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Control Trophy Thoughts


DragonSpear2462

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56 minutes ago, Misshandlad said:

Looks really straightforward, just curious if the 

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120 collectibles means ALL or if there are more.

 

Well I'm not even half way into the game, I'm on Mission 4 & I've already popped the 80 collectables trophy.

There's still huge portions of my map uncovered aswell & I only have access to clearance level 3 so far, I've come across doors upto clearance level 9 so my assumption is there's a lot more than 120 collectables to be found.

 

Even some of the areas I've already cleared still have items in I need to collect, I just don't have the abilities to do so yet.

Edited by ObsceneSociopath
Typo.
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34 minutes ago, Misshandlad said:

Looks really straightforward, just curious if the 120 collectibles means all or if there are more

 

 

Collectables! ?

Does every game need them?

Anyway I'm still getting this one. It looks interesting. 

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4 hours ago, ObsceneSociopath said:

Well I'm not even half way into the game, I'm on Mission 4 & I've already popped the 80 collectables trophy.

There's still huge portions of my map uncovered aswell & I only have access to clearance level 3 so far, I've come across doors upto clearance level 9 so my assumption is there's a lot more than 120 collectables to be found.

 

Even some of the areas I've already cleared still have items in I need to collect, I just don't have the abilities to do so yet.

 

You like the game so far?

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2 hours ago, sephirothdude said:

 

You like the game so far?

Yeah I do. The combat can be a little infuriating at times in that the game has realistic cover, almost all objects can be destroyed by gunfire & explosions so they can destroy what your hiding behind & leave you in the open & when you get hit, you take a lot of damage. 

I didn't really have any huge problems stemming from that until I started getting Bureau Alerts which usually take place in open areas with large numbers of enemies. That will probably be less of an issue once I can upgrade my shield more though.

I'm intrigued by the story aswell, Jesse isn't just your typical female protagonist, she's a badass & she's keeping just as many secrets from the people she's working with as they are from her, a good number so far that are also hidden from the player but getting dropped in throughout the story.

 

Oh & I should that dying isn't massively punishing. You retain any collectables you've picked up & any upgrade materials, mods & currency you collected also stay in your inventory so you never lose anything.

 

1 hour ago, zizimonster said:

 

A metroidvania game?

 

Sounds amazing. :awesome:

Some areas are locked behind keycards, others behind environmental hazards that damage you when you touch them that I don't have the gear/ability to remove or bypass yet.

 

The last thing that I did was a side quest that opened up another decent size section of a map & teased you with another ability that you couldn't get during the quest as you had to finish escorting the person your protecting. Once that quest ended, another one immediately started to go back & get the ability only when I got there, I could go so far but then got stopped by a huge jump over a chasm that I can't get over yet leaving the quest sitting taunting me in my mission log until I can.

Edited by ObsceneSociopath
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32 minutes ago, ObsceneSociopath said:

The last thing that I did was a side quest that opened up another decent size section of a map & teased you with another ability that you couldn't get during the quest as you had to finish escorting the person your protecting. Once that quest ended, another one immediately started to go back & get the ability only when I got there, I could go so far but then got stopped by a huge jump over a chasm that I can't get over yet leaving the quest sitting taunting me in my mission log until I can.

 

So how linear or open is this game?

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27 minutes ago, XXIIlII said:

That's how all games should be.

Collect half not freaking all.

I disagree. A lot of games, collecting collectables is the core gameplay loop. LEGO, Jak & Daxter, Ty the Tasmanian Tiger, Mario 64, Banjo Kazooie, etc. It'd be rather disappointing if games like those didn't require you to get them all.

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2 hours ago, Bunkerbudy said:

 

So how linear or open is this game?

It appears to be mainly linear with a big map although as the game seems to be set in a single massive building there was only ever going to be so much they could do with it.

 

That said, you don't have to follow & stick to the story path. Some places are inaccessible until the story or abilities allow it but you can look around. That mission I talked about in an earlier post is an example, I restored access to an elevator to the various sectors as part of the story.

The story has told me to go to a particular sector to find someone but when you access the elevator you can also access all the other sectors aswell so I've completely ignored the story mission & the sector it wants me to go to & I'm exploring the others instead.

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