Malagin Posted May 28, 2020 Share Posted May 28, 2020 (edited) P. ATK + 10 M. ATK + 10 P. DEF + 10 M. DEF + 15 MAX HP + 100 MENT. + 10 SP + 10 P. ATK + 30 M. ATK + 30 P. DEF + 20 M. DEF + 30 MAX HP + 200 MENT. + 20 SP + 15 P. ATK + 60 M. ATK + 60 P. DEF + 30 M. DEF + 50 MAX HP + 300 MENT. + 30 SP + 20 P. ATK + 10% M. ATK + 10% P. DEF + 10% M. DEF + 10% MAX HP + 5% LUCK + 4 P. ATK + 15% M. ATK + 15% P. DEF + 15% M. DEF + 15% MAX HP + 10% LUCK + 6 P. ATK + 20% M. ATK + 20% P. DEF + 20% M. DEF + 20% MAX HP + 15% LUCK + 10 P. ATK/ M. ATK+ 40 P. DEF/M. DEF + 25 MAX HP + 200 Recovery: +3% HP per 10 secs Soul Drain: Recover 1% Damage Moribund, P. ATK/ M. ATK + 180 Damage 1-500 : Fixed Paralysis Immunity Curse Immunity Fear Resistance Bleeding Immunity Confusion Immunity These are all the modifications I found using rarity III items. Edited May 28, 2020 by Malagin 1 Link to comment Share on other sites More sharing options...
vinster Posted March 30, 2021 Share Posted March 30, 2021 Any idea what "Damage 1-500 : fixed" is all about? Also, I presume all of these modifications are possible on all weapon rarities and upgrade progress as well as bolstering sentiment slots? Link to comment Share on other sites More sharing options...
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