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Golem25

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Really cool list man nice to see some really tough platinums in the especially Wipeout ? Keep on with the good work playing games that you enjoy and not just for trophies. Have you ever put any thought into playing any of the other borderlands games though? Some of them are really cool and if you liked the first the newer instalments are a lot better.

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You sound a lot like me when it comes to obtaining trophies. And nice trophy average (37.62%) too btw (which, to me, is the most important stat on this site).

 

Don't count on the PS5 being backwards compatible (for physical discs anyway). The most we'll probably get is being able to play PS1 and PS2 games on it. Sony makes way too much money re-selling ported games in the digital store (ported, not even remasters). You can, however, probably count on many PS4 games being available on PS5 through the playstation store, but you'll have to re-buy them (or just buy them if you never bought them in the first place). They might let people download PS4 games they already bought digitally on PS4, but only if it's a port and not an upgraded version.

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Update #1

 

Platinum #57 - LEGO Legends of Chima

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Triple CHI Legend - Collect all Trophies

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Enjoyment; 7/10

Difficulty; 2/10

Hype for my next LEGO game; 10/10

 

A Vita game I picked up straight after finishing up FIFA 15, to play and Plat while on the road (I travel quite a bit for work with plenty of nights in hotels). For the 6 quid I paid for it in a second hand games store, I got 33 Trophies including 6 Golds and 5 Silvers. The Plat has a rarity of just under 50% and the average completion percentage sits at 62% so getting this game did tank the Trophy average across my profile a little.

 

As with all LEGO games on Vita, this is but an upscaled port of the 3DS version. Usually these games also have a counterpart on consoles - LEGO Star Wars, LEGO Lord of the Rings, and so on - but Legends of Chima is one of three titles that is exclusive to 3DS and Vita (the others being two Ninjago games). Based on an original theme of building sets by LEGO, Chima follows the exploits of a bunch of assorted animals in a world where tribes comprising of different species fight to control a load of unobtainium that gives them semi-magical powers. Levels are bite-sized and perfect for on the go, and the light puzzle elements contained within are easily overcome.

 

One thing that amazed me was the score; here you have a cartoonish children's game with horribly awful voice acting you expect from low-budget Saturday morning cartoons, yet the soundtrack is done by a full orchestra and is rousing and epic - to the point where it puts the score in a lot of AAA games on consoles to shame. Very bizarre and akward when combined with the cartoony nature of the game, but otherwise a treat for the ears.

 

I enjoyed my time with and in Chima, even if the backtracking got a little stale after a while; as anyone who has played a LEGO game knows, you have to go back to levels to access hidden areas that you can only access with special types of charcters you unlock later on in the story. The developers seemed to struggle for inspiration for the Trophy list as quite a few Bronzes are a little strange (don't touch the controls for 45 seconds, solve puzzle X with character Y) and some of the Golds are downright offensively easy (jump five times in a row, pick up 20K studs as character Z which takes half a level at most). In terms of gameplay, the main gimmick of this title is using the unobtainium - called CHI - to power up from time to time to perform special actions. The balance of CHI pickups is a bit wonky, so it was often an annoyance having to scrounge some up before being allowed to progress. Another complaint I have is the fact that the final levels is a reskin of the first, even down to the Trophy icons for Spiral Mountain and Wolf Camp being repainted and slightly repositioned.

 

Overall though, I really enjoyed my time and fully recommend Chima to anyone who has a Vita and doesn't mind having some easy Trophies on their profile (the only Trophy that might take you a retry is for the shooting gallery, but I got it on my first attempt). My final completion time was 8 hours and 30 minutes in a mostly blind playthrough, so if you're not as incompetent as I am you'll easily get this Platinum knocked out in even less time.

 

__________________________________________________________________________________________________________________________________

 

On 25/02/2020 at 10:59 PM, cryax said:

Really cool list man nice to see some really tough platinums in the especially Wipeout 1f44f.png Keep on with the good work playing games that you enjoy and not just for trophies. Have you ever put any thought into playing any of the other borderlands games though? Some of them are really cool and if you liked the first the newer instalments are a lot better.

Muy grazi, thank you. I feel Trophies are a reflection of myself rather than a collection for the sake of collection, so I am proud of my little list even if it is more humble than I would like. I actually played Borderlands 2 on PC and thought it was horrible - the writing was atrocious - and I'd hate to give Gearbox any money, so the chances of me continuing the series on PS are slim. I did consider the Pre-Sequel once upon a time, but it never came to pass. Just as well, I though the original was good but it didn't blow me away.

 

On 25/02/2020 at 11:20 PM, Fish613 said:

You sound a lot like me when it comes to obtaining trophies. And nice trophy average (37.62%) too btw (which, to me, is the most important stat on this site).

 

Don't count on the PS5 being backwards compatible (for physical discs anyway). The most we'll probably get is being able to play PS1 and PS2 games on it. Sony makes way too much money re-selling ported games in the digital store (ported, not even remasters). You can, however, probably count on many PS4 games being available on PS5 through the playstation store, but you'll have to re-buy them (or just buy them if you never bought them in the first place). They might let people download PS4 games they already bought digitally on PS4, but only if it's a port and not an upgraded version.

Thank you, I am very proud of the average - and I agree, it is one of if not the most relevant stat being tracked. More so than Platinums and total numbers of Trophies nowadays when you take into account that Ratalaika games and region stacks exist. It's a shame playing Chima bumped me up to 37.84, with the next few games I have lined up being easy as well, but if I can keep it under 40 (or, ideally, 39) I will be happy.

 

The PS5 remains a mystery for now, and I do hope your expectations won't turn out to be on the money. If Sony is too greedy, I may simply get myself a cheap PS4 instead and let the new generation pass me by like the current one did.

Edited by Golem25
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Update 2

 

Platinum #58 - Persona 4: Dancing All Night

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Dancing All Night - Obtained all trophies

 

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Enjoyment; 8/10 (hampered by worry)

Difficulty; 3/10

Trophy tiles; 7/10 (I love how stylish they are even though they reuse assets)

Increase in interest in the Persona series; 5/10

 

It should come as no surprise that I am a massive weeb but, tying that into my complete inexperience with RPG, I suppose people would expect me to have never tried a Persona game despite the lot of them being highly rated and seemingly being straight up my alley in terms of setting (real life Japan, love it). Well, I broke my duck with Persona 4: Dancing All Night, which I found a cheap physical copy of last week. I got it alongside the Special Edition of √Letter, but since my previous Plat (LEGO Chima for Vita) was rather easy I figured I'd tackle the more challenging of my two new games first.

 

Confession; I force-skipped all the dialogue in the story, as well as the animated cutscenes, because there's no point for me. This is a fanservice game, and I've never played P4, so why would I bother, right? I just dove in head first and got treated to some excellent, excellent songs and an interesting take on the rhythm genre. Have to say though, missing the context of the overall franchise and the story in this game, I really had to question why dancing of all things is keeping demons in a parallel dimension at bay. Bizarre stuff. Still, it was gameplay and music first for me, and I really loved both.

 

However, once I had mopped up the campaign and half of the miscellaneous Trophies, I wanted to turn my attention to the remaining Bond Fever Trophies, namely The Junes Special first and Senpai, You're So Cool! second. These are the rarest Trophies in the game although not overtly uncommon at 48% percent on PSNP, but I soon found out why; for both, you had to clear songs on the ridiculous HARD difficulty. I couldn't believe the Trophy Guide rated this game a 3/10 in terms of difficulty, yet HARD mode was completely kicking my ass. I was on the verge of giving up on the Platinum, especially since a solution wasn't forthcoming from my searches online.

 

Untill I, thankfully, found a way to cheese HARD - with a tip hidden deep in years old forum posts. Turned out you could turn on all your bonus abilities and a load of difficulty multipliers, and just mash buttons throughout the entire song. It'd give you a terrible score, but this method does ensure your Spirit Gauge maxes out - which is the only thing that counts for clearing or failing a song. With this method in hand, both Trophies were a complete breeze.

 

If I had to do these songs via the legit way, this game would be an 8/10 for me, but thanks to the exploit it can rest on a 3/10 rating instead - the only Trophies that pose some challenge are Perfectionist and Born Entertainer, both of which are still relatively simple on the excellent 'specialist' track. The other Trophies are all straightforward and can be easily achieved through regular play and some quick grinding. I think my own playtime topped out at about 15 hours and 40 minutes, and that's with suboptimal play paths and grinding.

 

Where to go from here? Well, I'd love to give the Dancing games for Persona 3 and Persona 5 a try, but neither were released physically in the West - so I will have to wait for a rare PSN sale on both. Such a shit move by Atlus to keep them digital-only, even if both released in the waning days of the Vita. However, the real question I should pose now is should I give Persona 4 Golden a go? I'm starting to warm up to the idea of trying it, but I'm a complete RPG noob so I'm really keen to know if it's an easy enough game and Platinum for newcomers?

 

As for my continued Trophy hunting, √Letter is up next (which I hope to enjoy without skipping dialogue) and after that, Senran Kagura Estival Versus!

Edited by Golem25
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  • 2 months later...

Update 3

 

Platinum #59 - Assassin's Creed III Liberation

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Platinum Trophy - Collect all other 44 Trophies for this Trophy

121,166 owners - 10,018 Platinum achievers for a percentage of 8.27% (average completion 26%)

 

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Enjoyment; 6/10

Difficulty; 2/10

Trophy tiles; 2/10 (reused icon assets and many dull, one-word Trophy names)

Did this game change my opinion about the AssCreed series?; No

 

It wasn't too long ago that, on this very site, I admitted that having to play Ubisoft-made open world games is my personal definition of Hell; they are vapid, uninspired, and tedious slogs through environments that are varying degrees of brown and grey with very little in the way of meaningful content, and coast by on the franchise name and the occasional historical celebrity cameo (OMFG DA VINCI, ITS DA VINCI, I RECOGNIZE DA VINCI *chugs soy*). I never understood why these games sold as much as they did - in fact, I don't understand why anyone even gave AssCreed II, a severely overrated game imho, a chance after the drab original. Of course, the answer is Ubi's marketing department doing its job.

 

So, lo and behold, not too long after that post of mine (which sent at least one fellow forum member into a tizzy), I decide to self-flagellate by getting AssCreed III Liberation for my dear Vita. It's common knowledge by now that I adore Sony's handheld, and wish it had met a different fate - better first and third party support would have been a nice start. Liberation was Ubi's flagship title for the fledgling Vita, launching in conjunction with 'regular' AssCreed III (which I've never played, but I hear it was a disappointment) with some interactivity (shared story elements and some items); releasing in 2012, it seemingly shifted abysmally few units, because Ubi all but gave up on the Vita straight away - a true sequel was never made, although the throwaway Chronicles games did make their way onto the handheld. I platinumed Liberation across a month and a half, but could have finished a lot earlier; instead, I held off on the final bronze Trophy (Disguised - an easy one) and Plat because they didn't fit with my schedule of getting exactly 65 Trophies each month (I get OCD about the strangest things). I had gotten to my April quota already by the time these two Trophies were left, hence why I unlocked them when May rolled around.

 

Liberation tells an uninteresting story, stuck together with bubblegum and ducttape, about a biracial lady fighting for some holier-than-thou order (I never understood why the Assassins are seen as the good guys, to be honest) in New Orleans a few hundred years in the past - of course this would come with a stupid, hamfisted handling of racism like only inept video game writers could come up with. Besides a brownish rendition of New Orleans in that period, with a fort, a harbour, a cathedral, and a posh mansion on the edge of town, players also visit the Bayou (a festering swamp with some ruins, a shanty town, and a fort) and a laughably tiny area set in Mexico around a dig site. None of these areas inspire, and the Bayou especially can be frustrating to traverse given its, ahum, bog-standard (hah!) nature. However, once you get the tree running down pat, it's not much of an issue anymore.

 

As for the Trophies, we can agree that sloth was Ubisoft Sofia's biggest sin here; incredibly poor Trophy names like 'Sequence X' (for ever chapter completed), 'Diarist', 'Climber', 'Survivor', and so on, and reused Trophy icons across the board (the sequences all have the same icon with a different number attached, collection-related Trophies have the same icons, and so on). The most boring and frustrating of the Trophies are as follows;

 

- Climber (bronze); Climb 8848 metres. Even with extra play, you can only expect to be just over half of the way to that number, which whoever was in charge of the Trophy obviously picked only because it's Mt. Everest's height. Unfortunately, this concept was divorced from the actual length of the game - I doubt anyone playtested it and warned the others that this number wasn't fitting - meaning that most everyone has rubber banded their Vita to get this Trophy unlocked. I know I have, the first time I've ever done so for a game on my Vita; it sat on my nightstand for a couple of hours with the protagonist attempting to run up a wall by the market that was too high for her to get over, adding 1.5 metres to my tally for each attempt.

- Tree Ninja (bronze); Complete 15 Air Assassinations from trees. Sounds simple, right? Unfortunately, only certain types of trees and certain assassinations count - way to go, Ubisoft, you lazy morons. Players were left to figure out on their own what does and does not count, and the consensus is that you need to kill guards from an upright, non-broken tree, and one by one at that (double assassinations, for some reason, do not count).

- Thief (silver); Pickpocket 5000 currency, which would be easy enough in any other AssCreed game, but becomes infuriating in Liberation. As is endemic in early Vita games, the handheld's superfluous hardware features are sloppily worked into gameplay where using the regular buttons would have been much more intuitive. The cameras frustrate players when having to inspect documents, but using the rear touchpad to pickpocket takes the cake; the game fails to explain the mechanics, and the process is nasty and twitchy, with you having to slowly swipe in circles. Thankfully, you only need to bribe and pickpocket two magistrates to get 90% of that 5000 done, but there is an actual collectible (not tied to a Trophy) that requires you to swipe a bunch of dumb dolls from Houngans; there's quite a few of them, and emptying their pockets is a struggle every single time.

 

Finally, a word on the multiplayer; fans of the series were hoping to see the lame PvP modes from Brotherhood and Revelations return - and indeed they did in the 'regular' AssCreed III - but for the Vita-exclusive Liberation (mind, it got ported to PS3 and PS4 years after the fact), Ubi couldn't be bothered - players are treated to a bizarre resource management game that would have failed even Facebook's lax quality standards if it had been released on that platform. Players have to grind for hours through mindless button mashing, but it thankfully isn't too bad. Upside of this 'multiplayer' mode is that it doesn't take up much server space and can only be done on its own, hence why Ubi hasn't axed it yet and Trophy hunters can happily waste just a few hours grinding without having to rely on others for boosting.

 

I've been harsh, but I have to say, I do think this is a good Vita game - the open world impresses from a technical perspective even if there's fuck all to do in terms of engaging and entertaining content. The framework of the game is really solid, it's simply that Ubisoft filled it with the same drab, tasteless drivel that is rife in all their other games. Not a surprise, but disappointing all the same. The Vita, as always, deserved better, but in the end this is a game with a high enough production value to stand out from the crowd. Definitely worth a purchase if you have a Vita (I got my copy of the game for ten quid), and if you're a dedicated hunter, this is one of the quicker AssCreed Platinums on PS3 and PS4, so do consider picking the game up on those platforms if you've a Trophy itch to scratch but can't stand this dull series for more than an hour or two at a time.

Edited by Golem25
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14 minutes ago, Golem25 said:

* quoting the massacre of that "game" *

Nicely  said xD I played this atrocity on PS4 (not owning a Vita) and I am glad they removed the stupid multiplayer...if this garbage had it on PS4 I would have rated it -1/10

Well AC2 appeared a thousand years ago and ...it was something else (before the age of microtransactions, collectibles, side-events for 100% synchronization and all that shit with trophies). It was fun, aged abit poorly, but it's way more preferable compared to what Ubisoft releases lately. 

 

Anyway good review, made me laugh! Best alligator assassination sequences also, only in this game .

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2 hours ago, Copanele said:

Nicely  said xD I played this atrocity on PS4 (not owning a Vita) and I am glad they removed the stupid multiplayer...if this garbage had it on PS4 I would have rated it -1/10

Well AC2 appeared a thousand years ago and ...it was something else (before the age of microtransactions, collectibles, side-events for 100% synchronization and all that shit with trophies). It was fun, aged abit poorly, but it's way more preferable compared to what Ubisoft releases lately. 

 

Anyway good review, made me laugh! Best alligator assassination sequences also, only in this game .

Thank you, thank you (and a third thank you for checking out the thread!). I appreciate that few people would agree with me on my rather.... radical dislike of the AssCreed franchise. I think I will definitely play the PS4 version of Liberation at some point in the distant future, it's easy, quick, and has a good completion percentage (albeit higher than the Vita version). Also comes with that bizarre 'Julias Caesar' Platinum Trophy title - maybe one day I'll try Rogue Remastered too, I see you have it and the thought of actually playing as Templars is starting to sound good with how annoying I find the Assassins. Seriously need to get a console and try and clean up online in Brotherhood, Revelations, and Black Flag (that's gonna be so painful.....).

 

General thread roadmap thoughts

 

For now, I will continue work on Persona 4 Golden, I'm thinking of having either the Fishing, Quiz, or Margaret Trophy as my next level milestone. Will have to start and weave some Forma.8 Trophies in to get there, still 520 points to go. However, I don't want to Platinum P4G yet, I love it so much, I want it as my hundredth Platinum (or as a similar milestone); I'll probably leave one Bronze Trophy for cleanup for when the time is ripe. I've also the 65 Trophies a month OCD thing to contend with still.... a bit of quick math tells me that 4 (current Trophy tally for May) + 10 (leftover Persona 4 Golden minus one Bronze and Plat) + 30 (Forma.8, a quick but rare Plat) leaves me at 44 Trophies, so I will need to bust open one of the following for the remaining 21 Trophies;

  • √Letter (27 Trophies)

  • Corpse Party Blood Drive (38, and yuck, not looking forward to that)

  • World of Final Fantasy (49)

  • Senran Kagura Estival Versus (50)

Looking at those numbers and knowing I want to have a comfy month in June with the full list for SK, I will probably have to bite the bullet and run through Corpse Party (38 minus 21 leaves 17 Trophies for June, so I could get all but one Bronze and the Plat to reach 65 alongside SK) - I don't like horror at all, but wanted to give this cheap copy I found a try. Definitely need to find and buy Gal Gun too, been wanting to play that for a while now but never did get it on Steam.

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On 7/3/2020 at 11:19 AM, Golem25 said:

 

Where to go from here? Well, I'd love to give the Dancing games for Persona 3 and Persona 5 a try, but neither were released physically in the West - so I will have to wait for a rare PSN sale on both. Such a shit move by Atlus to keep them digital-only, even if both released in the waning days of the Vita. However, the real question I should pose now is should I give Persona 4 Golden a go? I'm starting to warm up to the idea of trying it, but I'm a complete RPG noob so I'm really keen to know if it's an easy enough game and Platinum for newcomers?

I wouldn't really worry about that. You can play the game on Safety difficulty, which means you can't get game overs. The game itself is pretty easy, although there are some rather annoying trophies, such as Card Collecter, Hardcore Risette fan and Legend of Inaba. There are guides for that though. You will need to play the game twice (at least), but the game is incredible. In fact, I saw some list of best Vita games, and Persona 4 Golden was 2nd (this list came out in 2019). It's a console game on the go, and obviously, no online trophies needed. A must have for Someone who likes Japanese Culture, although the setting (Inaba) is fictional. There's no need to play the previous ones too, and they don't have trophies to begin with. But seriously, use a guide on this.

 

PS: I was laughing my ass off at your description. Well done!

 

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Edited by Berendsapje
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First of all, there are a lot of Pokemon in this thread. Second, I have to agree with Spaz, the AC games have started to just become period collectathan pieces. I still like the original AC2 trilogy, especially if you ignore the trophies (I know, crazy to think about in this forum). The MP is just boring after the first few matches and the collectables just aren't fun and get worse the further in the series you go. They also got rid of the underlying story that takes place in the present day.

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  • 2 weeks later...

Update 4

 

Platinum #60 - Forma.8

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:platinum:formed Adventurer -  Unlock all other trophies

33,511 Owners - 4,323 Achievers for a percentage of 12.90 (average completion; 19%)

 

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Enjoyment; 5/10

Difficulty; 2/10

Trophies; 7/10 (some nice artwork, well thought out names and descriptions)

Has this changed my mind about indies in general?; No

 

Hi everyone, welcome back and, once again, thank you for checking out my little thread. I genuinely appreciate you taking the time to have a look and read about my latest exploits. Which, this time, are centered around an indie Metroidvania title that is crossplatform between PS4 and PS Vita and was a PS Plus freebie in December 2017. I was not a subscriber at the time, but bought this game in a recent PSN sale for, I think, 3 Euros. Forma.8 is made by MixedBag, the mad lads responsible for the infamously hard Futuridium. As per usual, I played this game on Vita.

 

Why did I buy Forma.8? Well, it ticked all the boxes I needed it to; cheap, playable on Vita, semi-competently made (from the outside looking in, anyway), Platinum is achieveable, and there's a nice completion average of 19%. Looking through the guides, I learnt that Forma.8 wasn't very challenging at all and could be 100%ed in as little as two hours. With a guide for the collectibles and no previous experience of the game, getting it in a weekend was deemed achievable.

 

Now, I suppose this game once again reminded me that while I should definitely let Trophies inform my purchasing and playing decisions - I've found many great gems due to my hunting, Persona 4 Golden is the latest and greatest game I discovered thanks to that - I really, really must make sure that a game appeals to me as a video game enthusiast outside of just Trophies. Because if it doesn't, or it isn't as expertly crafted as P4G is, I will be at risk of having a bad time with a genre I don't care about and a game I have no real motivation for beyond adding some trinkets to the cave. Forma.8 has proven to be such a game, and my hours with it (between 4 and 6, I reckon) were not miserable, but not very enjoyable either.

 

True to indie style, when you don't have budget to tell a flashy store, you instead opt for minimalism; in the opening cutscene a spaceship arrives in orbit over a planet, launching a number of drones called Forma (plural?). You play as one such drone but veer off course and crash land, losing your upgrades amidst a hostile environment full of alien lifeforms that are intent on tearing your circuit board out. Sound familiar? Basically Metroid except you are a floating drone, meaning that you don't have to contend with typical platforming grievances such as gravity whilst you hunt for secrets and your missing powerups.

 

There is very little music in the game, with the developers instead opting to let ambient sounds and the audio generated by you and your foes build the atmosphere for you. This is effective, set against bleak backgrounds across a few different biomes (most of which involve ruins), but similarly your movement speed is, at most, a crawl to let you take in your surroundings; this obviously frustrates gameplay. Going anywhere in Forma.8 takes ages, and even once you get your boost upgrade it's still a laborous process. Only right at the end of the game do you get a double boost, exactly five minutes before the credits roll.

 

I followed the amazing 100% run video on Youtube as a guide as it covered all but two Trophies (and I realized too late I missed one, forcing me to backtrack a good while), which was a massive help. Even if playing this way ruins the whole concept of a Metroidvania, backtracking, finding secrets, and the like, it did mean that I comfortably acquired all the collectibles in the most efficient way possible. This kept my time with the game as short as possible, which I'm happy for as I'd hate to play this game for fun - it's definitely not my idea of relaxing and winding down, that's for sure.

 

Beyond this genre and game just not being for me, I found a few more faults; the game is a clear port hastily slapped together for the Vita, as I had a few glitches. The worst was beating an enemy suddenly causing the framerate to go to single digits and staying there for the rest of the level. I swear it did not go above 3 during that time, making that level - an escort mission of sorts - much less enjoyable than it would have been otherwise. Outside of technical considerations, I also have to question this game going a bit....uh, eccentric towards the end. It's the same thing I saw with Thomas was Alone, Metrico, and, especially, Proteus; when you don't have the budget to tell a story, you just make it as 'out there' as possible and call it a day. This was jarring compared to the rest of the game, but I will admit that the actual ending during the credits was a great fit for the game and genre, even if the last few areas suffered from that indie pretentiousness. I'm doing a bad job explaining it, I admit, but then I don't want to spoil it in case you want to give Forma.8 a try.

 

And on that note, should you? I bet you're considering it; cheap, quick and easy enough to Platinum, completion rate is good too. At the risk of recommending you a bad time, I'd say this game is worth a look, especially if you like Metroidvanias. Heck, it's a must buy in that case. But for the average Trophy hunter, I think you could do a lot worse than Forma.8. At the very least, there's definitely more honour in this Platinum than any Rata game you can pick up at close to the same price point. With the guide in hand and a few hours to burn, these 30 Trophies (with a hefty helping of Gold) can easily be added to your tally - and because it used to be a PS Plus game, this game has so many owners that the low completion percentage will remain intact for a long, long time; perfect for bringing yours down. I went from 37.94 to 37.83 (albeit there is one rare Persona 4 Golden Trophy that added to that).

 

Do let me know what you all think, I'm curious as always to hear your thoughts.

 

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  • 3 weeks later...

Update 5

 

Platinum #61 - Corpse Party: Blood Drive (EU Version)

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:platinum:Finality - Obtained all other trophies.

1,559 Owners - 284 Achievers for a percentage of 18.22% (average completion; 29.15%)

 

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Enjoyment; 5/10

Difficulty; 2/10

Trophies; 3/10 (four different bits of artwork, but some interesting names)

Appetite for more horror games; 0/10

 

Well, here we are again; another Platinum earned early in the month due to my OCD with collecting 65 Trophies - no more, no less - per month. Four months and running now, I will likely carry it for another two (June and July) before dropping it because - ideally - I will have access to my old PS3 from August onwards, allowing me to focus on cleaning out my time-consuming backlog. I need to get online done for the stupid Asscreed games my younger brother dropped on my list way back when, I don't trust Ubisoft to keep the servers up and running for much longer.

 

But that's not the point of this post; no, we are looking at a new Plat, for a physical game I found used for 18 GBP just prior to societal lockdown. It worried me, because I hate horror and gore and this looked to contain both, but it was a good price, a relatively easy Plat according to the guide, and had an attractive average completion percentage (29.15%). Couple that with the Vita's miserably small library, and I had to bite - even if I completely disregarded my tastes and sensibilities by doing so. This is similar to AssCreed Liberation and Forma.8, which I normally would not have played either.

 

Corpse Party: Blood Drive is the third main installment (from what I can tell) in the slightly niche but cult series of the same name which has spawned media outside of just games. The first two titles garnered a devout following on the PSP, and to round out the trilogy, the developers plopped out Blood Drive on the Vita in 2014, with Western releases following in 2015. I believe the game wasn't received that well, both in terms of story and gameplay, but I cannot comment on the former as I skipped through all of it to the best of my abilities. For one, because the writing standard didn't seem particularly high (excellent localization though), and for two, because I can't deal with all the grisly stuff in this game.

 

I don't like horror. Maybe it's too cerebral for me, but I just don't like it. Not in games, not in movies, not in any way, shape, or form. Same for gore, I assume it's because your IQ needs to be > 9000, and mine is only 1.48% of that minimum threshold. As Vita owners know, the games on the system show a static intro image when you boot them up - and for this game it was a cute anime girl getting gobbled up by fleshy monsters. Bad, bad start, huh?

 

Well, much to my delight, things didn't get much worse after that! Sure, the odd decapitation and such, an eye being yanked out of someone's skull, but nothing that was so graphic as to make me recoil. I suppose it helped that the game is presented via almost-chibi character models and standard CGI art; the former you can't take seriously and the latter was obviously done on a budget and did not reflect the gore seen in the gameplay and text. So, at least that part of the game wasn't painful.

 

The, ahum, gameplay, however, was. Corpse Party should have been a standard VN from the start, but for some ungodly reason some really low-budget exploration is forced upon the player here. You navigate the premises of a spooky school throughout ten chapters, but the place only has about a dozen classrooms and maybe 6 or so hallways - lots and lots of recycling going on. In fact, the only areas I don't recall being revisited at least once were two sections found in chapters 9 and 10. Making matters worse is the braindead set of enemies the game tosses at you, although there's really only two types of spirit that end up chasing you. However, these are presistent little buggers whom I doubt have been playtested, because they are incredibly un-fun and grating rather than spooky. The same goes for your terribly low stamina; run for five meters and your character starts wobbling before stopping to catch their breath. I can't help but think that design decision was made to pad the game, because there is quite a bit of backtracking to be done, which becomes very cumbersome indeed when you've got the speed of a salted snail. Some light puzzling is involved as well, but doesn't ever amount to more than finding a plank and putting it over a gap in the floor to proceed.

 

Trophy-wise, I had a look at the guides on this site and PSTrophies, but my real salvation was hosted on DieHardGamer where one fine gentleman had written out a full step-by-step walkthrough that took into account all the collectibles. Hallelujah! Seriously, that saved me so much time, frustration, and having to think for myself. Sure, the directions are a bit unclear from time to time, but with guide in hand you can really fly through the game. Or, well, the Trophies anyway.

 

38 of the little blighters, and I'm sad to say that, while the naming conventions are cute with lots of amusingly pretentions one word names ('Omen', 'Purity', 'Obliteration'), there are only four Tropy tiles in the game - one for each type of Trophy - of which three are simply recolours. The final tile, for the Platinum, is just a screenshot of one of the key items in the game; not cool, brah. It's an interesting list though as quite a few are dedicated to unlocking extra chapters (VN-style only, thank God) rather than completing levels, while a fair few more relate to the collectibles; voice files, enyclopedia entries, CGI, messages from the voice actors (including Ikue Ohtani, voice of Pikachu), and, crucially, corpse tags. These tags are found on dead bodies strewn throughout the school, and can be picked up by examing the departed; some of them require quite a bit of backtracking and guesswork (without a guide) to find, but overall none of them are really too bad (mind, one of them is glitched, but this can easily be avoided). They certainly are the most challenging part of the game, and collecting them all is properly rewarded with a fine Gold Trophy ('Release').

 

Other than that, only two further Trophies stand out; 'Purity' and 'Obliteration'. Silver and Gold respectively, these have to do with the talisman items in chapter 9. If you find a talisman and encounter a hostile spirit, coming into close proximity will see your character automatically use it to destroy the assailant. For 'Purity', you have to find and/or use none of them throughout chapter 9, whilst for 'Obliteration', you have to find all of them and kill all of the spirits wandering around the level. Neither are particularly hard to do, but do require you to play through the level twice - quite a bother considering that 9 is the most annoying part of the game, with some swinging blades impeding your progress. Once I cleared it though, I kept hammering the R button as I had throughout the whole game to skip through dialogue as quickly as possible and scoop up this Platinum.

 

Am I happy I picked this game up and played it? In hindsight, yes; the horror element was quite subdued (I was worried about how bad it could get) and the journey to the Platinum relatively hassle-free. Would I recommend it to you though? Probably not, because it's just not fun and only worth your time for an okay-ish Platinum Trophy rather than the game itself. Still, if you catch yourself with nothing to play on the road, this might be worth a look if you think you can stomach it; guide in hand you'll zip through.

 

General Roadmap comments

 

I was disappointed to note that despite the low overall completion, adding this list to my collection only dropped my own average rarity from 37.82 to 37.77 (completion percentage now sits on a tidy 82.38 percent). Comes with having so many games on the list now, I guess - but it frustrates me that I'm still well above the 37.62 I was at when starting this thread; LEGO Chima and Persona 4 Dancing All Night really did a number on that, as did Persona 4 Golden (NA), I think.

 

The worst is yet to come as I will turn to Senran Kagura Estival Versus next; I am super exited to play it, finally game I am actually interested in (following three Plats for games I normally couldn't care less about), but its average rarity will set me back further once more. However, because of how I have planned out my Trophies, getting all 50 including the Plat this month will get me right to 65 Trophies gained for June - continuing the streak. For July, I am planning on Oddword Stranger's Wrath HD for Vita (I bought the PS3 version on release, and I think I got the Vita version via PS Plus, so will have to sub again) and finally starting √Letter. It's anybody's guess what will happen from August 1st onward, but I hope it does involve getting the old Asscreed stuff out of the way ASAP.

Edited by Golem25
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  • 4 weeks later...

Update 6

 

Platinum #62 - Senran Kagura Estival Versus (Vita)

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:platinum:How I Spent My Summer Vacation - Obtained all trophies.

15,059 Owners - 4,977 Achievers for a percentage of 33.05% (average completion; 53.71%)

 

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Enjoyment; 8/10

Difficulty; 2/10

Trophies; 8/10 (Terrific names, terrific tiles - but recycled from artwork rather than bespoke hence -2)

Appetite for more big shinobi diddies; 10/10

 

Ah, Senran Kagura; I know you well, you know me well. What a delight to return to the series.

 

I mean, I will readily admit; these games aren't the most impressive out there in terms of gameplay, graphics, and so on. You can tell these were made on a small budget with plenty of limitations as a result. But hot damn have they been made with love and passion, you can feel it every step of the way. The levels may be small and relatively bare, assets may be recycled here and there, and the narrative relies on cheap dialogue pop-ups, but you can tell that the devs love what they do - and as a result, I as a player can't help but share in that passion with them.

 

Senran Kagura Estival Versus - much like its mainline predecessor Shinovi Versus - is an action-oriented beat 'em up game with a hack-and-slash gameplay loop that is really quite standard and nothing to write home about. Despite this, the series has attracted a devout following in the West which can be almost wholly ascribed to the series' characters; twenty plus female shinobi with very, very easy-to-tear clothes. If that wasn't enough to pique your interest, these women all cater to certain, shall we say, preferences that players might have when it comes to the opposite sex. Or to put it more plainly, boobs and butts.

 

Now, there is no actual 18+ content; plenty of flashes of light to obscure any body parts deemed too naughty for the early 10's era of Playstation games, but nothing that goes beyond ecchi. And tht's fine really, because if you want more there are thousands of places where you can find what you seek. Senran Kagura games are fun, light-hearted romps with a lovable cast of characters that have been meticulously crafted from personality to design and elevate the somewhat uninspiring gameplay they are matched with. This evaluation is backed up by the fact that two succesful spin-offs made their way to PS platforms, the rhythm-style Bon Appetit and the Splatoon-esque Peach Beach Splash.

 

Estival Versus' story mode is called the True Shinobi Girls' Code (listed under Kagura Millenium Festival in-game) and begins with the sister of two characters returning from the dead, and really doesn't make a lot of sense; that's okay, because it's only there to string you along from one action setpiece to the next. Across 8 days (each with a silver Trophy for completing it), you unravel the mystery and give the girls a happy end (not the naughty kind!). Additionally, each girl has her own mini campaign called Shinobi Girl's Heart wherein the player must make his way through five levels with at least one boss in each to unlock a CG at the end. The narrative in SGH is typically completely inane and adds very little to each girl's lore (one very poignant example was Hikage's campaign, which was simply her attempting to find a place to sleep), but I appreciate the developers' intentions of going down a light-hearted route with these stories.

 

A multiplayer mode is also present but has no Trophies so I obviously didn't bother (BECAUSE. I. HATE. MULTIPLAYER.) as well as the Dressing Room, a series staple wherein you can dress the girls up (or down) in whatever clothing you want and have them pose. Very ecchi stuff, but not why I play the game, so I just flicked through each of the poses with my main squeeze Yozakura to unlock :silver: Supermodel. The game can be played on Easy without Trophies being affected, and really poses no trouble in terms of difficulty besides a slightly steep spike on the final level of the True Shinobi Girls' Code; this is very easily negated by simply levelling up the shinobi (not named due to spoilers) you play the level as by replaying some previous levels. With the stat increases you gain from this, that difficulty spike very quickly becomes but a tiny bump in the road. Arguably the hardes/tmost annoying Trophy in the game is :silver:Your OCD Is Showing, which requires you to unlock all the CG, audio, items, and cutscenes in the game AND buy them in the store. The cutscenes, which involve a whole slew of creative finishes hidden around the levels, are especially cumbersome to find, and you will have to grind one of the story mode's levels a fair few times to accumulate enough Zeni (the game's currency) to buy the whole lot. Still, nothing that warrants more than a 2/10 in terms of difficulty.

 

Am I happy I bought this game? Yes, because while the game and series is rather middle-of-the-road from a technical perspective, the soul poured into each title by its creators plus the fantastic line-up of playable characters (each with their own playstyle and moveset, for better or worse) makes each and every Senran Kagura a delightful romp through beeg diddy land. I heartily recommend Estival Versus (and the other games) to anyone who has even a slight interest or simply owns a Vita, and look forward to performing a clean sweep of the franchise by getting Peach Beach Splash and RE:newal Burst on PS4 when I finally get that console/a PS5.

 

 

 

 

Statistics update;

 

I've become very aware of my average rarity percentage since returning to playing Playstation titles, and as a result I've tried to play games with a low completion percentage to bring that number down where possible. Unfortunately, due the slim library of the Vita, I've had to play a few titles that pulled my average rarity in the wrong direction, and SKEV is no exception; before starting the game my average sat at 37.76% whereas I am now sitting at 37.92%. I think I will be happy with anything under 38 flat for now, but it is worrying; back when I started this thread I was sitting pretty at 37.62.

 

The other stat I really care about is my completion percentage, and I am happy to say that adding SKEV's 50 Trophies to my collection has bumped it in the right direction; I sat on 82.38% and finish on 82.55%. This shows that while I've played over a hundred games now, to varying levels of completion, new titles being added and Platted still has a significant impact.

 

Finally, while enjoying my run through SKEV, I started to become annoyed with my 'Trophies by time' stat. I had already been labouring to get more Trophies late at night to bump up my numbers in those timeslots, but then I realized that due to the nature of the Shinobi Girl's Heart missions (five per girl for a Bronze Trophy, but you can play four in a row and leave the fifth for whenever you want the pop), it'd be rather easy to line 'em up and knock 'em down, so to speak. With that in mind, I completed the first four missions of every single girl, and left the final levels for nights where my girlfriend was on shift as doctor; that way, I could set an alarm as early as I wanted and pop a bunch of bronzes in quick succession, losing out on a minimal amount of sleep.

 

While I appreciate that this has made my list look somewhat suspicious with how close Trophies pop together, it is in fact easy to do legitimately (as any owner of the game will tell you); I still made sure to record a video of my completion of four missions per girl as proof of running a fair and honest pop-Trophies-quick scheme, which may come in handy if some git ever tries to smack me with a flag (likely given how belligerent I can be on these boards). As a result of my setting up the SGH campaigns just right, I've managed to now have visible bar charts for every single hour of the day on my stats page (with 6 being the minimum needed for it to show).

 

Big, big shoutout to my final burst of Trophies, which I got today by setting an alarm at 4:22 AM. I knew I needed to pop 6 SGH Trophies before 5:00 AM sharp, or else the bar wouldn't show. After popping the first (:bronze:I Rest My Case, my first ever Trophy popped between 4 and 5), I realized I had not given myself enough time to comfortably go through them all, which resulted in me really needing to haul ass lest I'd have to set another alarm and leave a Trophy (and really, waking up so early for just a few Trophies isn't actually all that much fun). I really thought I wasn't going to make it, but thanks to a wee bit of luck (downing Ryona's boss before she could perform her Shinobi Transformation) I managed to squeeze through with 7 seconds to spare. Literally. Seven seconds. Imu was the last of the six I needed to pop, and as you can tell from the timestamp for :bronze:Top-Heavyweight Champion, it dinged at 4:59:53 AM. The next time my pea brain decides it wants early morning Trophies, I am waking up earlier to give me a larger margin of error.

 

I did mention earlier in the thread that Yozakura is my main Shinobi squeeze, so I made sure to pop her Trophy :bronze:Table Manners as my first ever in the 5 AM timeslot. Then I just cleaned up Yomi's SGH (I've warmed up to her, both in this game and thanks to her song being the only way I could ever pop :bronze:Finally! in Bon Appetit), which gave me :silver:Private Lives for clearing all of the girls' mini-narratives, bought all the items for :silver: Your OCD Is Showing, and flicked through the poses with Yozakura for :silver:Supermodel. Right after, I got the *ding* for :platinum:How I Spent My Summer Vacation. Which, in my case, really should have been called 'How I am a retard and kept setting alarms in the dead of night to satisfy my stupid Trophy habits'.

 

Oh, and finally, a word about my leaderboard rankings; I am now ranked 102,631th in the world and 1,485th in my home country (which I have thankfully managed to escape, although it seems a case of 'out of the frying pan and into the fire'). When it comes to just Vita games, I am ranked 136th nationally, of which I am very proud. My goal going forward will be to break into the top 100,000 worldwide (should be easy) and maybe, just maybe, crack the top 1,000 nationally. Super turbo mega hyper ultra stretch goal is cracking the top 100 nationally for Vita, but that will probably a pipe dream as I really have gone through most of the worthwhile games in its library now and refuse to dip into Ratalaika garbage (although more LEGO games are on the table). I am looking at a 8,190 point deficit to the #100 spot, a quarter of which will be overturned in July but that's outwith the current occupant and everyone between us and behind me not gaining more points. And to think I have to manage it by playing games that I both enjoy and won't kill my average rarity (which is an increasingly small pool of titles).

 

 

Roadmap update;

 

Anyone who has read my drivel recently will know that I somehow contrived myself into wanting to pop exactly 65 Trophies - no more, no fewer - per month; that streak has now been succesfully continued for a fifth month, which pleases me immensely because it gives a nice plateau in my Monthly Activity. However, that streak will end after July, I suspect. I have √Letter (EU Vita version) ready to go and will resubscribe to PS Plus for a month, which will either give me access to Oddworld Stranger's Wrath (Vita version) or force me to buy that game (I was a PS Plus member when it was in the free monthly offerings, but I don't know if I grabbed it due to having already played the PS3 version, for which I appear in the First 50 Achievers list for a fair few Trophies). Those titles together have exactly 65 Trophies, which will give me my July fix, but personal changes are coming up that make August look suspect at best.

 

For one, I am moving house because the girlfriend is moving hospitals (her bonesaw will now see use in East Anglia); new environment with lots to do and set up, so my time will be limited. Additionally, I have family coming over from my home country to help out - and they will take my old PS3 with my backlog with them. Red Dead Redemption, LittleBigPlanet, Motorstorm Pacific Rift, Far Cry 2, to name but a few which will be supplemented by me buying used copies of AssCreeds Brotherhood, Revelations, and Black Flag. All of these games barring Motorstorm have servers that will no doubt close one day, and I am desperate to get them done and off my list (in the case of the AssCreed games, which my brother put on my profile, I think I will actually snap the discs in half as a form of catharsis if I manage to finish them). Because this backlog work will be time-consuming and has to be done as quickly as possible (again, I need to pre-empt server closures), I think I will step away from my 65-a-month-habit and just go with whatever number it ends up being each individual month. Honestly, I don't care if it's just ten Trophies or so a month, as long as I get the MP in the Asscreed titles done.

 

Once the PS5 launches, I will make a decision whether to purchase it or get a (used) PS4; this is going to depend on backwards compatibility and price, although less so on the latter as I am fortunate to have a job that pays ridiculous sums of money (I'm still a cheapskate, I will walk three miles further on a grocery trip if it means my 16 pints of milk are 50 cents cheaper). I expect the floodgates to open at that point, because a PS4/5 will enable me to restart Yakuza 0 and burn through a full generation of games that are now dirt cheap in used game stores.

Edited by Golem25
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This is such a detailed thread ? and nice to see someone appreciate the Vita for something other than stacking cheap 20 minute plats. I only recently picked up a Vita, mainly so I could play Persona 4, and it is such a fantastic console. I too am sad that it didn't get the success it deserves. If you're looking for some more Vita games, you should check out Adventures of Mana. I completed this last weekend and it was a fun little game. Secret of Mana is also on my 'to play' list. I also got World of Final Fantasy recently too. I saw a game called Oceanhorn that looks like a decent game, might be worth checking out ?

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4 hours ago, Heather342 said:

This is such a detailed thread 1f601.png and nice to see someone appreciate the Vita for something other than stacking cheap 20 minute plats. I only recently picked up a Vita, mainly so I could play Persona 4, and it is such a fantastic console. I too am sad that it didn't get the success it deserves. If you're looking for some more Vita games, you should check out Adventures of Mana. I completed this last weekend and it was a fun little game. Secret of Mana is also on my 'to play' list. I also got World of Final Fantasy recently too. I saw a game called Oceanhorn that looks like a decent game, might be worth checking out 1f60a.png

 

Thank you Heather, such encouraging words - I am proud of my Vita and of all the games I've played on it! I hope some of what I've written may help inspire you to create a thread of your own (I've been impressed by your list, including all 215 HITMAN(2) Trophies - I've got the same set, only on Steam as I've yet to upgrade to PS4). These threads are really quite cathartic and a good way of keeping track of one's progress and experiences, and that recommendation goes for everyone; give writing a checklist a try!

 

I am really grateful for the tips, I had never heard of AoM or Oceanhorn before, but I sure am glad I did now because both look like fine titles to play while on my travels the rest of the year; both have gone onto my PSPrices mailing list. If I can repay those tips in kind, always pop into any CEX you see, I've gotten loads of good, cheap physical copies there..... including your third recommendation, which is still in my travel bag! I have been putting WoF off for a while now to be fair. Picked it up at the CEX in Reading (or it might have been Nottingham) for just 18 GBP. Do let me know how the Platinum journey goes for you, and keep on truckin' on Persona 4 Golden!

 

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Once I finish work today, I'll boot up my Vita to get to work on my July batch of Trophies!

Edited by Golem25
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Update 7

 

Platinum #63 - Oddworld: Stranger's Wrath HD (Vita Version)

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:platinum: Shiny Moolah - Get all other Trophies.

46,700 Owners - 2,136 Achievers for a percentage of 4.57% (average completion; 12.25%)

 

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Enjoyment; 9/10

Difficulty; 4/10

Trophies; 7/10 (Good names, tiles mostly recycled from game art - some fun challenges involved)

Appetite for more bounty hunting; 10/10

 

On January 3rd 2012, I platted Oddworld: Stranger's Wrath HD on the Playstation 3. I had never played a game in the series before, but this one struck a chord with me in the run up to its rerelease to the point where I got it on the day and even managed to get into the top 50 of first achievers for a handful of its Trophies (notably :bronze:Farmer Harmer at #27). I loved the game from start to finish.

 

Fast forward 3,108 days (or 444 weeks, or 102 months - whichever you prefer) and I Platted the game's Vita version after setting my alarm clock for 4:30 in the morning so I could further balance my Trophies By Time statistic. Another 37 Trophies in the bag, another Plat on the list, and a few steps up the ladder towards my goals (top 100,000 players worldwide, top 1000 domestic overall, and top 100 domestic for Vita).

 

Oddworld: Stranger's Wrath was originally released on January 25th 2005 for the original XBox, developed by Oddworld Inhabitants - the fellas behind the previous games in the series with the studio headed by series creator Lorne Lanning - and published by the muppets at EA. The game won a boatload of awards and received heaps of critical praise, but its sales figures were a complete disappointment; because the game was only released on Xbox (the devs couldn't handle concurrent development for the PS2 and GameCube while EA's internal devs couldn't get a port to work) and EA requires its products to be available on all SKUs in order for it to receive marketing support, Stranger's Wrath received little to no advertisement as the world was getting ready to abandon the sixth generation of consoles. The game needed to sell 1.6 million copies to break even, but only mustered 600,000 as a result of EA's negligence in marketing. The developers closed their doors in April 2005, but Lanning has since refounded the studio which is currently hard at work on preparing Oddworld Soulstorm for release.

 

The game is a mix of 3rd and 1st person action, with players being able to switch between perspectives with the click of a button (or in the Vita's case, double-tapping the front touch screen). In third person, the titular player character of Stranger, a bounty hunter of enigmatic origin whose species is unrecognized by the other races in the game's setting of Western Mudos, has increased mobility by being able to sprint on all fours and jump much higher and farther. He also has expanded melee options in 3rd person, but these are nowhere near as deadly as the crossbow he whips out in first person; using an ingenious system of literally live ammo, Stranger can scavenge small creatures that appear throughout the world to use as ammunition. Bolamite spiders to wrap up bounties, Stingbees to act as a powerful machine gun, Chippunks that screech and lure enemies to their position, Stunkz that paralyze foes with their gas, Zappflies that power generators and decrease the stamina of foes they hit, and a fair few more critters that all have their own strengths and weaknesses.

 

Because Stranger's crossbow is double-barrel, he can load and fire two types of critter at the same time (one with the L and one with the R shoulder buttons) and change them out on the fly (with down on the d-pad). Lord knows the player needs to be able to do this, because the game is about hunting bounties, who are worth more alive than dead. As such, after fighting through gauntlets of mooks (who themselves can be bountied too) the player is faced with the main bounty in a boss arena; good ammo management and strategy is needed to bag a given bandit alive. The game presents you with eleven bounties to collect from the bounty store, and that only takes you halfway through the game up to the point where the stories starts twisting and turning.

 

It's a brilliant ride, a wild one throughout, and it's actually incredible to note that this game originally came out in 2005, because the depth of the gameplay and richness of the world honestly wouldn't look out of place had the game been released much later. The HD remake on PS3 and Vita looks and runs brilliantly with updated textures, and just makes it such a pleasure to play. You get the long list of bounties that lead you through three nicely detailed towns, a massive plot twist halfway through and one at the very end, neither of which you may see coming, and while you're pushing on through the story you can buy better upgrades, including a faster recharge rate on stamina, stronger ammo, enhancements to your reload speed, and a brass knuckle or two.

 

In short, if you have a PS3 or Vita, buy and play this game. Especially on Vita, which does not have the widest of libraries - this is such a fantastic game, it's a must-play on the handheld and definitely the best game to have featured in the updates in this thread so far. It's ony 13 quid or so, you have no excuse, and on Vita it even features two ultra rare Trophies! Score! I do believe there's also a slightly more expensive double pack that nets you both the PS3 and Vita version.

 

'But' I hear you ask 'the PS3 version doesn't have ultra rare Trophies?'! And I'd say you are correct, for the PS3 version has a much higher completion average - the Platinum sits at 7.23% rarity right now compared to the Vita's 4.57%. This is the result of what I call the Plus effect; the Vita version, but crucially not the PS3 version, was given away with PS Plus at some point, which typically creates an influx of normies and Trophy Hunters who do not have the vested interest in the game that a regular buyer would have. As such, the tempation/urge to Plat the game is lower, and this is reflected in the disparity in rarity (hah, that rhymes) between the two versions. Works to my advantage though, as I love me some rare Trophies.

 

As far as the list goes, it's quite good; sure, a lot of the Trophies are purportedly unmissable (but somehow the second story-related Bronze didn't pop for me, necessitating me to replay for a bit and having my list look out of sync) and a lot of the tiles are recycled from promotional material, but there are a few Trophies in there that betray the devs' creativity. The aforementioned :bronze:Farmer Harmer has you go out of your way to actually kill one of the Clakkerz, the civilian chicken race, whilst two Trophies tie into hidden one-off collectibles. Another, :bronze:Go with the Flo. . . requires you to find a little easter egg. Finally, the only collectible you have to worry about throughout the game is a set of ten barrels for :bronze:Free The Meat, which is glitched in a good way as it pops for most people after the ninth (the barrels' contents are also a great throwback to previous Oddworld games, although I've admittedly never played any of them). The most imaginative Trophy though, and the one that makes this a 1.5 playthrough Platinum, is :gold:Mo Moolah; Stranger's main motivation in the first half of the game is to accumulate 20,000 of the in-universe currency Moolah, and this Trophy requires you to have that amount on your person once you leave the third town. Because the game is quite difficult - and arguably unbalanced - on the Hard difficulty (required for :gold:Sekto Suicide), you will have a terrible time bringing in the mooks and bosses alive, which is pretty much necessary to get to 20,000 Moolah. Additionally, you will definitely need a lot of the upgrades the shops sell, which of course you can't buy if you want to go for the 20,000 - if you still decide to proceed with it on Hard, you make the second half of the game pretty much impossible for yourself. Instead, I recommend doing your first playthrough on Hard, then cleaning up Mo Moolah on Easy in the second playthrough, which only has to go as far as halfway through the story anyway.

 

Because the Hard difficulty is a bit bonkers, you might not enjoy the Platinum quite as much as you would had it been possible on just Normal difficulty, but it is what it is. Even with the lack of balance thrown in, this was still a solid 9 out of 10 for me. Seriously, if you have a Vita, go buy this game. Right now. It's against my own interests to tell you to do so, considering that I'd love the completion percentage to remain as low as possible, but this is such a criminally underrated game that I just have to recommend it. I'd love to see a sequel but know that it will never happen, so instead I will keep my eye on Soulstorm to see if it has a reference to Stranger.

 

 

Roadmap update;

 

I keep telling myself that July will be the last month of me adhering to my insane 65-Trophies-per-Month OCD, so now that Stranger's Wrath has netted me 37, I need 28 more. I've put it off long enough now, so it's time to fire up √Letter (EU Vita version) and collect its Platinum to push me to 64. Hopefully I will get that out of the way ASAP, so that I may go back to Persona 4 Golden and grind out :bronze:Card Collector for my 65th and final Trophy. I will get my PS3 back on August 1st when I move house to East Anglia, which means that all my free time will be dedicated to getting the PS3 AssCreed titles my younger brother put on my profile out of the way - I will probably never forgive myself if I don't have their awful online Trophies before the servers go down, and on that note the awful AssCreed Brotherhood and its Abstergo Employee of the Month worry me most. I did check CEX and saw the game sells for like 50 cents, so at least I won't have to break the bank; I am seriously considering cutting the disc up and burning the case once I finish each title - although I will probably do the right thing and just donate them to a charity shop.

 

In terms of statistics, adding and Platting Stranger's Wrath to the collection has brought my average percentage down from 37.92 to 37.70, although most of those gains will now be lost when I add √Letter - it is a visual novel after all. I will have to rely on my clean-up of various PS3 games in my backlog to undo the damage I am about to wreak, but with Madden NFL 13 and Octodad Dadliest Catch recently acquired for Vita (30.22% and 22.51% respectively), I should get back on the right track. I also saw cheap copies of LEGO Marvel Superheroes Universe in Peril at my for-now-local CEX, so will grab one of those for further on-the-road play. Unusually for a Vita LEGO title, that game's average rarity is only slightly above my current tally, so it's impact will be negligible.

 

Any other remarks? Hmmm.... oh, right, BUY ODDWORLD: STRANGER'S WRATH HD!

Edited by Golem25
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  • 2 weeks later...

Update 8

 

Platinum #64 - √Letter (EU) (Vita version)

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:platinum: √Letter - You got all the trophies!

1,869 Owners - 1,055 Achievers for a percentage of 56.45% (average completion; 62.66%)

 

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Enjoyment; 7/10

Difficulty; 1/10

Trophies; 5/10 (Nice tiles, generic names, all but one story-related)

Increase in desire to visit Japan; 100%

 

√Letter! Here we are! The game that is a pain to write about because holding Alt and keying in 251 on my laptop doesn't actually make the '√' appear, so I will just Ctrl+V my way through! Besides being inconvenient to type out, √Letter is somewhat infamous among Trophy Hunters for having a 10 game (!!!) stack! That's right, move over Ratalaika, there's a new stacking sherriff in town and their name is *checks notes* Kadogawa Games. Make no mistake though, this is, for once, not predatory behaviour that targets Trophy hunters with a bizarrely easy list that doesn't even require you to complete the game; instead, it's really just your typical visual novel with a fitting Trophy list - one that requires you to see all endings, collect all items, and even complete one (very annoying) side quest. The ridiculous stack seems to have been born from localization decisions re. language; the game was released in Japanese, Korean, Chinese (Hong Kong), British English, and American English, hence being a quintuple stack, which was then multiplied by virtue of the game releasing on both PS4 and PS Vita. That latter platform is, of course, where I played it.

 

Still though, just because Kadogawa Games wasn't purposefully out to milk Trophy hunters doesn't mean that you're in for a long and arduous challenge. Definitely not hard, and, uh, in terms of length.....

 

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Yeah, I decided to speedrun it, guide in hand, to see if I could crack the top time of 3 hours and 21 minutes. I managed a pretty much perfect run, which makes me wonder why there are two quicker times (perhaps done on PSTV, which might have improved loading times?) Still proud though, as it was a fun little challenge to set myself and I'm quite proud to appear on another leaderboard, especially in such a high position!

 

Obviously, speedrunning a VN (which involves a lot of force-skipping dialogue) is hardly the ideal way to play it, so I've spent some more time with the game since Platting it to get a good feel for it. And honestly, I do quite like it! √Letter opens with the unseen, faceless protagonist finding a letter from his old penpal, sent 15 years prior but unopened since. Tearing open the envelop, he finds a confession of a murder. His old stack of letters in hands, the protag jets off to the city of Matsue in Shimane Prefecture in the west of Japan to find his old penpal, a girl by the name of Aya Fumino, and uncover the truth behind the confession.

 

That's all I will say in terms of outright spoilers (and the above is really only the first five minutes of the game). Besides being a mystery game, this VN also satisfies the 'virtual tourism' niche; Kadogawa Games' President Yoshimi Yasuda was born and raised in Matsue, and it really shines through as the developers worked with Matsue's tourism board and many local businesses to pretty much transplant the city into the game! Each location you visit, and there's a fair few of them, is based on a real life location to the point where, with a bit of googling, you'll see that the game's CGs closely mirror the streetview you'll get on Google maps. This does lead to a bit of self-indulgence, as the city's art gallery and the admittedly iconic Matsue Castle are shoved down your throat hard. It bloody well works though, I'd love to visit this place some day; the same itch that the Yakuza games scratch for me (the whole replicating Japanese locales faithfully in a game) is being tenderly attended to here by √Letter albeit less handily so - this is a VN after all, rather than a 3D sandbox.

 

If it's all the same to you, though, I will heartily recommend √Letter; not because of the Trophies, which are really quite simple, but because it tells an interesting story across it's eight to twelve hour readtime and five endings (including a Golden ending) set in a beautiful location that really pops in the way it's presented - you can tell the devs loved this game. The artwork by Minoboshi Tarou (who also took charge of LoveR Kiss(ラヴアールキス), note the similarity in art) is somewhat hit and miss - the girls all look terrific but quite a few of the male models are.... off - but still manages to elevate the story, especially when some of Matsue's scenic views are involved.

 

So yes, get √Letter if you can; the game works really well on Vita but is also available on PS4 - and with five regions to choose from for each platform, this is a game you can definitely have multiple lists stacked for (no cross-buy or cross-save available though). Biggest pains in the butt Trophy-wise were replaying the entirety of chapters eight and nine four times for the additional endings, as well as the Shimanekko sidequest (:gold: Found SHIMANEKKO!).

 

 

Roadmap & Statistics update;

 

The bad news is that adding a game with such a high completion percentage has wrecked my average rarity; Stranger's Wrath had me down to 82.73%, but following √Letter now I'm at 82.88% - I think going and staying below 37.50 will be my goal for the foreseeable future. The good news is that by adding √Letter to my portfolio, my completion percentage went up from 82.73% to 82.88%, meaning that for the first time ever 83% is in striking distance for me. Adding the game's ten Bronzes, ten Silvers, six Golds, and single Platinum also gave me a handy boost up the leaderboards that helped me reach one of my targets and close in on the others. After Platting it, I now sit at

 

  •  99,665th in the world overall (target; top 100,000 - SMASHED)
  • 1,433rd domestically overall (up by 36, target; top 1,000)
  • 127th for Vita domestically ( up by 4, target; top 100)

Cracking the top 1,000 domestically will be the hardest of the lot - the further you climb, the greater the distance in points between spots on the board - but I am confident I can break into the domestic Vita top 100 some time soon. The current 100th ranked player, Massive53, sits on 46,665 points - I currently sit on 40,395, which has me shy of my goal by 6,270 points. I'm super proud of that, because where everyone around me on that leaderboard has used Ratalaika games to get to where they are, I have none. In fact, √Letter is the only game on my Vita list that you could consider to be of braindead difficulty (but it is a proud and earnest game unlike some of the Rata stuff). I have Madden NFL 13, Octodad Dadliest Catch, and my latest addition, LEGO Marvel Super Heroes: Universe in Peril, ready to further close that gap up. Those three together represent 2,625 points, and I have another 225 coming from Persona 4 Golden.

 

Speaking of P4G, I added one Trophy from its list to my collection this month - the annoyingly grindy :bronze:Card Collector - to satisfy my 65-Trophies-per-month-OCD. Oddworld Stranger's Wrath HD had 37 Trophies and √Letter had 27, so naturally I was one short, which P4G handily filled. Now, initially I was planning on making P4G a Platinum milestone, but I've decided to play it differently; I'll be popping the Plat as my 4,000th Trophy (fitting, right?) which will come before long as I currently sit on 3,958. So, the goal currently is to pop 39 Trophies in other games, then pop the remaining Silver and Bronze in P4G as my 3,998th and 3,999th to unlock the Platinum.

 

With that in mind, I think it's time to more or less relinquish the 65 Trophies a month target. It's made for an amazing plateau on my Stats page, but it's becoming a bit of a burden. Some months it's really easy to hit 65 and other months it's quite hard, all dependent on my available time and the difficulty and availability of games for the Vita. The 65 limit also hampers my progress; I've gotten my share for July, so now I'm unable to pop anything else for the rest of the month. Crucially, per August 1st I will also take possession of my old PS3 once more, which means that I will be focusing on clean-up duties for my backlog (which will be rather time-consuming with little pay-off in terms of quantity). I've previously shared my trepidation regarding having to do the multiplayer in the three AssCreed games on the list (Brotherhood is especially daunting), but I've also some better games to look forward to. Platinums I'm going to try and pop starting August 1st include;

 

  • inFamous (Hard playthrough, shards, and general cleanup)
  • LittleBigPlanet (prize bubbles, online, and general cleanup)
  • Vanquish (tactical challenges, wish me luck)
  • Yakuza 3 (Legend, challenges, all substories, Minigame Master - wish me A LOT of luck)
  • LEGO Star Wars III (clean up)
  • Dead Rising 2 (genocider Trophies and online co-op, oh God)
  • Pro Evolution Soccer 2014 (just a grind)
  • F1 2010 (too difficult for me and a huge grind)
  • Red Dead Redemption (some online Trophies)
  • GTA IV (online Trophies, oh lord)
  • Far Cry 2 (probably the worst Trophy experience on the list, a lot to do for that game including the notorious online)

 

Additional cleanup is required for games of which the Plat is now unobtainable to me;

  • Resistance 2 (general cleanup)
  • Motorstorm Pacific Rift (a lot of cleanup)
  • FIFA 09 (general cleanup)
  • WipEout HD (oh lord, the difficulty)

 

And, of course, there's a fair bit of DLC to be bought and finished, mostly for PS Plus games that I will have to rebuy (but due to their age, that'll be a single Pound per title via CEX I imagine);

 

  • F1 Race Stars (three tracks, five Trophies each - looking forward to them)
  • Mafia II (delisted DLC, so lord knows how I will get them)
  • Saints Row The Third (ugh, getting that game was a mistake)
  • AssCreed Brotherhood (free DLC from Malaysian store)
  • AssCreed Revelations (free DLC from Malaysian store)
  • AssCreed IV Black Flag (I HATE ASSCREED)
  • Sleeping Dogs (will also get the definitive edition for PS4 eventually; might even get both EU and NA)
  • Dishonored (might have also been a mistake, wasn't that good a game)
  • The Walking Dead (oh God, hope it ain't delisted)
  • Metro; Last Light (will be cool)
  • Grid 2 (uh-oh, there's some online involved)

 

So yeah, expensive times ahead. I will likely be working on the PS3 and PS Vita in tandem, although I think the AssCreed Trophies have to be prioritized - I really, really, really need those online Trophies out of the way ASAP. I'm expecting at least two Plats in August, one of them being Persona 4 Golden, so don't expect this thread to be abandoned any time soon. Especially because, once I make a good, fat dent in that PS3 list, I will be getting a PS4 or PS5 (depending on backwards compatibility - I need it to play every single PS4 game I've been eyeing up, no exceptions).

Edited by Golem25
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  • 5 weeks later...

Update 9

 

Platinum #65 - Persona 4 Golden (NA)

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:platinum: Golden Completed - Earn all trophies

89,541 Owners - 5,730 Achievers for a percentage of 6.40% (average completion; 37.00%)

 

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Enjoyment; 10/10

Difficulty; 4/10

Trophies; 8/10 (Varied list, good names, Trophy tiles look nice but are basically screenshots)

Quality of PSNP community recommendations; 5/5

 

Well, here we are. Five months on from finishing Persona 4 Dancing All Night (Update #2) and just under five on from starting up Persona 4 Golden, I have Platted what many consider the Vita's flagship title and its singlemost coveted exclusive - at least it was until the surprise release of the game on Steam. Did it live up to the hype? Is it one of the best games on the platform? I'd answer both of those questions with a wholehearted 'yes'!

 

Persona 4 Golden is an updated and expanded rerelease of Shin Megami Tensei Persona 4, with this Vita game being the first title in the series to drop the SMT monniker. It s a JRPG, the first on my list and the first I've ever played outwith the Pokemon series, that sees you take the role of a mute protagonist with a customizable name. Your parents have gone abroad and you are going to spend a year in the boonies at your only relatives, uncle Dojima and his daughter Nanako, who live in the rural town of Inaba. You attend school, make friends, and when dead bodies start appearing on television masts, you and your gang of friends tumble through a TV where it is up to you to solve the mystery behind the murders.

 

P4G's content divides nicely between JRPG dungeon crawling and visual novel-esque interactions with the people around you; your power in the dungeons is increased through the strengthening of so-called Social Links between you and the townspeople, which means that both types of gameplay are nicely integrated. Inaba is a segmented sandbox with a few relatively linear hubs (a main street, the school, a city square, a floodplain, and so on) where you can do some shopping and pick up the smallest of sidequests inbetween your hunting bouts in the dungeons.

 

The story has plenty of twists and turns and shines through its characters and their design; you have some amazing female companions (Yukiko, Chie, Rise), a great male companion (Kanji), and an obnoxious asshole (Yosuke - jury's out on Teddie), and plenty of side characters including the shy girl in music class, who was my first romance partner. Because of course there is romance, and you can be a total manslut and date all the girls at the same time because why not?

 

Trophy-wise, this is a good, varied list that invites you to explore most of the game without becoming too obnoxious; sure, there is a challenging Trophy that demands you max all the Social Links available to you (:silver:Legend of Inaba), but you aren't required to work through all the menial sidequests that usually boil down to fetching a certain item from a dungeon. You can play through the entire game on Very Easy and still get the Plat, but I personally played on Easy; for one, because I'm a JRPG noob but not completely braindead, and for two, because the single-worst Trophy in the game is slightly more doable on Easy compared to Very Easy.

 

:bronze:Hardcore Risette Fan; you know a Trophy is going to be a pain when there are numerous dedicated guides and spreadsheets for it. This lowly Bronze asks you to hear 250 unique lines spoken by the game's navigator, Rise, during your adventures in the dungeons. However, the lines are triggered by specific contexts, and don't always pop up when you want them to - and on top of that, the game does not track which ones you've previously heard! So, off Golem went, spreadsheet in hand, diligently checking off line after line after line. Only when I got to around 267 confirmed lines did HRF pop for me (I didn't even notice the pop, so I went on for 15 extra minutes before incredulously checking my Trophy collection and noting it had unlocked). I did it on my first playthrough, which left me to do a nice second run on Very Easy to sweep up the remaining Trophies (the aforementioned all Social Links one, as well as the second run-only :gold:One Who Has Proven Their Power - which I planned and popped as a level milestone).

 

I enjoyed my time with the game throughout; this is a finely crafted narrative that oozes personality through its writing and design (especially on the characters), and is a true example of how amazing Japanese games can be. I genuinely felt sad at the ending, a feeling which the epilogue didn't completely alleviate. But I am at peace, because it has been an incredible, lovely ride, and a completely enjoyable 100+ hours. The 250 lines Trophy was the only thing that slightly spoiled my enjoyment, but by no means did it ever come close to ruining things; a nuisance more than anything else, swiftly forgiven and forgotten once the Trophy popped. This is also the first time I've given a 10/10 for enjoyment; of course it's not perfect, but this is as close to 100% fun for the full runtime of the game as you could ever get. Spoilers for the end and epilogue;

 

Spoiler

I wish Yu/you/the hero got to stay in Inaba, rather than return to the city. As someone who has had to say a fair few goodbyes in his time, this really resonated with me. The fact that in the epilogue Yu only comes back for a visit is just a painful reminder that things will never again be like they were during his year attending Yasogami.

 

I enjoyed Persona 4 Golden so much that I would Platinum it all over again, and that is exactly what I will do; Atlus, for some reason, was kind enough to give us a EU and US stack! I had found and bought the game for a low, low 20 GBP on Facebook marketplace, and assumed it was a EU copy. After all, I am in Britain right now. This pleased me, as the EU completion percentage (33.52%) is much lower than that of the US version (37.00%). The game arrived, I popped it into my trusty Vita, played and popped the first Trophy (:bronze:The Other Self), synced my list, and lo and behold, it showed up as NA! Big surprise, I immediately checked the case and it was indeed, somehow, a US copy. Rather unexpected but a huge delight, because I realized something; while this wouldn't be as great for my average rarity as a EU copy, having a US copy in the EU is quite a rare occurrence indeed. It will be easy-peasy to find a EU copy, much more so than a US copy (which I clearly lucked into), so soon I will be able to get started on a second Platinum journey! What's not to love?

 

Anyhow, statistics and game regions aside; if you have a Vita, you MUST play Persona 4 Golden. It is, indeed, one of the best games on this underrated handheld, and the community was completely correct in recommending it to me. I should be, and indeed am, ashamed that I waited almost a decade to play it, but I am ever so glad that I did! The game is forgiving to newcomers to the franchise (you'll only fail to appreciate some cameos from Persona 3 characters) and the genre, so there is absolutely zero reason not to play and Platinum it. Seriously, go out and grab it now. This is hands down the best game featured in these updates so far. I will forever hold onto my US copy and probably the EU copy as well once I get it - that's how much I've enjoyed it. Heck, I'll go one better still; I liked it so much, I planned and popped the Platinum (:platinum:Solid Gold) as my 4,000th Trophy! How's that for a milestone, huh?! Woke up at 3 AM to beat the Reaper and win the quiz, which I left for last as I love quizzes, so that these three Trophies add to my 'Trophies by time' bar.

 

Ironically though, I have little to no interest in Persona 5. Why bother when it's not with the same gang in Inaba, right? This is going to be another case of 'the first game you played in the series is the best' for me, I reckon.

 

Roadmap & Statistics update;

 

In the previous update I mentioned that my PS3 would join me on the British Isles per August 1st, and it has indeed arrived. I have been moaning for ages now that I want to get the Assassin's Creed games my brother needlessly dropped on my list cleaned up, and I am expecting to write another update tomorrow to add Brotherhood to the list; if all has gone right, I have fixed the glitched single player Trophies via a complete wipe and reinstall. I've also managed to already clean up the multiplayer and the DLC, with the former being slightly less painful than I anticipated - mostly down to the excellen boosting group I was a part of. Before adding those final high percentage Trophies (and the Ultra rare Plat for Brotherhood), I am sitting on an impressive average rarity percentage.

 

It also looks like my completely pointless '65-Trophies-per-month-streak' is going to continue; I was worried July would be the last month given the time investment required for Brotherhood, but I have aready popped 42 Trophies this month so far. I am diving into the second big MP grind of the month with Assassin's Creed IV Black Flag, but I should be able to add enough other random Trophies to the collection through the rest of August to reach 65. This whole 65 Trophy quota really is restrictive, but I love that increasingly elongated plateau that is forming on my stats page. Perhaps September will see it end then, although I again have more than enough Trophies to clean up to once again get to 65. I will also have to do some extra planning, as my level up to 23 is fast approaching. I've got my eye on Yakuza 3's :gold:Substory Completionist as the milestone to signal my love for the series in general, and Yakuza 3 and substories specifically. I've got one very tough golf-related substory and maybe one or two others left to complete before facing Amon - so wish me luck! Alternatively, I might go for Minigame Master, but that will be even tougher.

Edited by Golem25
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Congratulations on your Persona platinum ? I'm still working on mine, and I am also lining it up to be my 2,000th trophy milestone. Currently trying to catch the sea guardian, but I absolutely hate fishing minigames lol!

I would recommend you play Persona 5 though, I have it on my to play list, and I watched my husband play and plat it a few years ago. It is such a good game, stylish AF and the music is incredible. Generally the gameplay mechanics are the same, and the original P5 has a very similar trophy list to P4G. Don't let the fact that it's a different set of characters put you off. If you enjoyed P4G then you would like P5 ?

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Update 10

 

Platinum #66 - Assassin's Creed Brotherhood

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:platinum: Julius Caesar - Earn all trophies

579,865 Owners - 22,263 Achievers for a percentage of 3.84% (average completion; 45.56%)

 

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Enjoyment; 1/10

Difficulty; 6/10

Trophies; 1/10 (numerous glitched Trophies, soulless tiles, terrible B/S/G balance)

Sense of relief after finishing it; 10/10

 

They say a donkey doesn't stub its hoofs on the same rock twice, but I'm not donkey; I'm an utter imbecile.

 

On the 22nd of April 2011, my younger brother (13 at the time) added Assassin's Creed II to my profile, without asking whether I'd be okay with it. I wasn't, I berated him for it, and I had to go through cleaning up that game's Trophies once he had gotten his cheap thrills from the story and left the collectibles untouched. I got vertigo so badly from playing - the first and last time I've ever gotten that from a video game - that I had to coerce him into finishing the Feathers for me.

 

That was the first stub.


Once II was Platted, I wasn't quite as angry anymore; as you know, all's well that ends well. And then, on November 11th 2011, my younger brother again went behind my back and added Brotherhood to my profile. And I was pissed to high heavens. Because not only did this mean another torturous trawl through an AssCreed game for cleanup, I would now also have to contend with multiplayer and DLC.

 

That was the second stub.

 

My brother only got 23 out of the base 51 Trophies that November and then promptly stopped caring about the game he bought and he so badly wanted to play. With all hope of him cleaning up his own mess, I booted Brotherhood up in May 2012 to clean up some of the easier Trophies but couldn't bring myself to do more than get the easier singleplayer ones - especially once I realized that two story-related Trophies (the imaginatively titled :bronze:Boom! and :bronze:Kaboom!) and one general gameplay Trophy (:bronze:Home Improvement) had glitched on me - as Brotherhood is known to do. I shelved the game, leaving it to my future self to one day return and get this awful game done and dusted.

 

You will read more about the third stub in the next update, and about the fourth in the update after that. Sit tight!

 

As the years passed, I graduated high school, went to university, lived abroad, graduated cum laude, then graduated from my Master's degree, and moved abroad again. But all the while, Brotherhood sat in the back of my mind, niggling and slowly but surely increasing my worries; Brotherhood's multiplayer was infamous for being terrible with a huge grind and a difficult Trophy involved, while I had to maneuver past the glitches and contend with DLC that forced you to 100% synchronize every main piece of content in the game. Once I got back into Trohpy hunting in early 2020, albeit only on Vita due to my PS3 not having moved with me as I emigrated, I strengthened my resolve and promised myself I would return to Brotherhood as soon as I got hold of my PS3 again, to finally put the game that had been living rent-free in my head to bed.

 

On August 1st, I got the PS3 back. I moved into a new home, albeit without internet, and popped in a freshly-bought used copy of Brotherhood (50 GBP cents, thanks CEX!). As I didn't have internet yet, I plugged away at 100% synchronization and then, once I got my connection, I went online for multiplayer. I had set up boosting sessions and, through my mixing with folk on PSNP, picked up the scent of a boosting Discord that had recently been set up. I took charge of the Brotherhood channel, organized a group of hopeful boosters, and in just a single weekend, I grinded my way from level 16 (where my brother had left off) to level 50. And I stuck around to help the others get there as well, to the point where I'm now a mod on the Discord.

 

Let me preface my thoughts about Brotherhood by saying that I have never liked Assassin's Creed; in fact, I hated it from the very first game, with its dull visuals, repetitive gameplay, and inane bullshit modern day plot and idiotic struggle between imaginary cults in the past. Assassin's Creed II was lauded as one of the best game of the generation when it released, but I found it equally trite; a protagonist that appeals to the sensibilities of 12 year olds, open world maps that are empty wastelands where meaningful content is few and far between, a story that spins the wheels, and gameplay that looks good but is as deep as a puddle.

 

Brotherhood was essentially the leftovers of II's development repurposed into a standalone game in just twelve months, then shipped out with bolted on multiplayer. A momentous achievement for Ubisoft in terms of wringing as much money out of these scraps as possible, but hardly something to celebrate for me as a player. The game has just one main map, Rome, which manages to be worse than the various ones in II and clearly shows why it was left on the cutting room floor; an empty countryside and a frustratingly-difficult-to-navigate city. The story goes nowhere and ends on a dumb cliffhangers. Gameplay has not been improved at all, with just a few bells and whistles added such as being able to call minions; essentially a press-to-win button that makes the game's combat even more trivial.

 

And multiplayer? Flawed from the start; Assassin's Creed never needed multiplayer, but Ubisoft just had to try it. The modes are uninspired, the gameplay as flat and uninspired as in singleplayer, and Ubi couldn't work out how to get a stable server running; from day one, people had issues connecting and Ubi's shambolic handling of updates (as Animus Updates) just made things much harder. Amidst all this, players were asked to tackle two horrendous (and now infamous Trophies); :silver:Download Complete to get to level 50 (the highest in the game) and :bronze:Abstergo Employee of the Month, which requires them to achieve each gameplay bonus at least once, including the notorious Extreme Variety wherein players need to trigger 15 out of 27 bonuses in one match.

 

With good boosting, the process of finishing multiplayer proved to be just as painful but not quite as protracted as I had expected. Still, I didn't enjoy a single second of the many hours I spent on Brotherhood, both in 2012 and in 2020. But when Julius Caesar popped, I did feel a sense of relief like none other. It was done. No more worrying about the servers closing down or having to coordinate boosting sessions; I could put Brotherhood on the shelf again, but this time, forever. And I even got two new Ultra Rares (AEOTM and the Plat) for my troubles. Just a shame that AEOTM and Download Complete are only Bronze and Silver respectively despite being the worst Trophies in the game; this has been forced due to the series' obsession with having all the sequence-related Trophies by Silver, meaning that there is no space left over multiple Golds.

 

Would I recommend Assassin's Creed Brotherhood? No, not in a million years. A game flawed in concept and execution, this title is essentially sawdust that has been glued together and shoved out the door for full retail price. There is nothing of value here, nothing to be enjoyed. It was already a mockery of good game design in 2011 when it came out, and has aged like milk since. I feel nothing but contempt for Ubisoft and the developers, and can only revel in the fact that I bought the game used and got the DLC for free via the Hong Kong trick; I had paid Ubisoft nothing for the privilege of wading through this putrid swamp to atone for the sins of my brother. At least it didn't make me lose my sense of humour; to celebrate my cleaning efforts, I left :bronze:Spring Cleaning as the final Trophy before Plat.

 

 

Roadmap & Statistics update;

 

Good news all around. Thanks to the used copies of Brotherhood, Revelations, and Black Flag as well as the Hong Kong and Turkey PSN tricks, I have been able to make great strides in cleaning up rare Trophies; I am now on the verge of going under 700 unearned Trophies while my average rarity is now at 37.53; my goal of sub 37.50 is within reach. My tally of Ultra Rares is now at 81 and I sit at a cool 300 Very Rares at the moment - pending some of them moving up or down in rarity due to other players unlocking these Trophies.

 

I had also set some leaderboard goals; getting in the top 100,000 wordwide, the top 1,000 domestically, and the top 100 domestically for Vita specifically. Because I'm still on my silly OCD 65-Trophies-per-month quota, I can only do so much per month. When I hit my limit in July, I had broken into the top 100,000 (99,665th) but quickly fell out again as the month progressed; the 65 I've now gotten in August have got me back to where I want to be. Let's have a look;

 

  •  99,379th in the world overall (target; top 100,000 - SMASHED again)
  • 1,428rd domestically overall (up by 5 from the end of July, target; top 1,000)
  • 129th for Vita domestically (down by 2, target; top 100)

 

What with my PS3 cleanup, my standing in the first and second categories will keep improving - but I am deathly worried about the Vita, which is actually the most dear to my heart. I have Madden NFL 2013 and LEGO Marvel Superheroes Universe in Peril ready to go, but they don't fit into my dumb 65-Trophies-per-month schedule when I still have so much to do on PS3. All of September will be taken up by finishing the final two AssCreed games, online Trophies for F1 Race Stars' DLC, and ten DLC Trophies for Saint's Row The Third, and with my new goal being to reach 499 unearned Trophies overall, I will need to dedicate October, November, and the start of December to get there before I can think about the Vita again.

 

A quick calculation; I am 204 Trophies from getting to 499, which at 65 Trophies per month means that I will need three full months plus 8 in December to get there. 499 Is just the first goal though, as I really want to push my unearneds down so far that in the future I can start any regular game without going over 500 again - so I need to get around 449ish. Upside is that my current Trophy pool is 4,725 - if I stay on track, once I reach 472 unearneds I will be over 90% overall completion. I could relinquish the 65 rule, but then I have such a good streak going with it right now that I'm still not convinced I should drop it in favour of quickly going through everything - especially when that might burn out my own passion for tidying up my profile.

 

As for the roadmap, AssCreed Revelations and Black Flag (52 Trophies left) will be completed in Spetember, as will three F1 Race Stars online DLC Trophies and the Genki DLC for Saint's Row The Third (ten Trophies) - for a total of 65. I will have to skip out one of the Genki Trophies though, as my level 23 milestone is coming up and I have been grinding out substories and minigames in Yakuza 3 to have either of those Trophies serve as my level up.

 

I've also bought a used copy of Metro Last Light as I want to clean up some of the DLC there despite the risks, while all the other games mentioned in my previous updates are available for cleaning too. I've been itching to try Vanquish again as I really loved that game back in the day, so trying the Tactical Challenges is a likely candidate for October, as is inFamous and the remainder of the Saint's Row and F1 Race Stars Trophies. We'll see where we go from here, but just going by the fact that I'm already talking about October, you can tell that there is plenty of work left for me to do! Now back to the Yakuza grind with me, thank you all for reading!

 

On 19/08/2020 at 9:42 AM, Heather342 said:

Congratulations on your Persona platinum 1f389.png I'm still working on mine, and I am also lining it up to be my 2,000th trophy milestone. Currently trying to catch the sea guardian, but I absolutely hate fishing minigames lol!

I would recommend you play Persona 5 though, I have it on my to play list, and I watched my husband play and plat it a few years ago. It is such a good game, stylish AF and the music is incredible. Generally the gameplay mechanics are the same, and the original P5 has a very similar trophy list to P4G. Don't let the fact that it's a different set of characters put you off. If you enjoyed P4G then you would like P5 1f60a.png

 

Thank you! I know you'll get there too before long, the game just really pulls you in and demands you to finish it - at least that's how I felt! Can't help but applaud the idea to have the Plat as one of your milestones, if only it could have been for 4,000 as it has been for me. I might maybe (big maybe) try P5 or P5R down the line, but one of the things holding me back is that, indeed, it's on PS3/PS4 rather than Vita - and I just seem to enjoy games so much more on a handheld. Thinking about it, if I go for it, then probably the original over Royal, because it sounds more challenging and has a Hardcore Risette Fan redux Trophy in the form of Futaba!

Edited by Golem25
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I did manage to get that fishing trophy in the end, but it absolutely wrecks my thumbs playing it on the Vita d-pad haha! I am closing in on the end game of my second playthrough, leaving the battle against Margaret as the penultimate trophy. 

I have just under 100 trophies to go until the milestone, so I need to get back to working on God of War and also AC Brotherhood (PS4 edition) before I bag that plat for Persona 4 ?

Also, while looking for games to play on the Vita, I saw Disgaea 3 and Disgaea 4 as a double pack in the Vita store for £30. Looks good, I may pick it up in the near future. Not sure if you've already played these ?

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Roadmap update;

37L8b16ab.png

The 65-Trophies-a-month streak is dead. Given that I had reached that amount for August, I figured I'd use my downtime to clean up some non-AssCreed games on my backlog. Considered getting the Ranger mode DLC for Metro Last Light, but that game's DLC is so notoriously glitchy, I decided against it. Instead, I've been plugging away at Yakuza 3.

 

I've made progress on Minigame Master, Substory Completionist (finally tracked down that one golfing substory that kept eluding me), and was working on the Ultimate Skill challenges when I made a mistake. Team - Round 5 stumped me back in the day and after a few hours, I managed to actually beat it despite my braindead AI partner being no help at all. I moved on to grind out the final category, Ultimate, and managed to clear the first four. Here's the thing though; I had assumed the Trophy is earned by beating all rounds, but actually, it pops when you've played all the rounds. Something told me I should leave the final match, vs. Rikiya in Ryukyu, for September, but my curiosity got the better of me as I wanted to know if it was going to be even worse than Team - Round 5 and Ultimate - Round 2. I slapped Rikiya a bit, realized it probably wouldn't be too bad, and quit out to the main menu.... where :bronze:Ultimate Challenger then popped. The 66th Trophy in August, where since February I had consistently gotten 65 per month.

 

My heart sank, I considered deleting my user to wipe it clean - but decided against it. I have too many save games in my backlog that are copy-protected and would vanish, so I admitted defeat and synced my list. I'm actually regretting it now - the streak is gone - but relieved as well as this might let me be less neurotic going forward.

 

Never have I been this frustrated by actually unlocking a Trophy ? Now to decide whether I will ignore this blip and go back to 65 a month, or actually finally get past this nonsense OCD and just get as many Trophies as I want/can. Thanks Yakuza 3, I think!

 

On 24/08/2020 at 11:22 AM, Heather342 said:

I did manage to get that fishing trophy in the end, but it absolutely wrecks my thumbs playing it on the Vita d-pad haha! I am closing in on the end game of my second playthrough, leaving the battle against Margaret as the penultimate trophy. 

I have just under 100 trophies to go until the milestone, so I need to get back to working on God of War and also AC Brotherhood (PS4 edition) before I bag that plat for Persona 4 1f60a.png

Also, while looking for games to play on the Vita, I saw Disgaea 3 and Disgaea 4 as a double pack in the Vita store for £30. Looks good, I may pick it up in the near future. Not sure if you've already played these 1f44d.png

 

I actually like fishing, secretly! It's just that in Persona 4, it's quite poor compared to other games like, well, like Yakuza! If it's still in P5, I hope they added a bit more interactivity to it, honestly.

 

If you're doing God of War on Vita, be careful of the glitches - I hear they're pretty nasty! I've never played Disgaea myself, but as it seems that I will return to Vita sooner rather than later, I should look into those titles - imagine it'll be 30 Euro in my store, which honestly isn't too bad for two looooooong games.

Edited by Golem25
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  • 2 weeks later...

Update 11

 

Platinum #67 - Assassin's Creed Revelations (+DLC)

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:platinum: The Conqueror - Get Every Trophy

453,411 Owners - 39,480 Achievers for a percentage of 8.71% (average completion; 30.52%)

 

1L391162.png

 

Enjoyment; 1/10

Difficulty; 3/10

Trophies; 2/10 (soulless tiles that are worse than ACB, terrible B/S/G balance, but thankfully no glitches)

Sense of relief after finishing it; 10/10

 

As I remarked in the previous update, I am dumber than a donkey; I stubbed my proverbial hoof once by letting my younger brother put AssCreed II on my profile. I then stubbed my hoof a second time (at this point a donkey would have learned to be more careful already) by having him put Brotherhood on my profile. Today, you will learn of the third stub, and in the next update, of the fourth and final stub.

 

The third stub went by the name of Assassin's Creed Revelations, and as you can tell by the fact there is another update in this thread, I have another AssCreed Platinum in the bag! Following the completion of the first (and hardest) step in my quest to 100% the three unfinished AssCreed games my younger brother put on my profile way back when, I'm relieved to note that I now have also finished the second leg of the journey by bagging Revelations' Platinum Trophy. With all DLC finished in August, that means this game can now be permanently shelved (= disc is getting sold and never rebought).

 

Revelations is the third installment in the 'Ezio Trilogy' albeit the fifth mainline title of the series - which by the release of this game had already been bogged down with further titles on PSP and mobile. Set in Istanbul and Cappadocia in 1511, an aging Italian man that has been roped into a comprehensively meaningless struggle between two ancient death cults travels across the Mediterranean to Turkey where he will.... do a thing, I guess?

 

I mean, I didn't catch much of the narrative; this game was an exercise in cleaning up after my asshole younger brother, who started the game on May 21st 2012 to play through the story and dropped it the moment he finished the final sequence. Seriously! When I went back into his save file for the first time, he had gotten perhaps a minute into the unskippable credits (which then lasted for another twelve or so minutes); he never bothered to go past it! He had only unlocked 11 out 70 total Trophies during his romp through the game, consisting of the 9 main sequence Trophies as well as the unmissable 'train an Assassin recruit to Master rank' Trophy (:bronze:My Protégé) and the Bronze for 50 hidden blade kills (:bronze:Overkiller). The good news in this scenario was that I didn't need to play through the full story, but rather, only through those missions that he had failed to 100% sync of which there were quite a few still. However, because he did do well at both the start and the finish of the narrative, I missed key bits of the plot. Not that I care, because the series' trademark stupid bullshit concerning the assassins and templars is completely uninteresting to me - as is the bizarre 'present day' storyline.

 

So that was the good news; the bad news was the fact that he had left 59 Trophies (39 base game, 20 DLC) for me to go through, of which 20 concerned the Multiplayer and the rest being singleplayer. As I had my concerns about the continued operation of the servers, I laboured to finish all the Multiplayer requirements in August alongside the bizarre 'Lost Archive' singleplayer DLC, leaving the rest for September as part of my habit of getting exactly 65 Trophies each calendar month. Because I accidentally popped 66 in August, I will probably free myself of this restriction and move to burn through my backlog as much as possible in the coming weeks.

 

Compared to the hellish slog that was Brotherhood, Revelations' multiplayer was mercifully quick; you only had to get to level 20 (instead of 50 as was the case in ACB) and I knocked out most in just a single afternoon of boosting. The infamous AEOTM of Brotherhood was gone too, although one DLC Trophy asked you to get 10 bonuses in one round (:bronze:The Spice of Life) rather than 15 as AEOTM demanded. I had some great chaps for boosting, and my thanks go to all of them in making sure we efficiently crossed these Trophies off our lists. Also, big ups to the Hong Kong PSN store, which has the Brotherhood and Revelations DLC listed for free - meaning that I only spent 75 cents on a used copy of the base game and not a single cent more on my way to 100%!

 

The singleplayer I picked up once September rolled around, which presented me with a lot of random Trophies to clean up. Kill X guards in Y manner, pick up X number of Y items, play around with the bomb gimmick functionality that was added to this rehash of a game to pretend it was fresh and new compared to Brotherhood (with bombs swiftly dropped for AssCreed III), do some challenges, and so on. Most of the random stuff was taken care of quickly (I mean, I started on September 1st and popped the Plat two days later), although the biggest pain was definitely :silver:Fond Memories which is the usual 'get 100 percent in all story missions' Trophy. Much less of a pain than its cousin :silver:il Principe was in Brotherhood, I can tell you that much - although I'm still not looking forward to the final installment in this trilogy - :silver:By The Book in Black Flag.

 

As I did with some other Platinums recently, I set my alarm clock in the middle of the night to pop the final Trophies - which I had all set up to be quickly unlocked in a row. I do this to embellish the 'Trophies by Time' graph on my stats page as I want to have visible bars for each hour of the day. Waking at 3:20 AM this morning, I popped two Trophies before 4 AM, and then the final five between 4 and 5 AM. I also ejected the disc in between to clinch a famous Yakuza 3 Trophy for my level up milestone - I'm level 23 now!

 

Would I recommend you buy and start Revelations if you haven't already in 2020? Absolutely not. No way. It is better than Brotherhood for sure - you can tell this map wasn't a half-assed leftover from an earlier game's development and Ubisoft finally managed to add a somewhat decent feature to the gameplay loop (the useful hookblade which makes traversing the map slightly easier - and to my knowledge never returned in later games) - but the gameplay is just too shallow to really appease anyone. I don't think this game would have been of an acceptable standard to discerning players when it released in 2011, let alone almost a decade later! At least the multiplayer is quite active still, you can get random matches going with a bunch of no-life-losers who still play this game and have 50 prestige levels, but I really suggest you steer clear of Revelations - and all other AssCreed titles for that matter. There simply isn't anything enjoyable to be found here, just the same puddle-deep fights, half-baked stealth mechanics and dreadfully dull tailing missions, and a trite storyline that was dragged out and spun the wheels for a second game in a row.

 

Oh, and one final note; this game has 22 Silver Trophies! What the Hell, man?

 

Roadmap & Statistics update;

 

To be fair, I have diluted some of my stats; I spoiled the 65-a-month-streak with an unexpected Yakuza pop, and I've mixed another Yakuza Trophy alongside some F1 Race Stars DLC, AssCreed Brotherhood, and AssCreed Black Flag into my cleaning of Revelations. This means I don't have a clear 'clean' view of how the 59 Revelations Trophies have affected my average rarity. I can say, however, that I am now sitting pretty at a rarity percentage of 37.37! Not bad at all, considering I was at 37.82% at the end of July. Between the three AssCreeds, two Yakuza Trophies, and some F1 Race Stars DLC, I've dropped that stat by almost half a percent - which is massive considering it is calculated across 4000 Trophies!

 

In terms of my leaderboard goals, we're looking at the current standings;

  •  98,536th in the world overall (up from 99,379 - target; top 100,000)
  • 1,405th domestically overall (up from 1,428, target; top 1,000)
  • 131th for Vita domestically (down from 129, target; top 100)

It looks like I will finally stay within the top 100,000 worldwide, after having fallen out of it twice due to my monthly quota, and it is good to see that I've moved up a little domestically. However, I'm starting to think that top 1,000 in that regard is not entirely realistic. I might have to update that accordingly at some point - perhaps top 1,250 is a better target. The single most important goal for me, however, is top 100 domestically for Vita and I keep falling down the rankings in that regard - obviously because I am cleaning up on PS3. I'm 8025 Trophy points (about 7 full Platinums) behind the #100 ranked guy, so I will need to buy more games besides Madden NFL 13 and LEGO Marvel Superheroes Universe In Peril, which I currently have ready to go. I've seen Ridge Racer in a local shop and will have a look at how tough the Platinum is, while I should also gather some more LEGO games (which I consider a cut above Ratalaika titles) and grab some of the suggestions made by Heather earlier in this thread. It's gonna be tough considering that every above me in the ranking heavily relies on Rata titles, but I want to be in that top echelon for my dear handheld, even if it's only for a week or so before another hunter pops 30 Rata Plats to coast right past me.

 

But with that being said, it will be a while before I start up the Vita again, because I'm setting a new target;

 

  • 448 Unearned Trophies

 

Huh? Why such a random number? Why Unearned Trophies? Well, because I want to clean my backlog on PS3 before moving on to PS4/PS5, and because the number being so high frustrates me. Right now I am sitting on 663 which sounds pretty rough, but there are a lot of relatively easy (DLC) Trophies on my list which can be quickly knocked off. Between Black Flag, Saints Row The Third, two Yakuza 3 Trophies, and the remainder of F1 Race Stars, I should be able to reach 601 before the start of the month. Having gone through my lists earlier today, I've made a pessimistic estimate of 202 further Trophies that I consider achievable with some effort across 22 games. If I can knock out 153 out of those 202, I will reach 449 - perfect! And that's counting outside two final Yakuza 3 Trophies, which I am saving for the evening of my birthday in April next year; I've reached the final boss on Extra Hard, and if I beat him around 8 PM local time on my bday, it will have been exactly 11 years since I first started the game/series.

 

But still, why 448? Because most 'full' games contain 51 Trophies, and I want to get to a point where, when I boot up a new game, my Unearned tally will never go above 500 again! Does that sound random and meaningless? Probably, but I think it's a good challenge for me. For reference, I sat at 767 Unearneds back at the end of July for a completion percentage of 82.88. If I get to 448 without adding new titles to my profile, I will sit at a completion percentage of 90.51%.

 

What does that mean? Lots of work for me, obviously! I've been using the Turkey Trick to buy cheap DLC and have gotten Saints Row The Third GOTY (with DLC included on disc - a trick I want to repeat for Dishonored and Borderlands) to give me a head start, and am confident I can get quite far along to my goals before the end of the year. At which point I can finally, finally, go back to my well-loved Vita and get myself a PS4/PS5.  I will also have to buy and trade in a second Vita some time soon to get the final four Modnation Racers Road Trip Trophies, which will net me my rarest ever Platinum.

Edited by Golem25
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