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Copanele

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Hell of a write up man!

 

Awesome work - I'm only about 2/3rds of the way through (as you know ?!) but I reckon you and I are on a very similar page with a lot of this stuff - thoughts on Odin, Tir, Boss cheese and fucking Maven for sure, anyways!

 

You're absolutely right about how good the game looks too...

...though it's funny... I've been thinking about this, and - maybe I'm crazy - but I have this strange reaction to Ragnarok's visuals, where I can objectively see that it is potentially the most technically accomplished visuals I think I've played on the console - there's other contenders for sure, (I've not played HFW yet,) but surely any list of the top has got to now include Ragnarok

...but I'm not sure it ever really pops off the screen or stands out as much as it should, or as much as other games do for me, because as technically stunning as the visuals are, the actual art-design side of the game is not as interesting?

 

It's almost as if the fact that they went for a "realistic" take on Godly stuff, means that even though it is some of the most technically competent graphics, it never pops as "art" because... it looks like a "real" thing in a world... and we've kind of seen that all already in GoW2018

 

The designs are somehow too... pedestrian, even when they are otherworldly, for the increase in fidelity between 2018 and Ragnarok to really feel as impressive as they probably are.

Maybe they look too much like they all could be really made in a Lord of the Rings type movie, so it almost stops registering as interesting in a videogame environment?

 

Possible I'm just being weird, I don't know - I'm reading that back, and it feels like I'm not really articulating it perfectly... but I guess it's this:

 

ba67c9b9-6c26-4c89-b40f-54b75157e784-tex

 

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Good shit as always, my dude! But damn... is Kratos like Batman in the first half of The Dark Knight Rises? Or maybe Nicky towards the end of Casino?

 

"The booze, the Coke, the broads... I mean he got sloppy, he just wasn't the same Kratos anymore."

 

I'm not as excited about this one now, but I am more excited to play 2018?

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1 hour ago, DrBloodmoney said:

Hell of a write up man!

 

Awesome work - I'm only about 2/3rds of the way through (as you know 1f61d.png!) but I reckon you and I are on a very similar page with a lot of this stuff - thoughts on Odin, Tir, Boss cheese and fucking Maven for sure, anyways!

 

Hell yeah, can't wait to see your review for it xD so far we pretty much had the same experience.

1 hour ago, DrBloodmoney said:

You're absolutely right about how good the game looks too...

...though it's funny... I've been thinking about this, and - maybe I'm crazy - but I have this strange reaction to Ragnarok's visuals, where I can objectively see that it is potentially the most technically accomplished visuals I think I've played on the console - there's other contenders for sure, (I've not played HFW yet,) but surely any list of the top has got to now include Ragnarok

...but I'm not sure it ever really pops off the screen or stands out as much as it should, or as much as other games do for me, because as technically stunning as the visuals are, the actual art-design side of the game is not as interesting?

 

It's almost as if the fact that they went for a "realistic" take on Godly stuff, means that even though it is some of the most technically competent graphics, it never pops as "art" because... it looks like a "real" thing in a world... and we've kind of seen that all already in GoW2018

 

The designs are somehow too... pedestrian, even when they are otherworldly, for the increase in fidelity between 2018 and Ragnarok to really feel as impressive as they probably are.

Maybe they look too much like they all could be really made in a Lord of the Rings type movie, so it almost stops registering as interesting in a videogame environment?

 

Possible I'm just being weird, I don't know - I'm reading that back, and it feels like I'm not really articulating it perfectly... but I guess it's this:

 

ba67c9b9-6c26-4c89-b40f-54b75157e784-tex

 

I have one thing to say : YES!!!

I actually forgot to cover this point. God of War looks like a technical masterpiece....but it only has the most beautiful foliage in videogames so far...they are beautiful but they do NOT pop off the screen. Honestly the biggest disappointment was Asgard...you bet I was expecting more. 

And I know, the cursed comparison but I can't help it...remember Liurnia of the Lakes with the damn Raya Lucaria academy in the background. That one image awestruck me more than anything in God of War Ragnarok xD And that game does NOT look as good as GoW.

 

So no. You are not crazy, I can assure you ?

 

1 hour ago, YaManSmevz said:

Good shit as always, my dude! But damn... is Kratos like Batman in the first half of The Dark Knight Rises? Or maybe Nicky towards the end of Casino?

 

"The booze, the Coke, the broads... I mean he got sloppy, he just wasn't the same Kratos anymore."

 

I'm not as excited about this one now, but I am more excited to play 20181f607.png

Hmm , I'd say he's more like Madds Mikkelsen in Star Wars Rogue One after retiring from a life of space imperialism

IjhsrMB.png

 

God of War 2018 is another beast altogether I'd say :D not as grand, but man is it FOCUSED. THAT God of War I love to bits. You'll definitely have a good time with it xD 

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11 hours ago, Copanele said:

Problem 4 - That fucking Blue circle OH MY GOD SOMEBODY REMOVE THAT SHIT FROM THE GAME. At certain points in the fight, the enemies and bosses charge up an attack, shown by a blue circle. What you have to do is shield bash (L1, L1) in order to interrupt that charged attack. The problem? Bosses flying away from you then doing an AoE Blue Circle attack. You have no way to reach that boss and slam its face with your shield in time and that attack is unblockable so...you eat that attack and pray that you don't die.

 

Is there no other way to avoid it? If so, that does sound like a major gameplay flaw that can't be ignored.

 

11 hours ago, Copanele said:

THE BAD

  • my could could the NPCs shut the fuck up while I AM TRYING TO SOLVE THIS PUZZLE BY MYSELF THANK YOU?

 

Bruh, I'd hate this.

 

I actually watched a video on this topic: https://youtu.be/cZgjRcYGkY8

 

It's sad that test audience reactions result in stuff like this. Especially when you can't turn off the hints. 

Edited by Slava
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27 minutes ago, Slava said:

 

Is there no other way to avoid it? If so, that does sound like a major gameplay flaw that can't be ignored.

There are ways with a specific build...a realm shift could slow down time and allow you to get close. But if you don't have that...you better pray to the Gods.

27 minutes ago, Slava said:

 

Bruh, I'd hate this.

 

I actually watched a video on this topic: https://youtu.be/cZgjRcYGkY8

 

It's sad that test audience reactions result in stuff like this. Especially when you can't turn off the hints. 

Yeah I saw that video too xD turning off the hints would have helped immensely. 

Like ok, maybe if I was stuck for 5 minutes with the same contraption then yeah a hint would have been ok. But most of the time I barely entered the room and Atreus/Mimir gave me the solution already. It really can ruin your fun..

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Very nice look on Ragnarok! Oh boy, that Spartan Rage clip was something else, there was no damage going on there! I guess the term "Spartan Rage" actually alludes to the rage the player would feel in that moment! Very immersive, Santa Monica! For what it's worth, I did find it neat how they added different versions of it, prioritizing either risk-taking actions or healing... Or maybe I'm just dumb and forgot if that was a thing in the 2018 version.

Interesting how you mentioned story hiccups. This, for me, was actually my only problem with the game, specifically in one part.
I'll put this in a spoiler bracket of course.

Spoiler

For me, it felt odd how long the Ironwood section was. I mean, I did ENJOY it, but I'll put it like this. It felt odd that I spent a longer time (or at least a very comparable time) riding a yak, throwing pebbles across water, and picking fruit... than being Kratos in Asgard fighting during Ragnarok-- the namesake of the title. I also found it odd how this part builds up the tension with Angrboda and her grandmother, but we just destroy her cauldron and bugger off? No closure? I feel kinda bad for her. We never see if she'll change her ways after now being unable to steal souls from animals. What kind of person will she become? I think there was dialogue of how she does indirectly still look out for Angrboda, but THIS is something that I wish could be developed more, it'd really make Angrboda's character much more interesting. Since the ending is hinting towards an Atreus game, this would be a neat thing to go into, especially as the Giants come into more prevalence.

However, I did really like how they explained Jormungandr. I actually found that part pretty smart, especially since it's Angrboda and Loki's child in Norse lore.

But I did love the game! Fantastic all around and made me emotional at some points. Don't know how I'd score it yet, but I bloody loved it. As for that part I spoke about, I actually wanna know what you think of that section as well.

EDIT: It seems now the spoiler bracket just won't open at all... This seems to be a recurring glitch on these forums. If in any case you can't access it, lemme know.

Edited by Shrooba
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16 hours ago, Slava said:

Is there no other way to avoid it? If so, that does sound like a major gameplay flaw that can't be ignored.

Use Onslaught Shield. It's not every boss that back steps and do the blue circle attack. But that shield is either way the best multi-purpose shield. The double tap L1 attack gives you iframes on charging. The game is sort of expecting you to try different shields. You can optimize DPS based on attack patterns.

Edited by boorish_brute
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17 hours ago, Copanele said:

 

Difficulty - traffic-fbi-open-up.gif / 10

 

 

I gotta reckon that's a very accurate difficulty score right there. xxD

Great work on completing these two games back to back, Copanele. Fair to say you've been to both ends of the spectrum with these two games you played recently, and I'm glad you were able to have a blast with the Love Max!!!!! version of AH3. It's really one of those wacky anime-fighting games that come packing a lot of personality, charm, and uniqueness. It may not be the most balanced thing ever or the kind of game you would host a public tournament about, but damn, is it hella fun.

 

Plus the fan service, although not served in spades like other games out there, is very much welcomed by the true connoisseurs out there. 83 Gotta love those link animations too. They make the game feel so lively and fun. It may be old but it's still a treat to watch and a blast to play, period. I do reckon the grind is even worse in this one compared to the vanilla version, though. ^^;;

 

Quote

THE GOOD:

  • Still them gurls
  • Solid gameplay
  • Detailed gallery

 

Yo, that gallery do be really detailed. x3

 

Quote

That's why I love old anime fighting games. Thank you for coming to my Loli Ted Talk.

 

Enjoyed coming to the Loli Ted Talk. Hope you have a blast with Melty Blood Type Lumina as well. =D

 

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4 hours ago, Shrooba said:

Very nice look on Ragnarok! Oh boy, that Spartan Rage clip was something else, there was no damage going on there! I guess the term "Spartan Rage" actually alludes to the rage the player would feel in that moment! Very immersive, Santa Monica! 1f602.png For what it's worth, I did find it neat how they added different versions of it, prioritizing either risk-taking actions or healing... Or maybe I'm just dumb and forgot if that was a thing in the 2018 version.

Interesting how you mentioned story hiccups. This, for me, was actually my only problem with the game, specifically in one part.
I'll put this in a spoiler bracket of course.

  Reveal hidden contents

For me, it felt odd how long the Ironwood section was. I mean, I did ENJOY it, but I'll put it like this. It felt odd that I spent a longer time (or at least a very comparable time) riding a yak, throwing pebbles across water, and picking fruit... than being Kratos in Asgard fighting during Ragnarok-- the namesake of the title. I also found it odd how this part builds up the tension with Angrboda and her grandmother, but we just destroy her cauldron and bugger off? No closure? I feel kinda bad for her. We never see if she'll change her ways after now being unable to steal souls from animals. What kind of person will she become? I think there was dialogue of how she does indirectly still look out for Angrboda, but THIS is something that I wish could be developed more, it'd really make Angrboda's character much more interesting. Since the ending is hinting towards an Atreus game, this would be a neat thing to go into, especially as the Giants come into more prevalence.

However, I did really like how they explained Jormungandr. I actually found that part pretty smart, especially since it's Angrboda and Loki's child in Norse lore.

But I did love the game! 1f605.png Fantastic all around and made me emotional at some points. Don't know how I'd score it yet, but I bloody loved it. As for that part I spoke about, I actually wanna know what you think of that section as well. 1f60e.png

EDIT: It seems now the spoiler bracket just won't open at all... 1f605.png This seems to be a recurring glitch on these forums. If in any case you can't access it, lemme know.

Heyo ! Yeah please send me the spoiler in a PM and I will return with an answer xD Because I am really curious.

Truth be told, this really doesn't feel like a game for everybody. Like, I did not like it, but I admit it's a very good game.

4 hours ago, boorish_brute said:

Use Onslaught Shield. It's not every boss that back steps and do the blue circle attack. But that shield is either way the best multi-purpose shield. The double tap L1 attack gives you iframes on charging. The game is sort of expecting you to try different shields. You can optimize DPS based on attack patterns.

Ok, this one is on me. I did not experiment with other shields (used the parry and the original fixed shield, with different ronds on them), maybe I should have diversified that shield combat. On this point I agree with you here :D 

 

2 hours ago, Honor_Hand said:

 

I gotta reckon that's a very accurate difficulty score right there. xxD

Great work on completing these two games back to back, Copanele. Fair to say you've been to both ends of the spectrum with these two games you played recently, and I'm glad you were able to have a blast with the Love Max!!!!! version of AH3. It's really one of those wacky anime-fighting games that come packing a lot of personality, charm, and uniqueness. It may not be the most balanced thing ever or the kind of game you would host a public tournament about, but damn, is it hella fun.

 

Oh yeah, the true difficulty is explaining to your significant other why a chinese android with massive badonkers is beating the shit out of a kid who draws ugly green monsters xD 

But damn, what a fun game this was!

(Also what a crazy boss Paracelsia is! )

2 hours ago, Honor_Hand said:

Plus the fan service, although not served in spades like other games out there, is very much welcomed by the true connoisseurs out there. 83 Gotta love those link animations too. They make the game feel so lively and fun. It may be old but it's still a treat to watch and a blast to play, period. I do reckon the grind is even worse in this one compared to the vanilla version, though. ^^;;

I gotta say, they really put work in those losing pose link animations ? 

But yeah, jokes aside...the grind was horrendous. Suffice to say, I am not stacking this game.

2 hours ago, Honor_Hand said:

 

Yo, that gallery do be really detailed. x3

 

 

Enjoyed coming to the Loli Ted Talk. Hope you have a blast with Melty Blood Type Lumina as well. =D

 

Heheh, I can already tell you, the blast is guaranteed, that game is pure style :D 

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47 minutes ago, Copanele said:

Ok, this one is on me. I did not experiment with other shields (used the parry and the original fixed shield, with different ronds on them), maybe I should have diversified that shield combat. On this point I agree with you here

I played on Give Me No Mercy so I expect your experience to be different. The flow of the game can be vastly different for different difficulty level. If you've been getting through encounters without having to experiment with your shields then that's on the difficulty. I do not like games which have sudden difficulty spikes and expects you to use hidden/bespoke mechanics. Tanking blue circle attacks on No Mercy difficulty was not really something I could get by. This was also partially due to me refusing to level up anything that took resources and was only using stuff I got from quests; I didn't want to miss any trophies during the end game. In hindsight I could have spent a lot of the shit I hoarded. I am also watching someone play this on Give Me God of War on Twitch and they've been deliberately applying status effects on enemies which is something I completely ignored. They also chain sick combos which looks so cool. Makes me want to play it again.

 

Either way I had so much fun the bosses in this game. They do the big monster fights so well. It's a great blend of spectacle and mechanics. As opposed to some games where you slash at the monster's feet for 5 mins before they die (you know which game I am taking about!) The only gripe I have about the combat system is that the stunning enemies from runic attacks is inconsistent. This sometimes is infuriating. Also encounters with wombo combo and projectile enemies at the same time. Atrocious.

 

Edited by boorish_brute
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12 minutes ago, boorish_brute said:

I played on Give Me No Mercy so I expect your experience to be different. The flow of the game can be vastly different for different difficulty level. If you've been getting through encounters without having to experiment with your shields then that's on the difficulty. I do not like games which have sudden difficulty spikes and expects you to use hidden/bespoke mechanics. Tanking blue circle attacks on No Mercy difficulty was not really something I could get by. This was also partially due to me refusing to level up anything that took resources and was only using stuff I got from quests; I didn't want to miss any trophies during the end game. In hindsight I could have spent a lot of the shit I hoarded. I am also watching someone play this on Give Me God of War on Twitch and they've been deliberately applying status effects on enemies which is something I completely ignored. They also chain sick combos which looks so cool. Makes me want to play it again.

 

Either way I had so much fun the bosses in this game. They do the big monster fights so well. It's a great blend of spectacle and mechanics. As opposed to some games where you slash at the monster's feet for 5 mins before they die (you know which game I am taking about!) The only gripe I have about the combat system is that the stunning enemies from runic attacks is inconsistent. This sometimes is infuriating. Also encounters with wombo combo and projectile enemies at the same time. Atrocious.

 

I think the bosses in this game are better gameplaywise, even though they are a bit less spectacular. Of course, some exceptions being the Maven boss and that stupid Gna fight which was inconsistent as hell (runic attacks, as you mentioned). However, this game did not make me feel like I want to invest too much time in learning the specifics of the combat like say, Devil May Cry 5 or... God of War 2018 xD I don't know what went wrong there but I really was "you know what, I will pick the Steibjorn armor and just wail at the enemies until they die". Had a build focused on stunning, Permafrost/Immolation increase rate and mad defense to the point where it went above the in-game bar and ONLY then I could deal with all the stupid combo stuff that the enemies spawned.

I will try to have a look at a GMGOW playthrough, just to see how this game actually looks like on ultimate punishment difficulty. 

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18 minutes ago, Copanele said:

Devil May Cry 5 or... God of War 2018

Wouldn't say GoW is a technical marvel (gameplay wise). It's just fun to play. It's more of a spiritual successor to traditional hack-and-slash game, modernizing it to better fit with a narrative driven game. DMC5 is probably just an extremely polished hack-and-slash game, from what I've seen.

Edited by boorish_brute
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16 hours ago, Shrooba said:


Interesting how you mentioned story hiccups. This, for me, was actually my only problem with the game, specifically in one part.
I'll put this in a spoiler bracket of course.

  Reveal hidden contents

For me, it felt odd how long the Ironwood section was. I mean, I did ENJOY it, but I'll put it like this. It felt odd that I spent a longer time (or at least a very comparable time) riding a yak, throwing pebbles across water, and picking fruit... than being Kratos in Asgard fighting during Ragnarok-- the namesake of the title. I also found it odd how this part builds up the tension with Angrboda and her grandmother, but we just destroy her cauldron and bugger off? No closure? I feel kinda bad for her. We never see if she'll change her ways after now being unable to steal souls from animals. What kind of person will she become? I think there was dialogue of how she does indirectly still look out for Angrboda, but THIS is something that I wish could be developed more, it'd really make Angrboda's character much more interesting. Since the ending is hinting towards an Atreus game, this would be a neat thing to go into, especially as the Giants come into more prevalence.

However, I did really like how they explained Jormungandr. I actually found that part pretty smart, especially since it's Angrboda and Loki's child in Norse lore.


EDIT: It seems now the spoiler bracket just won't open at all... This seems to be a recurring glitch on these forums. If in any case you can't access it, lemme know.

NOW i can see your spoiler tag and..can I be honest and say that I completely forgot about that game segment and boss fight? ? i mean it was an interesting story segment but man it was so forgettable for me, i don't know why. Probably because of the same reasons you mentioned.

Jormungandr explanation was pretty cool though, I will admit.

 

Damn it's annoying to write around story spoilers ?

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Glad someone had an honest review of the GoW, I'll be waiting on it for a bit. I actually don't remember a ton from the last GoW, but I remember vividly the abuse he inflicted on Harpies for some reason in 3. Those parts where you stabbed them to make them fly you somewhere...oof

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It's been a while since I read this thread. Pretty good write ups of your last few platinums. Good to know you're still using the good ol PS3, well to be honest I appreciate everyone still playing on that console. So many classics and gems still worth playing on it.

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7 minutes ago, AJ_Radio said:

It's been a while since I read this thread. Pretty good write ups of your last few platinums. Good to know you're still using the good ol PS3, well to be honest I appreciate everyone still playing on that console. So many classics and gems still worth playing on it.

Thanks! Poor PS3 has been abused nonstop lately xD and I sure hope it will hold up, because I have more PS3 games lined up for next year.

There's some games that I can't get my hands on unfortunately (X-Blades for instance) so I had to go for a PS Premium subscription. Streaming kinda sucks but eh...

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2 hours ago, Copanele said:

Thanks! Poor PS3 has been abused nonstop lately xD and I sure hope it will hold up, because I have more PS3 games lined up for next year.

There's some games that I can't get my hands on unfortunately (X-Blades for instance) so I had to go for a PS Premium subscription. Streaming kinda sucks but eh...

 

The big issue is PS3 is now in the realm of "legacy", meaning it's in the same camp as PS2, PS1, Nintendo 64, Super Nintendo, etc etc etc. What used to be cheap games a decade ago in 2012 are now 'pay me $30 PLUS 10 - 15 for shipping'.

 

Lollipop Chainsaw is fucking atrocious in terms of price. Some other games like Shadows of the Damned, Bionic Commando, The Saboteur that are beginning to rise in price. The shit I played in my college days is now pay me an arm and maybe you'll get a physical copy used.

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Excellent review. I have heard of Cult of the Lamb before, so it was nice learning what this small indie game is all about.

 

I gotta say, I need to try some of those roguelikes/roguelites one of these days. I am not particularly thrilled by their RNG stuff but I continue to hear many people having fun with them and whatnot. Cult of the Lamb here sounds like it focuses more on scratching that itch of micromanaging that we know and love from strategy games. Now, pretty sure the gameplay is entirely different here, but it's nice to hear the devs were able to add so much depth to the part of managing your cult.

 

Shame that the game is in a somewhat buggy state. I think I remember hearing about the platinum being unobtainable upon release, so it's nice to see the devs working on polishing and fixing their game up, at least. ^^

 

Quote

Kinda like Animal Crossing with Blood sacrifices xD 

 

Accurate but not sure if I'd want to spectate such a scene, lmao. xxD

 

Quote

to the mighty Tentacle Monster

 

Oooooh, I've seen plenty of hentai to know about the mightiness of this monster. ( ͡° ͜ʖ ͡°)

 

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10 minutes ago, Honor_Hand said:

Excellent review. I have heard of Cult of the Lamb before, so it was nice learning what this small indie game is all about.

 

I gotta say, I need to try some of those roguelikes/roguelites one of these days. I am not particularly thrilled by their RNG stuff but I continue to hear many people having fun with them and whatnot. Cult of the Lamb here sounds like it focuses more on scratching that itch of micromanaging that we know and love from strategy games. Now, pretty sure the gameplay is entirely different here, but it's nice to hear the devs were able to add so much depth to the part of managing your cult.

 

Shame that the game is in a somewhat buggy state. I think I remember hearing about the platinum being unobtainable upon release, so it's nice to see the devs working on polishing and fixing their game up, at least. ^^

It really did awaken some long forgotten skills. I really forgot how fun strategy/sim games could be, where you spend hours trying to get the game's most efficient  economy/sacrificial pool in this case.

 

The devs do apply patch after patch, so I am glad they are fixing this, the game deserves it.

10 minutes ago, Honor_Hand said:

 

Accurate but not sure if I'd want to spectate such a scene, lmao. xxD

Oh it's not that bad :> just a conversion, a dance around the fire, a meal with your friends, a knife in the back. All in a Sunday's work!

10 minutes ago, Honor_Hand said:

 

Oooooh, I've seen plenty of hentai to know about the mightiness of this monster. ( ͡° ͜ʖ ͡°)

 

You could say that the followers are in a better place now ?

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