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Leatherface & Hillbilly Changes (4.1.0 Mid-Chapter)


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Every Mid-Chapter update means with lots of changes. In menu, we have major changes over the chainsaw killers: Leatherface and Hillbilly.

 

The changes are as followed, a transcript from the dev blog:

 

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Leatherface Update

In the 4.1.0 update, we’ve taken some time to revisit Leatherface, as well as some of his perks and his add-ons.

Base Kit Changes

First, The Cannibal’s chainsaw now activates like the Hillbilly’s, rather than needing to be fully charged and then released. This small change prevents instances where you release the button a sliver too early and cancel your chainsaw accidentally. You won’t want to hold it for too long, though, or else Leatherface will go into a tantrum.

Bubba’s Chainsaw now has three charges by default. When starting your Chainsaw sweep, one of these charges will be consumed. Pressing the power button again while the sweep is active will refresh it and consume another charge, allowing you to continue using your chainsaw for another two seconds. You’ll want to assess the situation carefully, though: Each charge you use will also extend the tantrum and missed attack cooldown, so using more charges can backfire if you’re not able to follow through. Charges refill automatically at a rate of one every few seconds.

Additionally, Leatherface’s maximum movement speed while using his power has been increased from 5.06m/s to 5.29m/s. This, in conjunction with the other changes mentioned above, will make him feel much better to play as and much more threatening to play against.

Here’s a preview of the changes in action:
 

 

 

 

Add-on Changes

We’ve done a pass on The Cannibal’s add-ons, with nearly all of them receiving some sort of change. These changes will modernize his add-ons and bring them in line with the standards for Killer add-ons, which are:

  • 4 common
  • 5 uncommon
  • 5 rare
  • 4 very rare
  • 2 ultra rare

There’s far too many add-ons to list them all here, but here’s a few examples of what you can expect:


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Perk Changes

Franklin’s Demise

  • The lost item will be consumed by the Entity after 120/100/90 seconds if it is not picked up before the timer runs out.
  • Reveal the aura of items on the ground within 32/32/32 meters in a white aura. The aura of items fade to red until they are consumed by the Entity.


Knock Out

  • Survivors put into the dying state by your basic attacks are not revealed to other Survivors when they are standing outside of a 32/24/16 meter range. 
  • Survivors put into the dying state by your basic attacks crawl 50/50/50% slower for 15/15/15 seconds.
  • During this time, Survivors are affected by the Blindness status effect.

 


Hillbilly Update

Keeping with the theme of everything chainsaws, The Hillbilly is also receiving some changes in this update. For the most part, we are happy with the way The Hillbilly performs. His power is very versatile, allowing him to quickly traverse the map, zone out Survivors and instantly down them. From a Survivor’s perspective, there is also a reasonable amount of counterplay, leading to interesting chases where the best player often comes out on top.

Base Kit Changes

Given that we’re already pretty happy with the way The Hillbilly performs, the changes to his base kit are minimal. We are not removing any of the options you have with his chainsaw (traversal, feathering, curving, etc.). Instead, we want to focus on the skill-based gameplay and put an emphasis on using your chainsaw effectively, only adding a small drawback to misusing your chainsaw.

In 4.1.0, The Hillbilly’s chainsaw will now feature a new Overheat mechanic. Revving the chainsaw will now cause it to accumulate heat, which can be seen both in the lower left corner around the power icon and on the chainsaw itself. Sprinting with the chainsaw will also cause it to heat up as a much lower rate. This heat will dissipate over time whenever the chainsaw is not being used.

If the Overheat meter fills up completely, it can no longer be used until it has completely cooled down. When this happens, it will cool down at an increased rate. If the chainsaw overheats as you are sprinting, your sprint will not be interrupted.

The goals behind this change is to add a small drawback to misusing the chainsaw, and to add a bit more depth to the chainsaw with resource management.

Check out the Overheat mechanic in action…
 

 

Add-on Changes

Like The Cannibal, we’ve done a pass on The Hillbilly’s add-ons and brought them up to date with the rest of the roster. Once again, we can’t list all of them here, but we look forward to seeing what you can do with them!


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Perk Changes

We’ve also taken the opportunity to revisit two of The Hillbilly’s lesser used perks and spruce them up.

Lightborn

  • You are immune to blindness caused by flashlights and firecrackers.
  • Survivors that attempt blinding you have their aura revealed for 6/8/10 seconds.

 
Tinkerer

  • When a Generator is repaired to 70% repair progress, it triggers a loud noise notification and you are granted the Undetectable status effect for 12/14/16 seconds.
Edited by MaxieM0us3
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These seem like some pretty interesting changes. I’ve always found these two killers pretty boring, so hopefully this makes them more fun? I do like the perk changes as Franklin’s is a perk that i already use and Lightborn has always felt kind of useless to me, but now it actually sounds like it will be good.

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