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A Vigilant Crow's Quest For Shiny Trophies


VigilantCrow

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58 minutes ago, Spaz said:

 

I very rarely give a game a 10 out of 10, it has to be something special for me to give it that rating. Bloodborne and The Witcher 3: Wild Hunt are two games in my book that are 10 out of 10, immensely enjoyed them both, none of the trophies felt like a chore. They not only have to be fun, they also have to be where the trophies don't ruin the experience.

 

Then there's stuff like Japanese visual novels which I'd give 1 to 4 out of 10 ratings for regardless of the game because they're just not my cup of tea. They're boring for me, what's boring for me might be exciting for someone else and vice versa.

bruhhh

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  • 8 months later...

40-platinum.png 60

Torment: Tides of Numenera

 

Time: 35 hours 

Difficulty 1/10

Rating: 3/10

 

Torment's a top down RPG, that was clearly inspired by 90s PC games. Very dialog heavy but also has some watered down combat. The consistent multiple choice concept for solving different roadblocks saved the game in my eyes. 

 

Trophy wise almost everything excluding the main storyline is missable. Definitely worth using a guide if you're not interested in doing a second cleanup playthrough.

Story wasn't very inspiring but the subtle inserts of taboo humor were quite fun.

 

Worth playing, if only to add a few ultra rare trophies to your collections.

 

Edited by VigilantCrow
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  • 5 weeks later...

40-platinum.png 61

Death Road to Canada

 

Time: 100 hours 

Difficulty 4/10

Rating: 5/10

 

Death Road to Canada is rogue lite with a mix of text based choices sprinkled in. Seemed to have a fair bit of inspiration from other pixel games over the last three decades.

 

You can create your own characters with a pretty decent selection of traits and attributes (mechanic to fix cars, athlete to increase stamina etc). There's a heavy reliance on looting resources to help your group of up to four get to the Canadian Border. At the end of each run you'll have to deal with two sieges (survive a hoard for x number of in game hours) and a final endurance run to push to the border.

 

Trophy wise there's a ton of RNG as most trophies are based on finding characters on the journey and escorting them to the end. Some are recruited by just talking to them but a few require certain conditions (buying their service with food, using maxed out attribute etc). Most of the characters also have a unique trait that can make life easier or harder. Some will have unbreakable weapons, others use firearms that can't be unequipped (which forces you to give them valuable ammo), others will kill your party members and one will randomly explode you and your car while yelling "sparkle". Besides characters, the rest of the trophies are based on beating each game mode as well as obtaining a ten win streak across every game mode plus a few in game actions.

 

I had a decent amount of fun with the game. There's a ton of cameo characters across video games and film that I won't give away. The rng choice results were a decent laugh ad most were unexpected. Not a hard game but definitely time consuming as you memorize what choices do what. 

 

 

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Congrats on the Canada plat, it's in my backlog. I will get around to it soon as it looks like fun and has a bunch of Ultra Rares.

You should maybe have a look at Pixel Heroes Byte & Magic, it also has a bunch of Ultra Rares and is pretty easy but grindy (approx 50 hours with about 15 playthroughs).

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3 hours ago, VigilantCrow said:

The last challenge was a massive pain, relying on reflexes. Struggled a bit, but more because I'm becoming an old geezer with slowed reaction.

 

 

 

I too am starting to notice this, and it's more than a tad disheartening! Some games I play and I'm reminded of Homer getting hit with that reflex hammer..

 

*bop*

 

"....................................ow!"

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40-platinum.png 63

Hand of Fate

 

Time: 40 hours 

Difficulty 2/10

Rating: 2/10

 

Hand of Fate is a tabletop game with a hybrid focus on roguelike melee combat and choose your own adventure progression.

The game revolves around building a deck of card that will either help or hinder your progress, as you make your way to a boss. Cards often have choices that result in different outcomes; there's also an added rng element where different choices require you to draw random succeed/fail cards.

 

Trophy wise you're looking at beating the game, unlocking every encounter and equipment card. There's also a few annoying ones for equipping a whole item set, having an excessive amount of gold/food/health as well as a few combat based challenges. 

 

Overall the game was pretty bare bones, with a heavy reliance on failing success/fail draws to extend the life of the game. You can cheese this disrespect of your time by closing the game before a bad draw is locked in. Definitely fun for the first few hours, but gets old fast. 

 

As a side note there are two things I've discovered while playing the game, that may be important to others. If the DLC is installed, the cards will be required to have been unlocked in order to get the base game card trophies. The DLC is even more RNG heavy than the base game, so that may cause people grief. 

The second is that if you do the DLC and unlock the "Warlord III" card, the game will always crash if you then try to change your deck fate. The only workaround I was able to find was to unlock all of the Warlord fate cards. Once unlocked the crashing stopped. Maybe do this one last, to make sure you have strong enough encounter and equipment cards to tackle the combat.

 

Adding Warsaw to my in progress. Game looks a lot like my favorite indie game Darkest Dungeon. Should either be very good, or terrible haha.

Also adding Reus, as recommended by Mesopithecus. She certainly has a talent for finding me unique strategy games.

Edited by VigilantCrow
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  • 3 weeks later...

40-platinum.png 65 (64 was Dying Light, Still working through DLC before making a dedicated post)

 

 

Time: 70 hours 

Difficulty 5/10

Rating: 3/10

 

Reus is a hybrid of the puzzle and strategy genres. You control four giants and are tasked with using their unique skills to develop a planet for humans, while under a time limit. You'll have objectives and if successful, these will unlock more powerful resources that can be used during the next run.

 

Trophy wise you're looking at getting every objective completed as well as helping the humans build every possible building in their civilizations. Trophies will pop at various milestones on your journey to getting everything. The only other trophies involve completing challenge runs, where you are limited in how you build a world and need to reach a certain score. These are fairly straight forward once you unlock every resource and can work around the limitations.

 

Overall the game was a decent little indie game. It's very micromanagement heavy, so make sure you're aware of that before trying it. The first trophy can pop quickly and lock the game onto your profile.

 

No new games this time around. Aiming to focus a bit more on Star Ocean 4, starting to think 8 hours a week isn't enough to conquer it.

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40-platinum.png 66 Warsaw

 

 

Time: 90 hours 

Difficulty 2/10

Rating: 2/10

 

Warsaw is a turn based strategy game where you fight with a team of 4 characters against enemy teams on a map. You're tasked with trying to maintain an uprising in 1940s Warsaw. as Russian and German forces fight for the city around you.

 

Trophy wise you're looking at rng to find every weapon in the game as well as recruit new teammates. There's a few combat based trophies  for killing 3 enemies at once, killing 1 of every enemy in the game etc. Everything saves across playthroughs so there's never a risk of missing anything.

 

Overall I was very disappointment in the game. Combat was simplistic even on the highest difficulty. Enemies all act the same so once you built a strategy, you were never required to adjust it even against tanks or artillery. 

 

Adding Phantom Doctrine to my in progress. Need something fun to play after that last game.

 

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  • 3 weeks later...

100% Only #7 - Outlast

Time: 15 hours 

Difficulty 3/10

Rating: 6/10

 

Outlast seems like a mixture of a walking sim with a bit of optional stealth. You take control of a journalist who enters an insane asylum to investigate an evil corporation's actions. Pretty unique in regards to using night vision to see your way through the game. Seems very much like a variation of the old Spanish Quarantine movie.

 

Trophy wise you're looking at the bulk coming from finding collectables and just completing the game. There's also a trophy for playing on the highest difficulty, which is a 1 life mode. Only 8 trophies in the base game and 14 in total with the DLC.

 

Overall I enjoyed the game, sound effects and atmosphere were spot on. Game is very repetitive but the short length prevents it from really showing. Only real complaint was that the AI was very simplistic, even on the hardest difficulty. Enemies will only ever run forward at you and never plan ambushes. If you simply run an enemy around an object and get them behind you, you'll always escape.

 

Wasn't planning on playing this originally but my good buddies @Beth Medusa and @Lawless_Llama started a very casual community event in the Coffee Cove Discord (will edit in a link once I get a chance). Maybe check it out. 

 

No new games being added at the moment Will very likely change over the next week though, once I find another spooky game that interests me.

 

Edited by VigilantCrow
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40-platinum.png 64 Dying Light

 

 

Time: 62 hours (including DLC)

Difficulty 3/10

Rating: 3/10

 

Dying Light is a Zombie sandbox with parkour as the primary feature. You play as an agent who completes tasks in order to save people and complete a specific storyline goal. Beyond running across rooftops there are also a handful of guns, melee weapons and bows to use.

 

Trophy wise you're looking at completing the game (including playing missions in coop), grinding experience to max out your attributes, finding collectables and killing a few enemies in specific ways, The story DLC adds in a driving feature and there is also a trial mode.

 

Overall the game's an easy 100%, but time consuming. Definitely play with some buddies as it speeds up missions and makes the grind a little more bearable. October's a good time of year to tackle this one.

 

Adding Sid Meier's Civilization VI to my in progress. Also looking at grabbing Outlast 2, the next time it goes on sale, as per Beth's recommendation.

 

 

 

 

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  • 1 month later...

40-platinum.png 67 Back 4 Blood

 

 

Time: 220 hours 

Difficulty 7/10

Rating: 4/10

 

Back 4 Blood is a squad based first person shooter where you're trying to complete story objectives, while avoiding death by zombies. It's pretty much a Left 4 Dead clone with all the downsides you'd expect from a modern game, such as unbalanced PvE, game breaking bugs and the occasional crash when too many things happen at once on screen.

 

Gameplay wise it's pretty fun, as you can customize a loadout using unlockable cards. There's about 150 cards to mix and match combos with, making it critical to plan with your team. If you get bored with shooting it's possible to go full medic or run explosives if that's more your fancy.

 

Trophy wise the game's straight forward by requiring the completion of the story on each of the three difficulties, winning a single game on PvP mode and killing enemies in specific ways. Worst is the nightmare campaign runs as the spawns for enemies is currently broken. Running and throwing distractions, instead of playing the game normally is the only way to realistically win.

 

Overall a decent game and looking forward to seeing the end result after the next 3 months of planned patches. 

 

Bought Rogue Legacy on Black Friday, adding it to my backlog. 

 

Edited by VigilantCrow
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On 1/25/2020 at 5:38 AM, VigilantCrow said:

40-platinum.png 20

Catherine: Full Body

 

Time: 58 hours 

 

Good grief you're good.  This game took me 150 hours and only because the PS5 "create" button probably lopped 40 hours off of the Babel tower stages.

 

Still fishing for recommendations?  I nominate John Wick Hex (turn-based close-quarters combat).  Apologies for raiding your trophy list for my own leads!

 

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10 hours ago, pogo_loco said:

 

Good grief you're good.  This game took me 150 hours and only because the PS5 "create" button probably lopped 40 hours off of the Babel tower stages.

 

Still fishing for recommendations?  I nominate John Wick Hex (turn-based close-quarters combat).  Apologies for raiding your trophy list for my own leads!

 

Appreciate that and always looking for recommendations. I'll look up John Wick Hex and see if it's something I'd have fun with!

 

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38 minutes ago, jh7459 said:

Have you looked at playing Death's Door?  You literally play as a crow collecting shiny things.

I've been somewhat interested in Death's Door. The game's list of almost entirely common and uncommon rarities, is making me a bit hesitant to purchase. My poor average rarity stat haha. 

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  • 2 weeks later...

40-platinum.png 68 Sid Meier's Civilization 6

 

Time: 224 hours 

Difficulty 2/10

Rating: 5/10

 

Civ 6 is a turn based strategy where you act as the leader of an empire. You start with a nomad in 3000BC and eventually build an empire that spans the globe, while outcompeting up to 11 other empires in various goals (conquest, colonizing space, etc). The game's a port from PC but seems to have been polished quite a bit to work with consoles.

 

In terms of gameplay everything is done by clicking on cities and units. It's extremely easy to figure out once you sit down for 10 minutes, although there are many different layers to the game (various unit types, spying mechanics, managing limited resources, trade, diplomacy etc) There's a built in wiki though, if someone ever needs a refresher on how some unit or concept works. 

 

Not going to lie, the trophies are rough. Beating the game with different end goals, difficulties and leaders is straight forward, but the miscellaneous ones will take dedicated runs to complete. There's also a RNG trophy requiring a certain land named Nemu, names are completely random and it took more than 60 restarts to finally get it.

 

There's a large amount of DLC that adds even more concepts and more importantly, trophies to the game. The trophies require winning with new leaders but also require a lot of planning across entire playthroughs. I'd recommend taking advantage of the hotseat multiplayer to knock these out.

 

Overall I honestly enjoyed the game.

Adding a bunch of games to my account over the next few weeks, as I'm competing in the Winter Tag Team event. Check the event out, I'd imagine you'll see a ton of interesting games from the people competing.

 

Edited by VigilantCrow
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40-platinum.png 69 Dead Nation

 

Time: 28 hours 

Difficulty 2/10

Rating: 2/10

 

Dead Nation is a top down survival shooter, similar to old PC games of the 90s. You play as a survivor trying to go from checkpoint to checkpoint, while fighting hoards of zombies. Game feels extremely bare bones, with only a small pool of weapons and items. You can collect gold and purchase upgrades but ultimately you're only going to be sticking with 1-2 guns and distraction items.

 

Trophy wise, you're looking at completing the campaign and an endless mode on various difficulties (only difference being enemy health and damage output). There are two coop trophies which can be done on couch coop or online, playing a mission without taking damage and of course your kill farming. 

 

Overall not a great game, mindlessly shoot, train zombies and repeat for 20-30 hours.

 

Edited by VigilantCrow
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40-platinum.png 70 Atari Flashback Classics Volume 1

 

Time: 11 hours 

Difficulty 5/10

Rating: 2/10

 

Atari is a compilation of about 25 games from the early 80s. You pick from a list of titles and try completing objectives such as landing a moon lander, shooting bugs etc. Games seem to be direct ports, keeping all the jankiness and slow gameplay that us old folk remember.

 

Trophy wise you're looking at playing each game once, then attempting to beat high schools in key games. There's a few random challenges s well such as killing a centipede with only chemicals, beating certain modes without dying etc. Nothing too challenging but you'll need to practice a few times to get comfortable enough to tackle them.

 

Overall not a terrible collection, just not something I ended up enjoying as much as I'd hoped. 

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