Popular Post ObsceneSociopath Posted August 28, 2019 Popular Post Share Posted August 28, 2019 (edited) So I'm pretty certain there is some sort of Easter egg/secret related to the Furnace in the Maintenance sector. There's a recording in the Furnace room about a researcher that ends with her saying that the Furnace wanted feeding & she was gonna ask for volunteers. Now initially I thought this was just a random audio recording but I'm now convinced there's a secret involved. Hidden in various places near the Furnace are Tv's with flames on. Normally these Tv's are indestructible and if you move them, they just respawn where they came from BUT if you take them to the Furnace & throw them in it, they no longer respawn even if you die/quit game/ leave the zone. Anything else you throw into the Furnace respawns when you leave the area/room, only the TV's don't. So far I've found & fed it 4, one from the very top of the Power Plant (you need the last power to get to it), 1 in a small cupboard just before the Furnace room, one in a secret room above the entrance to the Furnace room (I had to use the last power & telekinesis together to get it up over the bars) & 1 in the Furnace room itself. I'd attach pictures of where I found them but I only have 2 that I took the first one because I thought the TV was unique & then the last one because it was well hidden. I will attach them to show you what they look like though: This is in the little room above the Furnace Room entrance, I found this way before I got the final power, you can actually jump up the ladder against the shelves & use it to access the room early. I couldn't get the TV out until after I got the final power though. This is the one hidden at the very top of the Power Plant main area, it's impossible to get to without the final power. Just wondering if anyone else has been trying this or knows the location of any fire TVs that I may have missed or haven't found? -edit- Just found a 5th TV near the entrance to the path that takes you to the Furnace & NSC Coolant Pumps. -second edit- I've just found a 6th TV, this time in the Pump Room itself on a pipe near the elevator. I wouldn't have seen it if I hadn't got lucky & seen the outline of it from underneath. -Final Edit- So it turns out there are infact 6 Tv's required & you do get something for doing it. As soon as I threw the 6th TV in some items dropped into my inventory, 2 materials & a weapon mod. The weapon mod seems really powerful assuming your a good shot! Just watch our for the group of enemies that also spawns right behind you after you throw the last one. I've tidied up the post to make it clearer where I found the TV's for each picture. I'm missing 2 pictures as I used the TV's before I thought to take pictures but they are the 2 easiest TV's to find: One is in the Furnace room itself on the top shelf of a rack on the left handside. The other is just outside the Furnace room, leaving the Furnace Room, turn left & start to head back up to the Power Plant, on your way there on the left is a door to a little cupboard, it's in there. Edited August 28, 2019 by ObsceneSociopath Update. 11 Link to comment Share on other sites More sharing options...
HappyChika Posted August 28, 2019 Share Posted August 28, 2019 I am not that far in the game yet, but I will definitely keep an eye out for these and let you know if I come across any that might be new. Nice find! 1 Link to comment Share on other sites More sharing options...
ObsceneSociopath Posted August 28, 2019 Author Share Posted August 28, 2019 37 minutes ago, HappyChika said: I am not that far in the game yet, but I will definitely keep an eye out for these and let you know if I come across any that might be new. Nice find! Have you done the side quest for the Janitor yet that involves putting rubbish in the Furnace? I can't remember how many items you had to throw in for him, I think it my have been 6 so I'm wondering if there's any correlation between the amount we threw in & the number of Tv's. Its just curious with everything else, the Tv's not respawning & having fire on them & beimg located near the furnace, the recording about feeding it & even the fact there's a side quest that has you throwing things in it so you know how to. There's a locked door in the Furnace room & on the map it leads to a corridor & then a dead end so it's highly unlikely to be a shortcut, I'm half expecting that if we feed the Furnace enough Tv's either the door will unlock or the Furnace will go out & there will be an item/switch inside it. Link to comment Share on other sites More sharing options...
Sinastran Posted August 28, 2019 Share Posted August 28, 2019 (edited) 40 minutes ago, ObsceneSociopath said: There's a locked door in the Furnace room & on the map it leads to a corridor & then a dead end so it's highly unlikely to be a shortcut, I'm half expecting that if we feed the Furnace enough Tv's either the door will unlock or the Furnace will go out & there will be an item/switch inside it. Sounds like an interesting theory. In regards to the locked door, are you referring to the door that is on an elevated platform on the right side (if facing the furnace)? That's one of the hidden areas and you can access it by following these instructions (courtesy of PowerPyx): Spoiler "In the Black Rock Quarry Entrance (where the Astral monster is) is a door in an above alcove you can enter. Use Levitate to climb the platforms and then follow the sewers until you find a door that leads you back to the Furnace Chamber. Upon getting to the area where the door is, you’ll unlock the Ability Point." You can find more information here: http://www.powerpyx.com/control-all-hidden-locations-guide/ I went back and checked because I got a little bit excited but sadly I couldn't find a TV in that room/corridor. Dunno if that's because I've finished the game but I doubt it. This definitely feels like something Remedy would do though so you might be onto something. Let us know if you make any progress! Edited August 28, 2019 by SinisterPledge 1 Link to comment Share on other sites More sharing options...
ObsceneSociopath Posted August 28, 2019 Author Share Posted August 28, 2019 (edited) 37 minutes ago, SinisterPledge said: Sounds like an interesting theory. In regards to the locked door, are you referring to the door that is on an elevated platform on the right side (if facing the furnace)? That's one of the hidden areas and you can access it by following these instructions (courtesy of PowerPyx): Reveal hidden contents "In the Black Rock Quarry Entrance (where the Astral monster is) is a door in an above alcove you can enter. Use Levitate to climb the platforms and then follow the sewers until you find a door that leads you back to the Furnace Chamber. Upon getting to the area where the door is, you’ll unlock the Ability Point." You can find more information here: http://www.powerpyx.com/control-all-hidden-locations-guide/ I went back and checked because I got a little bit excited but sadly I couldn't find a TV in that room/corridor. Dunno if that's because I've finished the game but I doubt it. This definitely feels like something Remedy would do though so you might be onto something. Let us know if you make any progress! Well that debunks that theory then haha, I was curious about how to get into that room though so if I really can't figure it out, I'll have a look, thanks. I've just found a 6th TV, on my way back with it now to see if anything happens. -edit- You do get something for doing it, I've updated the op. Edited August 28, 2019 by ObsceneSociopath Typo. 1 Link to comment Share on other sites More sharing options...
Sinastran Posted August 28, 2019 Share Posted August 28, 2019 (edited) 19 minutes ago, ObsceneSociopath said: You do get somethimg for doing it, I've updated the op. That is awesome! The mod sounds extremely good, and I'll be sure to pick it up considering Grip is my go-to mode. Great find! Now I wonder if there are more "Absolute"-quality modifications out there. Edited August 28, 2019 by SinisterPledge 1 Link to comment Share on other sites More sharing options...
ObsceneSociopath Posted August 28, 2019 Author Share Posted August 28, 2019 5 minutes ago, SinisterPledge said: That is awesome! The mod sounds extremely good, and I'll be sure to pick it up considering Grip is my go-to mode. Great find! Now I wonder if there are more "Absolute"-quality modifications out there. You can get generic ones from Board Counter Measures & crafting but I agree, it would be nice if each weapon had a special one specifically for that weapon type. The Grip is my go to aswell, it was already strong with the 2 damage mods I had on it giving it +94% damage, but now combined with Eternal Fire, it's crazy op. Link to comment Share on other sites More sharing options...
BlackTorito Posted August 28, 2019 Share Posted August 28, 2019 Cool, reminds me of ol’ Destiny puzzles. I’ll pick this game for sure in the future, probably when they release all dlc. Link to comment Share on other sites More sharing options...
Fr_0zt Posted August 28, 2019 Share Posted August 28, 2019 2 hours ago, SinisterPledge said: Now I wonder if there are more "Absolute"-quality modifications out there. I got a bunch of them. Exploration pays! Link to comment Share on other sites More sharing options...
Sinastran Posted August 28, 2019 Share Posted August 28, 2019 (edited) 11 minutes ago, Fr_0zt said: I got a bunch of them. Exploration pays! Will definitely be getting back to the game now that I've finished it to look for more secrets and hidden objects. Love the Oldest House and the environments in general, but finding certain Side quests was a bit of a pain and put me off further exploration while I made progress on the story. Edited August 28, 2019 by SinisterPledge Link to comment Share on other sites More sharing options...
Eraezr Posted April 11, 2020 Share Posted April 11, 2020 Your image links are dead. Link to comment Share on other sites More sharing options...
sword_of_omens Posted August 26, 2020 Share Posted August 26, 2020 i found all 6 and put them i to the furnace, but nothing happened? Link to comment Share on other sites More sharing options...
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