Popular Post Shadiochao Posted April 6, 2019 Popular Post Share Posted April 6, 2019 If anyone's wondering about the trophies, I've written a quick overview of what I think is the most efficient way to do things The platinum is pretty long (50-100 hours), but it can be completed in a single playthrough as long as you complete the 10 main tasks in time. If you fail any of them it's game over and you'll have to start from the beginning. As far as I know there are no missable trophies or anything to worry about besides this. I wasn't able to complete the last 3 main research items after the story ended, but the trophy for research was still possible without them. The main tasks are: 1. Increase the population to 100 2. Maintain positive income for 3 turns 3. Increase the population to 1,000 4. Build Large Facilities x2 5. Sales of 100,000 coles 6. Increase the population to 10,000 7. Plan to build an Alchemy Academy (3 free turns) 8. Sales of 3,000,000 coles 9. Increase the population to 50,000 10. Reach 100 turns The only difficulty comes from completing those tasks in time, but if you know what they are in advance it's 3/10 at most. Once the tasks are out of the way, you're free to continue playing without any time limits. You'll make a lot of progress towards most trophies during the course of the story, but the ones that require the most grinding are: 500 citizen requests 3,000 expeditions 3,000 syntheses Max friendship with everyone Firstly, for the citizen requests, build a city that can automatically gather the necessary material to create and sell 5-10 of these items each day: Alchemic Mail Apple Story Ares Brooch Goddess Shield Gold Nugget Gold Puni Statue Golden Soup Living Pie Mirage Mirror Philosopher's Stone Sun Flower And farm 35-100 of these: Beehive Blue Demon Carrot Darkshroom Fragrant Chips Honey Poppy Leafy Lettuce Lethe Grass Mandra Root Nectar Fruit Princess Grass Purple Grape Rubber Tree Sage Herb Unknown Egg Vegetable Oil Wheat Whimsy Strawberry Put 2 Super Fairies on every building. For me, those were most of the common items that l was asked to find in citizen requests. I don't know if it varies from game to game. With those items covered, the city will complete 4-7 requests on most days as long as you keep asking for more on holiday visits. Once you've got that setup running, take care of the trophies for building one of each facility. For this, you'll need to build all colour variants of the buildings that have them. The final development area becomes available once you've built something in 2,640 squares. For 3,000 syntheses, each alchemist seems to count as 1 per turn no matter how many types of item they create. So you'll probably want to have your spare alchemists creating a junk item in small ateliers if they have nothing else to do. I don't know how explorations are counted. But if it's the same as alchemy, with 1 character in each area you'll be able to do 50 explorations per turn. You'll probably only need a few hundred after everything else. After all that, the vast majority of your characters will be at 10/10 friendship. Remove everybody their current tasks, then put the characters who aren't 10/10 on farms. The daily bonus from being in the top 10 will make their friendship increase faster. 8 Link to comment Share on other sites More sharing options...
eigen-space Posted April 6, 2019 Share Posted April 6, 2019 (edited) Thank you! Do you happen to have info on the following? 1) For the Group Skills: Novice/Expert trophies, what counts as an alchemist skill? 2) Do you have to do something special to get sectors to unlock, or is it simply just filling up squares? I've been stuck with just 4 sectors for over half the game and have filled enough squares in each of those four to unlock all the extra development and they are each considered level 2/"Town". 3) If you fail, what happens? I've been reading conflicting info from other message boards... some say you start over, some say you retain certain progress, some say it's like a NG+... 4) Is there a NG+? If so, does progress toward certain trophies carry though (like dispatch, citizen requests, etc)? Are there any "perks" that you start out with (like carrying over inventory, retaining friendship levels, etc)? 5) For Five Star Architect, does this include Landmarks? Also, do you need to build each color facility for the ones that have multiple color options, or do you just need one of each level? Edited April 6, 2019 by eigen-space Link to comment Share on other sites More sharing options...
Shadiochao Posted April 6, 2019 Author Share Posted April 6, 2019 (edited) 1) Alchemist skills are the ones that use 4 drive and have a special animation. Only support characters have them 2) I know the last one unlocked when I had 2640 squares filled up, but I can't remember what I did to get the others. I had already made all my districts level 3/City by the time I started unlocking most of them 3,4) If you fail, you have to start over from the beginning of the game, but you do get a bonus to how quickly friendship and sales increase. The actual friendship levels reset, though. I'm not sure about trophy progress. 5) Yes it includes landmarks and colour variants Edit: I just went into NG+ using my post-story save file and it says achievement points are kept, and all my achievements unlocked again upon viewing the menu. That could mean trophy progress carries over, but it's not guaranteed. However it also told me my item inventory would carry over, but I have nothing besides the stuff you start the game with. For starting over from post-game I have a 2.00 bonus to friendship and sales. It could be lower if you're carrying over from a game over state. Either way it's probably just faster to do everything in a single playthrough. Edit 2: Nevermind, item inventory refers to the amount of battle items you've crafted, not storage Edited April 8, 2019 by Shadiochao 1 Link to comment Share on other sites More sharing options...
AlchemistWer Posted April 6, 2019 Share Posted April 6, 2019 Thanks you for all tips and advices! almost 100 hours for a single Atelier's platinum is simply splendid! ? Link to comment Share on other sites More sharing options...
StilRh Posted April 6, 2019 Share Posted April 6, 2019 Cheers for the info. About to finish task 8, taking a brief break as I think getting population up for task 9 is going to be the hardest part for me. Link to comment Share on other sites More sharing options...
eigen-space Posted April 8, 2019 Share Posted April 8, 2019 Definitely failed Task 9, but the second playthrough is going much better. Just wanted to put this out there: All trophy progress appears to carry over. I got Mythical Exterminator (Hunt 500 Monsters) after only about 50-60 monster kills in my second playthrough, Alchemic Bonds (30 co-op synthesis) after doing maybe 5 repeat research synthesis... and a couple others. 1 Link to comment Share on other sites More sharing options...
sealightbreeze Posted April 9, 2019 Share Posted April 9, 2019 Is there an in depth guide? I can't seem to grasp how to do the friendship/quests and keep having to restart over. It gets aggravating. Link to comment Share on other sites More sharing options...
eigen-space Posted April 9, 2019 Share Posted April 9, 2019 @Shadiochao... one more question... I can't seem to figure out the triggers for On A Roll/ Smooth Sailing/ Making Bank. The first in that progression popped at some point but I can't recall what I did. The next one indicates "Earn over 20,000 Cole in 10 turns"; assuming that this means the "Earnings" amount (Income minus Expenses), it should have popped by now (8 of the last 10 turns my Operations Report shows have been at least that much). The only thing I can think is that I haven't made that much on 10 back-to-back turns... but the description doesn't indicate that they have to be back-to-back... Am I missing something? Link to comment Share on other sites More sharing options...
Shadiochao Posted April 9, 2019 Author Share Posted April 9, 2019 Just now, eigen-space said: @Shadiochao... one more question... I can't seem to figure out the triggers for On A Roll/ Smooth Sailing/ Making Bank. The first in that progression popped at some point but I can't recall what I did. The next one indicates "Earn over 20,000 Cole in 10 turns"; assuming that this means the "Earnings" amount (Income minus Expenses), it should have popped by now (8 of the last 10 turns my Operations Report shows have been at least that much). The only thing I can think is that I haven't made that much on 10 back-to-back turns... but the description doesn't indicate that they have to be back-to-back... Am I missing something? It's back-to-back 1 Link to comment Share on other sites More sharing options...
sealightbreeze Posted April 14, 2019 Share Posted April 14, 2019 I’m stuck on task 4. Can someone please help me? Link to comment Share on other sites More sharing options...
rusty1027 Posted May 2, 2019 Share Posted May 2, 2019 On 4/14/2019 at 2:09 PM, sealightbreeze said: I’m stuck on task 4. Can someone please help me? I'm sure you've figured it out by now, but to build large facilities you need to progress through the "Town Building" research tree in order to unlock the recipes for materials for buildings with "Large" in their names. That's where I got my first game over; I completely neglected research. Link to comment Share on other sites More sharing options...
Rarutos Posted October 11, 2021 Share Posted October 11, 2021 (edited) I want to add a few things while they're still fresh in my head. Helper/Side character unlocks do not seem completely random. I would save scum to unlock a character after every turn (usually they pop up after a couple reloads) but after a while, they wouldn't pop up at all and I was still missing some. (Wilbell, Ceci, Nikki, Gio, Odelia) However, after some random heart events mentioned them, they started popping up. Thought that would be good to know for some people. Not sure if it is just coincidence or what, but while I was playing the game I thought it was odd that sometimes characters popped and sometimes they didn't. If you have the Season Pass/DLC, note that only the base buildings only count towards the build everything trophies. So make sure to prioritize building the first three colors of every building (Including Large, Deluxe) before starting to build the others. It seems the all friendship trophy DOES count DLC characters, so you don't have to max all the base game characters if you have the DLC ones. Basically that last trophy is max 108 characters' friendship rather than max all. I can also confirm that as long as 1 character is synthesizing ANYTHING, it will count as one per turn. So that means you can only have a max of 21 synthesis every turn. So so assuming you have every character synthesizing once you get them, you should get the 3000 synthesis trophy in the turn 150s range. Hope this helps other people out! Edited December 19, 2021 by Rarutos Link to comment Share on other sites More sharing options...
MyNameIs_Rainman Posted May 27, 2022 Share Posted May 27, 2022 Hey is anyone able to confirm if all the landmarks need to be present at once or if building them and removing them afterwards still counts? Link to comment Share on other sites More sharing options...
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