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I would like World of Warcraft on PS5


vanessaking2

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Surprised they haven't done it already, World of Warcraft is hemorrhaging subs so adding it to consoles would easily provide a boost in numbers. FFXIV proved you can plan an MMO with a controller so there's nothing stopping them.

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Having both played FFXIV and WoW in the past I can say it might be hard with the numbers of skills in wow to map them to a controller. FFXIV works cause the number of skills and their rotation is designed with controllers in mind. WoW I think would be an uphill battle without a skill revamp.

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1 minute ago, ribbed_tissue said:

It would be funny to see how console players need to pay for multiplayer while it is free on pc for the same game. Wait, that happens already with a bunch of games and nobody cares, whatever

FFXIV still requires a monthly fee through square enix regardless of if its ps4 or pc

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2 minutes ago, ribbed_tissue said:

It would be funny to see how console players need to pay for multiplayer while it is free on pc for the same game. Wait, that happens already with a bunch of games and nobody cares, whatever

Well it's not free on pc either up to a certain point, still have to pay a monthly 14.99 subscription. Also MMOs on ps4 don't require ps plus to play. 

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Just now, Zircon_Lotus said:

As someone who was a long time WoW player, I would like to experience the game on Playstation. It might even rekindle my interest on the game. 

I haven't played since pandaria and haven't seen much reason to go back, unless the expansions somehow got better

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1 minute ago, SnowxSakura said:

I haven't played since pandaria and haven't seen much reason to go back, unless the expansions somehow got better

I left the game at Cataclysm. Tried to play Pandaria but didnt like. Came back to Legion and had a really good, but as a solo player things got increasingly hard, so I left after completing Nighthold on Heroic. I saw many people on forums complaining about the current expansion, and the trailer for the next one didnt help me much. 

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There was supposedly an unannounced Blizzard project to be announced at E3 last year that was pulled at the last minute. According to leaks (a leak list where 8/10 were correct) it was supposed to be some Warcraft related project for the PS4. An actual console port of WoW sounds like it would be a nightmare to play without a lot of changes to the base game. Maybe if the games fabled full rebuild ever happens, but until then I just don't see it happening.

Edited by Jelly Soup
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In my limited time dabbling in both games, WoW seems like its great if you want a lot of random things to do.  There's no story really, not one that feels important anyways, so from the beginning you learn quick that the point of the game is to just run around, go through the menus, and do whatever is available whenever you feel like.  In that sense, it kinda lasts forever since you never run out of stuff to do or reasons to do it.  It's a great chill game, you can put on some music and just grind for hours.

 

Where FFXIV is more targeted, you have less to do in the end and it leads to a bit of a lull once you finish the story and accomplish what you wanted to accomplish... but whats there is either tangibly more substantial (like the story) or just feels/looks bigger and more epic than other games.  It's less chill, but that's because there's more you actually want to focus on intently, because it's really good. xD  It's also possibly the best combat system I've played in a Final Fantasy, no less an MMO.

 

All of that aside, WoW with controller support period would be awesome.  Mods have almost accomplished that on PC, I feel like Blizzard could figure it out.

Edited by Dreakon13
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39 minutes ago, Dreakon13 said:

In my limited time dabbling in both games, WoW seems like its great if you want a lot of random things to do.  There's no story really, not one that feels important anyways, so from the beginning you learn quick that the point of the game is to just run around, go through the menus, and do whatever is available whenever you feel like.  In that sense, it kinda lasts forever since you never run out of stuff to do or reasons to do it.  It's a great chill game, you can put on some music and just grind for hours.

 

Where FFXIV is more targeted, you have less to do in the end and it leads to a bit of a lull once you finish the story and accomplish what you wanted to accomplish... but whats there is either tangibly more substantial (like the story) or just feels/looks bigger and more epic than other games.  It's less chill, but that's because there's more you actually want to focus on intently, because it's really good. xD  It's also possibly the best combat system I've played in a Final Fantasy, no less an MMO.

 

All of that aside, WoW with controller support period would be awesome.  Mods have almost accomplished that on PC, I feel like Blizzard could figure it out.

It does have story, but a majority of it is locked into the raids

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1 hour ago, SnowxSakura said:

It does have story, but a majority of it is locked into the raids

 

I dunno, might just be me, but a story locked into the endgame doesn't seem like much of a story.  At least not compared to say... FFXIV.

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wut

The vast majority of WoWs story is in the open world quests, with dungeons being extensions and raids being the closer. And eve at the end of the raid, the story continues into open world turn in quests. Ff14 does this too, albeit with more theatrics.

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22 minutes ago, Jelly Soup said:

wut

The vast majority of WoWs story is in the open world quests, with dungeons being extensions and raids being the closer. And eve at the end of the raid, the story continues into open world turn in quests. Ff14 does this too, albeit with more theatrics.

Things have changed since I played I guess. With vanilla, tbc, and wotlk most of the story was in the raids, with the open world quests just being filler

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2 minutes ago, SnowxSakura said:

Things have changed since I played I guess. With vanilla, tbc, and wotlk most of the story was in the raids, with the open world quests just being filler

 

????

I played in those days too, nothing has changed.

-Vanilla's open world quests were all about either the ongoing war or the people effected by the on going war. The raids were largely out of left field, with Molten Core, the first and most popular raid, being a continuation of the story for one zone. A zone that didn't even have quests for the Horde until the Cata revamp.

-BCs was about figuring out what was up with Outland, catching up with factions that had been building bases since Beyond the Dark Portal (a book that takes place long before WoW started), learning of the Illidari and the people who serve them and then cleaning up that mess. You enter each raid already knowing why you're there and no story beyond "bad guy go boom" is introduced.

-Wrath was completely and totally about finally marching balls first up to Icecrown, from landfall in the Borean Tundra to setting up shop with the Argent Crusade. There is so much story that it's nearly impossible to do anything out of order and still know what's going on. And again, you go into all three raids already knowing what you're there, with only the last one actually adding any story beyond "he's fucking dead".

 

I can see not following the story in Vanilla due to the remarkably slow pace of progression, but not BC or Wrath. For those, you weren't paying attention or just clicking through quests. In more recent expansions (that is, the start of Cata), the stories are more split between quests, dungeons and raids, but the lions share is still in quests.

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10 minutes ago, Jelly Soup said:

 

????

I played in those days too, nothing has changed.

-Vanilla's open world quests were all about either the ongoing war or the people effected by the on going war. The raids were largely out of left field, with Molten Core, the first and most popular raid, being a continuation of the story for one zone. A zone that didn't even have quests for the Horde until the Cata revamp.

-BCs was about figuring out what was up with Outland, catching up with factions that had been building bases since Beyond the Dark Portal (a book that takes place long before WoW started), learning of the Illidari and the people who serve them and then cleaning up that mess. You enter each raid already knowing why you're there and no story beyond "bad guy go boom" is introduced.

-Wrath was completely and totally about finally marching balls first up to Icecrown, from landfall in the Borean Tundra to setting up shop with the Argent Crusade. There is so much story that it's nearly impossible to do anything out of order and still know what's going on. And again, you go into all three raids already knowing what you're there, with only the last one actually adding any story beyond "he's fucking dead".

 

I can see not following the story in Vanilla due to the remarkably slow pace of progression, but not BC or Wrath. For those, you weren't paying attention or just clicking through quests. In more recent expansions (that is, the start of Cata), the stories are more split between quests, dungeons and raids, but the lions share is still in quests.

The only story that mattered to me was the closure from wc3 with killing arthas in ICC.

 

What little I remember of the leveling zones, most of the quests were generic fetch quests or escorts  

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8 minutes ago, SnowxSakura said:

The only story that mattered to me was the closure from wc3 with killing arthas in ICC.

 

What little I remember of the leveling zones, most of the quests were generic fetch quests or escorts  

Exactly, recently coming back from WOW classic, I was surprised on how tolerant people can be (and I was) in a MMO game. If a console RPG hosts this kind of quests it wouldn't survive the scrutiny...

Edited by Maverick6146
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I mean, I'm not denying the way quests were run. All of them, even today, are largely either kill count based, fetch quests or escort stuff. But to say they had no story or it was all just throw away text is outright wrong.

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