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Microsoft has a "AAAA" studio


Helyx

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Waiting for the inevitable Jim Sterling "qUaDrUpLe AaAaYyY" mockery.

 

It makes sense to try and go bigger to make up for the fact they didn't have a single good AAA first party game this entire generation (and for all the touting of the "World's Most Powerful Console" very few third-party studios took real advantage of the power of the Xbox One X), even if AAAA is absolutely daft. 

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  • 3 years later...

 

On 8/27/2020 at 1:40 PM, Slava said:

Not having any big shake-ups in the middle of the development where everyone just leaves the project (like Crackdown 3 and Halo Infinite did) would also help

 

LMAO.

 

Their AAAA project was mismanaged so badly that they let Skull & Bones snatch the title of the first AAAA game. This just adds so many levels to the irony.

 

Spoiler

(Sorry for necroposting, I was looking for a "favourite studio" thread, haven't found any, but found this instead)

 

Edited by Slava
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The problem with this is it's just the Ubisoft CEO claiming Skull and Bones is AAAA. You can't just SAY something is AAAA and expect everyone to just be like "oh okay, cool". It's same with Microsoft claiming the next Perfect Dark was going to be the first AAAA game. You can't just call it that and it's that. Part of what makes AAA, AAA isn't just the money they throw at it...it's the scope the game creates. Skull and Bones is doing nothing different than any average AAA game does. 

 

AAAA is something that'll exist once the fan base deems it as something truly revolutionary enough to be defined as such. But I can already see where this is going...studios are going to keep throwing this out there as a buzzword until it catches on and people just start calling games AAAA because they were conditioned to think that. 

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On 8/26/2020 at 2:42 PM, DesmaBR said:

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAIDS! 

 

 

@DesmaBR Fixed it for you there. Can't believe nobody else picked up on your Rich Evans impersonation, which also offers biting insight on the current state of the industry. 

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On 3/9/2024 at 10:32 AM, MidnightDragon said:

So Ubi wasn't the first to use this term. 

It has been floating around the industry colloquially basically since the THQ bankruptcy. I think MS and Ubi are just the only ones that tried to use it as marketing (MS to attract talent to the new studio and Ubi to sell the game to consumers).

 

On 3/9/2024 at 10:39 AM, Viper said:

The problem with this is it's just the Ubisoft CEO claiming Skull and Bones is AAAA. You can't just SAY something is AAAA and expect everyone to just be like "oh okay, cool". It's same with Microsoft claiming the next Perfect Dark was going to be the first AAAA game. You can't just call it that and it's that. Part of what makes AAA, AAA isn't just the money they throw at it...it's the scope the game creates. Skull and Bones is doing nothing different than any average AAA game does. 

 

AAAA is something that'll exist once the fan base deems it as something truly revolutionary enough to be defined as such. But I can already see where this is going...studios are going to keep throwing this out there as a buzzword until it catches on and people just start calling games AAAA because they were conditioned to think that. 

Infogrames popularised the term to represent production scale. So yeah it kinda is literally just about the amount of money you throw at it. By that standard, IMO, weve already had several AAAA games. The nomenclature hasnt been updated since the 90s and game development scale hasnt been linear in growth.

 

Edited by boaly2008
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