Satsarn13

What did you think of the game?

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I'm personally enjoying it so far, it reminds me of 2D super mario games.

Edited by Satsarn13
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Enjoyed it a lot as a solid platformer like donkey Kong country or Rayman origins. With the overworld been a extended version of the newer Mario games. 

 

 

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How does it compare to the previous game? Similar? Didn’t like that one at all, but Bumperklever peaked my interest when he mentioned Rayman Origins (which I loved). 

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2 hours ago, Sifferino said:

How does it compare to the previous game? Similar? Didn’t like that one at all, but Bumperklever peaked my interest when he mentioned Rayman Origins (which I loved). 

This is a side-scrolling 2D (or 2.5D), I would say it have very little in common with the first game. 

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3 hours ago, Satsarn13 said:

This is a side-scrolling 2D (or 2.5D), I would say it have very little in common with the first game. 


Thanks... I never even bothered to look at any game footage after my disappointment with the first game! Will do that now, might have discovered a new game for me to play 😀

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On 5/3/2020 at 6:52 AM, Sifferino said:

How does it compare to the previous game? Similar? Didn’t like that one at all, but Bumperklever peaked my interest when he mentioned Rayman Origins (which I loved). 

If the previous game were Donkey Kong 64, this one would be Donkey Kong Country. 

 

Honestly, I enjoyed Impossible Lair a fair bit. I did encounter a few bugs that were VERY annoying. But for the most part I had a good experience. 

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I was really enjoying the game, right up until the impossible lair itself.

 

The difficulty spike is ridiculous.

I've come across quite a few games where the one area, or challenge etc. completely sours the experience of a game, and for me this is one of those cases.

 

A happy bouncy platformer, plenty of secrets to find, hidden areas, collectables and all the other dressings usually found in other cartoony platformers.

The impossible lair, the thing required to actually finish the game, is akin to plenty of other platforming rage games that i avoid like the plague precisely because i don't like them.

I'm not even sure i would have even bothered picking this game up, knowing what i know now about the impossible lair.

 

I'm sure there will be plenty of other people telling me how shit i am at the game because of this, or tell me to 'git gud'.

 

I also noticed there are quite a few sections of the impossible lair that seem poorly designed (excuses excuses), where the odds of not being hit are virtually impossible given the timing of rope pulleys and enemy movements.

 

TL;DR: I liked Yooka Laylee, but i hated the impossible lair.

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13 minutes ago, Ancestral_Spirit said:

I was really enjoying the game, right up until the impossible lair itself.

 

The difficulty spike is ridiculous.

I've come across quite a few games where the one area, or challenge etc. completely sours the experience of a game, and for me this is one of those cases.

 

A happy bouncy platformer, plenty of secrets to find, hidden areas, collectables and all the other dressings usually found in other cartoony platformers.

The impossible lair, the thing required to actually finish the game, is akin to plenty of other platforming rage games that i avoid like the plague precisely because i don't like them.

I'm not even sure i would have even bothered picking this game up, knowing what i know now about the impossible lair.

 

I'm sure there will be plenty of other people telling me how shit i am at the game because of this, or tell me to 'git gud'.

 

I also noticed there are quite a few sections of the impossible lair that seem poorly designed (excuses excuses), where the odds of not being hit are virtually impossible given the timing of rope pulleys and enemy movements.

 

TL;DR: I liked Yooka Laylee, but i hated the impossible lair.

I used to speedrun donkey kong country on SNES and PC emu, so platformers are what I love and this was next level. However that being said, the impossible lair is hard for sure and for all the wrong reasons. I agree with you on how there are some points where being hit is unavoidable. They have implemented the save feature for the 4 parts which was a nice addition for those struggling with it.

Edited by AnOrdinaryBloke
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2 minutes ago, AnOrdinaryBloke said:

I used to speedrun donkey kong country on SNES and PC emu, so platformers are what I love. However that being said, the impossible lair is hard for sure and for all the wrong reasons. I agree with you on how there are some points where being hit is unavoidable. They have implemented the save feature for the 4 parts which was a nice addition for those struggling with it.

 

I'll have to go back to it again at some point, but after having a couple of attempts at it today, i'm on the verge of either snapping the disc or my controller in two, and i truly hate feeling that way about a game i genuinely liked.

 

I have much respect for speedrunners, i don't know how any of you have the patience to run through the same sections of a level over and over again, it'd drive me nuts!

 

I really like platformers. I mean, Super Mario Galaxy and Sunshine had some super annoying parts, but it felt rewarding at the end of it. If anything, by the time i eventually finish Yooka Laylee and The Impossible Lair, i think i'll be more relieved to see the back of it than feeling rewarded for seeing the ending  >.<

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2 minutes ago, Ancestral_Spirit said:

 

I'll have to go back to it again at some point, but after having a couple of attempts at it today, i'm on the verge of either snapping the disc or my controller in two, and i truly hate feeling that way about a game i genuinely liked.

 

I have much respect for speedrunners, i don't know how any of you have the patience to run through the same sections of a level over and over again, it'd drive me nuts!

 

I really like platformers. I mean, Super Mario Galaxy and Sunshine had some super annoying parts, but it felt rewarding at the end of it. If anything, by the time i eventually finish Yooka Laylee and The Impossible Lair, i think i'll be more relieved to see the back of it than feeling rewarded for seeing the ending  >.<

Ensure you have a full bee army and then tackle the lair in segments, replaying the first portion until you have a substantial bee count, then save and tackle the second one and so forth. Youll find ways to save bees and make it easier going forward.

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1 minute ago, AnOrdinaryBloke said:

Ensure you have a full bee army and then tackle the lair in segments, replaying the first portion until you have a substantial bee count, then save and tackle the second one and so forth. Youll find ways to save bees and make it easier going forward.

 

Yeah i did go back to the first section, but i think it's got to the point where i need to take a small break from it.

I found going back to it, i was making loads of stupid mistakes that i wasn't making before, and i think it's because i'm so frustrated with it and i already know i can get past certain points but now i'm rushing them and screwing up  xD

 

I'll have another go tomorrow when i've calmed down a bit. I'll dust off some of my figures off as therapy for a while  :D 

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I liked it better than the first Yooka-Laylee.

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Finally finished it.

And sadly, now that i've finished it i can say i feel more relieved than accomplished.

 

Gotta admit, i had a small heart attack when i realised that after i'd finished off the boss, that i wasn't done and had a speedrunning section to go. Bearing in mind that at this point i had no bees and no Laylee.

 

But yeah, now that i've finished it and subsequently deleted the game from my PS4, i'm just glad to see the back of it. Which as i said, is a feeling a really hate when i've completed a game i used to enjoy.

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It was fun until the impossible lair. Id avoid the game due to it. Well done on finishing it!

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