Kevvik Posted July 19, 2020 Share Posted July 19, 2020 1 minute ago, PerryToxteth said: Great review! If this plays anything like old AC (the Ezio era), I'm all in. I just wrapped up Origins and I feel the series is shunning the stealth aspect. Hell, Valhalla looks straight-up Hack 'N' Slash. Nothing too stealthy about Vikings raiding, raping and pillaging. What are your guesses on time played to platinum this? I'm hoping it's on the longer end with tons of stuff to do. Is it like AC where you do story missions when you feel like it, but can also spend hours just cleaning up stuff on the map? The game is designed so that once Jin becomes open to the idea of stealth, a few flashback cutscenes help you understand why he is reluctant, you can play it going for straight stealth, straight samurai or a combination of both though some "tales" and side missions have a duel at the end which are straight mano a mano with an armored boss/mini-boss with a health bar. You can hack'n'slash/dodge but you really don't make much progress on their health bar without staggering them (if you do, your attacks do a lot more damage). I liberated a walled village by a lot of stealth combined with samurai on groups if I got spotted killing rather than fleeing to reorganize myself. I will say that in black and white, occasionally you can miss someone when fighting a group in the forest, the odd archer just blending in so that I think I've taken out the whole group until an arrow hits me. Still, I haven't died from that yet though I've died a few times trying to get the timing for perfect parries down ? . Still haven't quite got the timing down yet. And there's something immensely enjoyable about riding your horse hard into a group of foes, leaping off it up into the air and coming down to skewer somebody just before you land. I've read the plat can be 40-60 hours but I expect I'll probably end up taking longer as I tend to wander around a lot exploring. From what I've read there is nothing that is outright missable, though a couple of combat related trophies could obviously be missed if you don't kill people the right way (knocking off a cliff, perfect parries). Everything is supposed to still be accessible even after completing the main storyline so you could just hammer through that and then track down the rest after, I guess, but that's not my style. I like to explore an area as fully as I can before moving too far along so I'm doing a lot of side stuff now and finding places and extra tales to do. 3 Link to comment Share on other sites More sharing options...
Popular Post voodoo_eyes Posted July 19, 2020 Author Popular Post Share Posted July 19, 2020 (edited) Game #4 - Shining Resonace Refrain - Final Impressions Time played: about 8h Trophies earned: 14/48 Again, I'm getting the final update for this game out of the way, in case I don't have time later today. This game started out quite enjoyable, and had I stopped playing yesterday, this would've turned out quite different. This is an Action-RPG similar to the Tales of games. You have a party of 4, of which 3 you can replace with other members. So far I've got 6 party members, although 2 are not supposed to be part of your team at this point, at least not if I was playing the original version. Since I'm playing the upgraded one, those two characters are available and feel very out of place, as they foreshadow what direction the plt may go at some point. That's a really bad design choice, and a lazy way of giving the played something "new" in an updated version of your game. Anyway, there's voice-acting for the main story bits, which is a plus, and the music is decent as well. Graphically it's all right, but worse thanthe Tales games. There's all sorts of crafting, potions, gems, songs. There is also dating of oyur party members, although I'm not sure what the purpose will be. I'm assuming that it might be ending related. There are side quests to be done, which renew every time you go to sleep. Unfortunately some of those side quests start to cycle through fairly soon. So that's bound to get boring quickly. Lots of shining objects are scattered around the town and overworld as well. Your weapons are instruments (althoguh some don't look like them at all), which can be "tuned", which is where the songs come in. These can be dropped by monsters or gotten as quest rewards. There are also vendors that sell materials and items and one NPC let's you create your own dungeons, well to some degree. THe level of the dungeon is based on your main cahracters level, which sucks because party members that aren't in the party don't get any XP. Those dungeons can be modified with negative effects for you, so that you get better rewards at the end, as well as differernt bosses. So far those dungeons have consisted of 3 floors, the last one being just a boss fight. Another major bummer, apart from the no XP for you reserves, is no fast travel. There is so much back and forth between the town and teh overworld, that fast travel should be a given. The combat is alright overall. Your basic attack regenerated MP, which is used for all other skill attacks. As you level you unlock more skill, but you can only have four active skulls at any given time. The party AI is a bit of a mixed bag. On the plus side, the healer heals when necessary. However they get often hit by enemy attacks, ebcause ythey don't block or dodge them. There are a couple of extra mechanics during fights as well. You main character can transform into a dragon and fight until the MP is slowly drained. Once MP runs out, you go berserk and attack friends and foes alike. One ability from you party members is to perform a "band" move, which will calm the dragon and prevent it from going berserk. Now what put this game into the mediocre category for me, is that it's another JRPG that requires you to grind to progress. It's perfectly fine when fighting regular mobs, but as soon as you have to fight bosses, the balancing goes out the window. I'm at the 2nd main boss of the game in chapter 3. My party was level 19, and the boss one shot two of my characters at the same time. Bosses hit hard as hell are absolute damage sponges and have ridiculous abilities. Spoiler This one spawns of copy of herself at some point usually at the 50% health mark. The copy can paralyze you, they can heal each other, are constantly guarding, and use special attacks constantly. I don't mind hard fights, when they seem fair. This feels like it was made hard for the sake of making it hard. Which means grinding time. Furthermore healing potions are damn expensive to buy and the materials to craft them aren't common enough to make that a viable option. It's a shame really, as I was having a good time, until more and more layers came off .It's not going to be the RPG I had hoped for after all. . Edited July 20, 2020 by voodoo_eyes 6 Link to comment Share on other sites More sharing options...
Phantochi Posted July 20, 2020 Share Posted July 20, 2020 10 hours ago, PerryToxteth said: I played a Sherlock Holmes games years ago. Best to not get your hopes up, because there nowhere near the quality of LA Noire. If you're looking for a good sleuth game, try The Invisible Hours. There's no action like Noire, and it's heavy on dialogue, though it is "relevant" information, unlike the game you reviewed above. Hours had one of the better mysteries I have found in a game. I managed to put a few hours into sherlock holmes and it's definetely not even close to L.A noire, but so far it's not terrible, just meh The Invisible Hours looks pretty interesting, i'll check it out anytime soon, and it's developed by Tequila works who did Deadlight, Rime and Sexy Brutale, amazing games that not many people know about 2 Link to comment Share on other sites More sharing options...
Popular Post Phantochi Posted July 21, 2020 Popular Post Share Posted July 21, 2020 Game #4 Review - Sherlock Holmes The Devil’s Daughter This was the shittiest game i've played this year, and this game has very little to do with the beloved character, at least it's short Total time was around 8 hours, there's only 4 or 5 cases that were extremely easy and had nothing to do with each other, i was expecting it to be an easy platinum, but not Telltale easy, i just finished the game and got the platinum, which is awesome since i was expecting to replay some of the cases the game revolves almost entirely around minigames, QTEs, trial and error timed action puzzles, and illogical narrative sequences that take place in Sherlock's imagination, but you can skip them all, the game have a skip option, so you don't even have to play, just press touch pad and you're done with the puzzle or whatever it is that you're doing, but for trophies you can't use this skip option The profile analysis of the characters is absolutely useless, and this should be one of the focuses of the game. At first, i spent a while trying to build the perfect guess for certain character, sometimes a character have sore eyes for example, so you can guess if he's tired, or if he was crying, sick, if you get something wrong, the game tells you that you made an imprecise analysis and it doesn't allow you to retry, which is cool, but being right or wrong, it doesn't make any difference Main problem with this game, is that you have to follow and find all clues in the place you're investigating, otherwise the game doesn't progress, feels like you're playing a check list game instead of a investigation/mistery one. This is the worse formula for an investigation game, as it should at least be the option to fail. Most of the times this checklist is not even clear, you try to take the next step in the case but you can't, so you have to go back to a previous location just to interact with a random cloth that Holmes says not be useful for the case, but right after the game unlocks the next story path This game almost feels like an old action adventure platformer game, the kind with simple "push the block" puzzles, and "react or die" style gameplay. Even the dialogues end up resolving themselves with very little thought required of the player. Every case ends with a moral choice, where you can choose if the suspect should be punished or released and walk free, but there are no real meaningful consequences to making the wrong choices The few logical puzzles that the game have feels repetitive and unoriginal. On the second case you're already bored because you've already seen or experienced said puzzles, and they're all extremely easy to solve, the few times I had to pay attention was more due to the lack of explanation, than due to the actual puzzle difficulty Holmes and Watson may as well be perfect strangers as they barely exchange words with each other, and the dialogues in general lacks depth The game itself is bad, but i would give a neutral score. I'm sure there are many people who will enjoy it for the atmosphere and storytelling. It's just not what I was expecting of a Sherlock Holmes game Total time played - 8~10h Trophies Earned - 25/25, 100%, A Rank My last game is Darksiders Warmastered Edition, but i'll only start it on the 24th, until then i'll just keep an eye on what you guys are playing and your impressions/reviews 8 Link to comment Share on other sites More sharing options...
Popular Post ladynadiad Posted July 21, 2020 Popular Post Share Posted July 21, 2020 Game #4 Demetrios (PS4 and Vita) Trophies earned: Vita: 19/38 (48% D rank) PS4: 16/37 (40% D rank) Current completion: 96.56% (-0.87%) Current unearned trophies: 283 (+85) Current games played: 225 (+11) Current games completed: 211 (+8) Current unstarted games in backlog: 71 games Okay, so this one is unique in that it's cross buy and I decided to go ahead and wipe out both stacks at once. Why? Because the game is awful and I'd rather get both stacks out of the way instead of having to redo this later. I know I didn't think I'd do worse than Dark Cloud this time around, but I somehow did. Demetrios is a point and click adventure about a man named Bjorn Thonen who is an antiques dealer in Paris. At the beginning of the game he gets robbed and wants to try and find the thief. I'm downright shocked at the fact that a reasonably interesting premise with a good setting so completely failed miserably to be at all interesting. On top of that, the game is a bugged mess. On the Vita version at one point I ran into a bug where all the items in my inventory just up and vanished and I no longer could progress in the game because you need an item that you can't get back, thankfully due to the game over trophy bugging out on me I had a save backed up to PC that was earlier in the game so I only needed to redo chapter 2. There are trophies around finding all the possible game overs and the first one comes when you get 10. In the Vita version it unlocked at game over #14, on the PS4 version it unlocked at game over #17. The Vita version also has an awful somewhat grindy trophy to get 1000 coins at the fun fair that the guide I'm following claims is cumulative, it's not. I also enabled touch screen controls in the Vita version and they don't work at all. The game is clearly riddled with issues. Now, I can forgive bugs and glitches if a game were good, but this game isn't. The story is so bland and every objective seems to be done in a way to clearly try to pad the amount of time spent rather than for any logical reason. To get the plat you also have to enable full toilet humor, and while I have no issues with toilet humor, this isn't humor. It's just downright disgusting. I will say if someone wants to play this hideous game, definitely don't do so while eating If you want a more humorous point and click, go play the Deponia games, those at least accomplish being funny and having a remotely entertaining plot. This game outright fails in every way to have an interesting story, good humor and even the art is awful. The art style is so bad and every character except Sandra looks like an ugly man. The only reason why Sandra actually looks like a woman is because she's got boobs. The artist uses the same style of face for all characters and it's definitely only suited for ugly men. Plain and simple, don't bother with this one. It's a complete waste of time even if it ever goes free. I honestly can't think of one redeeming quality it has. Probably will finish this one before it's time to swap to the next game and I'll just keep playing Sengoku Basara if that happens. And just a quick rundown of progress in the other three games: Sengoku Basara: Samurai Heroes: 10/55 trophies 14%, D Rank Raging Loop: Dark Cloud: 7 Link to comment Share on other sites More sharing options...
voodoo_eyes Posted July 21, 2020 Author Share Posted July 21, 2020 Game #5 - Mark of the Ninja Remastered - Preview Developer: Kiel Entertainment Publisher: Kiel Entertainmentt Genre: Side-scrolling action game Price: 19,99€ This is the game I know least things about and at the same time am looking forward to the most. I only know that it's a side-scroller with stealth and platforming elements. I don't even know what I could compare this to, as I haven't played many side-scrollers in recent years, that weren't either metroidvania or action-platformers and this game seems to be neither of those. Guess I'll know more tonight. 4 Link to comment Share on other sites More sharing options...
Popular Post Arctic Cress Posted July 21, 2020 Popular Post Share Posted July 21, 2020 Game #3 - Disaster Report 4: Summer Memories Time played: 3 hours Trophies: 8/43 (10% - E) Disaster Report 4 is the long-delayed sequel in the Disaster Report series which started on the PlayStation 2 - only the first two games in the series were released overseas and the 3rd game was a JP-only release on the PSP. I did not play either of the two PS2 games, and given what I have seen both were heavily localized to fit the U.S. market upon their releases. Disaster Report 4 starts by having you create a character, choosing their gender and appearance. There are some choices about why the character came to the city in the beginning, but the basic fact is that they did not live in the city and came only on this day for various reasons (for example, my character was here for a job interview.) The character starts the game on a bus, and a earthquake suddenly hits - the bus driver tries to stay in control but fails to do so and crashes. Your character blacks out, but wakes up a few moments later and escapes the bus and the story to escape from the city begins. Based on how the game was explained to me when looking at purchasing it, I expected the game to be a lot more freeform and/or open-world with itself but that is actually not the case. The game is actually very linear in design - the game's events are all presented and will not let you continue without seeing all of the events in a single area, and there is only one way out to move to the next area. This actually disappointed me as I was expecting something else. The game has a slight morality system, which gives you points based on how moral or immoral you are. I am not sure if this is implemented very well as my character pretended to be the daughter of a company president and took a reward of 300,000 yen, yet received no Immoral points at all. So... yeah. Like most games set on survival, there are also notes on the status screen for when your character is hungry, thirsty, or needs to use the bathroom. The latter is easily found as there are many bathrooms available, but the other two requires a few purchases during the game. Despite my disappointment, I still find the game very intriguing. There are multiple plotlines being established throughout the entirety of the first day, some of which I hope will be revisited when I return to areas later. The trophy list, from what I see on it, seems to confirm that this is the case. I probably will not return to this too soon as I have other games to play, but I will definitely come back to it at a later date. Starting completion: 72.15% Current completion: 71.70% Difference: -0.45% Utawarerumono: Prelude to the Fallen - 20/49 (31% - D) I am Setsuna - 8/50 (12% - E) The large drop is not only from Disaster Report 4 but also from the 23rd DLC pack for Gems of War also coming out. I really made a mistake adding that to my trophy list, huh? Next: Sakura Wars 7 Link to comment Share on other sites More sharing options...
Popular Post Kevvik Posted July 22, 2020 Popular Post Share Posted July 22, 2020 Game #4: Ghost of Tsushima Day 5 Impressions Time played: 9 hrs Ok, so I've been exploring more. Played one of the areas through as straight out samurai, calling a showdown as I walked into the logging camp. A lot of dodging and parrying to take sword guys out, a lot of ****ing about with spear-men because I didn't have the perfect parry for unblockable spear attacks yet but got through it. Got enough stuff to do some upgrades now, so I'll head to do that soon. Another thing I didn't really notice because I was so wrapped up in the game is that there is no target lock-on for when you are fighting groups. I honestly didn't even think about it until I saw an article on it because the flow of combat just seems so natural. If you are facing off against someone and another foe comes up on you from a different direction, I find I just automatically move to engage them. I think the lock-on would mess me up and keep me stuck on someone or screw me up trying to switch my chosen lock. I definitely like the way it was done. Also hit a new kind of mission based more on stealth as I had to follow an enemy as he went through a well-fortified Mongol stronghold. Forget the ground and head to the rooftops but every now and then you need to come down and being seen by the enemy (or letting him get to far out of range) ends the play and sends you back to the last checkpoint (which was favourable at least). A nice twist but not too bad. I don't know if the AI senses you easier in hard (playing normal right now) so it might be more difficult there. Another thing I've noticed is that when entering some non-mission locations, you get a list of tasks which affect how much legend status reward you get from clearing (kill a number of enemies a certain way, assassinate an enemy from above) and they add a little challenge in planning if you want to try to complete them all. I'm still having a whole lot of fun with this. I can see this taking me a lot longer than whatever they recommend as a platinum time because I'm just taking my time and looking at/doing everything. Kurosawa mode hasn't gotten old at all for me and some scenes just look breath-taking this way. I'll probably play in color at some point (just to appreciate the work they did) but I'm in no rush. Black and white definitely makes it a little trickier spotting those archers in the distance and in the woods though. When they are up on the towers, it's not so bad because they silhouette nicely against the sky. This is the most fun I've had in a game in a long while. I love the fact that the story doesn't lock you into one way of playing. Having both the samurai and ghost styles available to you (or any style in between) is the best way to approach this style of game, each having advantages that you can adapt your own play to. This will be the priority of games to keep going with once the event is over. I can see myself playing this more even once I get the platinum done. Trophies earned: 7/52, 10% for D rank Score so far: Still 10/10 for me (I'm sure I could find little technical things to nitpick but I'm just having so much fun right now) Completion Rate: 83.52% (-1.15% for the event) Next up: Game #5: Infamous: First Light (going to be hard stepping away from Ghost for long though) 8 Link to comment Share on other sites More sharing options...
Popular Post AuroraHistoire Posted July 22, 2020 Popular Post Share Posted July 22, 2020 Zom Zom Panic 2: Part 1 ~ Yakuza: Dead Souls Alright, 3 days and15+ hours of game time later, I've accomplished relatively little. Yakuza: Dead Souls is like any another Yakuza game (probably, I haven't played the others) but with more Zombies and guns. In Yakuza: Dead Souls, you shoot a lot of zombies and play a lot of mini-games. There are too many mini-games to list but I'll list several anyway. There is Koi-Koi, golf, table tennis, blackjack, bowling, darts, UFO catcher, pachinko, shogi and more I can't remember. All the minigames have a good amount depth and most are very fun. The actual gameplay involves running around and shooting zombies. The game will pretty much aim for you as long as you're looking in the general direction of a zombie. You can also manual aim while holding ; you can't move but it's useful for hitting weak spots. You can kick to knock back zombies and dodge roll to evade attacks. The weapons available in the game are pistols, shotguns, submachine guns, rifles (assault and sniper), gatling guns, anti-materiel rifles and grenade launchers. All weapons require you to scrounge up ammo except pistols. There are environmental object you can pick up to beat zombies to death with, if you want to kill zombies slower. There is also a meter that fills up by shooting zombies called your heat snipe gauge. Once it's filled, you can snipe an object to make it explode and kill all zombies close by. The enemy variety is pretty good. You have basic zombies that are numerous in numbers and run directly at you. They're pretty easy to kill and only take 2-3 pistol shots to kill. Occasionally they may have a melee weapon or throw molotov cocktails. The molotov zombies are annoying but usually set their allies and themselves on fire. The more specialized and dangerous zombies are called mutants. They usually either specialize in attack power or agility; in addition to special abilities. They're not too difficult to defeat once you know what to do but they're fun to defeat. The story of the game is that zombies happen but the Self Defense Force is decent at containing the outbreak. They set up a bunch of walls and everything is mostly okay. Then some zombies get out a little and then the quarantine zone gets larger. That's all that really happened during the first 2 chapters. The characters you play as mostly mess about and kill zombies while not contributing much to the overall plot. The playable characters are Akiyama, Majima, Goda and Kiryu. They all play the same but get their own unique weapon. There is a leveling system that gives you more HP everytime you level up and you get 1-3 skill points to spend on new moves or passive abilities. Your level and abilities are shared across all the characters, so you don't have to level them up individually. Yakuza: Dead Souls is a very fun game. I've already spent hours messing about and accomplishing very little. The gameplay is very good and I enjoy the writing so far (both the serious and silly side). There is a lot of stuff to do and most of it is pretty good. The only problem I've found with the game is that it suffers from some major slowdown at times when there is a lot going on and explosions make it worse. There are times where the game would run at the speed of a flip book. Most of the time, the game is perfectly fine. The game is more than fun enough to look past the occasional performance issue. 7 Link to comment Share on other sites More sharing options...
Popular Post PerryToxteth Posted July 22, 2020 Popular Post Share Posted July 22, 2020 KYC 13 Game No. 3 Playing Time: 6 hours Trophies Earned: 17/68 (20% C ranking) Final Thoughts: Old friend, good to see you again! Well, what can I say about one of the oldest and most popular franchises in Playstation history? After just a few chapters in, it looks like Naughty Dog has nailed it again. The combination of challenging action gameplay, well-paced storyline and strong characters have always been why I've loved the Uncharted series so much. And this one is pretty much the same. It's exactly like the previous three and I'm perfectly OK with that. Uncharted has always proven that action gameplay can always be elevated with a strong storyline and fantastic character development. By now, we know most of the characters quite well, with Nathan Drake, Elena and Sully all back. I'm not sure there's a better video game franchise out there for voice-acting. So many games suffer in this aspect; Naughty Dog has realized that these actors really deliver the personality to the game. And hearing their voices, especially Nolan North's, is simply ear-pleasing; like listening to Vin Scully call a baseball game. And the script has always included just enough wry wit to make the cutscenes enjoyable, rather than monotonous. I started with the Story Mode in this and it begins a bit off-kilter, but on purpose. Normally, an Uncharted game starts with Drake hanging off a cliff; this one has Drake doing ho-hum underwater salvage work. Looks like he has retired from the world of nefarious archaeology; instead he now lives a humdrum life with Elena in their very average two-story rambler. I actually loved that chapter of wandering through the Drake home. Really put some personality into the game right from the get-go. A ghost from Drake's past emerges and suddenly Drake's old urges of treasure hunting reignite. And that's where I stopped. I realized the story is just starting to take off and yet, I wouldn't be touching this game for a few weeks so I quit so as not to get too lost. So...on to the multiplayer for me! The Uncharted multiplayer will forever scar my trophy profile. 100+ unearned trophies from Uncharted 2 and 3 will always sit there for two reasons; I found the MP play to be extremely annoying and the servers shut down last year. At one time I joined a few boosting sessions to knock some of these trophies out and it just wasn't for me. Long, daunting, players kinda helping but not really, it just wasn't worth it. Thankfully, Naughty Dog learned their lesson for the most part and made the MP trophies pretty easy. There is a Trials Mode (i.e. training) to prepare you for the typical Team Deathmatch, blah blah blah crap that I avoid like the plague. The good news is that the Trials Mode doesn't need to be completed on crushing, and that you can play with bots. There were 15-18 scenarios that I played on Moderate, and successfully defeated most on the first couple tries. Then with the DLC, a Survival Mode has been included with 12 additional trophies. Again, wave after wave of baddies sounds incredibly boring, but strangely it wasn't too bad. There are 10 stages, and you can unlock trophies playing on Light (or easy) Mode. I played about half on Moderate and finished up the harder ones on Easy, which leaves just two trophies left in the DLC section. And there they will sit. Why? You need to beat all stages in the Crushing Mode, which sounds like an awful mess. First, it would help if you had a reliable partner to play with. You can do it Solo, but my skills are probably not cut out for that. Second, you need to put in a ton of time just to unlock the Crushing mode. You will need to beat the Hard mode first, and that will require leveling up your character and your weapons. It will take dozens of hours for that to happen, or a lot of real money. Yes, there is micro transactions involved here! For a measly bronze and silve trophy? Not worth it. All in all though, I've enjoyed my time with Uncharted 4. Can't believe it took me almost five years to get around to playing it. The game, the franchise, Nolan North, all deserve a . Next Up: Ticket to Ride 7 Link to comment Share on other sites More sharing options...
Popular Post voodoo_eyes Posted July 23, 2020 Author Popular Post Share Posted July 23, 2020 Game #5 - Mark fo the Ninja Remastered - Update I'm about 4 hours in now and completed 6 levels. I've been taking my ime with them as there are a lot of hidden areas to explore.Which essentially makes this somewhat a metroidvania-style game. The gamplay is mostly focused around stealth. Each level gives you objectives that reward you with sscore bonus and upgrade points for your character. There are a few puzzles as well, although most have been relatively simple and either require you to use or disable switches, or bush some boxes on pressure plates. I'll play some more today and maybe try to finish of the 6 remaining levels. 7 Link to comment Share on other sites More sharing options...
effdeegee Posted July 23, 2020 Share Posted July 23, 2020 It appears as though I created a monster. Nice to see this event made it to so many instalments. 4 Link to comment Share on other sites More sharing options...
voodoo_eyes Posted July 23, 2020 Author Share Posted July 23, 2020 3 hours ago, effdeegee said: It appears as though I created a monster. Nice to see this event made it to so many instalments. Will keep it going for as long as I can, or until @Hemiak wants to take the reins again. 4 Link to comment Share on other sites More sharing options...
Popular Post Phantochi Posted July 24, 2020 Popular Post Share Posted July 24, 2020 Game #5 Preview - Darksiders A first-time player here.. kinda. I missed this one back in 2010 but i've played 2 & 3, thanks to ps plus. Story won't be a surprise for me, at least the main story about War, but i'm still looking forward to see how it's developed. I'm not a big fan of the Third game, but Darksiders 2 is great, is a perfect combination of hack and slash with puzzle, action-adventure and exploration, i'm expecting nothing less from this one. Just a fun fact: The four Horsemen were part of a race of humanoids spawned from an “unholy union” between Angels and Demons by the Demon Queen Lilith, called Nephilim, funnily enough, the ‘Nephilim’ and 'Lilith' is something that’s also referenced in Diablo 3. 5 Link to comment Share on other sites More sharing options...
Popular Post purgta Posted July 24, 2020 Popular Post Share Posted July 24, 2020 Game # 4 Kingdom Come Deliverence is an open world rpg. You play as Henry, an overly cheerful and optimistic young lad who suddenly finds himself travelling throughout a wartorn, bandit infested Bohemia.The game is first person, although you do see Henry when having conversations with other characters. The game takes a more realistic approach than games like The Witcher and Skyrim. You will not be facing off against fantasy creatures or using magic in this game. Most enemies will be either bandits or enemy soldiers. Combat can take quite a while to get used to. In the beginning I was basically just swinging my sword in random directions and hoping for the best. Neither Henry or myself had any idea what we were doing. As things progressed and we both gained more experience, things became easier. You raise your skills by repeating them whether this is collecting flowers, reading or combat skills. There is also a hunger and tiredness meter you have to watch out for although neither are difficult to manage. The greatest issue early game will be inventory space before you can increase your weight limit. Most open world rpgs have their fair share of issues and this game is no different in that regard. In fairness, most issues have been patched which is great. Loading can be pretty annoying as it takes quite a while and happens numerously. I would prefer if you could speed up fast travel but it is more than likely just an animated loading screen. It can be quite a hassle to pick flowers sometimes as the option to collect it can take a bit of moving back and forth to find. I found lockpicking to be a hugh pain. It is probably fine on PC but it just feels really awkward with a PS4 controller. I am not that far into the main story yet as I have just been exploring and doing sidequests. The quests I have completed feel pretty decent and different. Some NPCs are memorable while some don't look the greatest. Voice acting can vary just as much. Divish with his old man appearance combined with a young voice was really jarring. The game has it's issues but I am having fun with it. I am kind of glad I held off on playing it until it got patched. I don't think the game is for everyone however. I would recommend doing a bit of research before purchasing it. I will say that your enjoyment improves as you become more familiar with the games mechanics. Trophy progress: 9/83 Completion percentage: 33.60%(+0.02%). 7 Link to comment Share on other sites More sharing options...
Popular Post AuroraHistoire Posted July 25, 2020 Popular Post Share Posted July 25, 2020 Drive Girls is Like Transformers but with Scantily Clad Anime Girls Drive Girls a basic hack 'n slash game where you can transform into a car. You mostly just fight bug creatures and drive around between groups of enemies. You can switch between two forms at any time. Human form is basic hack 'n slash gameplay with light and heavy attack combos as well as the ability to dodge. Car form turns the game into an arcade racing game a bit. Car form controls like a car but you can easily pull of sick drifts and boost. You can damage bugs in car mode by driving into them at speed (more speed = more damage). You have a Gear Meter that fills by landing hits with 6 levels, that gives you a damage and defense multiplier as it fills. There is also a EP (Energy Points) meter that fills by landing light attacks and hitting enemies while you're a car. EP is used as ammunition for your gun, boosts and can be spent to fill your Gear Meter. I didn't use the guns much since they're cumbersome to equip/unequip and you only gets about 2 shots with a full EP meter. The level design is very basic. It's most of the levels are linear roads with old trucks and mines litered between enemy groups. Mines are very annoying since they block the entire road and your only options to cross them safely are to boost over them or jump over them in human form. There are a few races in the game but they all use the same track, and that track isn't very interesting. The plot is that alien bug monsters invaded an island. The island was successfully evacuated without any casualties and without any civilians finding out about the bug. Whatever secret government organisation that was responsible for dealing with the bug problem, thought three people with some hi-tech energy weapons could handle it. Oh, and 1 of 3 is just support who doesn't actually fight bugs. That elite task force is called Drive Girls. Meanwhile, our main protagonist, Lancier, was running late to her ERT exams but by happenstance got there early. Them Lancier decided to help somebody who was lost and then was 20 minutes late for her ERT exam. The leader of Drive Girls happened to be in the area and gave Lancier a basic test that Lancier passed. Lancier thought the test was a make-up ERT exam but it was to join Drive Girls. Yeah, the beginning of plot that gather up. Drive Girls doesn't explain it's world too well. The whole being able to transform into a car is never explained. As far as I can tell, everyone can do it and it's not a special ability. Drive Girls has both a story mode and a online/local co-op mode. I've completed the story mode and have touched the online a bit. The online is playable by yourself. I had a pretty rough time with the single player, difficulty wise. My experience more postive then negative. I had fun but I can't recommend this to anyone. 6 Link to comment Share on other sites More sharing options...
Popular Post voodoo_eyes Posted July 25, 2020 Author Popular Post Share Posted July 25, 2020 (edited) Game #5 - Mark of the Ninja Remastered - Review Time played: about 7h Trophies earned: 15/29 I managed to beat teh game and am fairly pleased with it overall. It is solid on both the visual aspects as well as the sound. Although the voice-ating wasn't anything to write home about, but at least there is some. It is a 2D side scroller with many paths , although a lot of them lead to dead ends with some sort of treasure. There are also some challenge rooms, in which the room is a puzzle itself. As you progress through the game you learn new abilities, among them are throwing knws, smoke bombs, etc Some of htem are categorized and you can only bring one item of each category with you on a mission. There are 12 missions in total of varying lengths. You get new objectives the further you progress, until you eventually reach teh end of the level. You also have access to a grappling hook, which is very useful to bypass enemies or kill them in a different manner. Speaking of killing, there's a lot of that. Although you have the option to try and bypass a lot of areas without engaging combat, the more fun approach is just to stealth kill everything. Be it from vents, behind doors, from a ledge or from the cealing.. you can climb most wallk, assuming a bigger ledge wond block your way. The game does get a bit repetitive after a while, and even with new enemies and mechanics it doesn't change too much. THe new enemies are just more annoying to deal with. I have yet to try out new game plaus, which is apparently more difficult. So far it's a Edited July 25, 2020 by voodoo_eyes 7 Link to comment Share on other sites More sharing options...
Popular Post voodoo_eyes Posted July 26, 2020 Author Popular Post Share Posted July 26, 2020 Game #6 - Bendy and the Ink Machine - Preview Developer: Joey Drew Studios Inc. Publisher: Rooster Teeth Games Genre: Survival Horror Price: 24,99€ This is one of those games that intrigued me as it has a sort of old school cartoonish art style, while also being a horror game. That was essentially the only selling point this game had, and it's enough for me. The studio behind the creation of this game, was involved in some controversy last year. Where the studio essentially fired the vast majority of it's employees without notice. Weirdly enough there's a sequel scheduled to release some time this year. Which kind makes it seem, like the studio waited until most of the development was done to then get rid of their staff. In any case, I'm looking forward to this, what I'm sure will be a weird experience. 5 Link to comment Share on other sites More sharing options...
Popular Post PerryToxteth Posted July 27, 2020 Popular Post Share Posted July 27, 2020 KYC 13 Game No. 4 Playing Time: 4 hours Trophies Earned 15/69 (20% A ranking) Final Thoughts: Here's my first foray into Playlink and its quite possible it could be my last. For those not familiar with the title, Ticket to Ride has been a popular board game for decades, and I was beyond excited to see it reach the console market. Here's what the familar game board looks like: . To start the game, you collect color-coded cards. On your turn, you can draw two cards, or you can make a connection. If you collect enough of one color to connect two cities, you place your trains on the board. Gray connections don't require a specific color. Locomotives are Joker cards. As you can see on the above, there is some strategy involved in grabbing certain connections early. If your foe gets it before you, your game may be screwed. The goal is to connect routes that are given to you from a set of Route cards. A route is usually connecting cities that are 3-6 cities away from each other. There is a scoring system but it's not worth getting into here. The board game is quite fun and doesn't take all night. You can usually average about one beer per game. So I was eager to play it on the PS4. And in brief; yes, it is entertaining, it definitely needed a bigger development budget, the Playlink seems like overkill, and the trophies requirements are f'ing abysmal. To start, you have the options of playing Solo (vs. AI), local (Playlink), or online. I didn't bother with online bc no trophies are needed for that mode. When you begin, the Introduction is, shall we put it, uninspiring. There's no cinema intro, just a few flash screens. It's like walking into a house with wood paneling and a Malm fireplace; it feels SO dated. I don't need 4K graphics, but at least make more of a splash than a PS One title. Oof! I fired it up and played a game vs. the AI. By no means am I an expert in this game and I felt the AI played pretty well. Definitely not cut-throat AI play, but certainly not a roll-over either. I sat on this game for a LONG time bc a trophy involving beating three other bots had been glitched from Day 1. Shockingly, the devs actually patched it after more than a year. I was eager to get this one out of the way and after 3-4 tries, I pulled it off. Yay! I actually enjoyed playing the AI, the problem is that most of the trophies have such ridiculous requirements, the ONLY way to earn them is to self-boost using Playlink, and that where things started to go wrong. First off, even though I have two controllers, they are useless in Playlink. You can't even have one person with a controller and the other with a device. If you want a couch versus game, everyone MUST be on a device. WTF??? Are all Playlink games like this? It just seems pointless bc your TV screen is basically useless. You end up staring at your iPad screen the whole time bc this is where you are doing all your actions. And the iPhone port is f'ing awful. You can't even read the city names on your cards (can't wven zoom with your fingers), so I just guessed the locations from the TV map. I ended up boosting 4-5 games with my phone as the dummy, bc it wasnt worth a damn to play on anyways. So the bulk of trophies in this game are playing Playlink games vs. yourself. There's just no way some of these scenarios would ever happen in a normal game against the AI. So a fun game playing bots, becomes a tedious chore to earn trophies in. And then there's the dlc... Day One of the release of this game also brought 9 dlcs with 42 trophies. I don't mind dlc's, just don't release them on the same day as the game! These trophies will also involve finessing the game using Playlink. The problem is, I can't get the dlc boards to load up on my devices. There's rumors that the patch that solved the bot trophy issue, screwed up the Playlink dlc gameplay. If this is true, then I have another Uncharted 2 on my hand of having 40+ unearnable trophies on my profile. It's also possible I might have to buy them on the devices, which will put me near $100 on just dlc content. ?! Conclusion: If you care nothing about trophies and enjoy playing against the AI, this is a great game. But whom am I kidding, we all found this site bc we are trophy hunters! Simply put, getting 100% on this game is going to be a serious chore, and possibly involve some serious ?. I guess a rating, but if I have to buy dlc's on my devices, a well-deserved . Next Up: Overcooked and Back to the Future (PS4) - FYI, I fired up both games over the weekend as my playing time will be sporadic this final KYC week. We recently purchased a new house so packing, cleaning, realtor crap, will make my real life EXTREMELY busy. 7 Link to comment Share on other sites More sharing options...
Popular Post AuroraHistoire Posted July 28, 2020 Popular Post Share Posted July 28, 2020 Gross, I Got Blood on my Shoes ~ Mary Skelter: Nightmares I feel like have found another hidden gem. It may be a little early to declare that since I'm only on the third dungeon. Mary Skelter: Nightmares is a very deep turn based RPG. It's deep I don't know where to start. The plot from what I've been able to gather so far is that everyone is stuck in terrible nightmare jail where monsters, called Marchens, torture everyone. Our two protagonists, Jack and Alice, were sitting around when Red Riding Hood breaks Alice out of her cell. Jack also follows them. Red Riding Hood tells Alice that she's one of the few Blood Maidens in the Jail. Blood Maidens are the only people that can use special Anti-Marchen weapons and kill Marchens consistently. When Blood Maidens get enough Marchen blood on them, they enter Massacre mode, where the get temporarily stronger. Sadly Red Riding Hood forgot to mention the part where if a blood maiden gets upset, they'll enter Blood Skelter. Blood Skelter is very bad since Blood Maidens will go insane and kill anything that moves. Alice turns Blood Skelter 5 minutes after meeting Red Riding Hood, so Red Riding Hood was going to kill her since there is no cure to Blood Skelter. Jack tries calm Alice down but gets stabbed and bleeds all over Alice. Alice recovers from Blood Skelter since Jack's Blood has special anti-Blood Skelter properties. Red Riding Hood leads Alice and carries Jack to the Liberated District. The Liberated District is the one area of Jail where there are no Marchens and life is torture free. Alice and Jack are lowkey forced to join the Dawn. The Dawn is a organisation that is trying to escape the jail. They mainly give the Blood Maidens missions and provide support. Jack gets a special gun that allows him to shoot his blood since his blood prevents Blood Skelter. The gameplay portion of Mary Skelter: Nightmares first person dungeon exploration and turn based battles. The dungeon exploration is fun since there are puzzles to solve, traps to avoid and a map to fill out. I was consistently filling the map of each area as much a possible. All the areas are connected and the world is very big. The encounter rate feels low, so you're not consistently being interupted by random encounters. There are also strong boss monsters that lurk around called Nightmares, that occasionally chase you; nightmares are very scary. In battles, you control Jack and a party of 5 Blood Maidens. Jack plays differently from the others since he can't attack. Jack is the only one who can use items and he can use himself as a shield to block a attack or two; he usually gets knocked out after 1 hit but he will tank 2-3 hits sometimes. The most important thing Jack does is prevent and cure Blood Skelter with his blood gun. Jack has limited blood and will faint if you use too much; you can recover blood by letting Jack rest a turn. The Blood Maidens can attack with their weapons and use skills. Skills require SP and can be physical attacks, magical attacks, buffs, debuffs or healing. The more unique mechanics involve creating blood splatters by hitting an enemies weakness and overkilling enemies. If you blood splatter enough, the Blood Maidens will access Massacre mode. Massacre mode will increase stats and give you access to addition low SP cost skills. There is also the chance they'll enter Blood Skelter, which is even stronger and they may even attack multiple times a turn but you have no control over them; they'll also attack teamates and themselves. Outside of battle, there is a lot of character customization. Each characters has 5 possible character classes they can be. Each class has their active and passive skills as well unique stat distribution and weapon access. You're allowed to mix and match active skills from other classes, if you been that class before. Learning skills costs skill points. You gain 1 skill point everytime a character levels up. Anyway, I enjoy Mary Skelter: Nightmares a lot. I was feeling a little brave and decided to play at the highest difficulty. The game is brutal at that difficulty and boss fight take 30-60 minutes. Success depends on understanding and using all the game mechanics to give you every possible advantage to win. I love that. I'm constantly having a good time while playing. I'm also enjoying the story and most of the characters so far. I like the music so far but there isn't much track variety. The visuals look good by Vita standards. There is also a cool visual effect where when you make blood splatters in combat, there will be blood splatters where the battle took place in the dungeon. They also seem to be permanent, which amazes me. 9 Link to comment Share on other sites More sharing options...
Popular Post Arctic Cress Posted July 28, 2020 Popular Post Share Posted July 28, 2020 Game #4 - Yakuza 3 Time played: 8 hours Trophies: 6/50 (8% - E) In the end, I decided to jump into Yakuza 3 instead of going to Sakura Wars. Having played Yakuza 0, Kiwami, Kiwami 2, and Judgment all in KYC events it makes sense that I would do the same for this one, when I got to it. I managed to get the Kiwami 2 platinum earlier in the month so it was the right time to start. Yakuza 3 happens shortly after Yakuza 2's events. Kiryu and Haruka have relocated down to the Okinawa islands near the city of Ryukyu, and he now runs the Morning Glory orphanage, taking care of eight other kids along with Haruka. Of course, nothing is simple in Kiryu's life and the land his orphanage is built on is in the middle of a power struggle between a politician and a businessman; the former wanting to build a military base, and the latter wanting to build a resort. The local yakuza group in the area is also trying to drive Kiryu out as well. While the game started in Kamurocho for a bit, it's nice to see a new place to explore as I've gotten somewhat bored with Kamurocho and Sotenbori as they are the only two cities in the four Yakuza games I've played. Ryukyu is a bit smaller in comparison and has a lot less restaurants and mini-game areas to explore, so it's not exactly the best place to explore. I still went out and fulfilled the requirements for three mini-games so far - going to wait for some cheat items from the locker keys before I continue too much into those. Like any Yakuza game it's easy to lose yourself in mini-games for a while and I think five of the eight hours were just spent playing mahjong or koi-koi. The biggest difference jumping from the Dragon Engine in Kiwami 2 to Yakuza 3 is obviously the combat - 3 feels extremely sluggish after how smooth Kiwami 2 feels in battle, plus enemies both love guarding and will resist being grabbed, so they take a while to whittle down. And this is just normal mode battles - not looking forward to when I have to do a Legend mode playthrough when I get to the end. At this point, it's like Kiryu being stuck in the Brawler style from 0/Kiwami without any of his special moves besides a number of heat actions. Hopefully as I uncover more of the skills by leveling up a bit more, it will be more exciting to battle. Substories give a good chunk of EXP and the game adds a bunch that were missing in Chapter 3 (where I am) in the original PS3 version, so that's a big help. Even though I haven't gotten into it as much, I feel the story will be pretty exciting based on what I've seen in both the opening of the game and the cutscenes in both the prologue and chapter one - which deal more with people that Kiryu are familiar with rather than more of the characters that have been introduced down in Okinawa. Let's face it - after three games, you definitely grow attached to some of these characters and want to find out what happens to them as the games keep going. Obviously will continue playing this in the future. Not looking forward to some of the mini-games, but I'll get through it eventually. Got to get to Yakuza 7 somehow (I'm not finishing all of these before then). Starting completion: 72.15% Current completion: 71.67% Difference: -0.48% Utawarerumono: Prelude to the Fallen - 20/49 (31% - D) I am Setsuna - 8/50 (12% - E) Disaster Report 4: Summer Memories - 8/43 (10% - E) Barely any drop this time - I attribute this to the huge amount of trophies in between Disaster Report 4 and Yakuza 3, including two golds. There won't be much of a drop I think even after I begin Sakura Wars. 7 Link to comment Share on other sites More sharing options...
Popular Post PerryToxteth Posted July 28, 2020 Popular Post Share Posted July 28, 2020 KYC 13 Game No. 5 Playing Time: 4 hours Trophies Earned: 23/60 (37% D ranking) Final Thoughts: As a child of the 80s, the overwhelming thought that keeps repeating in my head after putting in a few hours into this game is - Man, it sure is good to hear Huey Lewis and the News again! This game is definitely a throwback; in the music, the movie theme, and unfortunately, the gameplay. But more on that later. The version I am playing is the PS4's 30th Anniversary edition with all six episodes wrapped into one complete game. The original came out on PS3 years ago. This a Telltale game I bought in a sale a LONG time ago and threw it on my hard drive after Telltales went out of business and their games were being delisted. I think they are back on the PSN store but can't confirm that. I've had mixed experiences with Telltales with very good (Batman), ho-hum (Borderlands), and downright dreadful (Game of Thrones). After playing the first two episodes, I can say this is shaping up to be one of their better games. For the uninitiated, Telltales formula is story-driven; sometimes point-and-click; with occasional QTE and usually, the choices you make in the dialogue prompts will affect the outcome of the game. This game plays a bit different in that there is only one outcome, you just have to solve problems/puzzles you have on screen to advance the story. It also plays differently from other Telltale games in that it has a number of missable trophies. In most of their other titles, just advancing the story unlocks the trophies. The story is set in the familiar town of Hill Valley that we all know so well from the movies. In Act I, Scene One, Marty and Doc are in the parking lot of the Twin Pines Mall with the ever recognizable DeLorean. I thought this game would be a rehash of the movies and I was expecting the Libyans (funny which enemies they chose to cast in the Reagan years) to show up at any moment. Yet the game twisted and instead, we go back to Doc's adolescent days of 1931. Suddenly, this got very intriguing. So yep, it's a brand new story in the Back to the Future saga and so far, the story is pretty entertaining. There's multiple timelines so there's a lot to keep track of, but nothing terribly confusing. The voice-acting is great. Christopher Lloyd actually signed onto the project and I swore through the first Episode that Michael J. Fox did as well, until the credits rolled. The actor impersonating his voice is spot-on. The game unfortunately, suffers in its gameplay. I have no idea how old the original of this is, but it plays like a game from 15 years ago. You can actually walk around the environment a bit in this game, which I had never seen in a Telltale game before. The problem is actually trying to walk Marty around. It's herky-jerky and you can point the one direction and the character will go the complete opposite way. Also, the click prompts can be hard to find on screen. And using picked-up items could have been made much more user-friendly. These issues don't make the game unplayable, but seeing as this was recently released for the PS4, they developers could have smoothed out some of the older quirks but chose not to. The other big knock on this game is that it has a reputation of being a glitchy mess. Constant crashes and save drops have been experienced by gamers and I was a bit tentative to even start this. Thankfully, I've had no issues and I have followed the advice posted by one PSNP gamer who suggested using no manual saves. That seems to have solved the issues. And I rarely do it for games, but this time I chose to use a walkthrough. There are a number of missable trophies and given the game's reputation for crashing, I wanted to make my experience as smooth as possible. The True Achievements guide is great and it doesn't spoil any of the story. If I bumbled around by myself, I easily would've missed over half the trophies so far. The two episodes I have completed took me around 1-2 hours, but without a guide, it would likely be double that. Two episodes in and the game has me intrigued so a rating for it. If Lea Thompson had made an appearance, then definitely a ! Last Game: Overcooked 8 Link to comment Share on other sites More sharing options...
Popular Post Phantochi Posted July 28, 2020 Popular Post Share Posted July 28, 2020 I'll wrap this one up for now, just need another platinum for my 200th milestone, and since i got hooked up in Red dead 2 again, it will probably be the one, so i won't play anything else until i knock that one out Game #5 impressions - Darksiders Darksiders is a pretty solid hack and slash game. Set in an apocalyptic Earth, after the "End War" between Heaven and Hell has started, you play as War, one of the four Horsemen of the Apocalypse. The story starts with War being sent to Earth during the Apocalypse, only to be accused of causing it himself; he must then embark on a quest to clear his name, by finding those responsible The gameplay is pretty solid, the combat feels great, there's different weapons, plus several enhancements that you can equip your weapons with. There's also exploration and puzzle-solving, which make a good portion of the gameplay, and it's very well implemented. Only thing i don't like in the combat is the camera. You have a Focus targetting button, works just like the R3 in Dark souls for example, this will keep the camera focusing in the nearest enemy, but when you press it the camera does a weird zoom and makes it hard to dash away from enemy attacks, i just gave up on the focus/lock on system and started fully manually maneuver the camera, which is also not very helpful, attacks in this game are binded to the square and triangle, and the dash to the R1, so unless you have three hands and a ton of digits, it's impossible to move the camera while moving your character, mashing square and dashing away The story is excellent. While it draws inspiration from the biblical tales of the Apocalypse, having four horsemen and all, it still has its own spin to it making it more dark and twisted Characters is this game are all amazing, they sound great, especially the demons with a super gutural voice, even tho i hated Tiamat boss fight, her character is one of my favorites so far, supporting cast do superb jobs in their respective roles (Particularly Mark Hamill as The Watcher) but War's actual voice may be suiting to his character but his lines are very dull and lifeless and his tone remains completely unchanged regardless of what's happening around him All in all, Darksiders is great, i'll go back to it after i'm done with RDR2, and if you’re like me and missed out on the original game, pick the Warmastered Edition and you'll have a good time Time played - 7h Trophies earned - 14/43, 21%, D rank I'll do a wrap-up and Ending stats by the end of the event, until then i'll just keep an eye on what everyone else is playing 7 Link to comment Share on other sites More sharing options...
Popular Post ladynadiad Posted July 28, 2020 Popular Post Share Posted July 28, 2020 (edited) Game #5 Marenian Tavern Story Trophies earned: 0/50 trophies Current completion: 96.99 (-0.03%) Current unearned trophies: 233 (+35) Current games played: 228 (+14) Current games completed: 216 (+13) Current unstarted games in backlog: 69 games So my last game ended up being the game so stingy in trophies that I failed to further kill my completion and have almost regained it with the amount of trophies I've earned from Sengoku Basara and finally getting somewhere in Final Fantasy X-2 that I've also been playing. Pretty much Marenian Tavern Story is the story of Patty and her family. Patty's brother accidentally breaks a statue and releases the god of poverty from its seal. Her family loses everything due to this and now has to deal with a hungry god of poverty that they can only get rid of by feeding it to the point that it is satisfied. They are given an old tavern by the kind mayor in the town and Patty has to fix it up and make it successful. It's a lot like an Ateiler game in that you go gather ingredients except instead of making items with alchemy, you cook food with recipes. You have a set of recipes to start off with and can make new ones by adding ingredients or buying them. You also can try to guess at recipes and hope for the best to get something successful. Then you set up which dishes you create that you want to sell and after selling you get money. Money is only earned via sales in the tavern and the only way characters gain levels is by eating food. So you definitely have to decide which dishes to eat and gain levels with and which to sell and get money with. The trophies mostly center around cooking dishes and killing monsters and pretty much the first trophy you're likely to get requires killing 500 of a type of monster or retreating 30 times. That's why I didn't yet get a trophy, just haven't killed enough monster and I'm not into running away unless I have to. There's a bit of story, but it seems to progress as you hit certain milestones rather than on certain days. The game definitely appears to have no time limit to accomplish your goals, which is good. It's okay, but honestly nothing really that amazing. Edited July 29, 2020 by ladynadiad 8 Link to comment Share on other sites More sharing options...
Popular Post purgta Posted July 30, 2020 Popular Post Share Posted July 30, 2020 Game # 5 2064: Read only memories is a point and click/visual novel game. I would say it is a lot more of a visual novel however. The game is set in a cyberpunk Neo San Francisco during the year 2064. You are tasked with trying to solve a kidnapping case. If any of you played Va-11 Hall-A, two characters from this game make cameo appearances there. I found the story interesting and it certainly ramps up mid way through the game. The game has a pixel look to it that is fairly charming. I was pretty surprised that the game had voice acting. Not many indie games that I have played in this genre had any. I found the voice acting very good for the most part. I thought the characters were interesting although I thought the main character being faceless and having no voice acting kind of let it down slightly. The puzzles were the weakest part of the game by far. They were not even that difficult. They just took you out of the story and were not fun to complete. The game controls fine for the most part. It can be a bit of a hassle whenever you have to enter text using a keyboard. I had to use the touchpad to get it working. I tried the game on both Vita and PS4. Normally, I prefer playing these type of games on Vita but after it crashed, I switched over to PS4. I have no idea if it was a once off thing or something common. I have had no crashes on PS4. The game does not autosave and requires you to do it manually. It does remind you to do it at the beginning of every chapter however. I really enjoyed my time with the game and would recommend it to others. It came out for playstation plus October 2018 so a lot of you may already have it. Trophy wise the game seems fine. The low percentage seems to be from being a playstation plus game more than anything. I would say only one trophy could cause people trouble. That just involves beating the game without loading a save. Trophy progress: 34/65 Completion percentage: 33.74%(+0.14%) 6 Link to comment Share on other sites More sharing options...
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