melodicmizery

why is there 160 crimes in this game

41 posts in this topic

Posted (edited)

The crimes, and may'be the towers, though all implemented well, are the only collectibles that "suck". The crimes primarily so because of their total amount. But overall, the side tasks in MSM are mostly very well implemented due to a combination of various things, like their well-balanced amount, mostly good variety, story and story arcs contained in each, entertaining dialogue you wouldn't hear anywhere in the main story, world-building, and more.

 

And, specifically, the DLC does in-fact introduce some brand new types of crimes and challenges.

Edited by EcoShifter
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This was honestly painful and boring. It was fun at the start but it got VERY repetitive swinging around and waiting for the red exclamation symbol to show up just to do the same style of missions over and over again. Then you had to do more of them in the DLC. I just put on my headphones and listened to a lot of music on Spotify on my phone. I think that 50 crimes would have been a good benchmark but it is what it is. Just have to always be on that grind.

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On 6/5/2020 at 5:49 PM, EcoShifter said:

And, specifically, the DLC does in-fact introduce brand new types of crimes and challenges.

 

'Brand New' is a bit of a stretch

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the funny thing is i was actually playing this game in new york while on a vacation in the exact area the game is. i go out there frequently. honestly there isnt much crime in new york like their use to be back in the day. they cleaned most of it up. its been kind of going downhill with deblasio letting the homeless people swarm the streets everywhere but other then that i watched a guy sit on a barrier drinking beer in public next to a cop who didnt care as long as nobody was fighting. and people smoke real weed right next to the fake weed vans that have no thc with no issues. and all races seem to get along its very diverse crowd of people. i actually couldnt find my friends apartment studio in the game, they took that street out. prob had to skip some streets to make the map smaller im guessing. 

sadly there is no place for spider man in new york anymore and he finds his days long and boring sitting home listening to mary jane talk about her cat and anime movies these days. 

 

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26 minutes ago, melodicmizery said:

the funny thing is i was actually playing this game in new york while on a vacation in the exact area the game is. i go out there frequently. honestly there isnt much crime in new york like their use to be back in the day. they cleaned most of it up. its been kind of going downhill with deblasio letting the homeless people swarm the streets everywhere but other then that i watched a guy sit on a barrier drinking beer in public next to a cop who didnt care as long as nobody was fighting. and people smoke real weed right next to the fake weed vans that have no thc with no issues. and all races seem to get along its very diverse crowd of people. i actually couldnt find my friends apartment studio in the game, they took that street out. prob had to skip some streets to make the map smaller im guessing. 

sadly there is no place for spider man in new york anymore and he finds his days long and boring sitting home listening to mary jane talk about her cat and anime movies these days. 

 

 

This is amazing 😂

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Because New York defunded police and current police officers cannot aim and shoot at someone who is more than 2 meters away, only stormtroopers from SW have similar accuracy

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4 hours ago, Last-_-Judgment said:

'Brand New' is a bit of a stretch

 

I binged the complete game, it's not a stretch. They've added some things you cannot at all experience in the base game. To say they're just copied/pasted stuff from the base game is a lie. But brand new is given more value when factoring things outside the two aforementioned listed groups, such as animations, cutscenes, character interactions, locations, etc.

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Posted (edited)

9 minutes ago, EcoShifter said:

 

I binged the complete game, it's not a stretch. They've added some things you cannot at all experience in the base game. To say they're just copied/pasted stuff from the base game is a lie. But brand new is given more value when factoring things outside the two aforementioned listed groups, such as animations, cutscenes, character interactions, locations, etc.

 

I don't really think you needed to say 'I binged the complete game' to make a point, it doesn't make it more valid. To say 'Brand New' on challenges and crimes in the DLC is most definitely and 100% a stretch. Most the crimes are very similar or the same as the ones in the base game. Then the screwball challenges are not that different from the taskmaster missions (apart from the gadget challenges). They just stuck an agonizingly annoying 'photobomb' in them. For me, tweaking them ever so slightly doesn't make it 'Brand New'.

Edited by Last-_-Judgment
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Typical padding, not sure why devs think it’s a good thing

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I am one of the first to yell about stupid padding in a game but never found that to be an issue in Spiderman. The game handles so well that i didnt mind completing the side stuff. 

 

 

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Posted (edited)

On 6/8/2020 at 8:55 AM, Last-_-Judgment said:

I don't really think you needed to say 'I binged the complete game' to make a point, it doesn't make it more valid.

 

It does make it more valid because it shows I have a high level of familiarity with the game's content. The DLC was all released a month or more apart from each other after the game's release, and the people who played the game and its DLC on time are certainly bound to forget what does and doesn't exist in the base game and its DLC.

 

Quote

To say 'Brand New' on challenges and crimes in the DLC is most definitely and 100% a stretch.

 

'Brand new' is actually most definitely not a stretch whatsoever. Examples consist below. Little new content of any form/similar content =/= the game not having any/all the ones being variations of other things.

 

Quote

Most the crimes are very similar or the same as the ones in the base game.

 

"Most" =/= all. Just one example to support the fact is a crime called "Witness Escort". There is certainly no crime like this in the base game.

 

Quote

 Then the screwball challenges are not that different from the taskmaster missions (apart from the gadget challenges). They just stuck an agonizingly annoying 'photobomb' in them. For me, tweaking them ever so slightly doesn't make it 'Brand New'.

 

Yes they are. The DLC includes two brand new challenges (from Screwball) called "Emp Bomb" and "Gadget Challenges", the latter of which you pointed out and acts as a self-contradiction to your main point. The main games certainly does not have challenges like these. Thus, the "just stuck a photo-bomb" in them is also false. That's cool, but they're not tweaked challenges.

Edited by EcoShifter
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Posted (edited)

5 hours ago, EcoShifter said:

 

It does make it more valid because it shows I have a high level of familiarity with the game's content. The DLC was all released a month or more apart from each other after the game's release, and the people who played the game and its DLC on time are certainly bound to forget what does and doesn't exist in the base game and its DLC.

 

 

'Brand new' is actually most definitely not a stretch whatsoever. Examples consist below. Little new content of any form/similar content =/= the game not having any/all the ones being variations of other things.

 

 

"Most" =/= all. Just one example to support the fact is a crime called "Witness Escort". There is certainly no crime like this in the base game.

 

 

Yes they are. The DLC includes two brand new challenges (from Screwball) called "Emp Bomb" and "Gadget Challenges", the latter of which you pointed out and acts as a self-contradiction to your main point. The main games certainly does not have challenges like these. Thus, the "just stuck a photo-bomb" in them is also false. That's cool, but they're not tweaked challenges.

 

I too also played the game with the DLC altogether but I didn't feel the need to say that (until now because it seems you act like you are the only one).

 

You completely missed my point too. They actually renamed ALL of the crimes in the DLC and pretended they were new. There is 14 'different' crimes in the entire DLC and you can not say with your hand on your heart that at least half of them are Brand New and that is what I'm trying to get across. Ok there is a couple of 'Brand New' crimes. But that's exactly what they do to falsely advertise games. Add 'Brand New' on it and pretend the entire content has plenty of Brand New stuff. This is why saying 'Brand New' to me sounds like a stretch because at the end of the day more than half the Challenges and Crimes we are speaking of is recycled. And you cannot say it isn't. 

 

And likewise for the Two 'Brand New' Challenges. The EMP Challenge I will say is definitely not something we seen before but the Gadget Challenge is only a tweak from the Combat challenges that Taskmaster AND Screwball both have. Also you are completely forgetting that they just stuffed (5?) Screwball missions into EACH 3 DLCS... Are you seriously telling me they couldn't have thought of anything else than MORE Screwball Challenges. She wasn't even a likable character in the main game... And yes slapping a photobomb into the Combat, Stealth AND Bomb challenges (3 of the 5 types of Challenge) is recycling. Don't even get me started on the over exaggerated Hammerhead Bases and Olympus Hideout 'New' content in DLC 2 and 3.

 

The point I'm making is NEW CONTENT (DLC) should not have half it's side content to be recycled. The two collectible side missions (Stolen Paintings and Audiotapes) are the only content that actually added some value. Even though collectibles are the most cliche thing ever, at least it came with interesting backstory story.

 

Insomniac obviously wanted to make an impression with the story and for me they did but everything else in the DLC was lazy.

Edited by Last-_-Judgment
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I'll admit having as many crimes per district were too much. I wouldn't mind if they cut down some of the crimes and kept some exclusive to certain zones. But then again I think it was Insomanic's first game in the superhero genre. I hope they would learn on what works and what doesn't for the Miles Morales spinoff on the PS5.

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On 6/10/2020 at 3:20 AM, Last-_-Judgment said:

I too also played the game with the DLC altogether but I didn't feel the need to say that (until now because it seems you act like you are the only one).

 

That's what you somehow took from my statement, despite it not at all being my intent. It's simple reinforcement.

 

On 6/10/2020 at 3:20 AM, Last-_-Judgment said:

You completely missed my point too. They actually renamed ALL of the crimes in the DLC and pretended they were new. There is 14 'different' crimes in the entire DLC and you can not say with your hand on your heart that at least half of them are Brand New and that is what I'm trying to get across. Ok there is a couple of 'Brand New' crimes. But that's exactly what they do to falsely advertise games. Add 'Brand New' on it and pretend the entire content has plenty of Brand New stuff. This is why saying 'Brand New' to me sounds like a stretch because at the end of the day more than half the Challenges and Crimes we are speaking of is recycled. And you cannot say it isn't. 

 

Weird of you to say considering you (mostly) missed my points. I'm not going to acknowledge the points that aren't relevant to the argument, because that's what leads to drawn out ones. "New" alone is insufficient, as that can be synonymous with additional content so long as it's not an exact replica of ones from base game. "Brand new" is more accurate because, unlike "new" content, it's fully unique from ones found in the base game. 

 

On 6/10/2020 at 3:20 AM, Last-_-Judgment said:

And likewise for the Two 'Brand New' Challenges. The EMP Challenge I will say is definitely not something we seen before but the Gadget Challenge is only a tweak from the Combat challenges that Taskmaster AND Screwball both have. Also you are completely forgetting that they just stuffed (5?) Screwball missions into EACH 3 DLCS... Are you seriously telling me they couldn't have thought of anything else than MORE Screwball Challenges. She wasn't even a likable character in the main game... And yes slapping a photobomb into the Combat, Stealth AND Bomb challenges (3 of the 5 types of Challenge) is recycling. Don't even get me started on the over exaggerated Hammerhead Bases and Olympus Hideout 'New' content in DLC 2 and 3.

 

The Gadget Challenges count, as it's an utterly brand new type of challenge found exclusively in the DLC. Your argument is based on similarity rather than actuality. It's similar because it's a different type of combat challenge, but you'd still make the same argument if the DLC introduced something like "Throwing Objects Combat Challenge" or "Web Attacks only Combat Challenge" because the gameplay would still be similar from using its core mechanics.

 

On 6/10/2020 at 3:20 AM, Last-_-Judgment said:

The point I'm making is NEW CONTENT (DLC) should not have half it's side content to be recycled. The two collectible side missions (Stolen Paintings and Audiotapes) are the only content that actually added some value. Even though collectibles are the most cliche thing ever, at least it came with interesting backstory story.

 

Insomniac obviously wanted to make an impression with the story and for me they did but everything else in the DLC was lazy.

 

That doesn't align with the current topic/point. The original point stated, which was mine and you choose to argue against, is that the game contains brand new challenges and crimes, which it evidently does by technicality. Similarity to others from the base game doesn't negate that. The point is not how much different they are compared to the base game or how much brand new content there is . . . the simple point is that the DLC simply contains (some) unique crimes/challenges not found in the base game.

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On 6/8/2020 at 5:27 AM, NeoMesjasz said:

Because New York defunded police and current police officers cannot aim and shoot at someone who is more than 2 meters away, only stormtroopers from SW have similar accuracy


it would help if deblasio supported the police a little bit more. the whole time hes been around all hes done is made ny slowly go downhill. i guess spiderman could always go around helping the homeless since their is no shortage of them in nyc shitting all over the place.

the stormtroopers was a good one though lol. 

On 6/22/2020 at 0:32 PM, dakk55 said:

I'll admit having as many crimes per district were too much. I wouldn't mind if they cut down some of the crimes and kept some exclusive to certain zones. But then again I think it was Insomanic's first game in the superhero genre. I hope they would learn on what works and what doesn't for the Miles Morales spinoff on the PS5.


the miles morales game will prob be ALL crimes and nothing else. some high up lead executive who doesnt even own a console will be like "hey remember the crimes in the other one? lets just put THAT in th game" LOL

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Posted (edited)

On 6/23/2020 at 3:03 PM, EcoShifter said:

 

That's what you somehow took from my statement, despite it not at all being my intent. It's simple reinforcement.

 

 

Weird of you to say considering you (mostly) missed my points. I'm not going to acknowledge the points that aren't relevant to the argument, because that's what leads to drawn out ones. "New" alone is insufficient, as that can be synonymous with additional content so long as it's not an exact replica of ones from base game. "Brand new" is more accurate because, unlike "new" content, it's fully unique from ones found in the base game. 

 

 

The Gadget Challenges count, as it's an utterly brand new type of challenge found exclusively in the DLC. Your argument is based on similarity rather than actuality. It's similar because it's a different type of combat challenge, but you'd still make the same argument if the DLC introduced something like "Throwing Objects Combat Challenge" or "Web Attacks only Combat Challenge" because the gameplay would still be similar from using its core mechanics.

 

 

That doesn't align with the current topic/point. The original point stated, which was mine and you choose to argue against, is that the game contains brand new challenges and crimes, which it evidently does by technicality. Similarity to others from the base game doesn't negate that. The point is not how much different they are compared to the base game or how much brand new content there is . . . the simple point is that the DLC simply contains (some) unique crimes/challenges not found in the base game.

 

Kinda ridiculous to tell me what is relevant to your original point by just crossing out a bunch of my shit. Your point was about there being brand new challenges and crimes in the DLC. Literally everything I've said is to do with challenges and crimes being lazily implemented into the DLC by Incomniac... Disregarding 90% of what I said is pretty narcissistic to say the least.

 

I'm not going to have a debate with someone that is going to simply turn this into a technicality war to make his statement true by saying 'its brand new by technicality'. (e.g. they put a photobomb in the screwball combat/stealth challenges, that makes it brand new by technicality because there was no photobomb before) sorry but it doesn't work like that. That is not Brand New and that goes for at least 50% of the content in the DLCs. Also if you are going to go on technicalities then 'similar' is an extremely vague word to use too.

 

And if you are going to go by technicalities, your original point was extremely vague also because I know i'd be disappointed by your comment hearing there is 'brand new crimes and challenges in the DLC' then find out it's more of the same.

Edited by Last-_-Judgment
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