Popular Post DEI2EK Posted January 9, 2020 Popular Post Share Posted January 9, 2020 Doom 1 and 2 for PS4 has been updated to include 60 FPS and add-on support. Also a bunch of new features including level select. https://www.gematsu.com/2020/01/doom-and-doom-ii-updated-with-add-ons-60-frames-per-second-support-more-pc-version-released Here are the copy pasted patch notes Patch Highlights Add-on Support: Add-ons can now be downloaded and played from the main menu. We will continue to add content that is a mixture of official DOOM and DOOM II add-ons, as well as some of the best community episodes and megawads released for the original DOOM games. We’ve curated the initial list and will be asking you guys for your picks for best community made wads soon! Check out the FAQ here for more info! “Add-ons” refers to the free content we’re to rolling out to our latest releases of DOOM and DOOM II. These are some of the best professionally made and community content created for these games over the last 25-plus years, all available to you, for free, on all six supported platforms. First thing is log into Bethesda.net. Once you’ve done that, go to Add-ons. Browse through what’s available and hit the “Download” option. Then press the “Toggle Activation” button to enable it. When you go back to the main menu, you’ll notice things have changed and you’re playing the new Add-on. At launch we have some exciting ones for you. On both DOOM and DOOM II you’ll find TNT: Evilution and The Plutonia Experiment, the two map packs that constituted the retail Final DOOM release. Together those alone represent over 60 levels of gameplay! On DOOM, you’ll see SIGIL, an original campaign created by legendary designer John Romero. And with DOOM II you’ll also find “No Rest for the Living,” a map pack created by our friends at Nerve Software for the original Xbox Live Arcade release. 60 Frames Per Second Support: For the first time, DOOM and DOOM II now run at 60 frames per second on all platforms, instead of 35 frames per second as in the original releases. Added Aspect Ratio Option: Stretches the display vertically to match the original 4:3 aspect ratio that the game was intended to be played in. Added Quick Save and Load: Pause the game, and press R / R1 / RB to immediately save where you are, and unpause the game. Load your quick save by pausing the game and then pressing L / L1 / LB. Added Level Select: Pick an episode, map, and difficulty of your choosing, and immediately play on it without having to clear the previous levels first. Added Weapon Carousel: You no longer need to cycle through every weapon to get to the one you want. Press Previous or Next Weapon to highlight the weapon you want, and it will swap immediately to the selected gun. Added Quick Weapon Select: The Directional Pad can now be used to quickly swap between weapons. Up: Shotgun and Super Shotgun Right: Chaingun Down: Rocket Launcher Left: Plasma Gun Added Overall Brightness and Level Brightness: Turn up Overall Brightness to make the colors brighter, but if that isn’t enough, you can also raise Level Brightness to change the brightness of the lights in the world. Added Random SFX Pitch Toggle: Turn off randomized sound pitches during playback, which was a feature present in early versions of the original DOOM release. New split screen HUD: A minimal HUD will be used when playing split screen multiplayer. The bottom status bar is removed, allowing more room for the game to be displayed in. Changes Changed Health Graphics: The pill has been changed into a green plus, making the graphics closer to their original appearance. Changed Wolfenstein Secret Level: Enemies in the Wolfenstein level have been restored to the original DOS release. The original textures and enemy audio have been re-added to the level, but with [censored] references removed. Performance Optimization Several optimizations to DOOM‘s software renderer have been made in order to better support 60 frames per second and increase battery life. Game rendering resolution on the Switch version now displays at 640×400 to support 60 frames per second and improved battery life. Improved behavior when starting the game out of sleep mode. There still may be cases that cause the game to lock up after awakening. Sped up various UI animations to make navigating through menus quicker. Fixes Fixed an issue from the original DOS release where map objects would not correctly track the player after loading a saved game. This also fixes an occasional crash with loading a save game with an active BFG projectile. Fixed an issue where the game would skip ahead several tics after unpausing. Fixed an issue where attract mode demos would desync, causing demo playback to deviate from the original DOS release. The trophy for “When I’m With You” for beating every level on Nightmare in co-operative mode has been fixed and will now be awarded properly. 6 Link to comment Share on other sites More sharing options...
Archavia Posted January 9, 2020 Share Posted January 9, 2020 Was really hoping for trophies on these, but ah well I'll give Sigil and the community WADs a go as I've never played those. Link to comment Share on other sites More sharing options...
ShonenCat Posted January 9, 2020 Share Posted January 9, 2020 (edited) Oooh yeah booii, it’s time! EDIT: Ooh, of course. You need a Bethesda account to access new levels and whatnot >.> There’s always a catch, I swear. Oh well, I can at least appreciate the locked framerate, 4:3 aspect ratio and quick save/load options. Edited January 9, 2020 by ShonenCat 1 Link to comment Share on other sites More sharing options...
karpathoulas667 Posted January 9, 2020 Share Posted January 9, 2020 Ιs quicksave applicable on nightmare? Link to comment Share on other sites More sharing options...
Litha Posted January 9, 2020 Share Posted January 9, 2020 3 hours ago, DEI2EK said: First thing is log into Bethesda.net. I see. 3 Link to comment Share on other sites More sharing options...
ShonenCat Posted January 9, 2020 Share Posted January 9, 2020 15 minutes ago, karpathoulas667 said: Ιs quicksave applicable on nightmare? I can confirm quick save works on Nightmare. At least on DOOM (1993) Link to comment Share on other sites More sharing options...
karpathoulas667 Posted January 9, 2020 Share Posted January 9, 2020 (edited) The saves works for single player only on nightmare. Not on local coop Edited January 9, 2020 by karpathoulas667 Link to comment Share on other sites More sharing options...
BOOTP Posted January 9, 2020 Share Posted January 9, 2020 I wish they would leave options in to revert some of the tweaks they made - seriously, Doom does not need a mandatory weapon carousel. Shame there are no new trophies and the game even states: 'Trophies are disabled while Add-ons are active'. Link to comment Share on other sites More sharing options...
Surgical_Assault Posted January 10, 2020 Share Posted January 10, 2020 Damn they even took out the option to pause coop now this made going for nightmare splitscreen more tedious especially solo. Link to comment Share on other sites More sharing options...
Undead Wolf Posted January 11, 2020 Share Posted January 11, 2020 This is what the PS4 version *should* have been at launch, but better late than never I guess. I'll probably buy these now that I can play at 60fps and at an aspect ratio that isn't ass. Link to comment Share on other sites More sharing options...
AJ_Radio Posted January 12, 2020 Share Posted January 12, 2020 Really not happy with what they did with Nightmare co-op. That just means Nightmare on DOOM 2 will be that much more annoying. May chalk that one up as unobtainable due to lack of skill. Link to comment Share on other sites More sharing options...
ROFL-WAFFLES Posted January 12, 2020 Share Posted January 12, 2020 25 minutes ago, Spaz said: Really not happy with what they did with Nightmare co-op. That just means Nightmare on DOOM 2 will be that much more annoying. May chalk that one up as unobtainable due to lack of skill. I haven't started either yet how does this affect DOOM 1/2? What has changed Link to comment Share on other sites More sharing options...
BOOTP Posted January 13, 2020 Share Posted January 13, 2020 On 1/12/2020 at 10:35 AM, ROFL-WAFFLES said: I haven't started either yet how does this affect DOOM 1/2? What has changed There is a trophy for doing all levels co-op on Nightmare! difficulty. Previously you could pause the game in this mode but now you can't which means solo runs become even harder. If you have someone else to play with it should be OK but still tough (especially Doom II). Link to comment Share on other sites More sharing options...
Honor_Hand Posted January 15, 2020 Share Posted January 15, 2020 Awesome update right there, and gives more of a reason to get these 2 classics on my PS4. Especially due to the support for the community wads. Man, those were the bomb and an excellent way to extend the replay value of the game. I have a ton of them on my PC and many of them even surpass the original developers in terms of what they did for the map and level design of the games Truly amazing news. I wonder if we'll get to see gameplay add-ons and mutators such as those that can be found in the Mod community? Brutal Doom, anyone? That would be sick. Link to comment Share on other sites More sharing options...
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