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What is your "Bullshit Game" checklist?


PostalDudeRus

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I have like two.  "Hundreds hours of gameplay," especially if it's couple with open world.  It's just boring padding.  I'd rather the game just get to the point.

 

And "it's hard like Dark Souls."  Most of the time that means they cranked the difficulty up too far.  You do like two damage against a boss that can one shot you.  And the level design is just pure trial and error.

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When a game has an always-online requirement even in single-player mode, it's really some BS. Activision does it on their newer Call of Duty PC versions, like Modern Warfare '19 (the hell with that, I played it on PS4 instead). Unfortunately, as said by a Blizzard rep, Diablo 4 is going to be online only even if you play on console. And there's Anthem.

You might have a reliable net connection, but if it flakes out for some reason... sorry, you can't play the game you paid $60 to buy.

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Number 4 I agree a lot with as screw all that bs to do with sjw crap I mean am here to enjoy games not be told am bad because am this or that or don't have the same mindset. I will still say to this day that wolfenstein 2 was the biggest pile of crap and a mark on the series and I knew that the series was going down like a boat near c4 in a far cry game. I will not understand the bs of it and the failure of writing to go with it. I may rant a lot about that game but I f ing hate that game to death it killed one of my childhood series and burned the series to the ground with the bs that it is.

Edited by KANERKB
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14 hours ago, PostalDudeRus said:

 

What is your "bullshit game" check-list? What things in video games you can't stand and how you choose a video game before buying?

1) All trophies should be obtainable. If something can't be popped, I'm not buying a broken or defective product (includes online games with server closures)

 

2) For every $1 I spend on a game, I'll expect said game to give me a minimum of 1 hour of play time. Short games are nothing more than shovel ware. 

 

3) The game needs to be challenging. If a child can beat the game, it's not worth playing.

 

4) Propaganda is fine, if a game's story utilizes it properly (Example being Bioshock's Socialist vs Libertarian narrative), otherwise I can't stand it.

 

 

The only exception is for my #3 rule, when I'm buying games specifically for my niece to play or get introduced to (Harvest Moon, Clicker Heroes etc).

 

 

 

 

 

Edited by VigilantCrow
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1 hour ago, TKdovahkiin said:

2) Too many cinematics. I don’t want to be told who I am or watch who I am, I  wanna PLAY who I am and BE who I am w/o cue. 

I will say that's one thing I hated about the LEGO games, long-winded cinema after every level. I only recall being able to skip it during storymode in LEGO the Movie and this is a big reason I favoured that installment. Lego Batman 3 though was hilarious, so I give them props on that, but all other ones bored me to tears.

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9 hours ago, PalaceOfLove706 said:

I’m in favour of developers inserting their politics. The gaming industry is one of the most progressive in some cases, that argument was made in a recent thread I posted (now closed). It just makes the game more like real life where we all have to confront our political views and the views of others. We’re immersed in it nowadays. I get people wanting to “turn off” so to speak but life isn’t like that, and if game developers challenge our morals and politics, so be it. It’s not their job to create totally neutral games just because someone doesn’t like being challenged that way. Food for thought. 

There are difference making an statement and just mindlessly input your views just because. Bioshock games did it right, Deus Ex did it right, Wolfenstein 2 did it wrong.

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12 hours ago, PalaceOfLove706 said:

I’m in favour of developers inserting their politics. The gaming industry is one of the most progressive in some cases, that argument was made in a recent thread I posted (now closed). It just makes the game more like real life where we all have to confront our political views and the views of others. We’re immersed in it nowadays. I get people wanting to “turn off” so to speak but life isn’t like that, and if game developers challenge our morals and politics, so be it. It’s not their job to create totally neutral games just because someone doesn’t like being challenged that way. Food for thought. 

I play video games to escape from the bullshit of reality, not to be reminded of it.

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one thing I don't like is when games have a plethora of menial real life tasks included in them...I realize for some this might feel immersive but for me it tends to ruin it completely...some examples: the silly friends approval rating in gta iv...having to go to a movie, bar, play pool or the famous bowling with roman just got on my nerves...rdr 2 was completely ruined by the constant feeding, bathing, healing, chore, etc. nonsense and was even the primary focus of several of the missions...i really don't need this in video games and classify it in the category of unnecessary "bull$hit"...

Edited by ProfBambam55
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6 hours ago, ProfBambam55 said:

one thing I don't like is when games have a plethora of menial real life tasks included in them...I realize for some this might feel immersive but for me it tends to ruin it completely...some examples: the silly friends approval rating in gta iv...having to go to a movie, bar, play pool or the famous bowling with roman just got on my nerves...rdr 2 was completely ruined by the constant feeding, bathing, healing, chore, etc. nonsense and was even the primary focus of several of the missions...i really don't need this in video games and classify it in the category of unnecessary "bull$hit"...

You must hate the Sims

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11 hours ago, PalaceOfLove706 said:

You must hate the Sims

not really, no...i can't say that I play them but at least a real life simulation is to be expected when picking one up...randomly tossed into a shooter or hack + slash and it completely ruins gameplay and immersion imo...

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  • 5 months later...
On 21/05/2020 at 6:46 PM, dovah said:

2) Too many cinematics. I don’t want to be told who I am or watch who I am, I  wanna PLAY who I am and BE who I am w/o cue. 

Hate that to! If I wanted hours of cinematics I’d stream a movie. Games I like to play, not watch. Worst thing is if there is no skip option available. That should be forbidden. 

Edited by Silverbackmethod
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Non-skippable cinematics.

 I don't mind watching a cinematic on the first playthrough, but if I'm going through a game again I want the option to skip it and go straight to the action. This is an annoyance in Doom 3 on PS4. The original Doom 3 doesn't keep you from skipping cutscenes, but BFG Edition (including the PS4 version) forces you to watch them. Was this unfavorable change really necessary? It's best to pause your game and save immediately after a cutscene ends.

 

Microtransactions.

No need to elaborate on this.

 

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1. Online games- I'm a loner when it comes to gaming and prefer to play by myself, enough said. Games that need you to boost or do online multiplayer for trophies are total BS, I never bother with these games. 

 

2. Excess grinding- games that usually cross the 150 hour mark and need to you do repetitive grinding, perfect example would be something like disgaea. 

 

3. No scene skip- The David Cage games were really annoying for this, especially as you needed to replay chapters to get the platinum. It is beyond me as to why there is no scene skip. Tales of Symphonia is another, which I don't get as every other Tales game had scene skip on PS3 and PS4. 

 

4. Too difficult- I'm not the most persistent person and will give up after so many tries, it's just to frustrating otherwise. Games with stupidly frustrating trophies like FFX's chocobo game and Kingdom Hearts BBS's irritating mini games annoy me. It's such a pity as I love these games and played them, but sacrificed my completion % in exchange. I also found Crash Bandicoot N Sane Trilogy too hard. 

 

5. Bad story or lack of story- I love story heavy games like JRPGs and drama games like Life is Strange and Detroit, so games that lack a story bore me. Games like the Hatsune Miku games or pure action games like Rayman or something are not my thing.

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I have plenty and agree with many things in here but I think the biggest bullshit one that hasn't been mentioned yet is trailers, store descriptions and package blurbs that fail to tell me what sort of game it is.  It's downright amazing how often I can watch a trailer or read a store description and I don't even know what sort of game I'm looking at.  Very often the trailers don't show any gameplay and the store description tells me nothing about the gameplay and all I have is whatever vague tag the store gives it.  It's frustrating how often this happens when the PSN store doesn't have tags for stuff like visual novels and those get tossed into broader genres like "adventure" that include plenty of things I'm not very fond of.

 

I've been burned by enough bad store descriptions and trailers by now that if I can't figure out if a game is at least missing everything on my definitive not going to buy listing, I'm not touching it.  My hard nos are hard nos for a reason.  If a game won't tell me why I should click on the buy button, then why should I buy it?

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Let's see...Your number 4 is on my current list. I fully understand some figures in the industry have hijacked the word "progressive"...I'm not exactly sold that they actually know what it means in any meaningful way. If being progressive as its end result translates into breaking into places, stealing stuff and then lighting stuff on fire as I've seen people that label themselves "progressive" do over and over again in the last 3 years...I think we had the progressive outcome down to a science somewhere around 1.8 million years ago. It might exist...I'm just not seeing it in practice. But in all fairness...and I think everybody can agree to some extent on this...the truth and where things are headed right now is in a pretty murky place and it's hard to see for everyone.

I'm also not sold that gaming is the best medium to put forward political views from any given side of the spectrum...because the reality is that the conversation is completely one-sided. That isn't dialog nor is it an exchange of ideas and it's certainly not spontaneous question asking from the user side. It's something other than that.

I also don't think that it shouldn't be addressed in gaming either. I think gaming is a great place to make political statements...as long as they're treated as exactly that: A statement. Art is a lot about that kind of thing both historically and intrinsically...so I don't think it needs to go away at all. BUT...when it's put in absolutely everything...over and over again...it really loses its impact and ceases to be a statement...it becomes a product.

My 2 cents.

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Premium currency/microtransactions/lootboxes in non-F2P games - For something like Fortnite or Smite where it's free to play, I don't mind the currency being sold. It does play off the FOMO of some people if they want a particular skin and some games do go a bit far with it but, generally, I'm ok with it. Free to play game with a £10 battle pass that lasts 3 months? Sure.

A £50 game with the same thing? Jog on. Games like GTA Online and RDR Online have gone too far with it, where the new content that gets released either requires hours upon hours of grinding or real life money. They're no longer fun to play. Even in games that I like, such as Overwatch, I can't defend the lootboxes. And all the blame for this should be but on the publishers. Not the devs, but the likes of EA, 2K and Activision - they're the ones pushing for ways to keep the consumer paying, even after paying the initial fee,

Take Star Wars Battlefront 2. Awesome game now but the pushback and fallout of the microtransactions is still being felt to this day. It's no secret that microtransactions are not liked so given all the work they'd done in making the game, what seems more likely - DICE putting them in willingly or EA telling them to?

Forced online connectivity in single player games - A single player game should not have any kind of online component. I don't care about leaderboards or where I rank compared to other players because I've got no way to directly challenge them. In a lot of cases, when the servers shut down, it locks players out of trophies (Mad Max and Shadow of Mordor being recent examples). I seem to remember that I had to stop playing Just Cause 3 for a bit because it kept constantly trying to connect to a leaderboard and wouldn't take me trying to skip that as a hint.

Unskippable cutscenes - Unskippable cutscenes are not that bad first time round but when you've got a game that you need to do multiple platythroughs for, it becomes a nightmare.

Games that require some sort of external log in/account - Doom Eternal wouldn't let me play it without first setting up a Bethesda account. Not just for the multiplayer - the whole game. No way to skip it, as far as I could work out. So I had to sign up for an account I didn't want just to play the game I'd just bought. Now, having played it, I think the game is awesome but that initial barrier still has left a sour taste in my mouth.

Grindy trophies - "Play 1000 matches as one character" - Yeah, I'm not going to be doing that.

 

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1. Gameplay placed on the backburner is favor of story. More commonplace than 20 years ago! It seems many game designers just want to be storytellers or film-makers. Gameplay will be recycled or given poor design, because reaching the next cutscene is top priority. Story is a nice addition but good gameplay & challenge always brings me back.

 

2. Trends & lack of variety. Some game will sell greatly and everyone tries to cash in on the success. So then we get a bunch of clones, ripoffs, and trendy games. The reason my PS1 library is my favorite it because of the diversity of ideas and desire to design a unique game. I'm not a perfect game buyer, but I try to choose based on how creative the game concept is, how innovative the controls play, and how unfamiliar the level design looks. 

 

3. Over-dramatic or melodramatic stories. Everything is always sad and miserable, then a character dies (or sacrifices themselves), and the violins start to play. I'm not anti-story but I roll my eyes at stuff like that. I'm trying to enjoy myself; not start sobbing.

 

4. Limited controls for the sake of being cinematic. Such as when you're walking down a corridor, following another character as they chat. All buttons are unassigned to commands, which means no goofing off or running around freely. One time is forgivable, but lots of those moments get frustrating.

 

5. Censorship. PlayStation relocating its headquarters to Los Angeles was a poor decision. The influence is evident.

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On 11/14/2020 at 8:29 AM, RadiantFlamberge said:

Non-skippable cinematics.

 I don't mind watching a cinematic on the first playthrough, but if I'm going through a game again I want the option to skip it and go straight to the action. This is an annoyance in Doom 3 on PS4. The original Doom 3 doesn't keep you from skipping cutscenes, but BFG Edition (including the PS4 version) forces you to watch them. Was this unfavorable change really necessary? It's best to pause your game and save immediately after a cutscene ends.

 

Microtransactions.

No need to elaborate on this.

 

 

Cut scenes, Sometimes the game is still loading so that's excusable but otherwise ffs I hate cut scenes. Old school RPG's always had "Text Speed" as an option, the reason being so you didn't need to sit there reading at a snails pace.

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