Wyz94

Endings guide

5 posts in this topic

Trophy guide gives conditions to get the endings but it's still hard to get them if you don't know answers that make Quinn tilt.

I've done 6 playthroughts so far and I wanted to share with you the strategy I used to get ending #6. This strategy can be used for ending #1 and main finale (and presumably #4) by adjusting the answers affecting your bonding from chapter 19. Just be careful at your bonding meter.

 

bonding-meter.png

 

Chapter 1

Hello?

Where are you?

I just want to help bond +1 stranger 2

nothing to do with it bond -1 stranger 1

911?

search the walls

anything useful?

saw something?

 

Chapter 2

knock it down

forget the door

do you think it's a game?

peel the wallpaper

 

Chapter 3

any other exit points?

we need more clues bond -1 stranger 1

 

Chapter 4

is it worth it?

virtue is in the middle

cat's name

what is it?

the cat's a bomb?

we'll find a way bond +1 stranger 2

 

Leave during interlude, go back 45 minutes later.

 

Chapter 5

what's on your mind? bond -1 stranger 1

too harsh on yourself

breathe and relax

 

Chapter 6

doesn't make sense

are you alone?

forget the book

yes

 

Chapter 7

tell me about it

keep your head sharp

life is without objective meaning

you know the answer

 

Chapter 8

I'm sorry it didn't help

brainstorming

covered with blankets

 

Chapter 9

are you alright? bond +1 stranger 2

what happened?

push the fireplace wall

Quinn, the nostalgic man bond +1 stranger 3

 

Chapter 10

what does it say ? bond +1 stranger 4

the roof

cool, open it bond +1 stranger 5

pink carnation

 

Chapter 11

 

Chapter 12

kitchen knifes? bond -1 stranger 4

check the fridge

forget it bond +1 stranger 5

check for doors

 

Chapter 13

don't eat the cookies bond +2 acquaintance 2

are we missing something? bond +1 acquaintance 3

search the pantry

open the cookie

 

Chapter 14

why did you lie?

pain killer addiction

check the bottles for clues

you're doing good

 

Chapter 15

your family? bond +1 acquaintance 4

drink some bond +3 peer 2

wine expert

 

Chapter 16

what did he say?

he's messing with you

go! don't look back! bond +1 peer 3

 

Chapter 17

door n°2

search your surroundings

check out the mechanism

danger, Will Robinson! bond +1 peer 4

 

Chapter 18

Check the fridge bond +1 peer 5

Northwest and no drinking

heads bond +1 friend 1

 

Chapter 19

he saw something bond +1 friend 2

what can you see?

do you see a way out?

inspect the mirrors

good luck in Narnia bond -1 friend 1

 

Chapter 20

are you alright?

mighty Quinn?

I have got a feeling bond +1 friend 2

dust? bond -4 peer 3

 

Chapter 21

stuff to look into

why a he?

the furnace

poker!

can't hurt you bond +1 peer 4

 

Chapter 22

light the furnace

old book, paperclip, battery

[boss fight] bond +3 friend 2

 

Chapter 23

the locked box

you have to open it bond -4 peer 2

photos? bond -3 peer 1

follow him

 

Chapter 24

be careful

we're lossing signal

STAY

 

Alternative ending #6

Edited by Wyz94
fixes
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And here is how I got ending #2. I made a few changes in the answers for #6 (*) and I tried being away near the end but it didn't affect the bonding level.

 

Chapter 1

Hello?

Where are you?

I just want to help bond +1 stranger 2

nothing to do with it bond -1 stranger 1

911?

search the walls

anything useful?

saw something?

 

Chapter 2

knock it down

forget the door

do you think it's a game?

peel the wallpaper

 

Chapter 3

any other exit points?

we need more clues bond -1 stranger 1

 

Chapter 4

is it worth it?

virtue is in the middle

cat's name

what is it?

the cat's a bomb?

we'll find a way bond +1 stranger 2

 

Chapter 5

the clock is ticking bond +1 stranger 3 (*)

positive thinking bond -2 stranger 1 (*)

we'll both get you out (*)

 

Chapter 6

wait! is it a decoy? (*)

are you alone?

is it important ? (*)

yes

 

Chapter 7

tell me about it

keep your head sharp

life is without objective meaning

accept the guidance (*)

 

Chapter 8

I'm sorry it didn't help

brainstorming

covered with blankets

 

Chapter 9

are you alright? bond +1 stranger 2

what happened?

push the fireplace wall

Quinn, the nostalgic man bond +1 stranger 3

 

Chapter 10

what does it say ? bond +1 stranger 4

the roof

cool, open it bond +1 stranger 5

pink carnation

 

Chapter 11

 

Chapter 12

any idea about the owner? bond +1 acquaintance 1 (*)

check the fridge

forget it bond +1 acquaintance 2

check for doors

 

Chapter 13

don't eat the cookies bond +2 acquaintance 4

are we missing something? bond +1 acquaintance 5

search the pantry

open the cookie

 

Chapter 14

why did you lie?

pain killer addiction

check the bottles for clues

you're doing good

 

Chapter 15

your family? bond +1 peer 1

drink some bond +3 peer 4

wine expert

 

Chapter 16

what did he say?

he's messing with you

go! don't look back! bond +1 peer 5

 

Chapter 17

door n°2

search your surroundings

check out the mechanism

danger, Will Robinson! bond +1 friend 1

 

Chapter 18

Check the fridge bond +1 friend 2

Northwest and no drinking

heads bond +1 friend 3

 

Chapter 19

he saw something bond +1 friend 4

what can you see?

do you see a way out?

inspect the mirrors

good luck in Narnia bond -1 friend 3

 

Leave and go back between 6 and 24 hours later.

 

Chapter 20

are you alright?

mighty Quinn?

leave it and move on (*)

dust? bond -4 peer 4

 

Chapter 21

be careful (*)

why a he?

the furnace

poker!

dont't look inside bond -2 peer 2 (*)

 

Chapter 22

light the furnace

old book, paperclip, battery

[boss fight] bond +3 peer 5

 

Chapter 23

the locked box

you have to open it bond -4 peer 1

photos? bond -3 acquaintance 3

follow him

 

Chapter 24

be careful

we're lossing signal

STAY

 

Alternative ending #2

Edited by Wyz94
fixes
2

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How I got ending #3. I made a few adjustments from playthrough for #2 (*). I took the risks of rising the bonding meter because I had inconstencies on the impacts on it from the two previous documented playthroughs and I wanted to be the more precise as possible to get an understanding on how it works. I edited them accordingly. I'll use the same strategy for ending #5 which requires an away time of more than 24 hours.

 

Chapter 1

Hello?

Where are you?

I just want to help bond +1 stranger 2

nothing to do with it bond -1 stranger 1

911?

search the walls

anything useful?

saw something?

 

Chapter 2

knock it down

forget the door

do you think it's a game?

peel the wallpaper

 

Chapter 3

any other exit points?

we need more clues bond -1 stranger 1

 

Chapter 4

is it worth it?

virtue is in the middle

cat's name

what is it?

the cat's a bomb?

we'll find a way bond +1 stranger 2

 

Chapter 5

the clock is ticking bond +1 stranger 3

positive thinking bond -2 stranger 1

we'll both get you out

 

Chapter 6

wait! is it a decoy?

are you alone?

is it important ?

yes

 

Chapter 7

tell me about it

keep your head sharp

life is without objective meaning

accept the guidance

 

Chapter 8

I'm sorry it didn't help

brainstorming

covered with blankets

 

Chapter 9

are you alright? bond +1 stranger 2

what happened?

push the fireplace wall

Quinn, the nostalgic man bond +1 stranger 3

 

Chapter 10

what does it say ? bond +1 stranger 4

the roof

cool, open it bond +1 stranger 5

pink carnation

 

Chapter 11

 

Chapter 12

kitchen knifes? bond -1 stranger 4 (*)

check the fridge

forget it bond +1 stranger 5

check for doors

 

Chapter 13

don't eat the cookies bond +2 acquaintance 2

are we missing something? bond +1 acquaintance 3

search the pantry

open the cookie

 

Chapter 14

why did you lie?

pain killer addiction

check the bottles for clues

you're doing good

 

Leave and go back between 6 and 24 hours later.

 

Chapter 15

your family? bond +1 acquaintance 4

drink some bond +3 peer 2

wine expert

 

Chapter 16

what did he say?

he's messing with you

go! don't look back! bond +1 peer 3

 

Chapter 17

door n°2

search your surroundings

check out the mechanism

danger, Will Robinson! bond +1 peer 4

 

Chapter 18

Check the fridge bond +1 peer 5

Northwest and no drinking

heads bond +1 friend 1

 

Chapter 19

he's frightened bond -1 peer 5 (*)

leave the cat (*)

do you see a way out?

inspect the mirrors

good luck in Narnia bond -1 peer 4

 

Chapter 20

are you alright?

mighty Quinn?

leave it and move on

dust? bond -4 acquaintance 5

 

Chapter 21

be careful

why a he?

the furnace

poker!

dont't look inside bond -2 acquaintance 3

 

Chapter 22

ok, so it's cold (*)

old book, paperclip, battery

[boss fight] bond +3 peer 1

 

Chapter 23

the locked box

you have to open it bond -4 acquaintance 2

photos? bond -3 stranger 4

follow him

 

Chapter 24

be careful

we're lossing signal

STAY

 

Alternative ending #3

Edited by Wyz94
fixes
3

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I confirm that #5 is obtainable by following the route for #3 above. When I got back I had lost 2 points on bonding level (my wild guess is that you lose 1 every 12 away hours), which makes to end at stranger 2, which is enough to get the ending without changing answers.

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Here's a guide I found on Steam. The diagrams are quite useful because they show all possible dialogue options and their effects on Quinn for every chapter. I used the diagrams for my platinum playthrough and I can confirm that the effects are the same for the PS4 version.

https://steamcommunity.com/sharedfiles/filedetails/?id=1662216650

One last thing: Some answers increase/decrease the trust/bonding meter more than others. For example, when you pick the "Photos?" option in chapter 23, you lose a good chunk of your bonding level, so always make sure to check your stats after every answer.

Hope this helps everyone who needs help with the platinum.

Edited by Sillshez15
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