iGGTheEnd

This game was made by a 17 year old girl with severe anxiety, all proceeds go to charity.

52 posts in this topic

The PSN store description says "80% of the proceeds will help fund Emily’s career as well as future initiatives from Safe In Our World." So with that being said, $1.49 isn't much for a 100% trophy list. I'll definitely buy a game that sheds light into anxitey, since we need more games like this. Same goes with depression. .. Also reading her story on PSBlog, it was very moving. 

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15 hours ago, Helyx said:

 

Jeez, that's sure to help with her anxiety.

 

yeah dont ever say anything critical about anything anyone ever puts out cuz "muh feelings"

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35 minutes ago, Helyx said:

 

Yeah, because being overly critical on an internet forum of a video game made by a teenage girl is 2kewl4skool. Fuck off.

Well it is the Internet...so you know that is kind of par for the course

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3 hours ago, SanctifiedSword said:

Doing more than what I was doing at 17 years of age, that's for sure. Good for her + giving to charity. Will have to add this to the list to buy. 

 

Same! At 17 I was sneaking 40oz Old English in paper bags into my room and getting shitfaced. Made the mistake of hiding the empty bottles in a red container similar to where the christmas decorations were kept. My parents were not amused that year. So props to being that young and making a dream come true. I hope she continues to hone her skills and we see more titles from her down the line, so if my small amount could contribute to that I'm all for it.

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I just bought it; it looks decent enough. Plus easy trophies are a nice bonus. c:

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12 hours ago, Helyx said:

 

Yeah, because being overly critical on an internet forum of a video game made by a teenage girl is 2kewl4skool. Fuck off.

 

your aggressiveness is giving me anxiety

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Bought it and played it on my alt because I just wanted the experience without paying attention to trophies and all that.

 

Gotta say... that was pretty good. Eloquent and heartfelt, executed with finesse far beyond her years; gal's got potential as an interactive storyteller. Wish her nothing but the best in her future, and that she continues with her creative endeavours 🙂

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Wow really?  Bought it to show my support.  And as a bonus it looks like the sort of game I'll enjoy regardless.

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Picked it up myself. It's a no brainer for the charity proceeds and the price itself. Looking forward to getting into it. 

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2 hours ago, enaysoft said:

How did a 17 year old get hold of a PS4 dev kit?

By partnering with Sony as a registered business and certifying and paying the 2,500 dollars for a devkit

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4 minutes ago, SnowxSakura said:

By partnering with Sony as a registered business and certifying and paying the 2,500 dollars for a devkit


Yeah, the same as any other indie developer. Also presumably why half of proceeds go to charity as opposed to 100%: she needs to get some money back to pay for development costs. Making a game costs a lot of money.

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I'd buy a Vita devkit, if I actually knew anyone wanting to sell theirs..

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"Does not ship to Japan"
 
Doh. But wow, that's a bit pricey.
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7 minutes ago, enaysoft said:
"Does not ship to Japan"
 
Doh. But wow, that's a bit pricey.

Devkits are usually always pricey, since most of the time, they're supposed to be returned to the manufacturer for destruction once they're finished with them. A PS4 devkit sold in august for 1,400 dollars

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