earned something than who has the bigger pocket of change. Also since I'll be dumping my time more into FFXIV:ARR that just means 1 or maybe even a couple game purchase lesser each month for me. Oh I forgot to mention, you get 1 month of gametime free on game purchase so.. if you can do everythingggg in a month you dont really have to pay for next month sub. I mean look for another example.. "The Last of Us" came out no more than a few days and its already been completed plat'ed everything. 60$ for a game and it doesnt even really last a few days... but there its prety hard to complete ARR in a few days or even months probably.

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It not a might, it is going to be wiped for phase 4, yoshida said it himself and its also on the new roadmap. Phase 4/Open beta is when you reallllly wanna start playing and make your characters perfect. But im sure there will be recustomization service sometime down the road.

 

Thanks for clearing that up.  Looks like my Miqo'te archer will be a prototype for Phase 4.

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more random screens.

2LxoYVbl.jpg Io9fgAyl.jpg

k9DqlaJl.jpg On5pV7al.jpg

sCR7MhGl.jpg 3rjeg6sl.jpg

DwEPtVNl.jpg 3iqBAGal.jpg

WktDMWql.jpg qrtpfzUl.jpg

AVLiMrol.jpg HyIKwF8l.jpg

DTzrbLdl.jpg B44yM8Jl.jpg

MMQGOvgl.jpg ywMRIQCl.jpg

5fQ45dIl.jpg

Edited by ERGOPROXY-DECAY
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It's a pretty game for sure.  Just so tough to justify monthly fee's this day and age though...

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There was long interview with YoshiP regarding why he went with sub base. And personally if the monthly fee just guarantees us players with a steady of high quality updates and expansions then im all for the sub.

 

Here's the interview if anyone cares to read it... (no one really reads these days...)

 

"There are many different types of MMOs. There are two big types or groups that we see. You have one group with games like your Rift or your Star Wars, which are very large-scale MMOs with established IP. Then you have your smaller MMOs, which are maybe new IPs that don’t need as big a user base to be successful. So we can start off with the big group, the large-scale MMO group, with your Rift, your Star Wars, your Guild Wars, your Age of Conan and The Lord of the Rings. These games all started out on a subscription model, or were planning for a subscription model when they were in development. Then, partway through, they switched to free-to-play.

Then again, you have games like Rift and Star Wars. Even though people have been saying that yes, there is this change in the market, everything’s moving to free-to-play, they still – up until recently – were developing a system that would be subscription-based. Even though everyone is saying the industry is going free-to-play, they still were developing these huge games with subscriptions in mind. Again, we’re not saying that one is better than the other, that free-to-play is better than subscription or subscription is better than free-to-play. But for a large game on that scale, what’s most important – more important than making a lot of money – is making a stable income, a stable amount of money over a long period of time. And so to develop a large-scale MMO like this, you need to spend a lot of time with a lot of resources and a lot of staff to make this game.
To do that, you need a lot of money, and to get a lot of money to do that, you usually need investors to invest in your game. Because you’ve spent a lot of money on getting this game ready and borrowed a lot of money from these investors, when you release the game, the investors expect to see returns. If your game gets a lot of users and a lot of subscriptions right away, your investors will be happy and you can pay them. But what happens if you don’t hit that number right away? You have a bunch of staff members waiting to get paid. You have a bunch of investors waiting to get paid. You have a bunch of contents that needs to get made because you have to have updates, but you can’t do it because you don’t have enough money, because you didn’t hit that number you were aiming for. And so what do you have to do? One option to get instant money is free-to-play, or selling these items. To get that money so you can pay off your staff, pay off your investors, and start making new content, switching to free-to-play, selling items, and using that money is one way to do it.
So why didn’t Rift or EA with Star Wars do this from the beginning? Why didn’t they start with free-to-play? There’s a reason behind that. With free-to-play, because you’re selling these items, you’ll have months where you sell a bunch of stuff and you make a lot of money in that one month. But it’s all about what happens during that month. Next month, the person who maybe bought $100 worth of items in the last month could purchase nothing at all. You don’t know what you’re going to be getting, and because you don’t know what you’re going to be getting, you can’t plan ahead. You don’t know how much money is coming in. If you can’t plan ahead, then you can’t keep staff, because you don’t know if you’ll have enough money to pay the staff next month.
With a subscription base, if you get maybe 400,000 members, you know that you’re going to have the money from that monthly subscription for the next month. You also know that you’re going to have 400,000 this month, and it’s not going to go down to 200,000 users next month. That type of jump really doesn’t happen with a subscription model. So you know that you’re going to have a steady income. Because you have a steady income, you can plan ahead further. You can make sure you have staff members to create that new content. By creating new content, you’re making the players happy. If they know this game is going to keep creating new content, they’ll continue to pay their monthly subscription fees. So rather than going for the huge $100-million-a-month hit that you might get with the free-to-play model, having that steady income allows us to provide a better product to the players.
Now, you have Blizzard and you have Square Enix. We’re the only two companies in the industry, basically, that are making MMOs with our own money. That gives us an advantage, because where other companies have to get money from investors and have to pay that back, we don’t have a lot of time to build slowly and be able to pay that back. Investors want their returns right away. With Square Enix and Blizzard, because we’re putting our own money into it, we don’t have those investors to worry about, and that means we can release something and maybe take a little bit of a hit at the beginning, but as long as we’re increasing the amount of people we have, then we’ll get that money and make the players happy. We’ll get into that cycle I talked about before, where we’re creating good content and have that steady income to keep the cycle going.
With version 1.0, even though we call it a failure, we still had a user base. During the time that we were developing this game, 2.0, we were able to increase the amount of subscribers threefold as well. Again, it takes time. It takes showing the users that we’re really into this and giving them that new content. But we’re able to see a rise there. That’s what we’re looking for in this. Again, we’re not saying—The market didn’t change. It’s that there are two different types of models. Choosing the model that’s right for your product and being successful with that is what’s important. We believe that the bigger the game, the larger the scale of the MMO, it’s going to be better for the game if it’s on a subscription model.
That’s why you see a lot of companies that chose the subscription model, that wanted to do what we were doing, but were forced to free-to-play. They didn’t go to free-to-play by choice, because if that was the case, they would have gone free-to-play at the beginning. They’d develop it for free-to-play, not full subscription, instead of being forced to go free-to-play. We hear a lot of people saying, “Star Wars is free-to-play now, it’s great!” But then you ask them if they’re playing free-to-play Star Wars and they say, “No, not really playing it.” Everyone talks about how great it is that it went free-to-play, but then you ask around and really, there aren’t that many people who are playing it since it’s gone free-to-play. If you spend all that money on a game ,release it, and it’s filled with bugs and you don’t have enough time to do your updates, people will leave. Players need that new content. Not being able to provide it is fatal. If they were able to produce as much content as players wanted, then people would have stayed there. We don’t really believe it’s a problem with the business model. It’s how that’s handled.

Since the troubled launched of Final Fantasy XIV in late 2010, Square Enix president Yoichi Wada publicly apologized to the company’s fans and committed to relaunching the game as A Realm Reborn. As A Realm Reborn nears its Aug. 27 release on the PC, PlayStation 3, and eventually the PlayStation 4, GamesBeat sought out an in-depth interview with project director Naoki Yoshida to discuss the business aspects behind the decision as well as what both new and old players can expect from the game itself.
After all, it’s not every day a major game company — especially a Japanese one — publicly apologizes for releasing a subpar product. But it’s even less common for that company to then spend millions more rebuilding that years-old title for a second shot at success."

 

http://www.gamebreaker.tv/mmorpg/yoshi-p-defends-ffxiv-subscription/

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I am loving this game so far. sadly I cant continue with the beta this week cause of my job. I would take screen shots but i dont know how to do that (not a computer guy) cant wait till the next part of p3

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I am loving this game so far. sadly I cant continue with the beta this week cause of my job. I would take screen shots but i dont know how to do that (not a computer guy) cant wait till the next part of p3

Well beta this week is about to end in 2hrs30min~

 

just Printscreen. It goes to your FF game folder in Documents > my games > ff > screenshots. There is still 1 more weekend for beta phase 3, next weekend same time friday 2am to sun 2am.

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WLRwVMtl.jpgZKj22H0l.jpg

Edited by ERGOPROXY-DECAY
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