Popular Post DamagingRob Posted March 11, 2020 Popular Post Share Posted March 11, 2020 Game #2, Final Review Injustice 2 Well, I told you the ass kicking was coming. I did so bad in ranked matches after the first day, that I was considering boosting.. But, as luck would have it, disconnects count as wins. I don't know if they had a weak connection, or just didn't want to fight a noob, but those helped me reach the goal. About half of my 11 wins were disconnects, and it took 11 for whatever reason. But considering I only actually won 5 or 6, I'm not complaining. Player matches went a lot better. I had a winning record, until I just stopped caring about winning. Had all the win related trophies, so just needed to complete fights until I got to 200. Managed to do the Only a Real Master trophy legit, too. Kinda cheaply, but within the rules of the game. The way equipment and leveling works, if you use a Level 30 character against a Level 1 character, their hits will do very little damage, while yours do a ton. Tried a couple times to let someone whittle my health down, and then make a comeback. Worked the second time. You can play with equipment/levels not being factored in for more even matches, if you want. King of the Hill trophies are probably the most difficult to get. The lobby I was in one night just had this guy wrecking everyone that tried to beat him. :/ Made voting easy, but the other trophies weren't going to get obtained there. I decided to check out the other KotH lobby last night, which was empty. This is the one where your equipment and levels aren't factored in. Some guy joined, I let him beat me, and then I took back my crown. But I was kicking myself for pressing circle instead of holding it, ruining my attempt at the Harley Quinn trophy. He left after. But then another guy joined, and this was a trophy hunter. Lol. When we both chose Harley, we knew what was going on. Not a word was said, but we traded wins a few times, and that was it for those trophies. Unscheduled, unexpected boosting session. He does have a profile, but no forum account. Story mode is a very long movie with fights sprinkled in. Picks up where the first game's ended, I think. Been so long, I probably could have used a refresher.. But it's fairly entertaining, in my opinion. I was kind of getting tired of the game while playing it, though, so I still need to finish it. Hearing Wolverine's voice come out of Hal Jordan is really awkward. :/ I don't know what to add about the gameplay, to make it sound interesting. Everyone has a special move they use with , and you can "clash." When that happens, you each wager percentages of your super attack bar, and whoever bets the most wins. You can have up to four bars, which charge up when attacking or taking damage. When it's full, you can use the flashy super attacks I mentioned in the first review. And I guess that's about it. I've pretty much seen and done everything in the game, at this point. Now, I just have to grind and grind and grind... 20+ characters need to get to Level 20, and then I need to get Cat Call still. The shits actually put an ability called Cat Claws in the game, too. I got that one, and thought I had done it. But it was too good to be true.. Basically, one of two things is going to happen. I get it from a chest or an event with a random ability reward, which requires so much luck, I doubt it will be this. Or I complete Catwoman's Legendary Multiverse crap, which gets you a guaranteed Catwoman ability at the end, and each time you complete it. And that is a grind to unlock. A mostly afk grind with a turbo controller and letting the A.I. fight, but still a grind. One of the requirements is playing as Catwoman for 3,000 minutes, so she has pretty much become my main, and not by choice. I miss seeing the turtles in action, and throwing pizza that slides down the screen after a win. Game really has a lot of style, and I have enjoyed it. But this trophy kinda ruins it a bit, in my opinion. Stupid and unnecessary. So, I don't know, between a and a score probably. Time played: Too long. No idea, but a lot of hours between actually playing and turboing. Trophy progress: 70/75 for 88% and an A rank. Completion percentage: 92.34%. No change. Helped a little bit, by going back to Digimon World. But then my Digimon died of old age again, and I didn't feel like raising new ones. So, back to this I went.. So, so ready for the next game. :/ Up next: Yakuza Kiwami Not really uncharted territory, as this will be my fourth Yakuza game. But should be interesting to see where it all originally started. 8 Link to comment Share on other sites More sharing options...
Popular Post voodoo_eyes Posted March 11, 2020 Author Popular Post Share Posted March 11, 2020 Game #3 - Dead Rising 4 - Preview Developer: Capcom Publisher: Capcom Genre: Survival Horror Price: 49,99€ Well, this is a completely new series for me. I've never played any of the Dead Rising games and even though I have the frist and 2nd one as well (don't have the third one because it's an Xbox exclusive), I went with the last installment. Main reason is that this one doesn't have the time constraints anymore.Funnily enough a lot of hardcore fans dislike this game for that very reason. As someone who generally dislikes time constraints in games, because I prefer to take my time and explore, Dead Rising 4 is a lot more appealing to me. Anyway, this is one of those zombie games that has you craft all kinds of silly weapons and then mow down hordes of zombies with said weapons. I also beleive this game is open world, so maybe it'll play somewhat like Dead Island without the parkouring. As for the developer/publisher, well it's Capcom and that speaks for itself. It's still one of my favourite game companies and I've been neglecting way too many of their games. 6 Link to comment Share on other sites More sharing options...
kingofbattle8174 Posted March 11, 2020 Share Posted March 11, 2020 3 hours ago, voodoo_eyes said: Game #3 - Dead Rising 4 - Preview Developer: Capcom Publisher: Capcom Genre: Survival Horror Price: 49,99€ Well, this is a completely new series for me. I've never played any of the Dead Rising games and even though I have the frist and 2nd one as well (don't have the third one because it's an Xbox exclusive), I went with the last installment. Main reason is that this one doesn't have the time constraints anymore.Funnily enough a lot of hardcore fans dislike this game for that very reason. As someone who generally dislikes time constraints in games, because I prefer to take my time and explore, Dead Rising 4 is a lot more appealing to me. Anyway, this is one of those zombie games that has you craft all kinds of silly weapons and then mow down hordes of zombies with said weapons. I also beleive this game is open world, so maybe it'll play somewhat like Dead Island without the parkouring. As for the developer/publisher, well it's Capcom and that speaks for itself. It's still one of my favourite game companies and I've been neglecting way too many of their games. I had the first one for 360 and it was a fun silly game. I do not believe I ever completed a full cycle but it is fun grabbing any old thing and going to town on zombies. The timer was a little annoying as new enemies showed up on certain days like fighting soldiers on like day 3 I believe. It is more of a campy hack n slash than other zombie titles. Link to comment Share on other sites More sharing options...
voodoo_eyes Posted March 11, 2020 Author Share Posted March 11, 2020 23 minutes ago, kingofbattle8174 said: I had the first one for 360 and it was a fun silly game. I do not believe I ever completed a full cycle but it is fun grabbing any old thing and going to town on zombies. The timer was a little annoying as new enemies showed up on certain days like fighting soldiers on like day 3 I believe. It is more of a campy hack n slash than other zombie titles. Yeah, I've heard that the story in the 4th game is still as silly as ever. I'm all for a game that's just mindless fun. Link to comment Share on other sites More sharing options...
Popular Post ladynadiad Posted March 11, 2020 Popular Post Share Posted March 11, 2020 Bonus game #1 Monster Viator Trophies: 11/27 (18%) E Rank Current completion: 95.03% (-1.58%) Current unearned trophies: 281 (+76) Current games played: 192 Current games completed: 178 Current unstarted games in backlog: 75 games So a fun little bonus since this game just released yesterday and I bought it and played a lot because it was pretty fun and addictive! This game is published by Kemco, who is known to have games that are short and fair plats while being fun and this game continues that trend. On top of that, the developer is Hit Point Software, who made some of my favorite Kemco titles recently (Legend of the Tetraarchs and Monochrome Order) so I was pretty excited about this release and it was a day one purchase. Graphics wise, the game isn't anything special. It's a very retro style game with 16-bit SNES style graphics with some hand painted art for battle backdrops and such. The battles are turn based and you face towards the enemies rather than the more traditional side view, which is a nice change from most turn based RPGs. Battles are pretty simple, you pick from attacks or skills and kill the monsters. You have two human party members and can recruit monsters to join your team. One very interesting thing about battles is they don't have items. The only items you pick up are equipment and treasures. What you do have is skills called Carmina that passively act in battle and do things like add extra hits, heal, revive from KO state, etc. Between these and the many monsters to pick from, you can really customize your team to suit your playstyle. You have active skills that use SP and regain SP every turn, the rate is determined by your level and equipment. Overall, battles are simple, but the level of customization makes it pretty fresh and unique and between that and the humans having jobs that you can change and change up the skills, you can make a party that suits your style nicely. The plot itself is pretty fun so far. It seems simple at first, you play a kid who lost all his memories and only knows he is able to speak to monsters and this is a very unique skill. While it seems like you don't get much direction, people you meet do give solid direction and as you progress the story you get more memories back. Where I feel the story shines is in the silly antics of some of the characters. Pretty quickly you meet the spoiled Prince Biscute who is trying to become to best monster tamer in the world and he's traveling and doing all sorts of stupid crap you have to clean up pretty much. It's actually pretty funny some of the random crap he comes up with and how people react to it. At the same time, you are still trying to regain your own memories. It's kind of fun to have your character not really know who he is or what he's doing so he can just keep on following his All in all, it's been pretty fun. Definitely better than my other two games and seems like it will be well worth the $15 spent. I'll probably finish it up before the event ends. However, I will be moving on to my actual third game today. 7 Link to comment Share on other sites More sharing options...
Popular Post purgta Posted March 11, 2020 Popular Post Share Posted March 11, 2020 (edited) Game #2, Final Review The Last Guardian I have not completed the game yet but the six or so hours I put into it were a lot of fun. It can be quite difficult to get Trico to do what you want but it is intentional. He feels like a real animal. It can feel like trying to give orders to a puppy. It was sometimes frustrating but it also made you grow more attached to Trico. It is a lot more similar to Ico than it is to Shadow of the Colossus. The camera can be a bit wonky sometimes which is probably my main issue so far. It is adorable when Trico can't see you and begins searching. I will definately be going back to this game. I really enjoyed what I played and do want to at least complete it. Trophywise there are a few I could see causing a lot of issues such as the listen to every hint but most seem straight forward. I could have earned a few more trophies by restarting a checkpoint but decided to just play normally as multiple playthroughs are required. It really says something when the most common trophy is for completing the game. Time played: 6 hours Trophy progress: 1/24 Completion percentage: 31.90% (+.0.01%). The only reason this raised at all was thanks to earning some God of War trophies. One of the benefits of having such a low completion score is that it does not take a lot to keep it steady. Edited March 11, 2020 by purgta 9 Link to comment Share on other sites More sharing options...
Popular Post Psy-Tychist Posted March 11, 2020 Popular Post Share Posted March 11, 2020 The Sexy Brutale - Death never sounded so fun to dance to Time Played: 8 hours Trophies Earned: 19/19 - 100% Cards Collected: 52/52 Percentage Change: 62.37% - +0.17% Voodoo_Eyes Review: https://forum.psnprofiles.com/topic/49866-kill-your-completion-cyoa/?do=findComment&comment=1359209 The Sexy Brutale is a Casino. It's not just a clever name to indicate the sensual, swinging jazz and level of violence you see within the game, but that might be a better description. You play as Lofcadio Boone, waking up in the mansion of a family friend. Before working out why you were asleep, a Bloody Lady warps up through the floor and tells you that there is something wrong in the mansion. Gesturing to a door you can peer through, you see a man being threatened and then shot. The Lady explains that the guests of the mansion are all being killed by the staff and that by saving them, you will get closer to the true meaning why. To save each guest, there is a puzzle of sorts to solve. You have to find a way of preventing the guests from dying at the hands of the staff or by any other outside means that will do them harm. Each time you are successful in solving the puzzle and saving a guest, their masks will give you powers that will help you in saving the remaining guests and for helping with traversing the mansion. Saving each guest becomes more complicated as you get further into the game. The last pair you need to save requires a lot of planning and knowing where one of them is going as you need to follow them as best you can. Not always easy when there are doors still locked to you when they walk through with no issue. That isn't the end of it though as you find a deeper part of the mansion which is a lot more supernatural than what you have encountered so far for the end game, with more puzzles to complete. Graphically, it is quite a spectacle to look at, with the cartoony style and caricatured facial designs. Everything is vibrant, the colours are rich as is the character backstory and information on the mansion and its many rooms you glean from playing the game. This seems unnecessary, but I enjoy the thought that has gone into making the setting as real as it needs to be. If you've played Viewtiful Joe, this will be similar in style and appearance. Musically, this game stands out above many others as having a beautiful soundtrack, all based around swing and jazz and encapsulating the characters in the game. The feeling of the music makes you feel like this Casino and Mansion are stuck in the 50's, that they were decadent times for flashy people who had the charm and money to live like every day was their last. Personal favourites include Carousel Macabre and What's your Poison? but they are all fun and meaningful in their own way. Trophy-wise, it is quite an easy list. Saving each of the guests earns a trophy, as well as some miscellaneous trophies which are story related. The hardest trophy is collecting all 52 playing cards strewn about the mansion. The inventory doesn't keep track of WHICH cards you collect, only the number collected, so making a list of what you pick up will help for backtracking. Overall, this game is an experience with gaming elements thrown in. This doesn't mean it is a bad game, far from it. I completed the game completely in one day and I enjoyed playing through the story, learning all the secrets and finding out the true reason behind the mansion and its guests. The Sexy Brutale is a game best experienced with minimal outside input and some headphones to listen to the sexy, sexy music. Next Game: The White Night 9 Link to comment Share on other sites More sharing options...
Popular Post Gretchen27 Posted March 11, 2020 Popular Post Share Posted March 11, 2020 Game #3 Final Review Drive Girls Playtime: +3hrs at least Enjoyment: 6/10 Trophies: 9/36 (14% completion) Percent Change: -1.39% Sun Isle, an island located somewhere on Earth (likely off the coast of Japan) has been invaded by mechanical bugs. For safety, supposedly all of the islands inhabitants were evacuated at the start of the invasion. Save for one brave soul who jumped off one of the ships to distract the bugs so that others may escape. But you bump into her later, doing just fine kicking ass on her own. These "bugs" are typically multi-legged spider or scorpion shaped in sizes from a medium dog to elephant build. Its the large ones that cause the most trouble, as they set up generators that produce the smaller ones. Though like a hive mind, when you kill the big one, the others are destroyed as well. You play as different girls in the Drive Girls task force; which has so far been a two person team with an injured team leader & a remote in holographic supervisor. The main protag, Lancier, was tricked into joining after missing out on her chance to join the rescue services. While the other girl, Regalith, was likely as well tricked into joining because even for a dunce, someone sees hidden potential. Or the team leader has a fetish for enormous jugs, that's always a possibility...From the cover it looks like the girl mentioned earlier & one other should be joining the team. Oh, & wouldn't you know it. Drive Girls actually has racing missions, that are no where near as satisfying as they should be. Again, it's the same bland highway stretch for areas, same blocks of trucks, occasionally land mines - & let me stop right there to explain these. I have encountered them in completely unavoidable areas. The damage is minimal, but when you hit one it blows you directly over the next closest one. Even if it's sideways. - & back to the last, enemies. The special action gauge is replaced during races to act as the boost. So you need to steer into enemies, fill the gauge, & then it's just a matter of slowly gaining on your opponent for ~4min until the race is over. The game can simply be boiled down to busy work. The environments are repetitive, mechanics purely button mashing, & story adequate. Its fine for 15min bursts & likely will be the first game I finish from the event, but its not up for recommendation unless someone's looking for that level of tedium while they catch up on shows or commute.Game #4 Preview The Evil Within 2 This isn't my first misadventure into the series. That's kind of a theme for some of my early games in the event. Anyway, I've 100% the first game after many hours & many, many deaths. Sequels are typically watered down in difficulty so this should be a breeze, right? Yeah, I don't really expect that either. It's not the difficulty I'm worried about, it's my temper. See jump scares always just end up getting me mad. They're really the only time I'm likely to rage at the screen. See post on completing the first (fair warning, it is very long). 8 Link to comment Share on other sites More sharing options...
Popular Post DamagingRob Posted March 12, 2020 Popular Post Share Posted March 12, 2020 Game #3, Day 1 Yakuza Kiwami Well, this one is off to a bit of a sad start. Kiryu and Nishiki are no longer the tightest of bros, letting a woman come between them. And man, has Nishiki turned into an unlikable dick. Majima is back, and as crazy as ever. Play 0 first, so these changes have more of an impact, is all I'm gonna say. So you play as Kazuma Kiryu, a member of the Yakuza. After Nishiki shoots and kills some bigwig in the Yakuza, trying to defend Yumi (the woman he and Kiryu are both in love with), Kiryu takes the fall for him. A lot of good it did, since Nishiki seems to have fallen even further into the darkness during your time in prison. Yumi got hit with amnesia and has disappeared, and his sister died. So, it makes a bit of sense. But still.. The gameplay is mostly recycled from 0. You have your different fighting styles, all from the start this time. Beast makes you a lot slower, but you can wreck enemies with heavy attacks/heavy weapons. Rush is more of a hit fast and dodge enemy attacks sytle. And then Brawler is somewhere in the middle. Not quite as slow, but can still pick up some weapons and use them in Heat Attacks. Heat is something that builds up as you land attacks, or use items that raise it instantly. And then you can pull off powerful special attacks with it, by pressing . Not much different from 0, but there is one change. Bosses will sometimes start healing themselves, but you can stop them with a Kiwami Heat Attack. Depending on whatever color the aura around them is, you'll need to pick the right style. And that's really all I've experienced, so far. Haven't gotten to any of the side content that there will likely be a lot of, as is the case in Yakuza games. I did run into my first substory, which had some woman accusing Kiryu of grabbing her ass. Was a scam, of course. And after laying the smackdown on her boyfriend, she agreed to stop doing it. But no minigames yet. Time played: 2 and a half hours. Trophy progress: 4/55 for 5% and an E rank. 10 Link to comment Share on other sites More sharing options...
Popular Post Fnee2000 Posted March 13, 2020 Popular Post Share Posted March 13, 2020 (edited) Game # 2 - Tearaway (PSV) Time Played - 10 hours (or so) Trophies Earned - 31 of 31 Completion % - 100% Alright, so I did it again. However, I just couldn't put the game down. Any free time I had over the past few days I was playing this game. It was pure joy to play, more on that ahead... The Good They really utilized everything the Vita system had to offer. Both cameras were used, both front and back touchpads were used, and all of the gyroscopic tilting was used. Can't say I have played many games that can say that on Vita. The story was a fun little adventure. You play as a letter that has deliver an important message to you, the player. Yes, you get to see yourself in the game as you are playing as the sun. Graphically it was fun to look at. With all of the environment done within paper craft. Water effects, wind effects, and more done with paper craft. Trophy wise, this was pretty straightforward with some fun side things to look out for. The Bad Oh Vita, how I love you but when it comes to precision controls, you just don't have it. Sections where I had to roll down thin ramps were a pain with the imprecise controls of the Vita. Unlike other Media Molecule games, this game does not really have much replayability. You can do some creating to dress up you character, but that doesn't amount to a whole lot. There are no create a level options you get from their other games like LBP or Dreams. I just don't see myself touching this game again. The Ugly There was a glitch that was causing me some pain in getting a trophy. There was a scrap that was getting stuck constantly at the end of The Caverns level, so I had to keep replaying and replaying it until it finally spawned properly for me to kill it. In all, I had to play that level 9 times and it is not a short level... The Verdict A fun little platformer that was tough to put down. With its charming story and art design, it is well worth a playthrough. The Vita version would definitely be my recommended version to play though. That way you can experience MM's true vision for the game. The lack of replayability and that stinky little glitch set this back from being perfect... ???? out of five - Play it! You will most likely enjoy this 10 hour journey! Next up - Game #3 Bear With Me : The Complete Collection Edited March 13, 2020 by Fnee2000 9 Link to comment Share on other sites More sharing options...
Popular Post voodoo_eyes Posted March 13, 2020 Author Popular Post Share Posted March 13, 2020 (edited) Game #3 - Dead Rising 4 - Progress Update I've put about 6 hours into it so farand only completed the tutorial and the frist two cases. There's six cases from what I've heard, and if the average of 2-3 hours per case maintains, it'll be a story with decent length.So essentially THere's also side activities to do, like rescuing survivors, ffree safe houses which have fast travel between them. There's also tons of collectibles and panic rooms to find for new weapons or plans to craft new weapons. I've mostly only been freeing the safe houses and freeing the odd survivor. Something I may refrain from doing, because the last one was an escort quest, which well sucks. Since the protagonist is a reporter, you'll also get to us a camera which has nightvision and an analyzer mode. The latter detects fingerprints and opens locks that are closed by keypads. There's also multiplayer, which sounds like fun, considering the type of game it is. Then there's also mini-golf, which I may try out soon I'm not going to add much more to this update, or I'll end up having nothing to talk about on the final day Quick heads up for @Fnee2000 and @Psy-Tychist regarding Bear With Me. The Lost Robots is a prequel to the Episodes, so I'd advise to start with that one first. Edited March 13, 2020 by voodoo_eyes 8 Link to comment Share on other sites More sharing options...
Popular Post Kevvik Posted March 13, 2020 Popular Post Share Posted March 13, 2020 Game #4: Layers of Fear Initial/Day 3 Impressions Time played: 7 hrs Layers of Fear is a first person horror game though more akin to a point-and-click than a survival game. Your character enters an old mansion and finds a locked door. After locating the key to the room, you enter and finds an easel with a covered canvas. Uncovering it, you find a virtually unstated painting. At this point, reality takes a vacation. Similar to the Amnesia games and many others, you explore the house to try to find out what has happened here. Tracking down collectibles expands the lore and you gradually get an idea what has gone on in the house. I enjoyed the story and spent more time than I could have to find as many (read: all) the things that could flesh this out for me. You have to do it when you go into a room because reality is not only on vacation but got its pink slip. The house changes as you progress through it. You ma6 go through a door only to find on backtracking that you are now in a totally different room. Doors frequently lock behind you, driving you forward. Hell, you may turn around only to find the door you entered through gone completely. Leaving the door open often doesn’t help as they close (and open) all on their own. Between this, the spooky atmosphere of the house to begin with and a generally subtle but effective soundtrack, the vibe you get playing this game, especially in a darkened room and with headphones is totally over the top creepy. Even before the ghosts show up. I don’t want to go into the storyline except to say that it’s just as creepy as the environment. The game controls well and the fact that you really don’t have a full idea what you are trying to accomplish other than completing the painting adds to the disorientation. It worked well for me but others might not like the lack of handholding. There are multiple endings which I don’t think you could save spam easily but I’m not sure. I did a fly through on top of my detailed search for everything and it took me 7 hours to get through the main game twice for all the base trophies. I didn’t get to the DLC, Inheritance, yet so I can’t speak to it but if it plays like the main game, I expect I’ll enjoy it. Trophies earned: 12/21, 63% for A rank Score so far: 7.5/10 Completion Rate: 84.08% (-0.44% for the event) I also completed The Liar Princess and the Blind Prince. I really thought they came up with a good little fairy tale but the puzzle/platforming challenge just wasn’t up to what I expected from an NIS game. Even the time trials weren’t very challenging, only one taking me more than one replay to meet the required time. Final score: 6.5/10 Next up: Game #5: Medievil 8 Link to comment Share on other sites More sharing options...
voodoo_eyes Posted March 13, 2020 Author Share Posted March 13, 2020 19 minutes ago, Kevvik said: Game #4: Layers of Fear I didn’t get to the DLC, Inheritance, yet so I can’t speak to it but if it plays like the main game, I expect I’ll enjoy it. I love Layers of Fear, but didn't find the DLC as enthralling. To me it felt more like an acid trip, and thus felt a bit out of place. 1 Link to comment Share on other sites More sharing options...
Popular Post kingofbattle8174 Posted March 14, 2020 Popular Post Share Posted March 14, 2020 Game # 3 Preview My Time at Portia Starting PCG 55.55% Current PCG 55.13 It is a few days early but I am going to start my next game, My time at Portia. The artstyle and game play remind me of Yonder but with no cat hunting. Don't know what else to say yet. It is another farming sim with quests and a dungeon but does not have the horribly difficult side game. Cough, Star Dew Valley, Cough. It does take alot of times and replays it seems to get everything but I am not worried about that for now. 6 Link to comment Share on other sites More sharing options...
Popular Post PerryToxteth Posted March 14, 2020 Popular Post Share Posted March 14, 2020 On 3/11/2020 at 0:20 PM, Psy-Tychist said: The Sexy Brutale - Death never sounded so fun to dance to Another great game by Tequila Works involving time suspension gameplay is The Invisible Hours. I played it in a 2019 KYC and finally found the time to earn the platinum last month. It's more story telling than gaming, but it's a great mystery that can be solved in a variety of ways. Instead of a mystery novel you would read from Chapter One until the end, this mystery has multiple layers that are revealed when you are watching certain characters. So in one room, Character A is talking to Character B, but at the same time, in the next room Character C is talking to Character D and a completely different item of the story is revealed. As the player, you have the ability to forward and rewind time. So you can choose to watch one character for the entire act; or stop and find out what the other characters are doing at that very moment. It requires multiple playthroughs to finally assemble all the pieces of the mystery, but by no means is it daunting or repetitive, because again, every new conversation reveals something new. It's brilliant and I give it a ! 7 Link to comment Share on other sites More sharing options...
Popular Post Gretchen27 Posted March 15, 2020 Popular Post Share Posted March 15, 2020 Game #4 Review The Evil Within 2 Playtime: 6 hours, 15 minutes Trophies: 12/52 (17% complete) Percent Change: -1.80% Enjoyment: 9/10* An interesting revelation came of starting The Evil Within 2. Mainly that, this is not the Evil Within. My luck is going terrible so far with voice actor changes in my chosen games. Out of three returning characters, I think one is the original (Kidman). Not that that should matter when two of them barely resemble each other. Sebastian (the protag you play as), went from a gruff, Columbo-esque cop, to a sleek but still down & out younger version of himself with more chiseled features. & Kidman now has black hair for no explainable reason. Environments have been tame by previous standards. So far, that may have to do with the story. It’s been three years since the events of the first game, & Seb –who is no longer a cop – has been busy trying to track down Kidman, who works for the company responsible. But really, read his efforts as sleeping in bars. Until one night, Kidman shows up to ask for his help. Mentioned in the first game; Seb's young daughter died in a house fire, & his wife went missing shortly thereafter. But Kidman claims they faked his daughter’s death to use her as a test subject & have now lost her in the machine. Because apparently they need an innocent, unmolded mind & there’s no other children in the world that could meet that criteria. I’m not buying it, & neither does Seb. But that decision is kind of over ruled when you get knocked out & dragged to the labs anyway. When I saw that ring of bathtubs they use to plug people into the nightmare world, I remembered something important, it’s created by a central brain. So, if - & that’s a big if for this convenient plot – dear little Lily is in that container. Then she’s just a brain, floating in a jar, attached to cables. Or her body would be atrophied by who knows how many years in a comatose stasis. I suppose if there’s a shot, take it. Though I don’t even feel like Seb believes it. Enter your visit to the town of Union, a controlled environment that’s meant to look like a quiet town. Except now it resembles an abandon town with zombies. Also, the world is either collapsing or floating away. I’ve just progressed far enough to traverse to another floating piece. So this is like an inception hub of a map. Now, let me tell ya why I like it for not being an Evil Within game. I love RPGs & this uses elements at their core, like side quests. Sure you can run to the main objective & struggle from poor equipment & techniques, or you could spend a little time tracking down better equipment (& maybe allies. All but one has been dead so far & the survivor is useless). The game gives you a radio which serves as a save item when hooked up to charging stations, communication to the outside world, & a signal detector (the way to set waypoints). The last feature is where the side missions come in as you zero in on pieces of radio chatter. If it doesn’t sound like a little girl in trouble, then it’s likely to be something useful & a pain to get to. The world is much more open to exploration then the first game, even allowing you to return to safe houses (save points/workbenches). Checkpoints are frequent, I am playing on survivor difficulty. Most of the buildings are explorable & can be well worth your time. Expect for the one that triggered this ghost lady who randomly drags Seb into her shift dimension & very slowly tries to chase him down. I spent about 20min hiding from her before giving up to Google how to get rid of her. Turns out, you can’t. It’s just a matter of running out of her dimension. It’s a big headache that would be terrifying if she handled more aggressively like Ruvik in the Resident Evil mansion. Events feel overtly scripted with unresponsive enemies suddenly becoming active as you cross certain lines or take certain actions. If you're clearing a house & nothing jumps out at you, you can be certain it will on the way out. Walking along paths, enemies will crawl out of bushes, run away from you like their attention was drawn elsewhere, giving you a chance to deal with them quickly. But really, I feel they should have crawled out of the bushes, seen Seb, & attacked immediately. The game can be forgiving in many ways such as this. When I think of this as a different game to Evil Within, I enjoy it immensely & want to keep playing. As a horror game I was expecting though, it turns out I didn’t need to plan for a de-stressing VN after this one at all. *If I were grading my enjoyment in terms of this being an Evil Within sequel, it’d really be 4 of 10 because of all the changes. As I have greedily been jumping back in with the RPGs elements, I felt judging it on its own was the way to go. Game #5 Preview Bad Apple Wars Well, since this one is a VN I’ve not looked up anything about it. From the cover: after the main protag dies in an accident, she ends up in a strange school for the afterlife. But instead of continuing your education, you might earn the right to continue on with your life. The school setting can be tricky to keep entertaining. I’m not a fan of slice of life or nonsensical social dramas. But there are plenty of was to make it good if there’s a mystery or heavy supernatural element (as something occurring in the afterlife would suggest). 7 Link to comment Share on other sites More sharing options...
Popular Post ladynadiad Posted March 15, 2020 Popular Post Share Posted March 15, 2020 Game #3 Hero Must Die. Again. Trophies: 10/58 (14%) D Rank Current completion: 95.08% (-1.53%) Current unearned trophies: 281 (+103) Current games played: 193 Current games completed: 179 Current unstarted games in backlog: 74 games So this game is definitely pretty unique. I have never played a game like it, about the closest was one where the heroes failed to save the world and you play as the NPCs trying to make peace with things before the world ends. In this game though you play a hero who did save the world from the Demon Lord, except he died doing so. The god of the world decides to bring him back and give him five days to wrap up his affairs and find his beloved who was the reason he went on that journey to begin with. Problem is, due to his death, he forgot who his beloved was. The game is referred to as an anti-RPG, which basically means that instead of growing stronger as the game progresses, the hero grows weaker. The game is very much timed and as time passes your HP and stats go down. By the end of the game, most enemies can kill you in a hit and you're lucky to do double digit damage to them. Everything you do takes time and further wears the hero down. So you have to plan very carefully how you are going to proceed with everything because eventually you'll not be able to handle dungeons. In good news, you do get allies to join you who don't grow weaker, they grow stronger. Some of the trophies are getting X ally to join you. Most of them have some sort of quest you need to accomplish, but a couple will join as long as you meet up with them. The trophy set is pretty solid and just boils down to accomplishing various goals that are doable within a single run. It's actually a good set that gets you to try different directions and discover all the various things you can try and do with your five days. The game itself is pretty short. You can finish a run in a few hours. However, once you finish it you have an option to try again and do things differently. You don't carry over much, but you do carry over information about characters, enemies, and items you've found, plus your own knowledge of what you found in previous runs. I did also note that the number of mourners at your funeral goes up each run as well, even if you goof off and accomplish nothing. Since the game is so short, you do have to pretty much focus on a single task and do what you can to accomplish it. The game is pretty fun. There isn't a ton of direction on what to do because it is completely your choice what tasks you'll try to accomplish, so with your first run you'll just want to explore the various areas and figure out what is happening in the various locations and find some direction. Since there are a lot of different quests and goals you can accomplish, it has a ton of replay value. It's a really unique concept and it will be fun discovering all the different things I can try to do. The very limited timeframe makes it quite the challenge to figure out how to do all these various tasks the trophy list gives you. The limited timeframe and shortness of the game also makes it a good game to play for a bit here and there because you can finish a run in just a few hours, or you can save and come back to it later. The main faults I'd give the game is that a lot really seems to be rather genetic.Maybe my view on this will change as I dig into it more. The short timeframe does not lend itself well to things like detailed plot and worldbuilding much less characterization. However, if you treat it as more of a puzzle than an RPG, it is easier to deal with this. The point of the game really seems to be more in trying to cram in as much as possible in as little time as possible, so while it is an RPG, it's got elements of time management in it because of the time limit you are given. I'd definitely say don't go into this expecting any amazing story, worldbuilding or characterization. Go into it for the challenge of figuring out how to pull off the various tasks you're given in only five days. That's the fun of the game, trying to discover how to pull some of these things off that should take far longer than you have to do. 9 Link to comment Share on other sites More sharing options...
Popular Post Arctic Cress Posted March 15, 2020 Popular Post Share Posted March 15, 2020 Game #2 - Resonance of Fate The game's pic doesn't show up here, so I'm not linking it. Time played: 4 hours Trophies: 7/49 (10% - D) Resonance of Fate is a slightly old jRPG for the PS3, which I also believe got a PS4 remaster recently - however, I don't have the PS4 version and do have this one, so I decided to just start it instead of buying the remaster. My knowledge of the game was minimal besides the three main characters - all three appear in both of the Project X Zone games for the 3DS. Their duo team, whether it was Zephyr and Leanne in the first or Zephyr and Vashyron in the second was always a nice team that racked up plenty of combos, which was beneficial in those two games. Anyway, Resonance of Fate stars those three characters I just named above, Zephyr, Leanne, and Vashyron. The three work as hunters, doing missions for the Guild and doing various jobs to keep them busy. In the opening of the game, Zephyr saves Leanne from dying, and Vashyron notes that she's been following him ever since. Vashyron acts as a mentor to the other two and finds most of the main missions that you are completing. There's one main mission per chapter, including the prologue, with many various side missions that are only active during the chapter you get them in. Thankfully, you can choose when to actually end the chapter in case you have to finish up a side mission that you didn't finish while working on the main one. Some mission involve fighting a number of enemies, delivering an item to a person, or unlocking more of the map - more on that last one in a minute. These reward hunter points and rubies, the game's currency. How the map works is a very interesting function of Resonance of Fate. The map is made of a number of hexes, and they must be unlocked using an item called Energy Hexes, which you use to unlock new parts of the map. The hexes come in different connections of four hexes connected, so you can unlock four hexes with one Energy Hex - but at least one of the hexes must be connected to a hex that is also opened. So you can't unlock a hex on the other side of the map, for example. Also introduced in Chapter 1 are the colored hexes, which are used to unlock colored areas on the map. These essentially act as gates between chapters - at the moment, I only have Red and Purple colors while there's Teal, Yellow, etc colors that I cannot unlock yet. I assume as the game progresses, more of these hexes will be unlocked. The battle system takes a bit getting used to (though that might be because I didn't do the tutorial, but I seem to have picked it up well enough). There are two types of guns - machine guns deal scratch damage, which is accumulated on a target very quickly, but the scratch damage cannot actually kill. It must be pushed onto an enemy via the second gun, a pistol (or grenades) which is used to deal direct damage to an enemy's health plus dealing any scratch damage that was accumulated on the target. To deal damage effectively, you'll need to do hero actions, where a character runs across the field while shooting a target multiple times. These are limited by the number of Bezels you have at the bottom of the screen - you start with only three, and gain more as the game continues. They replenish when killing enemies or destroying enemy body parts. Doing a hero action that crosses the line that the other two characters form gains a resonance point, and with three resonance points you can perform a Tri-Attack, where all three party members attack in a hero action at once. Obviously, pulling off attacks like this is crucial to defeating some of the more difficult bosses, but I managed to destroy the Chapter 1 boss by throwing a number of Molotov Cocktails at it. Whatever works, huh? I've only started Chapter 2 so far but this is a game I'll definitely want to take a closer look at once this event is over. Starting completion: 71.83% Current completion: 71.59% Difference: -0.24% One Piece: Pirate Warriors 2: 11/40 (17% - E) Having to work fifty-one hours a week is killing my progress in this topic, though that might not be for long given what is happening lately. Regardless, I'll probably play a game for a few hours and set down another writeup later today to get back on track again. Next game: Girls und Panzer: Dream Tank Match (PS4) 10 Link to comment Share on other sites More sharing options...
Popular Post voodoo_eyes Posted March 15, 2020 Author Popular Post Share Posted March 15, 2020 Game #3 Dead Rising 4 - Review Time played: about 10h Trophies earned: 14/58 I ended up finishing the story sooner than I expected. Turns out that the furhter you get into the game, the shorter the cases become. Sure, there's a tons of side stuff to do, but as far as story content goes it's a tad weak. Story is just stupid and somewhat funny, as expected. THe really odd thing is that at the end of the game, the in-game timer said I had played for 21 hours. which is very inaccurate, as I know for a fact that I played for less than 11 hours (30-40 minutes were waiting for the game to install, as it apparently only does so when you boot it up...). Graphics and sound are going to be my biggest grpes. mean there's a lot of detail in and around the environment, which is nice. However it's a lot of copy-pasted stuff. This isn't helped when 90% of the zombies are dressed up like Christmas elves, because the game sets place during Christmas time. Then there's something that looks a bit off during the cutscenes and I can't quite put my finger on it. The faces look like they've all received some sort of plastic sugery. It's passable overall. The sound though is a rough one. Generally speaking it's fine, but there's one issue that has bothered me throughout the entire game. So every once in a while you can hear zombies doing noises or survivors yelling for you. The direction of where the sound comes from is switched. I've played with headphones through it all and when I heard a survivor yelling for hte first timeI went into the direction of the voice, turns out there was nothing in that direction. So I head the other way and there he was. It's like that from start to finish. The worst is there's stealth, so it's essential for the sound to work properly. The gameplay is what you expect. A lot of zombies, tons of items to find and craft and a whole lot of corpses left in your wake. It's an open world setting of a small town, so you get to drive around and explore while running over zombies. That's the meat of the game, go from one locations to another, pick up weapons, blue prints for special weapons and cause havoc. THe mount of weapons and health items you can carry is limited and can expand when you earn skill points. You can even combine two cars to create one that's ready for hte slaighter. Then there's exosuits you can hop in. These are very powerful, but only last a limited amount of time before htey run out of juice, excet in story segments, where they last until that particular bit is over. The mini golf mode is just a tacked on silly extra that has several courses It's funcional, but not great and I got bored of it after a few courses. It's a fun and entertaining game overall, which is why I'm still giving it a . 6 Link to comment Share on other sites More sharing options...
Popular Post AuroraHistoire Posted March 15, 2020 Popular Post Share Posted March 15, 2020 Intellectual Curiosity ~ Nekopara Vol. 3 Nekopara is a series of extremely linear visual novel games with character animations so good, you wish better visual novels had it too. The story is about a mild-mannered pastry chef named Kashou, his eccentric sister Shigure and his sister's six catgirls running a success pastry shop together. Shigure wants her six catgirls to form a harem with Kashou for reasons that no sane person could understand. Over the course of each game, two catgirls develop feelings for Kashou, lewd shenanigans happen, there are a couple love confessions, Kashou too nice to say no and a harem gets formed. I was not looking forward to playing Nekopara Vol. 3 and my expectations were very low. I did enjoy parts of the previous two Nekopara games; specifically the not lewd parts and the romance scenes that felt forced. My reason for buying the third game was that I really enjoyed writing about Vol. 2 for KYC 11, so I might enjoy writing about the third game too. Before going into this game, I knew the plot would be centered around Cinnamon and Maple. Cinnamon was my least favorite character because she was saying really lewd things all the time. Cinnamon was so lewd, everybody else was ashamed to be around her and telling her to stop being such a pervert. I had zero confidence that Cinnamon would get redeemed in my eyes. Maple was basically a character with very little personality. The only memorable thing I remembered about her was that she owned a smart phone. I was hoping Vanilla might say a funny line at some point, so my money & time wouldn't be completely wasted. The game was a lot better then I expected it would be. My expectations were extremely low so that doesn't sound very impressive. Lets say this game is my favorite in the series. That isn't a very impressive either since I low-key dislike the series. The plot is about Maple gaining the confidence to follow her dream of becoming a singer and taking steps to accomplish her dream. Cinnamon just wants to support her best friend/sister, so she does he best doing that. Chocola, Vanilla, Azuki and Coconut are brushed to the side for most of the game but they get they get a couple chapters dedicated to them. Kashou is a main character too but he is their for emotional & fainancial support as well as being everybody's love intrest. Things get a little tiny bit spoilery from this point, so this your soft spoiler warning. I enjoyed the plot a lot more then I expected I would. Surprising, the game with the lewdest character as a main protagonist, was the least lewd game in the series. Cinnamon still said some lewd things and was a pervert but she was still reasonably well behaved the majority of the time. Cinnamon's lewdness negates one major thing I don't like about these games. Usually in the second half of the game there will be a long drawn out sequence where one of the catgirls will develop romantic feeling for Kashou and then there is a long drawn out love confession. Cinnamon's love confession was quick, to the point, not overly lewd and went by so fast I almost didn't register it happened. Maple's still had a somewhat typical Nekopara love confession. The game went on for a really long time before it got to the love and honestly I thought there would no love confessions in this game; or at least no confessions directed towards Kashou. I was honestly really upset when the whole love confession thing happened & I wished the game ended early at that point in time. I regret feeling that way at first because the love confession actually turned out to be quite sweet. I would ship Mapple and Kashou. It was just so nice and I'm glad that was part of the game. Cinnamon could have been less of a third wheel the whole time or at least chimmed in less. 8 Link to comment Share on other sites More sharing options...
Popular Post Kevvik Posted March 15, 2020 Popular Post Share Posted March 15, 2020 Game #5: Medievil Initial/Day 3 Impressions Time played: 9 hrs Medievil is a 3rd person hack-n-slash remaster of a great PS1 game. You play recently resurrected hero Sir Daniel Fortescue who, legend has it, killed the sorcerer Zarok 100 years ago. Zarok has returned to terrorize the lands again and only the hero who slew him back then can save the day so Sir Daniel is back. The only problem is...Sir Daniel didn’t kill Zarok last time. He actually got killed in the first volley of enemy arrows which is why he has never been granted entrance to the Hall of Heroes where the great heroes end up. Still, our walking armoured skeleton will give it his best shot so after Zarok we go. You fight through areas, killing various types of returning dead, solving puzzles along the way. Sometimes there is a boss fight at the end. There are gargoyle heads which work as item shops and if you can kill enough foes in a level, you may find a golden chalice. Carrying this to the end of the level will take you to the Hall of Heroes where the statues of heroes past may give you a new weapon for your arsenal. After they mock you a bit. Battles get progressively more difficult. Potions help restore your health as do healing wells. Life potions give your health bar refills on its emptying with game overs when you ultimately run out of health. A few instant kills can speed this process (skeletons don’t swim in either water or lava it seems). The game looks great but I can never decide if the controls are a bit wonky on purpose or accidentally. Including in-game warnings that you may want to go slow on tight platforming areas because skeletons can be clumsy sometimes doesn’t solve the problem because you don’t know which came first, the comment or the controls. So Sir Daniel can get a little out of hand sometimes when the action starts going faster. For the most part though, the controls suffice. Storywise, everything is fairly generic but sports a self-aware sense of humour which serves it well. Sir Daniel isn’t Sir Lancelot but he’s not Sir Robin either. I’m enjoying it for what it is and that is a good thing. It released at a reduced price and that’s fine for a PS1 remaster (I’m cheap anyways so I hardly ever pay full price for a game) and so far it’s earning its keep. I’ll definitely finish this and it may even get some background time before the end of the event. Trophies earned: 21/39, 39% for D rank Score so far: 7/10 Completion Rate: 83.93 (-0.59% for the event) Next up, more undead in Game #6: Zombie Tycoon II 7 Link to comment Share on other sites More sharing options...
Popular Post DamagingRob Posted March 16, 2020 Popular Post Share Posted March 16, 2020 Game #3, Final Review Yakuza Majiwami If you're wondering why I'm calling it "Majiwami," it's because Majima is frickin' everywhere in this game. He's replaced Mr. Shakedown, for one. Now Majima roams the town, and will try to fight with you whenever he sees you. But it goes so much further than that... Kiryu can't do anything without the possibility of him appearing behind him like a damn ninja. Grab a bite to eat at a restaurant? Majima could appear. Play a minigame, go to a hostess club, or get in a street fight? Majima may be there. The hostess one is hilarious, though, as he dresses up like one. He even hides places on the map (inside of giant safety cones, and in the sewers). So you may not always see him coming there, either. "Kiryu-chan!" is a sound that will haunt you.. If going to the bathroom was a thing in this game, I'm pretty sure he'd appear behind you there. Boundaries, man! And really minigames are probably the only other new thing to talk about. I'll start with the fact the cat fights are back, thankfully with a ton less RNG. It's a pretty easy card game called MesuKing, with women dressed up in provocative bug-like outfits, wrestling with each other on your screen. Did I mention this is a game all the kids of Kamarucho are playing? Yeah... Then there's the hostess clubs, where you chat with women and pick dialogue responses to raise their affection. Once you've maxed it out, you'll get a substory for the girl. And after that... well, let's just say you might not want to be playing with other people in the room. :/ There's also the batting cages, where you time your swings to hit targets. Still not a fan of these, but they were much easier than 0's. And karaoke, which is a rhythm minigame, where you simply pressing the buttons that are shown on the screen. But it can move pretty fast, and may take a few tries to nail a song. The pocket circuit races also return, which let you equip parts to a small car, and race with it. These also felt easier this time around, with less RNG and the car flying off the track. Then there's bowling, pool, mahjong, gambling games, and more. Most of it recycled from 0, but guess that's how it goes. Kind of weird the arcades are pretty bare, though. The claw minigame and MesuKing seem to be the only things to do there. And that's about it. Everything else is more or less the same as other Yakuza games. Badass fights, badass music, constantly trying to not get into fights while running around town , etc. It is set around Christmas time, so you'll hear some holiday jingles in some establishments. But I have enjoyed the game and story immensely, so far. Looking forward to seeing the rest of it later, and will give this one a . Time played: 25 hours. Trophy progress: 27/55 for 38% and an A rank. Completion percentage: 92.25%(-0.18%) Next up: Red Dead Redemption II I loved the first RDR. And I'm not even all that into westerns. My dad is, but not me. Still thought it was one of the best games Rockstar ever made, though. Nothing short of a masterpiece. Will this one live up to it? 12 Link to comment Share on other sites More sharing options...
Popular Post voodoo_eyes Posted March 16, 2020 Author Popular Post Share Posted March 16, 2020 Game #4 - Toukiden 2 - Preview Developer: Koei Tecmo Publisher: Koei Tecmo Genre: Action-RPG Price: 59,99€ I've played a little bit of the first game on Vita, so I kind of know what to expect from this. It seems to be Koei Tecmo's answer to Monster Hunter. I've played my fair share of their games, but most ittles are mor miss than hit for me. While the Atelier series is probably my favourite by them, most of the rest of their catalogue is just OK, as it consists almost entirely of the Dynasty Warriors games or any imaginable spin-off variant. Lokking forward to this, as all I've been doing since finishing Dead Rising 4's story, is grinding items in secret of mana. 7 Link to comment Share on other sites More sharing options...
Popular Post kingofbattle8174 Posted March 16, 2020 Popular Post Share Posted March 16, 2020 My Time at Portia Review Well this game for me was underwhelming. I played it for some time but really could just not get into it. Like almost every farming sim game, it is the same trope. You get a letter saying you inherit this piece of land in a place you have never been before. Your job is to be an engineer and fill peoples requests. There are four other competitors here as well and there is a ranking system depending on how many requests you get done. The town is a really good size and there seems to be alot to explore. The problem is time. Like most of these games there is an in game timer. This one though feels too fast. You barely get anywhere before the day is done and the game forces you to stop to sleep. If you do not, at 3 AM you drop to the ground and wake up in your bed in the morning. Which can be a pain if you were far collecting supplies. I might have to try this game again at a later date when i have the patience for it. I seem to want something with more action to it right now. I am already slowly plowing through Akiba's Beat so another slow game is not what I need. I still have a few days before my next game. I will finish up Guardians then start on the next title for here. 8 Link to comment Share on other sites More sharing options...
Popular Post Psy-Tychist Posted March 17, 2020 Popular Post Share Posted March 17, 2020 White Night - The Night is cold and long, this mystery won't solve itself Time Played: 2.5 hours Trophies Earned: 8/34 - 12% Newspapers Collected: 22/60 Percentage Change: 62.40% - +0.20% Voodoo's Review: https://forum.psnprofiles.com/topic/71432-kill-your-completion-9/?do=findComment&comment=1803031 Light and Dark. Black and White. Stark contrast when placed together. This is the aesthetic of Noir and what White Night uses in its gameplay. You play as a detective (possibly, I blame the coat and smoking habit for my assumption) in 1938 who while driving somewhere crashes his car while swerving to avoid someone. Crashing and waking up injured, he stumbles to a local house to phone for assistance. Upon doing so, you hear a dark rumbling voice on the phone before it cutting out and the doors locking behind you. The game presents itself as a puzzler with horror elements, you search through the house while finding clues about what has happened involving the original owner. All of the newspaper clippings, journals, and pictures depict a family between 1911 and 1935 and the strained relationships they shared. The house itself is completely dark with some light switches keeping areas lit and others requiring plugs to be set so that lamps work in the rooms. When you stay in the darkness, the screen shakes and you start to fade from view and the music gets louder as if you are descending into hell and will take some time to return to normal if you get back into the light. To move around the darkness, you find matchboxes with various numbers of matches in each box. You can carry a max of 12 at a time and each one lasts about 3 minutes of realtime before going out and having to light another. You may also get duds in the matches, so you cannot guarantee that you will have the number of matches you have collected which is an interesting game mechanic. As you progress, you find ghosts will block areas or be a hindrance in moving around. If you are caught by them, the game will reset to when you last saved. You save by sitting in chairs that have a Sun-like symbol imprinted on the back of them and when in light. There are no autosaves in the game, but it does seem to save when you find collectibles. There are a LOT of collectibles in the game, all of which create a narrative for the story to be further understood. So far, the story is intriguing if a little normal for a Noir setting. The foreboding of the atmosphere is shown well by the highlights and use of monochrome but the story is slowly building to something. I have my inklings as to what the story is building towards, but I am only in Chapter 2 so still a little bit more to uncover to make me certain. In @voodoo_eyes review, he mentions the camera flipping when moving between rooms when running from ghosts caused several 'deaths'. It has happened a fair amount and always in transitions to rooms or perspectives down a hallway. It's a lot like Resident Evil fixed camera without tank controls, but instead of carrying the momentum into the next screen, it will change the direction when you transition, which means you will turn back on yourself. It gets annoying quickly because the game is meant to be played at a slower pace, lots of explorations and reading and checking all corners for information. When you are forced to run, it feels like the game isn't designed to make it happen. Trophy-wise the game is quite tame, although there are some head-scratching trophies that I have yet to work out, maybe when I finish the game, it will make sense. There are the standard story-based trophies and collectible trophies and I popped all the ones involving using matches just because I could reload the save. It shouldn't be too hard to complete once I come back to it. Overall, the game is style over real substance so far. The story is intriguing but I get the feeling it's not really pushing the Noir feel or story ideas into any new places. The mechanics are just enough of interesting to put it above the standard fair of puzzle type games and I wait to see if it gets better or worse when delving deeper into the house. I'm sure that jazz singer will be the death of me... Next Game: Torment: Tides of Numenera 8 Link to comment Share on other sites More sharing options...
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