RadiantFlamberge Posted October 16, 2019 Share Posted October 16, 2019 (edited) I'm really loving the juggle system added to Ninja Saviors. Here's a Kunoichi combo. You could throw in a jump kick then maybe a couple standing hits before the grab. 3 hits: Hair throw, follow it immediately with a jump kick, then down+jump (dashing stab) before the enemy lands. The jump kick can be traded out for a down+attack (downward air slash). Here's iconoclast575's hard mode replay. At 27:08 is the Jubei fight, with some good juggling. 4 hits: Hair throw, d+A, d+J, then a jump kick. If there's a minion in reach, you might still have time to throw him at Jubei for yet another hit. Edited October 16, 2019 by RadiantFlamberge 2 Link to comment Share on other sites More sharing options...
majob Posted October 16, 2019 Share Posted October 16, 2019 Yeah the extra amount of speed and fluidity they gave to attacks is amazing. Even slow Ninja feels faster than before Link to comment Share on other sites More sharing options...
RadiantFlamberge Posted October 25, 2019 Author Share Posted October 25, 2019 Ninja's dash helps make up for his slowness. I actually got the Mad Murder Machine using him. Throws are where it's at. Taking one enemy in a Giant Swing then using them to hit another enemy or several racks up good damage. And that backbreaker... while it hits only one enemy, the damage it does is no joke. The stage 2 chainsaw boss will fall surprisingly quick if you hit him with it a few times. After you do one on him, stand close and get ready to grab him again for another right when he gets up. The last attack of Ninja's 3-hit chain, that wide nunchuck swing after the 2nd punch, is good against the drones. 1 Link to comment Share on other sites More sharing options...
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