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mikem192

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With their last update it’s been reported they have either changed the requirements in regards to the number of people to start the game or it’s a glitch. I think it’s 16 people now, 8 per side to start instead of the 4 total but it’s hard to find an exact figure! They have provided no information on whether this is an actually change of not.

 

Once I get the correct information, the community games boosting part of the guide will be updated. Just want to make sure I get the correct info, if anyone’s recently tried it and had any luck.

it is a massive shame As the boosting method saved hours and hours (if that’s what you were after) 

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Community servers broke with the patch 6.2 and the following end of the round report issue. They kinda jumpstarted the servers to fix the issue and around the same time, community servers started to act like official ones (min 16 players).

 

Direct quote from a community manager on March 6 from Battlefield forums;

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With this patch we've looked to rework our systems and eliminate the 'Failed to fetch your report' issue that folks have often bumped into when finishing a round.

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For 6.2 we implemented a new system in our backend to help to better manage the delivery of end of round reports that would put a stop to the original issues, though we aware that we were shipping this change with a known issue - the first round that a server ran, it would fail to deliver all reports to all players.

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As this only affected the opening round of a server (that's not your first round played each time that you load onto a server, just the first round that server plays for the players that are there at the time), we were happy that this was the lesser of two evils as we knew we could fix the known issue in one of our next updates.

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So what went wrong? Simply put the new system overwhelmed a central point of dependency for us internally, and it's highlighted a need for us to change our load testing to ensure we see catch this type of stuff again during future testing.

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Presently, we are tracking your progress when you're playing Battlefield V. I want to be super clear on that. If you've played yesterday or today, and go on to play through the weekend, your progress is being tracked and will be restored to you once we've deployed our fix early next week.

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If you're curious why it's an issue - in order for the game to recognize that you have properly leveled up (be that your soldier, vehicle, or weapon), it needs to deliver these reports to you at end of round and right now that's not happening. We still have them, and so when the system is fixed the game knows to request these outstanding reports when it detects that you've triggered a level up/rank up, and things will come back into sync.

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Today we started to develop a new server client that changes the configuration concerning report management, and this has now been submitted for extensive load and quality testing this weekend. The teams will work throughout the weekend on that, and give us Monday to finalize and confirm that process. I'm then expecting to be able to give you a further update to all of this Monday evening, and also confirm that we will deploy a backend server update on Tuesday to get things back in order.

 

 

Lastly here's the board they use to track issues and deliver to dev team to look into it. The issue tracker section already has the issue under investigating tag.

https://trello.com/b/yT9nj2yn/battlefield-v-quality-of-life-tracker

 

Everything is manageable in normal play but that damn Frontlines game mode. They put it on the 3rd day of only 2 Grand Operations when you lose that flag after you won the first 2 games is really really frustrating.

Here's how you find that two grand operations for those who want to try until it's fixed maybe you'll get lucky with your team.

  1. Multiplayer
  2. Advanced Search (if you choose Grand Operations and list games it will only show games from your region)
  3. Choose Grand Operations mode and everything as any
  4. Look for Airborne Twisted Steel or Airborne Rotterdam 
  5. When you are in the game look top left corner to see the Operation name Battle for France and Raid on Rotterdam are the only two you will play Frontlines on Arras and Frontlines on Devastation at Day 3 respectively.
  6. Battle of Manhunt has the same map rotation as Battle for France but you will play Rush Large on Arras instead.
  7. Do not search Frontlines server browser will not show them also if you join the game you may end up Day 2 which is Breakthrough or even Day 3 Frontlines even it shows as Airborne in the server browser.
  8. Good Luck.
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