Blackmist_FFXI

Fatalitys and things

7 posts in this topic

Just throwing this out there

 

It seems your a.i battes can use Fatalitys youve not unlocked.

 

And they count twards the trophy progression..

 

 

Thought id mention that.

Should make things all around abit easyer. So ya dont gotta unlock 2 Fatalitys for every one.

 

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Can 100% confirm. I’ve only unlocked the first fatality for Kollector, but in a.i battle it pulled of the second one without having it unlocked and I got the trophy.

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Thank you! It's hard to perform these fatalities. They work perfectly fine in training but in actual matches it never works.

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It’s mentioned in Powerpyx trophy guide

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Just got cages trophy for his fatality xp

 

 Also

You can enable A.I battle for towers. And set it on very easy - very hard.

 

And let the a.i farm towers.

** klasic towers so far that I've tryed it in*

 

With a turbo controler you could essentially do this in your sleep with X spammed.

 

* thou its fun to play them normal

But if ya become burned out. Well there ya go*

1 minute ago, Gefro-On-Defro said:

It’s mentioned in Powerpyx trophy guide

Well thats good to know

 

I haven't gone guide looking lol. Litterly just played 10 hours an went to bed after my fourm post 

 

:P

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can also just use the inputs. ign has them listed. all unlocking the second fatality does is show you the button prompt.

 

i hope the leaked dlc is fake. i miss Ermac, Reptile and Smoke. and Cyrax and Shinokk, and Kintaro.

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I figured that would be the case w Fatalitys unlocking shows combo once i saw a.i doing 2-4 diffrent ones. ( cage likes to alternate his..)

 

 

 I was so happy to see MK1/MK2 variants of the fighters. As well as all the throw backs to the movies and dreamcast / older / n64 ect titles.

 

 Would be amazing if we got every fighter added in the history of mk.

 

With timeline manipulation. It would be possible

 

Each one with there on 5-10 fight story arc. / tower.

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