Arcesius Posted March 9, 2021 Share Posted March 9, 2021 I agree with the above. Survival does not get harder with the second DLC installed. There is only one boss in that DLC that is a giant pain in the ass, but all the others are very easy and you'll be happy to encounter them during the run. The Corsus bosses are the worst, and there is no way to avoid those... In our successful run we got Dream Eater as Boss #7 and when we defeated it (barely), we knew we would get to 10. Fuck that boss. 1 Link to comment Share on other sites More sharing options...
andreofgyn Posted March 10, 2021 Share Posted March 10, 2021 My tips after 2 days trying and finally succeeding, solo perspective: * Get ride of the ice asap, the trouble of have to deal with exploding barrels, rats, flying things, shielded elites and the constant risk of falling of the map is not worth at all. I'm pretty sure I would have got the 10 kills on the first day trying if I did that early; * Use the Ricochet Rifle, it's make the survival easy, you don't even need to proper aim, makes the Riphide a joke; * Get at least one piece Cultist to passive regen your mods (I personnaly did with Cultist + Twisted + Ossesus); * Xp rings/amulets are pretty good, but not a necessity for 10 kills; * The dog mod is super underrated (fyi: he bites the Dream Eater even when he is "invisible"), try it; * Turrets/Mender Aura for the secondary mod, since the dog can't reach some bosses; * For the Barbed Terror, just stay by the door shooting and dodging his melees attacks, very easy (melee pets won't work here); * You don't need to explore too much, just loot/kill everythig in your path and you will be fine for 10 kills; * Use the 2500 scraps consumables when possible; * 6 dragon shards are more than enough; * I personnaly didn't find the 10 kills very hard or unfun, the only annoying part is the long loadings even on a ssd. Tldr: With one piece cultist, ricochet rifle, dog, turrets and without installing the latest dlc, you can reach 10 kills solo without too much issues if you know the bosses (read the wiki for tips!). 1 Link to comment Share on other sites More sharing options...
sepheroithisgod Posted March 11, 2021 Share Posted March 11, 2021 The highest I've been able to get is 5 bosses in a row. It's pretty tough. Most random groups I get in can only do a boss or two. Link to comment Share on other sites More sharing options...
Elegy Posted March 12, 2021 Share Posted March 12, 2021 (edited) My first attempt at this I made it to the 9th boss and then died to the unclean one's ground slam combo. Subsequently I haven't made it that far again. The start is insanely luck based as far as I can tell. It all depends on whether you can get a decent long gun and armor/mods early on while simultaneously not getting a boss that feels more balanced toward a late game setup. A lot of bosses feel very rock/paper/scissors and it isn't good if you get caught with a bad setup for a particular boss. The mode is a lot more difficult with the Reisum zone from the 2nd DLC it seems like to me too. I am considering uninstalling the game and trying again without that DLC installed. I absolutely despise that area. It is way too easy to die and running past the enemies in the ice shelf dungeon or the other dungeon variety with all the damn rats is way too risky if you don't have some serious movement speed and stamina cost reduction. All of the sub bosses from the 2nd dlc feel overpowered in survival to me while only the world boss feels easy. Got double shield bro who can kill you in a single combo that abuses stunlock and never lets you get any breathing room, yeti bro who breaks the ice floor making it very likely you'll fall and die, Ikro who is a dps check because he destroys the barricades you need to block his projectile spam while dealing with the orbs he summons, and some other guy I haven't seen yet in survival. I don't think I have managed to get past Reisum a single time if it rolled during my first couple bosses. Yaesha also feels almost impossible if you get it too early. Also can't stand getting Riphide early on from Earth when I have nothing that hits multiple enemies. This mode seems awesome on paper, but it needs some serious balancing. The start is way too luck based and poorly thought out when the ideal way to approach the mode is to just reset hoping for the long gun you want and reset if you get Yaesha/Reisum too early. I also don't see how there are several difficulties higher than Normal either when you're already getting 2 or 3 shotted in the mid game by some attacks. The funny thing is that it all feels even worse in online multiplayer with the horrible net code and hilarious amount of connection glitches. Doesn't help that it feels like bosses basically have 2 or 3x the life and loot is shared among everyone meaning you often have someone grabbing all the ammo, dragon shards, traits and armor/guns before you. You get compensated with scrap but even the vendors in the labyrinth are not exclusive to you so other people can just buy the guns and armor you want before you can. Overall, I like the idea of a roguelike game mode in a game like this, but I don't think that it works that well in practice given the enormous uphill battle you are faced with at the beginning. Edited March 12, 2021 by Elegy Link to comment Share on other sites More sharing options...
SaviorKIA Posted March 12, 2021 Share Posted March 12, 2021 59 minutes ago, Elegy said: The mode is a lot more difficult with the Reisum zone from the 2nd DLC it seems like to me too. I am considering uninstalling the game and trying again without that DLC installed. I absolutely despise that area. It is way too easy to die and running past the enemies in the ice shelf dungeon or the other dungeon variety with all the damn rats is way too risky if you don't have some serious movement speed and stamina cost reduction. All of the sub bosses from the 2nd dlc feel overpowered in survival to me while only the world boss feels easy. Got double shield bro who can kill you in a single combo that abuses stunlock and never lets you get any breathing room, yeti bro who breaks the ice floor making it very likely you'll fall and die, Ikro who is a dps check because he destroys the barricades you need to block his projectile spam while dealing with the orbs he summons, and some other guy I haven't seen yet in survival. I don't think I have managed to get past Reisum a single time if it rolled during my first couple bosses. Yaesha also feels almost impossible if you get it too early. Also can't stand getting Riphide early on from Earth when I have nothing that hits multiple enemies. Definitely you should do this. I had this tip from another guy and it made survival solo piece of cake. Before that I died twice in round 8 from Jackal despite having summon lifesteal ring. I got 10 bosses on first try after uninstalling Subject DLC. My setup was: Ricochet for bosses, Chicago Typewriter for dungeons, dog, turrets (swarm is better), +50% health, +armor potion, 2 random rings (didn't have any for summon buff) and Soul Anchor talisman. I was just rushing most areas summoning dog and only loot swamps, because if you have 2 swamps in 10 rounds, then you have enough scrap to buy potions, upgrades and stuff you need. On boss fights you can just summon everything you have, roll around and kill enemies with ricochet gun. Summons will eat boss' health bar without much of your help, so you need to focus on surviving and not being swarmed by small enemies. Ended on lvl 20 with enemy level 18. I would rate difficulty for a game as 4/10 and survival as 6/10 (with Subject DLC it is rather 8/10) Link to comment Share on other sites More sharing options...
Elegy Posted March 12, 2021 Share Posted March 12, 2021 (edited) 20 hours ago, SaviorKIA said: Definitely you should do this. I had this tip from another guy and it made survival solo piece of cake. Before that I died twice in round 8 from Jackal despite having summon lifesteal ring. I got 10 bosses on first try after uninstalling Subject DLC. My setup was: Ricochet for bosses, Chicago Typewriter for dungeons, dog, turrets (swarm is better), +50% health, +armor potion, 2 random rings (didn't have any for summon buff) and Soul Anchor talisman. I was just rushing most areas summoning dog and only loot swamps, because if you have 2 swamps in 10 rounds, then you have enough scrap to buy potions, upgrades and stuff you need. On boss fights you can just summon everything you have, roll around and kill enemies with ricochet gun. Summons will eat boss' health bar without much of your help, so you need to focus on surviving and not being swarmed by small enemies. Ended on lvl 20 with enemy level 18. I would rate difficulty for a game as 4/10 and survival as 6/10 (with Subject DLC it is rather 8/10) I removed the Subject 2923 DLC and was able to get 10 bosses killed my 2nd try afterward. It felt a lot easier and less unfair not having to deal with Reisum anymore. That zone just ruined too many of my promising runs around wave 5 or 7 typically. I mainly used assault rifle with Iron Sentinel mod the entire run. I had repeater pistol with Wildfire Shot on my weapon swap. I also had Galenic Charm for mod damage, Blood Font and Ezlan's Charm rings which both give passive healing over time, cultist helm, labyrinth chest and void boots. That build made everything pretty easy as I could just keep summoning my turrets and quickly replenish my mod power with the assault rifle + 1 piece cultist. The passive healing made it pretty easy to save on my heals too. The bosses I got were: Barbed Terror Scald and Sear Claviger Stormcaller Shroud Singe The Warden Scourge The Harrow Riphide I got lucky and got the ricochet rifle from the Labyrinth after boss 9 just in time for Riphide. That and wildfire shot really saved me on that fight because it gets pretty difficult to do enough damage later on against DPS check fights like that. I got all easy world bosses though so was feeling pretty fortunate that run. Barbed Terror was nice enough not to summon spikes when I rolled him as boss 1. He is easy conceptually even if he does summon spikes but the fact that you basically die instantly if you make any mistake makes it a really unfun fight in survival. Anyone else looking to solo this, it is definitely a good idea to remove Subject 2923 unless you're extremely confident with those bosses and are also pretty good at the game. They probably aren't so bad in 2 player mode but death comes quickly by yourself against those bosses if you don't have a good setup. Edited March 13, 2021 by Elegy 1 Link to comment Share on other sites More sharing options...
SaviorKIA Posted March 13, 2021 Share Posted March 13, 2021 13 hours ago, Elegy said: I got lucky and got the ricochet rifle from the Labyrinth after boss 9 just in time for Riphide. That and wildfire shot really saved me on that fight because it gets pretty difficult to do enough damage later on against DPS check fights like that. I got all easy world bosses though so was feeling pretty fortunate that run. Barbed Terror was nice enough not to summon spikes when I rolled him as boss 1. He is easy conceptually even if he does summon spikes but the fact that you basically die instantly if you make any mistake makes it a really unfun fight in survival. For future purpose: if you just stand at the entry doors to Barbed Terror he will do animation of summoning spikes, but spikes won't appear. Ofc you can pick up ammo and go back to this place and it will still work. If anyone want to save time my best tip is to reroll survival until you can buy Ricochet and Dog Summon on start (cost 1000 scraps that you have on start). This will be enough for you to just run through and fight bosses. It's better to spend 10 mins before run to get good start than spent an hour and don't have luck to drop or have a chance to buy ricochet gun and any running summon. 2 Link to comment Share on other sites More sharing options...
Shmeefly Posted March 15, 2021 Author Share Posted March 15, 2021 (edited) On 11/03/2021 at 11:15 PM, sepheroithisgod said: The highest I've been able to get is 5 bosses in a row. It's pretty tough. Most random groups I get in can only do a boss or two. With this going up on Plus, i can only imagine the influx of casuals on the game right now, not to mention many of the pros will have long moved on to other games, anticipating the release of Remnant 2, your best bet would be to do this with a friend or open a session to link up with someone who has an established trophy list and wants the same thing you do, trying to find a decent player when this went free for everyone must be frustrating, on top of that, you need a good roll to better your chances of reaching round 11 and youll be trial n error even with a pro However some tips, you want to roll Barbed Terror very early, in later round hes basically a 90% wipe unless you have Veil Of The Black Tear AND your group is co-ordinating when to pop it to keep a veil active as much as possible, but even then hes a tough boss, or better yet avoid Barbed altogether, but the game likes to roll him often, at least when i did it, this guy is the worst boss and as i said, unless you get him early youll be constantly sweating his arrival and an inevitable reset throughout your entire run, you also dont want Dream Eater, this guy is insane, especially with certain buffs and his speed and combos along with a tight close quarters area with pits to fall to your death makes this guy a regular reset also, the 3rd boss is a world boss, Ixillis, so only a small chance of rolling Ixillis but this butterfly duo is hard as nails in later rounds and can EASILY 1 shot the entire party with its scream attack, which most of the time the party doesnt have enough damage output to stop before its too late. These are the 3 main bosses you want to get lucky avoiding, other than that Make sure to buy Explosive Shot, its a very good mod for bosses, especially Riphide, if you save them for when Riphide splits and hit as many of its copies as you can, you can deal devastating damage. (Wildfire Shot also works a treat for Riphide) Gorefist is on of the few bosses thats easier as a group of 3, the boss itself is easy enough, the the explosive adds that regularly spawn can wipe you in seconds, but this is easy to manage if someone goes up the top walkways and defends the boss arena from the adds, just make sure Gorefist isnt aggro'd on whoever goes up there, even with 2 its better to have someone up top while someone solo's the boss, with no adds to worry about giving you a serious case of pink eye, hes easy to dodge roll and get some distance for some quick dps Charge The Thrall, always keep him tagged so you know where to keep on top of him, just dodge his staff projectiles Keep distance from Scourge, just circlulate the arena, easy enough boss The rest of the bosses are easy imo, its just mainly those 3 i mentioned first, this trio probably ends a good 75% of all runs, or more, one more thing to add, this game is amazing, this was probably my personal GOTY along with DR2.0 and RDR2... without the online, hope this helps anyway, good luck on the rolls Edited March 15, 2021 by Shmeefly Link to comment Share on other sites More sharing options...
Shmeefly Posted March 15, 2021 Author Share Posted March 15, 2021 On 13/03/2021 at 11:14 AM, SaviorKIA said: For future purpose: if you just stand at the entry doors to Barbed Terror he will do animation of summoning spikes, but spikes won't appear. Ofc you can pick up ammo and go back to this place and it will still work. If anyone want to save time my best tip is to reroll survival until you can buy Ricochet and Dog Summon on start (cost 1000 scraps that you have on start). This will be enough for you to just run through and fight bosses. It's better to spend 10 mins before run to get good start than spent an hour and don't have luck to drop or have a chance to buy ricochet gun and any running summon. This was probably a rare glitch, i wouldnt rely on it, and honestly re rolling the start for a gun is a waste of time, youll have plenty of opportunity to grab the best weaponry as long as someone isnt hoovering up all the chests, another problem when playing with randoms, i frequently dominated the first couple rounds with just a Repeater Pistol until i got my go-to Assault Rifle, just grab a couple ammo boxes to compensate n save for bosses, you need a good roll on bosses and a good order of them, so yea i just think its a waste of time restarting the beginning, you might have just quit out of a lobby with the best roll of bosses bc you didnt get to start with your favorite gun, which you may well get after a chest or 2 anyway, or finally end up starting with what you want after wasting 15 mins of your life only to get a nightmare roll n wipe anyway, just seems counter-productive to me, but if it helped you fair enough i guess 1 Link to comment Share on other sites More sharing options...
SaviorKIA Posted March 15, 2021 Share Posted March 15, 2021 1 hour ago, Shmeefly said: This was probably a rare glitch, i wouldnt rely on it, and honestly re rolling the start for a gun is a waste of time, youll have plenty of opportunity to grab the best weaponry as long as someone isnt hoovering up all the chests, another problem when playing with randoms, i frequently dominated the first couple rounds with just a Repeater Pistol until i got my go-to Assault Rifle, just grab a couple ammo boxes to compensate n save for bosses, you need a good roll on bosses and a good order of them, so yea i just think its a waste of time restarting the beginning, you might have just quit out of a lobby with the best roll of bosses bc you didnt get to start with your favorite gun, which you may well get after a chest or 2 anyway, or finally end up starting with what you want after wasting 15 mins of your life only to get a nightmare roll n wipe anyway, just seems counter-productive to me, but if it helped you fair enough i guess I'm saying about solo gameplay survival. Coop is a different thing. On solo even if you screw up roll about lvl 20, but have +50% HP the boss won't one shot you (you can survive 2-3 hits), so you can heal yourself after getting hit (you will have enough time). That's why removing Subject DLC makes it so easy, because in this DLC there are 2 bosses that can chain stun and kill you in later rounds if you miss a single dodge. Also winter dungeon can be very annoying. It's surely worth to get Ricochet gun + dog on start if you play solo (15 mins was just random amount of time, you probably will have it in like 3-5 restarts). That will save you more time in early game and let you rush much quicker through dungeons, so you can use that time for additional scrap loot if needed. With ricochet + 2 nonstatic summons (and turrets if you have Ixillis on round 9) this trophy is piece of cake compared to what people were saying. All you'll have to do is just stay away from boss, roll few times and clear small enemies that will aggro you. With that strat you don't have to care which bosses are first and which are last, if you were able to solo main game. And still Barbed Terror isn't a rare glitch. I was fighting it 4-5 during my tries and everytime needles weren't there (only animation) after I go back next to doors. I've got 2 more ppl to confirm that this glitch was 100% on their solo runs too. Link to comment Share on other sites More sharing options...
Shmeefly Posted March 16, 2021 Author Share Posted March 16, 2021 18 hours ago, SaviorKIA said: I'm saying about solo gameplay survival. Coop is a different thing. On solo even if you screw up roll about lvl 20, but have +50% HP the boss won't one shot you (you can survive 2-3 hits), so you can heal yourself after getting hit (you will have enough time). That's why removing Subject DLC makes it so easy, because in this DLC there are 2 bosses that can chain stun and kill you in later rounds if you miss a single dodge. Also winter dungeon can be very annoying. It's surely worth to get Ricochet gun + dog on start if you play solo (15 mins was just random amount of time, you probably will have it in like 3-5 restarts). That will save you more time in early game and let you rush much quicker through dungeons, so you can use that time for additional scrap loot if needed. With ricochet + 2 nonstatic summons (and turrets if you have Ixillis on round 9) this trophy is piece of cake compared to what people were saying. All you'll have to do is just stay away from boss, roll few times and clear small enemies that will aggro you. With that strat you don't have to care which bosses are first and which are last, if you were able to solo main game. And still Barbed Terror isn't a rare glitch. I was fighting it 4-5 during my tries and everytime needles weren't there (only animation) after I go back next to doors. I've got 2 more ppl to confirm that this glitch was 100% on their solo runs too. Oh, thats comforting to know, maybe his spike attack was nerfed or maybe its bc your solo, back when i did it in co-op the spikes were literally spamming us every time, even on round 1 hed wipe us half the time, everyone had to perfect roll through the spikes like every 5-10 seconds from the get go, it got so frustrating i messaged the devs to nerf the attack lol, if you rolled him round 8 or whatever the spikes were basically firing out the walls when the last set of spikes just hit, without Veil Of The Black Tear he was impossible late on, i know there were issues with balancing when survival was released, which the devs patched, i got 1 patch n was able to do it within a few tries after, reached boss 10 twice prior to the patch, rolled Barbed n then fell victim to a crash, it was quite common to blue screen before the first patch n if the host does obv just wipes the run... but on 10th... really lol 1 Link to comment Share on other sites More sharing options...
BrandedBerserk Posted March 16, 2021 Share Posted March 16, 2021 (edited) So I helped my friend finish survival the other day, we survived up until boss 14 and honestly a lot of what was said before as far as strats go still applies. Here's my loadout which I highly recommend for dps: beam rifle or Chicago typewritter, sub machine gun, osseus or labyrinth set, charcoal necklace, spirit stone, mother's ring, hotshot and the summon which spawns corrosive Beatles (forgot the name). This was my friends loadout which was also really great at not only dps but diverting attention and healing: Chicago typewritter, submachine gun, two labyrinth pieces, one cultist piece, amulet of epicaricacy, soul link, stone of balance and turret summons. Guaranteed you'll get survival done within a few tries if you build around summons and hot shot mods. We pretty much destroyed all the bosses except for barbed Terror which still seems to be a tank except this time at least they nerfed him because before he would spam spikes non stop resulting in an instant wipe. Edited March 16, 2021 by BrandedBerserk 2 Link to comment Share on other sites More sharing options...
MkayShock Posted March 28, 2021 Share Posted March 28, 2021 I don't see survival even remotely possible for me ... tried a few tipps mentioned here and there, but I can't even get the first boss no matter which one it is ... seems like after 3hrs trying I'm already done with this shit dlc and won't get 100% any time. The money for the dlc is just wasted, it's not really fun and the Iskal queen I could only beat with her alt kill. :/ 1 Link to comment Share on other sites More sharing options...
Messknecht Posted March 28, 2021 Share Posted March 28, 2021 (edited) 5 hours ago, MkayShock said: I don't see survival even remotely possible for me ... tried a few tipps mentioned here and there, but I can't even get the first boss no matter which one it is ... seems like after 3hrs trying I'm already done with this shit dlc and won't get 100% any time. The money for the dlc is just wasted, it's not really fun and the Iskal queen I could only beat with her alt kill. :/ I failed at the 6th boss last night caused by a laggy game, I could say it's very possible to get to the 10th boss with luck and a good combination of starting guns and mods and of course it depends on the first boss you get. I played with two random players, both were really good, we failed at the rider. I started with the ricochet rifle, very good boy mod, sold some things and bought the cultist hat aswell. I think the most important thing is rushing the areas, we were 3-4 levels above the enemies level at all time. The ricochet rifle is a monster when dealing with groups of enemies very very fast. The aftergame stats screen showed, that I did more damage than both of the other two players combined,BUT I wasn't the player with the highest weapon damage. Mods: I had the very good boy from the beginning on my mainweapon and bought the turrets for my secondary. I looted/wore ezlans band (gives health over time) and the black cat band (you get up with 1hp after get downed). And the black rose necklace (chest armor gets +1stack of abilities) I wore the labyrinth set on head/feed. And the cultist chest which stagged to 2 with the black rose. That way my mods refilled themself pretty fast (nearly didn't use my secondary weapon in later game, but I used the turret mod often) Our random group behavior was supportive, we tagged items if we knew someone in the group could use it. I tried like 30times and only made it to the second boss in best case. I have to say it's 90% pure luck to get a good starting combination, good and loot tolerant players and an easy first boss, but it's possible. Keep trying, have fun and good luck. Edited March 28, 2021 by Messknecht Link to comment Share on other sites More sharing options...
bobthecrazydog Posted March 28, 2021 Share Posted March 28, 2021 Highest so far is boss 6 with 3 players, boss 6 with 2 players, boss 1 solo. Most successful runs ended because of some mistake or if someone dies it’s pretty much game over with certain bosses. I can see it’s possible but my God there’s so many things that can go wrong. That dream weaver boss has ended several good runs. Link to comment Share on other sites More sharing options...
Wheatbic Posted March 29, 2021 Share Posted March 29, 2021 Do you guys want a literal braindead strat for an easy 10 boss kill? Just keep restarting until you get iron sentinel mod and soul link ring (10% dmg back as health) and go from there. Ricochet weapon is a bonus but just be on the look out after each round for it as that's easier to come by than the other 2 items. Then just literally run through every level and place two sentinels and be an invincible boss killing machine. Very good boy on your pistol is a plus but barely necessary as it bugs out so much on a lot of bosses and does nothing. Armour is Labyrinth or Void, doesn't really matter at the end of the day. 2 Link to comment Share on other sites More sharing options...
Calypox Posted March 29, 2021 Share Posted March 29, 2021 (edited) 15 hours ago, Messknecht said: I failed at the 6th boss last night caused by a laggy game, I could say it's very possible to get to the 10th boss with luck and a good combination of starting guns and mods and of course it depends on the first boss you get. I played with two random players, both were really good, we failed at the rider. I started with the ricochet rifle, very good boy mod, sold some things and bought the cultist hat aswell. I think the most important thing is rushing the areas, we were 3-4 levels above the enemies level at all time. The ricochet rifle is a monster when dealing with groups of enemies very very fast. The aftergame stats screen showed, that I did more damage than both of the other two players combined,BUT I wasn't the player with the highest weapon damage. Mods: I had the very good boy from the beginning on my mainweapon and bought the turrets for my secondary. I looted/wore ezlans band (gives health over time) and the black cat band (you get up with 1hp after get downed). And the black rose necklace (chest armor gets +1stack of abilities) I wore the labyrinth set on head/feed. And the cultist chest which stagged to 2 with the black rose. That way my mods refilled themself pretty fast (nearly didn't use my secondary weapon in later game, but I used the turret mod often) Our random group behavior was supportive, we tagged items if we knew someone in the group could use it. I tried like 30times and only made it to the second boss in best case. I have to say it's 90% pure luck to get a good starting combination, good and loot tolerant players and an easy first boss, but it's possible. Keep trying, have fun and good luck. Hey mate, I feel the struggle and I hope you succeed soon. My friend and I played duo and ended up at boss 12 or so. Here some general tips what made our game much easier. - loot & shoot - never backtrack (if your teammate needs an item but has split left at the last intersection, then just loot it yourself - if you would lose too much time I mean ). Rhom and Corsus are good for looting! Earth not; don't even bother looting the 10000000 buildings; run straight to the boss no matter what. - don't panic roll (you might roll off a ledge), just run/strafe is the better option - never start off a run with only a pistol, always grab any Long Gun - that's good trying to stay above enemy level but eventually it will catch up (at boss 10 the enemy level and our level were level 20) - my friend and I both played pretty much the same sets or style as in our main game (play with what your comfi with and what your good at) - armor: any armor is good, try to shop the armor according to your weapon not the other way around! - weapons: ricchochet rifle is good but for me I found the crossbow super enjoyable. My friend also always played something with high damage/low magazine like of weapon - mods: I liked playing with turrets and dog but that's personal preference I think. One of us usually also had the healing pool for saving them precious dragon hearts - consumables: buy the 2.5k health and armor potions at latest after boos 5 I'd say, they are lifesavers - Dragon Heart: upgrade them to 6 maybe, it just gets too expensive for higher upgrading - trait books: if you have to much money buy them; we found revive speed was awesome Edited March 29, 2021 by Calypox Link to comment Share on other sites More sharing options...
bobthecrazydog Posted March 29, 2021 Share Posted March 29, 2021 4 hours ago, Wheatbic said: Do you guys want a literal braindead strat for an easy 10 boss kill? Just keep restarting until you get iron sentinel mod and soul link ring (10% dmg back as health) and go from there. Ricochet weapon is a bonus but just be on the look out after each round for it as that's easier to come by than the other 2 items. Then just literally run through every level and place two sentinels and be an invincible boss killing machine. Very good boy on your pistol is a plus but barely necessary as it bugs out so much on a lot of bosses and does nothing. Armour is Labyrinth or Void, doesn't really matter at the end of the day. This definitely works most of the time, but if you get hit once by a melee boss and get stunlocked, you’re gone. So you’ll still need dodge skills and a bit of luck. Link to comment Share on other sites More sharing options...
Popular Post Kal-El457 Posted March 29, 2021 Popular Post Share Posted March 29, 2021 (edited) Hey guys, Kal here. I've had a few people ping me on PSN offering to pay me to do the 10 bosses for them over the last few weeks so I've decided to offer my tips that helped me succeed. I ran a good amount of survival and the key to success in this mode is the stars aligning with a bit of skill mixed in. If you plan to play solo, follow these gearing tips below. If you are playing with 1 friend(which I suggest as agreeing on build combos makes it easier and it feels better to not have AGRO on you all the time) almost all of these tips will apply but will be a bit more flexible on itemization. I only suggest playing this mode after you've sunk a good amount of time in the base game, you should be familiar with the items/builds and traits. You want to have a good plan going in to every run. If you load in to stage 1 and you get certain bosses and you don't have anything special, it's worth it to just restart. Dream Eater on stage 1 for example makes no sense and isn't worth the time it takes to fight him and deal with his clones. You wanna familiarize yourself with the layouts to know what boss is coming up, that way you can restart stage 1 or 2 if you only have 2 decent items. I hope this post is helpful and I'd appreciate a Heart on this if you read through it all as others may find it helpful or learn things they didn't know. I didn't intend for it to be this long ? I will be primarily focusing on builds that will scale mod dmg and duration really well as it's what I played the most and made survival a guarantee to be at least 6-10 bosses every run without much effort. There are builds that will let you delete bosses in 30 seconds on stage 7+ if you build correctly. Imagine the unclean one dying in 15 seconds without really attacking at all on stage 8. The key question, why summons or mod scaling builds? The answer is, consistency. This mode is completely random, you don't know what boss will be on stage 1 when you load in for the first time. You have no idea what items you'll find, the mod scaling builds let you tackle bosses in solo and be an amazing team player in groups. You don't need to rely on crit/ranged dmg etc. With 3 random mod related items your build can feel incredible in early stages. Imagine being able to dodge the projectiles from the barbed terror whilst your summons do the big dmg or you do the glitch at the beginning and you swarm him and kill him in 30seconds...Most bosses in this game are unforgiving because they generally live a lot longer than they should, these strats I'm mentioning allow them to die relatively fast with some room for error or you melt them insanely fast where it really doesn't matter. There are two key styles of playing a pure mod build that I will mention. Your traditional Summoner that relies on MINION Specific Mods to do dmg for them and the Pure mod dmg version that uses temporary dmg dealing mods and relies on decent gun dmg as well. Solo Runners - U should have 2-3 starting builds in mind. I suggest loading and leaving the instance to get better items from the vendor obelisks as it randomizes every time you quit out and come back in. This is also very good in coop but not as necessary. I suggest going for builds that scale mod dmg or are tanky/fast healers. The mode is very unforgiving and you can easily be stun locked and have to restart, losing all your cool items you happened to get lucky finding/buying. A combination of Cultist Gear/Labyrinth Gear with mod enhancing rings/amulets I will mention below allow you to absolutely survive and destroy bosses a lot faster. It only ramps up as you continue to get more synergistic items and find more traits. Some Amulets and Rings to consider when using Cultist/Lab Gear. All items have links embedded and will take you the remnant wiki so you can plan and have an idea before your runs. Amulets(there may be another 1 or 2 but these are the ones I used across my runs and are key mod specific/build enabling ones to be on the lookout for) - Amulet of Epicaricacy - Generate mods faster with this amulet, generate them even faster when the enemy/boss is affected by any debuff..i.e corrosive/burning etc - Galenic Charm - Pure mod dmg..insane with Swarm, Hotshot etc - Soul Anchor - Amazing for pure summoners, your summons last 100% longer + you get 25% ranged dmg if you have 4 summons..so good! - Black Rose(This amulet allows you to boost your set bonus by 1 if you happen to find/buy the chest of any set first. Very helpful especially when nothing else is available). Only buy this if you have nothing else that boosts your mod duration/generation or mod dmg or if you're on stage 1-3 and it happens to be for sale and you have a chest armor. - Talisman of Perseverance - XP amulet..increases XP gained after kills..stacks to an amount, useful early on if available but drop ASAP. Rings(This list will be a bit longer because there are a lot of great/situational rings that really help out..be on the lookout for any quality of life rings but remember MOD related stats are key.) - Celerity Stone(Ideal Early ON)(Drop for a mod related ring later) - Guardian's Ring(Any dmg reduction is awesome to have, this reduces melee dmg by 20%)(Feel free to swap guardian/mother rings depending on the enemies if you're safe and can be fast) - Mother's Ring(Any dmg reduction is awesome to have, this reduces ranged dmg by 20%) - Sagestone(XP Booster. Use in the first few stages if available, combine with other items and you'll be out leveling the zones. - Spirit Stone(Mod Generation/Mod DMG..ideal for summoner or pure mod dmg builds) - Soul Link(Mandatory If you plan to be the summoner archetype, this ring grants your summons life steal and is amazing. I was able to facetank and survive dream eater with 2 turrets and 2 skulls for example) - Gift of the Iskal(A great ring to combine with Soul Link mentioned above) Weapons(Regardless of your archetype, you want 2 regular weapons to slot your mods into. You don't really wanna use boss specific weapons unless you get the ideal ones(will mention below) - Beam Rifle(This weapon is amazing for most builds as it has a great knockback/stun effect and it applies IRRADIATED which halves the enemies stamina) - Ricochet Rifle - GODLY Weapon for Stage 1 from the Obelisk Vendor. Helps clear a lot of enemies fast, I loved using this when I was playing a pure summoner spec. - SMG(Ideal if you can generate your mods faster..fast fire rate..build your mods back up ASAP) - Hive Cannon(Ideally you pray you don't get IXILLIS in your 10 stages lol but this weapon is a complete GAME CHANGER. Combine this with mod related gear and watch bosses fall over. The Hive Shot Mod applies Corrosive stacks up to 5 and bosses take a massive amount of extra dmg from this debuff. This combined with the Swarm mod(which I'll get to) + Mod dmg/generation items is how I got my 15-30 second boss kills on stage 8/9/10. - Eye of the Storm(If you have 3 pieces of the Labyrinth set with other mod related items, this could be an option..It hits like a truck but only use this around stage 7+ when you have all your key pieces of gear. It's Special MOD Static Field Shot applies Overloaded which can help delete enemies who are within range of each other and keep bosses that summon ADS at bay) There are maybe 1 or 2 other worthwhile boss weapons but the ones listed above are the ones I found to be the most beneficial for taking bosses/clearing mobs fast. MODS - Here I will cover key mods that you can use depending on your gear and whether you are Solo or in a group with 1-2 other players. Pure Summoner Mods These mods are for the pure AFK Necromancer type fans. Run around/Kite enemies/Revive Team Mates whilst your summons do the work. Ideally you wear 3 pieces of Cultist or Lab or you mix and match with 2 pieces and 1 piece of Lab/Cultist with any combination of rings/amulets mentioned above. - Beckon (Summon 2 Skulls to fight for you..they last a long time by default and when combined with soul Link, they are Invaluable. - Iron Sentinel(Summon 2 turrets to do dmg for you, they are stationary and can't chase after enemies but they have exceptional range and strong fire rate, combined with SOUL LINK you'll be at max health constantly..you can use dragon hearts to revive team mates for example. You want this for tough bosses with Soul Link - Very Good Boy - A Powerful Dog! Useful early on but drop once you have either of the two above as they are more consistent imo. The dog can't reach aerial targets/fast moving enemies as reliably + you won't get as effective of a heal from Soul Link with 1 pet as you would from 2. - Seed Caller - These are not terrible as they have a stagger but they're quite slow, only use early like the Doggo and drop once you have Beckon/Iron Sentinels. Full DPS MODS These Mods are for the 3P Lab Gear with full mod dmg scaling to delete bosses as fast as they can. Swarm - What else can be said about this MOD, it is in my opinion the best boss killer mod in the game. It chases targets then goes to another if one dies. If you scale mod dmg or duration you'll benefit from this. Combine with the Hive Cannon Corrosive Debuff and watch bosses die before they can even summon ads or attack you. Laughable dmg. Imagine 3 players using swarm and hive shots on 1 boss lol ?. Hot Shot - Fire dmg buff to your weapons..scales with all mod dmg, enemies will burn. Combine with a beam rifle and watch them melt away. Unstable Quills - Another way to apply corrosive to bosses, also does a good chunk of dmg when scaling mod dmg. You'd only use this until you got the swarm though. ? Corrosive Aura - Doesn't benefit from Mod dmg but is an alternative to apply corrosive to some bosses to let you melt them faster(requires you to be close though, bigger risk but can work.) Support Mods(For Group Play Ideally) These mods are AMAZING in group play, you can use them early on in solo but you'd be dropping them pretty quick once you find your go too MODS. - Howler's Immunity - A 15% DMG Reduction Aura that moves with you. This combined with a 3 Piece Cultist Set gives you an aura that lasts 60 Seconds! - Song of Swords - A 10% DMG Increase Aura. Also Lasts 60 Seconds when used with Cultist 3P. - Hunter's Mark - Let's you/friends see through walls and get extra dmg whilst it's up..very good if you can generate it consistently. Friends will love you. - Mender's Aura - Keep your teammates alive or save yourself from dying. Great to use before certain bosses so you and the bois start the fight at 100% health if needed. Only Lasts 10 seconds by default though(keep that in mind) -Veil of The Black Tear - An awesome proximity shield that works wonders against lots of bosses. It protects everyone standing inside from projectiles whilst allowing you to freely shoot enemies unhindered. Use this against the pleb known as the Barbed Terror.? - Mantle Of Thorns - Honorable Mention. Not an amazing mod but can save your life in a pinch with its dmg reduction and stagger resist, use early then replace. Now I will cover traits. These are all beneficial no matter what archetype you're going for because it lets you swap to another spec if you happen to have the gear. If playing with others, remember to communicate and let them know when a trait that isn't as good for you is nearby and have them do the same for you. Key mod related traits in order of importance in my opinion are as follows. Evocation - More Mod dmg. You wanna scale this as high as possible. 10+ Spirit - Mod Generation, mandatory regardless of spec. Invoker - This is a great trait because it scales summons dmg but more so because you can buy them after every boss when you get back to the vendor obelisks. You wanna invest a lot of credits in this once you have your summons.(Don't buy if you aren't going for the full summoner spec) Catalyst - Another trait you can buy from the Obelisk Vendor. You wanna scale this because it'll generate mods insanely fast when enemies/bosses are debuffed with Radiation/Corrosive/Burning etc) You'll be applying debuffs constantly..you should start buying these on wave 4+ I'd say, earlier if there isn't something else you need. Bark Skin - This trait prevents you from being 1 shot in later stages by bosses. I didn't know the importance of this trait until I'd spent a decent amount of time in survival. You want this at level 5+ at the very least. Glutton - Lets you use consumables faster..real life saver sometimes. It can in a way offset the reduced healing effectiveness from Gift of the Iskal. Flash Caster - Increases your mod cast speed, not a big deal if you're a pure summoner but can help you out if you're trying to Swarm ASAP. The rest of the traits are just quality of life and can all be looted if you're solo of course but otherwise communicate and share with other players accordingly. A note about DRAGON HEARTS, I would only take dragon hearts to 5 if you're a pure summoner and maybe 6 if you're a full mod dmg scaler. An ideal Summons build would look something like this : Cultist 2P Lab 1P, Lab 2P Cult 1P or Cult 3P or Lab 3P with Soul Link/Gift of Iskal and Soul Anchor(or Galenic Charm). Weapons : Beam Rifle with the Iron Sentinels and an SMG with Beckon. An ideal MOD DMG Build would look something like this : Lab 3P or Lab 2P Cult 1P with Spirit Stone/Gift of the Iskal and Galenic Charm or Amulet of Epicaricacy. Weapons : Beam Rifle with The Swarm MOD and any side arm weapon with Hot Shot or Hunter's Mark. Hive Cannon if you get it would replace the sidearm slot. Those are the key tips I have for gearing a successful build to take on survival. The other tips I can mention are to keep moving and don't go off to explore everything unless you see a purple item + trait and a chest combined. You wanna communicate if playing with others. The key to survival is staying ahead of the enemy level. Here is a screenshot of the most successful run I had below. The red indicates the enemy level and the blue indicates my level. If you can replicate that to an extent you will find success. There are many tough bosses but lots of them can be brought down easily if combining some of the gear/mod/trait combos I mentioned in this super lengthy post. - Kal Edited March 29, 2021 by Kal-El457 sweep 11 Link to comment Share on other sites More sharing options...
bobthecrazydog Posted March 29, 2021 Share Posted March 29, 2021 (edited) 1 hour ago, Kal-El457 said: Dream Eater on stage 1 for example makes no sense. Amen brother, amen. (Seriously though, awesome effort with the post) Edited March 29, 2021 by bobthecrazydog 1 Link to comment Share on other sites More sharing options...
manotelikas Posted May 16, 2021 Share Posted May 16, 2021 On 20/06/2020 at 3:58 PM, Gaollion said: An important tip if you are struggling on Barbed Terror (works with Canker as well): Don't move around the arena, stay by the door as soon as the fight starts, that will make him use only his vertical attack, without using the needles once. That way you'll be able to kill him easily, focusing only on his Weak Spot (his head). After the HotFix, i only got him once in Solo and couldn't perform the glitch, but it may have been just bad luck. Still works like a charm in Co-Op, though, so you can cross him off the list of difficult bosses until they fix this. Also, if you wonder, doing the Ravager Puzzle will also count as a boss killed (was lucky enough that the RNG made him appear for me as the 9th boss), so you don't need to fight him and you can also save a few minutes of the clock. Oh man I was having a blast until this boss showed up at round 7. Spikes wiped me in 2 seconds. Link to comment Share on other sites More sharing options...
BIackgate Posted May 26, 2021 Share Posted May 26, 2021 I got to the 10th boss last night with two players from matchmaking. I don't know how it happened but we died at the Warden boss fight with the flying guy dead and the boss at like 30% health. All I can say is "pain". Link to comment Share on other sites More sharing options...
Sailar91 Posted June 11, 2021 Share Posted June 11, 2021 Very easy to do when you understand what to do. I was able to reach 14th boss with 2 random Link to comment Share on other sites More sharing options...
Patrickosan Posted June 25, 2021 Share Posted June 25, 2021 So, should we delete the Subject dlc or not at current state of the game? Link to comment Share on other sites More sharing options...
HusKy Posted June 25, 2021 Share Posted June 25, 2021 20 minutes ago, Patrickosan said: So, should we delete the Subject dlc or not at current state of the game? It's up to you, but me and my coop partner had bad experience with bosses from this DLC so we eventually uninstalled it and had a successful run without it. 1 Link to comment Share on other sites More sharing options...
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