BlindMango

The Proposal to Fixing the Platinum Trophy: The Ribbon System

Ribbon of Effort Percentage   455 members have voted

  1. 1. What should be the MAX percent limit for the Ribbon of Effort? (For example, '75%' means any platinum trophy you earn with a 0% - 75% rarity gets you a ribbon)

    • 75% (If set this high, it would include most games that take hours to complete while still excluding all games which take minutes)
      178
    • 70%
      29
    • 65%
      16
    • 60%
      45
    • 55%
      13
    • 50% (If set this low, games like Spider-Man won't get a Ribbon of Effort)
      174

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342 posts in this topic

Or even more simple: whenever you get a trophy you get the points for the substraction of the rarity from 100.

 

You get a 99,99% rarity trophy, you earn 0,01 point.

You get a 0,01% rarity trophy you earn 99,99 points.

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Just now, JeromeSpree said:

Or even more simple: whenever you get a trophy you get the points for the substraction of the rarity from 100.

 

You get a 99,99% rarity trophy, you earn 0,01 point.

You get a 0,01% rarity trophy you earn 99,99 points.

It can't be linear increase, with this, two 50% uncommons are worth more than 0.01% trophy.

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Just now, Varhur said:

It can't be linear increase, with this, two 50% uncommons are worth more than 0.01% trophy.

 

Yeah this definitely looks like a headache, that is why I stick with my first idea of 1, 2, 5, 10, and 20 points per trophy plus a stat for the average rarity of the platinums.

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2 minutes ago, JeromeSpree said:

 

Yeah this definitely looks like a headache, that is why I stick with my first idea of 1, 2, 5, 10, and 20 points per trophy plus a stat for the average rarity of the platinums.

This again doesn't encourage going for rarer plats, just enough for them to be UR, TLoU vs SMB, CoD:AW vs CotND, if it would happen, it needs to be exponential increase.

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1 minute ago, Varhur said:

This again doesn't encourage going for rarer plats, just enough for them to be UR, TLoU vs SMB, CoD:AW vs CotND, if it would happen, it needs to be exponential increase.

 

Even the ribbon system as it is thought right now would not make a difference between The Last of US and Super Meat Boy since it would gather them as being two exact same ribbons.

 

And honestly I do not think the goal for this is to encourage people to go for the rarest platinums out there. My mind is it is set to have the possibility to showcase the highest possible number of ultra rare platinums but not to redirect people to the most difficult ones.

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Just now, JeromeSpree said:

 

Even the ribbon system as it is thought right now would not make a difference between The Last of US and Super Meat Boy since it would gather them as being two exact same ribbons.

 

And honestly I do not think the goal for this is to encourage people to go for the rarest platinums out there. My mind is it is set to have the possibility to showcase the highest possible number of ultra rare platinums but not to redirect people to the most difficult ones.

I was talking about how a potential system for rarity leadeboard should work, that can't be implemented into current ribbon proposals.

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I like the general idea of having a ribbon to show effort, although I don't really like a arbitrary cut-off. I liked this idea:

 

23 hours ago, dzstrpc said:

Why not create a leaderboard based on the grades of rarity this site has agreed on.

 

Ultra Rare Plat    = Platinum Ribbon

Very Rare Plat    = Gold Ribbon

Rare Plat            = Silver Ribbon

Uncommon Plat  = Bronze Ribbon (maybe tweak the % to 75 or whatever people vote for)

Common Plat      = (Above 75 %) A BIG FAT NOTHING

 

Except I would have it not to exclude anything, e.g.

Plat rarity < 10% = Platinum Ribbon

Plat rarity >= 10% and < 25% = Gold Ribbon

Plat rarity >= 25% and < 50% = Silver Ribbon

Plat rarity >= 50% = Bronze Ribbon

 

So people who play EZPZ games just get a bunch of bronze ribbons and the total number of ribbons would always much the total number of plats.

 

Although it would be great if it supported 100% games and DLC somehow in the future :)

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Posted (edited)

6 minutes ago, Varhur said:

I was talking about how a potential system for rarity leadeboard should work, that can't be implemented into current ribbon proposals.

 

The only solution I find honorable as an addition to my two previous proposals (individual points per trophies for a simple and not too complicated rarity leaderboard and platinums' rarity average) would be to set a page dedicated to platinum trophies in the stats' section to display them all from the rarest one to the most common one.

Edited by JeromeSpree
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Just now, JeromeSpree said:

 

The only solution I find honorable as an addition to my two previous proposals (individual points per trophies for rarity leaderboard and platinums' rarity average) would be to set a page dedicated to platinums trophies in the stats' section to display them all from the rarest to most common one.

Well, BlindMango noticed the idea of displaying rarest platinums in the same way as rarest trophies, so this has bigger chances of happening.

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Posted (edited)

Ribbon of Effort should reward platinums with 30% or lower not 75% which is way to high, most platinums above 50% require almost no effort at all, that's why 30% or lower would be a better gap and reward players for their time investment and skill acquired for the games they played, not a discrimination whatsoever, just a reward for your effort, same with the ribbon of rarity which is an amazing idea.

Also @BlindMango you mentioned a poll to vote the addition or removal of this system and I can say straight away most people on psnp don't want this system nor a rarity leaderboards, they want to keep stack their VN's and Ratalaika's games, the thing is, since people are biased about it and most active members on this site do this, you don't need to be a genius to know that the system won't go forward. Following this stupid logic I wouldn't want a top 50 ribbon because I never were in the top 50 achievers in anygame I've played? Of couse not, this players should be reward for their effort, it's just a goddamn distiction, I don't feel discriminated for having 0 in the the top 50 ribbon counter, just that I wasn't fast enough, that's it, on the other hand, it's implement would encourage me to go for it, the same applies for every other ribbon created, what is so hard understand?

Edited by PhantomBlade19
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Posted (edited)

1 hour ago, JeromeSpree said:

 

This is exactly what I thought would be implemented in the first place as a rarity leaderboard.

 

This already exists as a WIP of sorts

https://psnprofiles.com/leaderboard/rarity/ 

 

Please. If you are curious about a rarity leaderboard specifically, refer to this thread

 

Edited by Dreggit
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While I’m all for this idea, I can’t really be hyped about it. I was super hyped about the series-tracking when it was comming soon, two years ago. Of course there are alot of behind the scenes work, but I can’t even remember the last feature or even stat that was added to this site.

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4 hours ago, mecharobot said:

There are also the games that have no plat and have DLC. Does that have base game rarity?

 

DLC trophies are separated from base game trophies on the site already so it shouldn't be an issue to calculate rarity of base game trophy completion.

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I was doing some quick maths too see how many platinums would not be eligible for effort ribbons under certain conditions. I used the PSNP rarity for my calculations.

 

75% max rarity - 717 games would not earn you a effort ribbon for getting the platinum.

 

50% max rarity - 1175 games would not earn you a effort ribbon for getting the platinum.

 

30% max rarity - 1654 games would not earn you aeffort ribbon for getting the platinum.

 

I calculated 5757 games that have platinums (including the zero percents). These numbers are always going to change and this is just a rough estimate anyway. In the event of a trophy's rarity being the same as the max, I didn't count it as being over. 

 

In case a 100% percent trophy completion version of effort ribbon was implemented, I was going to calculate what games would be ineligible from earning the ribbon. I could think of a sane way to calculate that statistic so I get looked over my profile to see what games have a completion rarity over 30%. Only two games I owned (Actual Sunlight and Telltales: The Walking Dead Season 2) went over 30% rarity.

 

At 75% the effort ribbon fulfills its intended purpose of outing any player who played a game with a very fast and/or easy platinum at a quick glance. At the 30% mark the effort ribbon would exclude a fair few games but the majority would of games would still be eligible for a effort ribbon.

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I'm all for this, I can't see the rarity leaderboards being good if they're made so to me this is a better alternative.

i don't really see what's up with all the elitist comments on here though, significantly more people complaining about them then there are actual elitists, the arguments against it are garbage in general though.

Only thing I agree with on the other side is a toggle option, if there's opposition there's no reason to force it upon them.

I don't really care for the effort ribbon though, don't need 'em to look down on others :P, I just want my ultra rare plat count displayed, nothing beats increased ultra rare statistics on my main page.

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17 hours ago, Property_Damage said:

Ribbons of shame given to every ratalaika game

make it happen

 

Yes, Ribbons of Shame, make it happen @BlindMango. I want to collect as many of these as I can. If I can't have a penis ribbon on my profile then I want ribbons of shame.

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I like the idea of a ribbon system, especially the effort ribbon. However I would do the calculating way a little different.

 

- I would push the percentage to 80%. to moreso eliminate only the garbage games.

- I would eliminate stacks. PSNP already have a system for recognizing games on different platform/regions. Fairly the amount of stacks is even worst then the easyness of a game.

For this idea:

+ eliminates stacks of easy games ( 6x 74% will only count as 1x)

+ eliminates autopopping ( and putting litterally no effort in it)

+ If you played the game 1 and then doing it for a 2nd time due to stack you would put a lot less effort in it.

- eliminates the superhard games. They would still require a lot of training and effort.

 

I will see what comes out of this.

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How exactly is the trophy system broken when the same games people are bemoaning for their trophy lists are also on the Xbox One and Switch? Is the achievement system broken as well and we already know Nintendo doesn't even do achievements/trophies. I feel people are looking for a band aid for a problem that doesn't even really exist except in their own mind.

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41 minutes ago, majob said:

How exactly is the trophy system broken when the same games people are bemoaning for their trophy lists are also on the Xbox One and Switch? Is the achievement system broken as well and we already know Nintendo doesn't even do achievements/trophies. I feel people are looking for a band aid for a problem that doesn't even really exist except in their own mind.

It can be improved. Think of it that way if the term "broken" is problematic for you.

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On 6/8/2019 at 9:32 AM, JeromeSpree said:

 

Yeah this definitely looks like a headache, that is why I stick with my first idea of 1, 2, 5, 10, and 20 points per trophy plus a stat for the average rarity of the platinums.

Sly's current rarity leaderboards is similar to this, but the problem is that people will be higher on the leaderboards due to sheer numbers. Getting 1 UR trophy could take hours of hours, while the people at the top already earned common 500 trophies. That's the current issue with it so I hear.

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24 minutes ago, thefourfoldroot said:

It can be improved. Think of it that way if the term "broken" is problematic for you.

People aren't claiming there's room for improvement, they're claiming it's broken and I never said I was bothered by it so don't put words in my mouth. 

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1 hour ago, majob said:

How exactly is the trophy system broken when the same games people are bemoaning for their trophy lists are also on the Xbox One and Switch? Is the achievement system broken as well and we already know Nintendo doesn't even do achievements/trophies. I feel people are looking for a band aid for a problem that doesn't even really exist except in their own mind.

 

A broken system is what sony brought to life with the lack of QA for trophy lists. An evolution were there are a lot of devs that abuse this lack of QA from sonys part for some quick buck and thereby destroying the once setuped system with structural rules by putting in trash. With that there are some results.

 

The standards are hereby lowered that if you want to be competitive, you need to play these trash games. I am not competitive enough to do it, but the high profile players do and if you refuse then you need to be happy seeing profiles with 6 stacks passing you easily... 

 

Therefore a seperated ribbon system eliminating high percentage games (&stacks?) while still maintaining the current leaderboard is the best of both worlds! then you can chose which you like best.

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Posted (edited)

12 minutes ago, Bumperklever said:

 

A broken system is what sony brought to life with the lack of QA for trophy lists. An evolution were there are a lot of devs that abuse this lack of QA from sonys part for some quick buck and thereby destroying the once setuped system with structural rules by putting in trash. With that there are some results.

 

The standards are hereby lowered that if you want to be competitive, you need to play these trash games. I am not competitive enough to do it, but the high profile players do and if you refuse then you need to be happy seeing profiles with 6 stacks passing you easily... 

 

Therefore a seperated ribbon system eliminating high percentage games (&stacks?) while still maintaining the current leaderboard is the best of both worlds! then you can chose which you like best.

Sony's standards are their own, all policies shift with time and those same games are also available on other platforms so am I to believe their systems are broken as well? Shovelware exists, it's something older than most of the users on this site and you are required to play "trash" games to be competitive regardless of their trophy value because there simply aren't enough "quality" games for you to compete with someone who has ample amounts of time and money to simply buy any new game that's released and the time to play them and earn their trophies. The ribbon system to me is just a way for people to pick and choose which games they want to "matter", which goes back to my previous point, a problem entirely in their own head.  The leaderboards don't matter to me I'm here mostly for the community, I just wanted to throw my 2 cents out there.

Edited by majob
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