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Elden Ring (February 25, 2022)


ziggypossum

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2 hours ago, ziggypossum said:

How dare you? :D

I had my hands full with DMC5, REmake 2 and Tales of Vesperia and publishing my book (which you can get here https://www.amazon.com/dp/B07RYBFY1L for 2.99$ or report my shameless plugins for free at your closest psnp moderator) :D But I do plan on playing it :D 

 

Edited by Johnathan994
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3 minutes ago, Undead Wolf said:

I refuse to get excited about this until I actually see some gameplay because I don't know what the hell was going on in that trailer. :P

Fromsoft could sell me a grass growing simulator and I would pre-order it,  I am so excited for this its ridiculous,  I really hope its longer than Sekiro was.

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An interview with Miyazaki about the Elden Ring

 

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E3 2019: Hidetaka Miyazaki and George R. R. Martin Present: Elden Ring

 

Forged from the minds of two of the most influential fantasy world builders today, Elden Ringbrings you into a new and fully realized mythos. A collaboration between the creator of the critically-acclaimed Dark Souls series, Hidetaka Miyazaki, and the world-renowned writer George R. R. Martin, author of The New York Times best-selling fantasy series, “A Song of Ice and Fire,” this ambitious title combines their unique talents for creating elaborate characters, stories, and mythologies. To prepare you for the undiscovered world of Elden Ring, we sat down with Miyazaki-san to get some exclusive insights on the experience that awaits you.

 

Sam Wilkinson, Bandai Namco: First off, please tell me when and how development for Elden Ring took off.

 

Hidetaka Miyazaki, Game Director: Development for Elden Ring started just after development for the Dark Souls 3 DLC had ended. At the time, Elden Ring was being planned as a more classic fantasy title compared to others that were either being considered or already in the early stages of development.

We wanted to create a new dark fantasy action RPG full of things that we weren’t able to do in the Dark Souls series.

 

Wilkinson: Elden Ring seems to have been in development at the same time as Sekiro. How did you go about its development?

 

Miyazaki: The overall process of development has been the same as it was in Sekiro.

While assigning co-directors to each project, I took direction over the various game design, art and musical aspects of the titles.

We tend to space out the development-peak for our projects to make use of what little time we have, however being able to share a vision with the co-directors as well as the development staff has allowed us to build a trusting relationship which makes this kind of development style possible. I am incredibly grateful for them and their hard work.

Of course, this project still has a load of work ahead of it as well (laughter).

 

Wilkinson: What genre do you think Elden Ring will fall under?

 

Miyazaki: It is a third-person action RPG.

Unlike Sekiro, which has a heavy focus on action, Elden Ring puts more focus on RPG elements.

Of course, we are not shying away from the fun of responsive melee-based combat, and these elements will be present as well.

 

Wilkinson: Do you believe this title will turn out to be a very From-like and challenging game?

 

Miyazaki: Yes, I do. The importance we place on the joy the player experiences through overcoming challenges will be the same as it is in our other titles. I believe it will prove to be a very satisfying experience.

Earlier I had said that this title focuses more heavily on RPG elements. This title will include a wide variety of weapons, magic, and ways to engage enemies, that make it possible to provide users with a style of gameplay and strategy that suits them.

Even when compared to the Dark Souls series, I believe this title will provide even more variety in the ways for players to overcome challenges and tweak their tactics when facing enemies.

 

Wilkinson: Will Elden Ring contain character customization elements like in Dark Souls, or will it be similar to Sekiro in that there is a fixed protagonist that the player controls?

 

Miyazaki: Yes, it will contain character customization elements.

Similar to the Dark Souls series, Elden Ring allows players to design and control their own unique character. As I said earlier, this title puts a heavy focus on RPG elements, and we thought this approach would best suit that focus.

 

Wilkinson: Regarding the collaboration with George R. R. Martin, can you further explain how this collaboration came about and in what role it has served throughout the project?

 

Miyazaki: I suppose the start of this collaboration came from the fact that I myself am I huge fan of Mr. Martin’s work.

I loved “A Song of Ice and Fire” as well as the “Tuf Voyaging” series, however if I had to pick a favorite I would probably say “Fevre Dream.”

I personally see “Fevre Dream” as a masterpiece among vampire fantasy and had even previously recommended it to all new employees.

Me being such a known fan of Mr. Martin caused our executive business director Eiichi Nakajima to reach out to him with the expectation that we would get turned down.

However, we were then given the rare opportunity to talk one-on-one with Mr. Martin which was an incredibly fun and stimulating experience. It was then that I strongly felt that I wanted to work with Mr. Martin.

I am still unable to put into words how grateful I am to Mr. Martin for agreeing to our offer.

The actual collaboration itself begun with Mr. Martin ever so politely confirming what sorts of themes, ideas as well as many game-related aspects I had envisioned for the game.

This allowed us to have many free and creative conversations regarding the game, in which Mr. Martin later used as a base to write the overarching mythos for the game world itself.

This mythos proved to be full of interesting characters and drama along with a plethora of mystical and mysterious elements as well. It was a wonderful source of stimulus for me and the development staff.

Elden Ring’s world was constructed using this mythos and stimulus as a base. Even I myself find it hard to contain my excitement from time to time. We hope that everyone else is looking forward to the world we have created.

 

Wilkinson: What are some differences when compared to your previous titles (especially Dark Souls)?

 

Miyazaki: If I were to put aside the world full of fresh stimulus thanks to our collaboration with Mr. Martin, I would have to say the biggest difference is it being open world.

Due to this, the scale of the world and its narrative, as well as the depth and freedom of exploration have increased dramatically. It is without a doubt our biggest title yet in terms of sheer volume.

There are many definitions to the term “open world,” and I might not be phrasing it correctly, but we have simply tried our own approach to a game with a large, open field to play in.

It is a world full of danger and threats, as well as many areas ripe for exploration.

Among those areas, you will also find intricately designed, multi-layered castles and such.

 

Wilkinson: What is the meaning behind the title?

 

Miyazaki: Elden Ring is the name given to a mysterious concept that defines the world itself.

As the trailer at the conference implied, this “Elden Ring” has been shattered. The significance of this will be one of the important themes of the game.

That’s about all I can say at this point in time (laughter)

 

Wilkinson: Will Elden Ring contain the gritty, intense boss fights we’ve all come to love and expect from From?

 

Miyazaki: Yes, of course. Boss fights are something we enjoy making and make up one of the climaxes to this title as well. We feel there is a wide variety of unique and horrifying bosses for players to look forward to.

 

Wilkinson: What can you teach us about the character shown in the concept art that was released?

 

Miyazaki: We chose this character because of his eccentric aspects as well as the way he portrays the darkness that the world and story possess.

While Elden Ring may be a classic dark fantasy title, it is more than just that.

This character also represents one more theme in addition to the previously mentioned eccentricity.

That theme is the will, or ambition of mankind.

 

https://news.xbox.com/en-us/2019/06/09/hidetaka-miyazaki-and-george-rr-martin-present-elden-ring/

Edited by ziggypossum
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FromSoft and G.R.R.M, like come on, there's no way I can not get this game. Going through the DS series rn. Although Bloodborne is still my favorite and Sekiro is FromSoft at its best from a gameplay mechanics standpoint, DS has a feeling of its own. Something about its lore feels more captivating than their other games. And Elden Ring will probably be more close to the DS style than the Bloodborne style. Regardless, it'll be a good game.

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More from From Software is always a good thing. They really got this talent in bringing RPGs to life in this dark fantasy setting. While the trailer didn't show any gameplay, what was shown was enough to get me hopeful for a new game in with this kind of setting. :)

 

I assume it will be a while before it comes out... Like mid to late 2020 or something. :hmm:

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  • 2 weeks later...
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ELDEN RING IS AN EVOLUTION OF DARK SOULS SAYS CREATOR – E3 2019

Hidetaka Miyazaki shares his vision of light and darkness.

 

 

https://nordic.ign.com/bloodborne/26485/feature/elden-ring-is-an-evolution-of-dark-souls-says-creator-e3-2019

 

- Gameplay "not so far from Dark Souls", not identical but "you could say Elden Ring belongs to the same genre"

 

- Larger game world means new systems and action mechanics

 

- Fight enemies while mounted

 

- Towns are ruins

 

- GRRM is responsible for the mythology (which he could write without restrictions) while Miyazaki wrote the main story

 

- Narrative approach closer to Dark Souls than Sekiro

 

- Miyazaki considers Elden Ring NPS to be "more compelling" than in his previous works

 

- Horseback riding and mount combat confirmed.

 

- Evolution of Dark Souls with new gameplay mechanics and systems being implemented naturally due to the more open style of the world. "Miyazaki believes that more open environments can create more diverse situations. "

 

- Wanted to go open world because:

  1. Showing the game’s world and lore on a grander scale
  2. Adding more freedom and depth to exploration
  3. Creating more variation to battles

- Since the game is already a monumental task for them, they're focusing on what they're good at instead of putting effort into creating for example big crowded towns. The game will feature classic Fromsoftware dungeons, ruins that we expect from them.

 

- Miyazaki is writing the main story and didn't let Martin touch the story stuff because writing for games is a lot more restrictive than writing novels. They let Martin go wild on the "mythos" which the player will slowly uncover throughout the game in the usual Fromsoftware way of presenting the lore.

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  • 1 month later...
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From Software’s Elden Ring To Be Shown Privately During Gamescom 2019

 

Elden Ring, the game in development by Form Software announced back in June at the E3, is finally getting shown in some capacity later this month.

 

According to reports, the game developed by From Software in collaboration with the A Song of Ice and Fire author George R.R. Martin, is going to be shown privately during this year’s edition of Gamescom, which is being held in Cologne, Germany later this month. No public showing is currently scheduled.

 

https://wccftech.com/from-softwares-elden-ring-to-be-shown-privately-during-gamescom-2019/

 

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