Popular Post Ghost Posted July 27, 2020 Popular Post Share Posted July 27, 2020 (edited) Later today, patch 1.05 for Ghost of Tsushima will be released, bringing new combat and text options. This patch includes the following new updates: New difficulty level: Lethal – Enemy weapons are more deadly, but Jin’s katana is also more deadly – Enemies are more aggressive in combat – Enemies detect you faster – Tighter Parry and Dodge windows Patch 1.05 will also include the following new options in the accessibility menu: Lower Intensity Combat Lower intensity mode is meant to maintain the heart and feel of Ghost of Tsushima combat while relaxing several timing-specific elements. Combat is less intense, giving you more time to react. Stealth settings are more forgiving, and enemies take longer to detect you. – Most enemy attacks which are normally unblockable become blockable when Lower Intensity is enabled. Blocking with L1 will keep you safe from more attacks than standard combat, though some attacks must still be dodged. – Enemies break off their attack combos after damaging you, giving you a chance to recover before the next wave of attacks. In addition, your heavy attacks will interrupt attacks from Brutes, giving you another way to stop their combos. – Enemies will not attack you while you’re using Resolve to heal – Enemy awareness builds more slowly, giving you more time to recover after being spotted Text changes – Large Text option: Increases text size of subtitles, mission objectives and interact prompts by 150% when enabled – Added option to turn speaker name off when subtitles are enabled – New subtitle text color options in addition to white: Yellow, Blue, Red, Green Patch 1.05 also includes additional bug fixes. Sucker Punch Edited July 27, 2020 by Ghost 8 Link to comment Share on other sites More sharing options...
Cronopio-- Posted July 27, 2020 Share Posted July 27, 2020 I wish they could add a loadout system 2 Link to comment Share on other sites More sharing options...
MarcusPunisher Posted July 27, 2020 Share Posted July 27, 2020 I hope they will add new game plus anytime soon. I want to go back trying it on harder difficulty, but with all my upgrades. 2 Link to comment Share on other sites More sharing options...
nrgjak Posted July 27, 2020 Share Posted July 27, 2020 The new difficulty level was much needed Link to comment Share on other sites More sharing options...
Popular Post dalailama1989 Posted July 27, 2020 Popular Post Share Posted July 27, 2020 4 minutes ago, nrgjak said: The new difficulty level was much needed Lethal or Low Intensity? 9 Link to comment Share on other sites More sharing options...
snakebit10 Posted July 27, 2020 Share Posted July 27, 2020 I hope they do not add a trophy for the new difficulty. 1 Link to comment Share on other sites More sharing options...
DJROE95 Posted July 27, 2020 Share Posted July 27, 2020 1 hour ago, Cronopio-- said: I wish they could add a loadout system This would be fab! I spend far too much time colour coordinating my black ghost armour, swords & accessories after swapping from my red clam armour encounter dependant ? 2 Link to comment Share on other sites More sharing options...
Ghost Posted July 27, 2020 Author Share Posted July 27, 2020 The patch is out now. Update file size is 2.781 GB. 1 Link to comment Share on other sites More sharing options...
nrgjak Posted July 27, 2020 Share Posted July 27, 2020 28 minutes ago, Ghost said: The patch is out now. Update file size is 2.781 GB. I'm downloading it now, but mine is 3.205 GB. ? 1 Link to comment Share on other sites More sharing options...
davidstubbs Posted July 28, 2020 Share Posted July 28, 2020 I kinda want a trophy for the new difficulty Link to comment Share on other sites More sharing options...
Bunkerbudy Posted July 28, 2020 Share Posted July 28, 2020 3 hours ago, davidstubbs said: I kinda want a trophy for the new difficulty Let's wait for a NG+ mode to add 2 new trophies. People where not happy with the Days Gone method. Link to comment Share on other sites More sharing options...
jonesey46 Posted July 28, 2020 Share Posted July 28, 2020 20 minutes ago, Bunkerbudy said: Let's wait for a NG+ mode to add 2 new trophies. People where not happy with the Days Gone method. The Days Gone method was so weird. Like, what were the devs thinking? They obviously already had the NG+ mode planned so why not just wait? I mean, I loved the game but not enough to play it 3 times. Thankfully, I saw NG+ coming a mile off, so I waited and did them all in a one-er. With The Last of Us Part II and Ghost of Tsushima both not including difficulty trophies in the base game, it makes you wonder if the trend of adding in new modes with trophies is over? Link to comment Share on other sites More sharing options...
Snake2410 Posted July 28, 2020 Share Posted July 28, 2020 4 hours ago, davidstubbs said: I kinda want a trophy for the new difficulty Haven't tried it yet, but from what I've read so far it's not too much more difficult than hard. Jin's sword has been buffed on it so enemies die quickly, but early game it's one or maybe two hits and you're dead. A NG+ playthrough with it I'd be fine with a trophy for it I think, charm builds with some of the armor are crazy. Feel like Hard has been the perfect difficulty so far to start from scratch. Lethal would be fun with all upgrades I think, but from scratch it might be a bit much in the beginning. If they don't do any kind of NG+ then I don't think I'd want a trophy for it though. Link to comment Share on other sites More sharing options...
AlphaExGAT Posted July 28, 2020 Share Posted July 28, 2020 (edited) My perspective is from Act 2 still. I've taken on 6 or more camps, some main missions and random fights. First about stealth as I messed around on the first camp, the enemy is definitely more likely to recognize a downed comrade. And they move around quicker too. Went faceoff against the 2nd camp. Didn't notice any difference in the reaction from the enemy during standoff. The enemy with the swords are definitely more aggressive and will likely punish things like an too early barrel roll or dodge.The archers still aren't much of a problem, they are about the same, just do more damage. I do feel like this difficulty more so pushes towards you making the decision to be in the right stance against the enemy type you're facing than the other difficulties did. Even on hard difficulty, I didn't care at all which stance I was in. In a way it kind of got easier too because they die faster. I haven't faced a Boss yet so I can't comment on that interaction. Nice update tho. Still hoping for NG+ like mentioned. Edited July 28, 2020 by AlphaExGAT Link to comment Share on other sites More sharing options...
Optinooby Posted July 28, 2020 Share Posted July 28, 2020 (edited) Just a note on damage you take guys, I'm going to say the HP bar is at 100hp for an example; Easy with low intensity on, a single arrow seems to do approx 5hp Normal about 15hp Hard about 45hp Lethal, hard to say as my hp wasn't quite full, I had about 80% hp, but the arrow took me down to literally 5hp almost. Just saying although aggressiveness etc has been ramped up, expect to die in 1 or 2 hits on lethal!!. Edited July 28, 2020 by Optinooby Link to comment Share on other sites More sharing options...
madrabbit1485 Posted August 19, 2020 Share Posted August 19, 2020 I wish they added the patch notes so you can see in the console as well...I didn't know about lethal until later in the game. For me, lethal mostly changed the duels, I lost count on how many "try again"s I had to choose. During normal combat you do get one shot'ed here and there, but it's easier to gather 3 resolve to revive. Link to comment Share on other sites More sharing options...
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