Popular Post DamagingRob Posted November 25, 2020 Popular Post Share Posted November 25, 2020 (edited) Final Review- Jump Force Well, I got the Plat. Lol. Impressions haven't changed much since my first review. Though it does become a bit of a slog with the post game grind. Don't know how many missions I played farming items, XP, and money.. At least it wasn't RNG, like the original Xenoverse. *shudders* Getting S ranks on higher difficulties is pretty frustrating, as well. Just about need a perfect round, though not necessarily since I got them a few times without. Probably made it worse by going for them before grinding to Level 100. And just casually got a number of them on Expert, while finishing the level grind/farming money. ._. The end of the story also had an annoying fight, where you just lose all your abilities. Spoilers: Spoiler So, you have to fight the final boss twice. And the second time is much, much easier. Because you get your powers back. The first fight shouldn't have even been a thing, or it should have been you were supposed to lose, and then the cutscene with your powers being returned kicks in. Winning without them was way harder than without, and makes the final battle seem stupid. Other than the game crashing a total of 7 times, nothing else to add. It was a decent game to me. More enjoyable and held my interest better than Fate Extella, at least. Probably somewhere between a and a . Time played: About 48 hours, according to Exophase. Might be a bit of idle time in there, but I guess I went hard with this one. ? Trophy progress: 50/50 for 100% and an S rank. Completion Percentage: 93.04% (-0.29%) Next up: And so we've reached the end. I'm ready for a relaxing visual novel after that last one. Haven't heard anything about this one, which may not be a good sign. The great visual novels are often mentioned a lot. Hopefully, it will be decent to great. Edited November 26, 2020 by DamagingRob 8 Link to comment Share on other sites More sharing options...
ladynadiad Posted November 26, 2020 Share Posted November 26, 2020 9 hours ago, DamagingRob said: And so we've reached the end. I'm ready for a relaxing visual novel after that last one. Haven't heard anything about this one, which may not be a good sign. The great visual novels are often mentioned a lot. Hopefully, it will be decent to great. I played it earlier this month and I'll say it should meet your hopes for decent to great. I suspect it's one of those flies under the radar sorts of games because the dev and publisher are pretty unknown and it's actually a Chinese VN when most well known VNs are Japanese. I'll keep my mouth shut otherwise and let you form your own opinions but I look forward to seeing your review on it! 2 Link to comment Share on other sites More sharing options...
DamagingRob Posted November 26, 2020 Share Posted November 26, 2020 18 minutes ago, ladynadiad said: I played it earlier this month and I'll say it should meet your hopes for decent to great. I suspect it's one of those flies under the radar sorts of games because the dev and publisher are pretty unknown and it's actually a Chinese VN when most well known VNs are Japanese. I'll keep my mouth shut otherwise and let you form your own opinions but I look forward to seeing your review on it! Good to know. ? Really does seem that way, since it only shows one of my friends has played it. Usually see a higher number on just about any game. But the cover caught my eye when browsing GameStop's website, so I decided to get it and a couple of others that were pretty cheap (under $10 for VNs isn't something I see too often, at least). One of which (Death Mark) was great, and the other (Kotodama)... not so much. ? If 2 out of 3 were good purchases, that'd be great. Link to comment Share on other sites More sharing options...
Popular Post be_minor Posted November 27, 2020 Popular Post Share Posted November 27, 2020 Terraria Final Review: Terraria is a 2D adventure game originally developed for Windows in 2011. I initially compared it to Minecraft for its sandbox environment and certain gameplay elements; exploring and deconstructing the environment are core gameplay loops for both. But while Minecraft focuses on its building aspects, Terraria emphasizes adventure. Combat is much heavier in the 2D world. Even in the tutorial (which I highly recommend for anyone lacking prior knowledge of the game) I died to basic slime creatures while trying to time my sword’s attack. And while building my first shelter in-game, I died defending my home to three unrelenting skeletons and a couple of demon eyes. The latter are terrifying flying eyeball creatures that have a knack of finding me wherever I am. My basic attack with the sword did so little damage, I quickly realized I would have to wait out the night with my friend, a little NPC named Zach. Terraria offers very little hand-holding for new adventurers, which I both appreciated for a sandbox game and loathed after my first couple deaths. Part of the game’s charm comes from learning what items are valuable to your individual experience. I’d often see a glint of something new and shiny to mine, but I’d need to plot out the best course to save as many resources as possible early game. Resource management is another key component of gameplay, but one I barely focused on in my limited time with the game. As far as trophies, I hardly scratched the surface. A good chunk of the trophies are related to beating named monsters that act as bosses for this game. I have no idea how difficult they’ll be, but I have a feeling I’m ridiculously underpowered with my wooden tools and sword. You also have a few standard collect/ use an item X amount of times, standard for sandbox games, and ones I won’t need to actively farm. Overall, I enjoyed my time with Terraria. But I didn’t love it. At least not as quickly as I did with other games on this list. I’ll go back to it eventually, but it won’t be a shiny new plat for me anytime soon. Time Spent: 4 hours Rating: 4 /39 5% E Rank And for my final game ... Wasteland 2 First Impressions: Out of all the games on this list, I’m guessing I’ll spend the most time in Wasteland 2. As far as gameplay and setting go, I’ve heard it compared to Fallout, one of my favorite franchises. Give me a choice between multiple character builds, skill allocation, and customization options before throwing me in a post-apocalyptic hellscape to explore, and I’d call that the perfect last game to utterly destroy my completion. 5 Link to comment Share on other sites More sharing options...
Popular Post DamagingRob Posted November 27, 2020 Popular Post Share Posted November 27, 2020 Will: A Wonderful World- Day 1 The game opens with these messages, which I found quite humorous: "The game includes occasional **** plots. When shocked or surprised, please scream loudly and disturb your neighbors." "To guarantee the best experience please pick a dark night, make some hot coffee, have some tissues ready, and put on your headphones." So yeah, this one is different. Instead of reading a story, you're more like overseeing several. Basically, the girl in the image above is you. But you're a god who changes people's fates. She has also lost her memory, and the dog in the image (also a god) has to explain everything to her. He's a bit of a dick, as well. Sending you back to the title screen if you choose incorrectly on pop quizzes of the game's mechanics. Thank God for autosaves. ? You receive letters from people who need your help, and get to be Bruce Almighty. These letters are found in your mailbox, accessed by pressing the touchpad. By changing the order of the text in a letter, the course of events can be changed drastically. Preventing suicide, murder, and other things. There are many different endings to each chapter, and you'll receive a star for finding them all. Though you may just need the best outcome to continue. Each character has their own route, but some are connected. In which case, you'll be changing the text in two letters at once. Moving lines from one letter to the other, and ordering them in the way they need to be. Trying to reach a good ending for both. Some endings are locked until you've seen someone else's chapter, too. There are supposed to be 9 different characters, and I've read about 5 of them so far. None of which are the trophy card image. Lol. Was wondering why that image was used, but she is on the case. A rookie cop, a young man looking for his sister who suddenly stopped writing him, two high schoolers, and a man a few years older than me whose wife has died make up the ones I've seen. The girl high schooler is a pro tennis player, and the boy a recent transfer student. Who joins the tennis club after seeing her, and learning she likes tennis.. Only in fiction. :/ Where it goes from here, is anyone's guess. But all of these stories are supposed to be intertwined. Should be an interesting read. Time played: 1-2 hours. Trophy progress: 1/52 for 1% and an E rank. 9 Link to comment Share on other sites More sharing options...
Popular Post Phantochi Posted November 28, 2020 Popular Post Share Posted November 28, 2020 Game #9 final impressions - Nights of Azure 2 I've never seen this much yuri in a game since Command & Conquer: Yuri's Revenge. Nights of Azure 2 is a story about a shit ton of lesbians trying to save the world from eternal night, just like the first game but with the addition of lots of lesbians, i couldn't even count them. That's awesome. Gameplay is your typical KOEI hack and slash. You can interact with servans during battle, servans are like pets and each one gives you a different ability, you can have two at the same time, you can upgrade your weapons and items in the hub and time-limited areas/maps, etc. Overall, the battle mechanics pretty much improved from the first game. Also, this game uses a time limit on the 1st playthrough, same as Atelier and other Gust games. If the time limit is over, then you got game over. You are forced to play it first with the time limit feature before you could even turn it off on the 2nd playthrough, pretty stupid if you ask me. For sounds, it's amazing, as expected from Gust they always come with excellent and great BGMs. I couldn't play much of this, but to be honest, there's little that can be said about this game that can't be gleaned from screenshots, this is your standard hack and slash game with tits bouncing everywhere. Time played - 3h Trophies earned - 4/52, 5% for E Rank 8 Link to comment Share on other sites More sharing options...
Popular Post AuroraHistoire Posted November 28, 2020 Popular Post Share Posted November 28, 2020 A Great Excuse to Play More Rabi-Ribi - Valthirian Arc: Hero School Valthirian Arc: Hero School inhabits the strange middle ground between good and bad games. It's not bad but you rather be playing any other game. The game is split between two modes. There is school "management" that isn't very good. The school will pretty much mange itself and there isn't anyway to go bankrupt or lose anything. All there is to do is build new rooms and facilities in predefined plots. Facilities either give you a certain amount of gold or fame every week, or allow you to unlock new character classes and/or give your students passive stat bonuses during quests. You can click on room with a ! to have a random event happen (usually a lost wallet). You usually get a tiny amount of fame or gold if you choose the correct option. The random event pool is so small (2 shared and 1 room specific) that you will see the same events a thousand times. The game is also mediocre at best action-RPG that you play during quests. Well, some quests are just send your students off, wait for 10 in-game weeks and hope they were successful. The gameplay is mostly walking around terribly uninteresting environments and pressing X a lot to kill enemies. It's a lot like Dragon Age but worse. You have a party of four students; play as 1 whole the AI will control the other 3. Student's have 1 ability (2 if they're max leveled) to use during combat. The fights feel terrible since you barely have a way to tell if you are hitting the enemy and the fights don't last more than 5 seconds, even bosses. The most fun aspect of Valthirian Arc: Hero School is the graduation system. Every 6 months, there is a graduation ceremony and at least 1 student needs to graduate. All that a student needs to do to graduate is be level 10 or higher. Students gain EXP very slowly by leaving the game open while on the school screen. The only good benefits is that all students will gain EXP and you can play Rabi-Ribi while the game does plays itself a little more than usual. The more effective way to gain EXP is quests but only 4 students will benefit and most quests can only be done once. Every student starts as a level 1 apprentice and at level 10 you can change they're class to a knight (tank), mage (dps with magic) or scout (dps) and you can change character class a second time to a more specialized version of the previous class. A class change set's their level back to zero but they can level up again for better stats and new passives. A students level cap starts at ten but you'll get new students will get higher level caps when you level up the rank of your school with fame. Graduating a student is the best way to earn fame and you gain a fame bonus if they're at their max level. There are also a fame bonus for graduating students of specific a class every six month period. Most of my fun has been from trying to level as many characters as possible, as fast as possible. Mostly to get them out of my school so I can have room for better students. The game looks like it could be run on a smart phone. The soundtrack is okay at best but very repetitive. This is the only game I've muted in months because the music was so repetitive. The trophy list so far has been stuff I've done naturally and story. As far I can tell, the rest of the list is more of the same but some of the trophies might be glitched or something similar. The endings also have to be done in a certain order if you want to complete the list in one playthrough. The game seems pretty short (20-30) by RPG standards. 8 Link to comment Share on other sites More sharing options...
Popular Post Arctic Cress Posted November 28, 2020 Popular Post Share Posted November 28, 2020 Game #4 - Kingdom Hearts: Melody of Memory Time played: 7 hours, 40 minutes Trophies: 19/45 (30% - D) Kingdom Hearts has had many spinoff games throughout its series, but it enters a new genre with this rhythm game in the series, where Square-Enix uses Theatrhythm as a base with Kingdom Hearts music. Does it work? It definitely does. Melody of Memory takes much of its design from Theatrhythm. Like that game, it has three different kinds of music stages - field stages, boss battle stages, and event stages. Field stages have your team running through a level, defeating enemies, casting abilities, gliding through notes, and destroying breakable objects in tune to the song. Boss battle stages are exactly what it says, you hit notes in tune to the song to attack and cast abilities, while there are certain sections where you need to guard against the boss's attacks as well. Event stages basically play a clipshow in the background as you hit the notes - for example, Simple and Clean plays the events of Kingdom Hearts (except Deep Jungle). The story mode in this game has you going through the entirety of the Kingdom Hearts storyline - all the way from the beginning of the first game to the end of Re:Mind in the third one. I have not played any game besides the first one, but the game play of the old games just has not aged well at all (even in the Remastered version) so I elected to skip to this instead. So far, I've made it about halfway through Birth by Sleep, having gone through Kingdom Hearts I, II, Chain of Memories (optional), 358/2 Days (also optional), and Re:Coded (not optional). The game branches out after having a one-world section for Re:coded with one branch going off to Birth by Sleep and another for Dream Drop Distance, which is where I went to BBS. Most songs must be unlocked in the story mode before being played in the free play mode, though there are some exceptions. Some songs are unlocked by getting enough points, while others need to be crafted from the materials you get from completing songs. Most require several materials that also unlock by... getting enough points. A nice addition to the game here are the actual movie versions of Circle of Life, Beauty and the Beast, and A Whole New World being included as craftable songs, which is an amazing choice for this game. I hope to spend a good deal more time with this game - there's no rush, since I don't expect any further games in the series any time soon given its infamous track record of releases. Regardless, Theatrhythm: Final Fantasy Curtain Call is probably my favorite 3DS game ever, and this game is simply a continuation of it with a new series - with a similarly great soundtrack. This will be one I will continue after KYC easily. Starting completion: 73.09% Current completion: 73.31% Difference: +0.22% Robotics;Notes Elite - 15/50 (21% - D) 13 Sentinels: Aegis Rim - 15/56 (21% - E) Dragon Ball Z: Kakarot - 7/42 (10% - E) Along with this game, I plunged the completion % by starting Cold Steel II immediately after getting the platinum in the first game yesterday night, so it sits with a 1/51 to lower the % considerably from last update. Next: Death Come True is waiting for a short break before I head into the world of Ghost of Tsushima. 9 Link to comment Share on other sites More sharing options...
Popular Post voodoo_eyes Posted November 28, 2020 Author Popular Post Share Posted November 28, 2020 Game #9 - Dirt 3 - Final Impressions Time played: about 6h Trophies earned:13/67 One thing that racing game almost always are guaranteed to have, is good graphics. Even for a PS3 title this game looks really good. As for racing game, this one for me is just alright. The tracks seem to repeat themselves fairly quickly and it doesn't help that several competitions are just racing the same track 3 separate times in a 1 vs 1 showdown. Then there's the gimmick nonsense of freestyling with your car, doing drifts and mini jumps, etc. Didn't care for that at all. At least there's a decent number of cars to pick from, which are locked initially though. Got to win races and get rep up, to unlock them. Currently at level 17. I didn't get to try the multiplayer, nor do I have the intention to. I'm pretty much set to wrap up the Dirt Tour and then call it a day. Finished 3 seasons already, so I'm supposedly on the last one now. Although some more events popped up as well. There doesn't really seem to be a solid structure behind all these events and feels all over the place. It's like the game didn't know hwat it wanted to be. This to me does not feel like a rally game for hte most part, even if there are a bunch of races that are. Not sure, if the tracks are official either or not. Anyway, it gets a . Gald it was on plus, as I would not have bought this game out of my own volition. 6 Link to comment Share on other sites More sharing options...
Popular Post voodoo_eyes Posted November 28, 2020 Author Popular Post Share Posted November 28, 2020 Game #10 - Killzone Mercenary - Preview Developer:: Guerrilla Cambridge Publisher: SCE Genre: FPS Alright, my final game of this KYC. I hope I saved the best for last. Having played every other Killzone game, I'd assume I know what I'm in for. However I heard that this has a bit of a different structure to it. I'm not sure I'll be able actually play this before Monday, as I've got a ton of work to do during this weekend. I'll be off on Monday though, so I should be able to get 3 hours in then. Looking forward to it. #pleasedon'tbeshit 5 Link to comment Share on other sites More sharing options...
Popular Post Arctic Cress Posted November 29, 2020 Popular Post Share Posted November 29, 2020 Game #5 - Death Come True Time played: 3 hours Trophies: 14/14 (100% - S) Death Come True is the first title from Too Kyo Games, a newer game development company founded by the Danganronpa series writer Kazutaka Kodaka, artist Rui Komatsuzaki, composer Masafumi Takada, as well as Kotaro Uchikoshi - director and writer of many games I've enjoyed over the years. I'm also a fan of the Danganronpa series and have played all four of the console releases, so this was an easy pickup for me. Death Come True starts with a man waking up in a hotel room due to a call from the front desk. After waking up, he realizes he has amnesia, an unconscious woman is tied up and in his bathtub, and the TV broadcast he was watching has him being described as a serial killer. Throughout the story, certain choices have to be made to proceed through the story, similar to a visual novel - but the entire game here is told in live-action rather than through text. Unfortunately the game is too short to really reveal anything without getting into spoiler territory (as you can see that I've already finished the game). It's an interesting short story to those that liked the Danganronpa series as it pulls together several similar themes with this title. The trophy list is very different, however; it has no bearing on how far you are in the storyline, but rather has you explore all the different ways the protagonist can be killed. Not even a trophy for getting to the end! After finishing the game, several videos are unlocked with behind the scenes footage, some of it pretty humorous. It takes only about thirty minutes to watch all of it, and it was interesting enough to see all of it. To be honest, I decided to not look up anything on this game beforehand, and if I had knew it was this short I probably would not have chosen it for this event. It's still a good game to play through, just don't expect too much content. Starting completion: 73.09% Current completion: 73.31% Difference: +0.22% Robotics;Notes Elite - 15/50 (21% - D) 13 Sentinels: Aegis Rim - 15/56 (21% - E) Dragon Ball Z: Kakarot - 7/42 (10% - E) Kingdom Hearts: Melody of Memory - 23/45 (44% - C) I persisted and got the ending of KH Melody of Memory after posting the review last night. It... really doesn't change much from my review, however. Next: The last game on the list, Ghost of Tsushima. 8 Link to comment Share on other sites More sharing options...
Popular Post AuroraHistoire Posted November 30, 2020 Popular Post Share Posted November 30, 2020 Waters More Shallow than my Personality - Azur Lane: Crosswave I know this title is based on a mobile game that I've never played. Azur Lane: Crosswave is a game where you float about over the water and shoot some ships for under 2 minutes. The story is about Kansen (girls that are basically ships) messing about and collecting cubes for 5 chapters until the villains show up in the final chapter. The gameplay is literally floating on water while shooting ships, planes and other Kansen. It's actually more fun than I'm making it sound. Every Kansen has 2 weapons. Weapons are either guns, torpedoes or planes depending on the Kansen. All weapons work on a cooldown (there is one type of gun that you just hold the button and it will keep firing but that's the exception) where you can store charges (ranging from 2-5 in my experience). Guns will automatically lock on to a target if you're looking in their general direction and usually don't miss. Torpedoes slowly move across the water and required you to aim and predict where your target will be but do massive damage. I have no idea what planes do because I only used them for 30 seconds and they sucked. You also have a slot for an anti-aircraft gun that will automatically shoot at any planes that get too close to you. All Kansen also have a slow charging lock-on missile barrage attack (aircraft carrier class Kansen have a different attack with planes that does the same thing). The missiles will lock on to every enemy you're looking at and deal a good amount of damage. All Kansen also have a skill that slowly charges; it's an attack, very good buff or defensive thing depending on the character. On your team you can have three Kansen in battle and select three others in support slots. There are 28 playable Kansen and 30+ support only Kansan; the Playable Kansan can also be support. Support characters provide buffs and other benefits depending on the character. In battles, you play as one Kansen while the AI controls the other two. The Ai will do a good job and Kansen are invincible while you're not controlling them. You can switch between your Kansen at anytime in battle. Azur Lane: Crosswave is also an RPG, so there is character leveling, weapon improvement and skill improvement. Fortunately, you don't need to level 60+ character's separately since everyone gains experience. The game will also tell you were to get materials needed to improve your weapons and skills if you played a mission where they're present. The trophy list is mostly simple with a lot of grinding at the end. The story mode took me 6-7 hours and it was never that hard. You need to get S rank on all story mode battles but the requirements are usually very easy to fulfill; win without anybody on your team dying and finish in under 2 minutes on every stage. The grinding at the end comes from having to "marry" every Kansen which requires you to play at least 10 battles with them and crafting 2 items. I haven't set aside the time to grind everything yet so I can't accurately tell you how bad it is. The battles are quick and item drop rates seem very high but you have 60+ Kansen to "marry" so it could take a while. 7 Link to comment Share on other sites More sharing options...
Popular Post DamagingRob Posted November 30, 2020 Popular Post Share Posted November 30, 2020 Final Review- Will: A Wonderful World Continuing from last time, I'll round out the rest of the game's cast. We have a woman who escaped from her country, only to end up in human trafficking. Another cop with a split personality. Whenever he's in danger, his other self takes over and is an unstoppable killing machine. A young boy who, along with his mother, is being abused by his father. And finally, a stray cat. Cats can write letters to gods, too, apparently. And they are able to read them. I hate to say too much more about the story and spoil it, but damn was it a good read. A lot of it is dark and depressing, though. Definitely not for the faint of heart. But there is also some humor and good endings, so it's not all doom and gloom. The game mechanics never get too much more complex. Some text boxes will have numbers on them, so you can't place it after another. 1 has to come after 2, 2 after 3, etc. Or have to be swapped with a text box in another letter. But it's still just trying to find the right combination for the best outcomes, so you can proceed. It is another one on the shorter side. I got every ending in each event, and still only took 18 hours to finish. The art is also lacking a bit, in that you don't see too many images. Most of the time, it's just a dark silhouette of the character you're reading about, with lines of text showing onscreen. The music and story are really topnotch, though. So yeah, really a rather unknown and underrated visual novel. There are a few other lists for it, but this one has less than 200 owners. Kinda sad to see.. Anywho, I'd say this is another . I might assign numbers when I do my end of the event post, simply because some of these have the same score. But I preferred one over the other. Time played: 18 hours. Trophy progress: 52/52 for 100% and an S rank. Completion Percentage: 93.05% (-0.28%) 10 Link to comment Share on other sites More sharing options...
Popular Post Phantochi Posted November 30, 2020 Popular Post Share Posted November 30, 2020 (edited) Alright guys, last one for the event, i'll do a review for my last game and share my stats in the end. As always, thanks @voodoo_eyes for hosting it, i had a blast trying some new games, and cheers to everyone who participated, i loved reading throught your reviews and ended up adding a few games that i saw here to my backlog, hope to see you all next time, stay safe. Game #10 Final Impressions - God's Eater Resurrection It's Monster Hunter but 250% more waifuish and 300% faster. The world of God Eater has an interesting lore and an engaging story to tell, and the voice actors did a excellent job bringing the characters to life despite how cringe the dialogue gets at times. Combat is the best aspect of this game, it's challenging but more accessible than MH. One thing I found annoying with the combat is the lack of mechanics (other than dealing enough damage) that allow you to drive a monster away. This results into a chaotic slugfest when fighting mulitple monsters. AI controlled allies are surprisingly not useless. Taking time to customize their skills only makes them even better. Environments are bland, and this is where the low quality textures stand out. Though one can't really expect too much on the visual dept. from a psp port. If you like challenging action rpgs, then I highly suggest you give it a try. If this is your first "Hunting" game though, chances are that you'll find it repetitive. Stick long enough though and it may grow on you. Time played: 5h Trophies earned: 8/33, 11% for D Rank My final stats: Games played: 341 (+15) Completed games: 178 (+1) Unearned trophies: 5,375 (+540) Completion rate: 66,50% (-1,29%) Edited November 30, 2020 by Phantochi 8 Link to comment Share on other sites More sharing options...
Popular Post voodoo_eyes Posted November 30, 2020 Author Popular Post Share Posted November 30, 2020 Game #10 - Killzone Mercenary - Final Impressions Time played: about 3h Trophies earned: 11/53 Well, I've got about 5 missions done. I wanted to finish this game up before posting, but my Vita needs to charge, so I'll just get it over with now. This game looks and sounds great. Unfortunately it does not run smoothly. There are always the odd stutters that occur every once in a while. Gameplay-wise it's find, although the Vita screen being as small as it is, it ends up making aiming a bit more difficult. The touchscreen is integrated into the gameplay as well. Using ladders and switches, as well as melee kills all happen with the touchscreen. It's not the best implementation of it, as having to let go of the thumbstick to press and slide your finger over the screen is awkward during the combat. What's new in this entry (apart from the touchscreen stuff), is that you get points for kills and you buy weapons from stores with those points. Most weapons are worse than your default weapon though, so I don't really see the point of it existence. It's a fun game, to pick up and play, potentially the best FPS on the Vita, although I only know of 2 others. Not my favourite Killzone game, but still solid overall. Somewhere between a and . That's anotehr KYC coming to an end. Thanks to all participants, hope you all hada a good time. I'll post my recap tomorrow. 6 Link to comment Share on other sites More sharing options...
Popular Post purgta Posted November 30, 2020 Popular Post Share Posted November 30, 2020 Game #5 Erica Erica is an interactive thriller that is basically a playable movie. It is slightly like Bandersnatch if any of you have watched it. I won't be going into the story much as that is the whole focus of the game and I would rather not spoil it. I will say that there is some blood and gore. I know some people can't handle that stuff. Gameplay consists of choosing what erica says and activating items like lighters and opening doors. The game is controlled using the touchpad on the PS4 controller although you can also use your phone. I had no real issues with the control scheme. Turning on lamps and wiping windows did lose its charm on multiple playthroughs though.The game has six endings but only your choices near the end decide on what ending you receive. The voice acting is pretty good for the most part with Lucien probably being the best. Characters are pretty varied from each other and interact with Erica in different ways. I enjoyed the story my first playthrough but on multiple plays, the plot holes become more evident and suspension of disbelief gets harder. It becomes more apparent how little your choices matter until the end. I went blind my first playthrough. I have been complaining a lot but I did enjoy it the first few plays for the most part. It does feel more like a movie than game. It also doesn't drag you in the same way a normal horror game would. I don't know if it would be better as a normal movie but I don't regret playing it. Trophy progress: 34/34 Completion percentage: 34.91%(+0.29%). 6 Link to comment Share on other sites More sharing options...
Lodbizarro Posted November 30, 2020 Share Posted November 30, 2020 On 11/18/2020 at 9:34 AM, EdgeOfPortal said: Glad you’re enjoying it! But, just a warning, please don’t put your PS5 in rest mode whenever you play this game. There’s a bug where turning your PS5 on rest mode while playing this game can sometimes brick your PS5. Playing it is fine, just avoid rest mode. Thank you for the warning I was not aware such a bug existed it's just by luck I've been shutting down the system completely but that's scary hopefully Sony fixes that. Link to comment Share on other sites More sharing options...
Popular Post Lodbizarro Posted November 30, 2020 Popular Post Share Posted November 30, 2020 Review #4 Yakuza Kiwami Trophies 2/55 Playtime 7 hours I apologize I know this review is a a little late things have been quite hectic these past couple of weeks so I haven't even been able to really play but I wanted to give my thoughts so far. Yakuza is continuing the trend of games series I've known or wanted to play but haven't really been able to. I played yakuza 0 a little but that's it and I didn't get really far. First thing that comes to mind while I love reading the lack of a English voice acting option is a little inconvenient to me. I'm sure its to keep up with authenticity or to save money but having to read subtitles the whole time can get a little tedious. The combat is ok and I like the ability to switch fighting styles in the middle of fighting as quite some variety though I haven't played enough to really delve into the skill tree so I can't write my thoughts at this time. The story so far is interesting something happened in the first hour that I did not see coming and I'm waiting to see if they're going to have anymore surprises. Characters are kind cool. Kiryu is the strong silent protagonist which while hes a badass he himself is not that interesting. Now Mishima on the other hand I love when he shows up he's just the type of chaotic energy that keeps you guessing I legit look forward to any time I see him so I cant wait to see that dynamic grow. The other characters I haven't seen much to have an opinion but the antagonist seems like that will be a interesting dynamic as well but only time will tell. So far its cool I will continue to work through the game most likely while playing other games but I like it. Rating 7/10 6 Link to comment Share on other sites More sharing options...
Popular Post dark_moon689 Posted December 1, 2020 Popular Post Share Posted December 1, 2020 5th Game Review - Beyond: Two Souls My last review, a bit late as I just played this game for a little while. To be honest I forgot that I still had a game to play for this event and got distracted playing Persona 5, if I ever join again I will set up some reminders. Now to the review itself. I knew nothing of this game before starting except for it having Ellen Page as the protagonist and that some ghostly creature was tied up to her, messing up her life maybe. I think I am about halfway in my first playthrough, being from the same studio as Heavy Rain and Detroit Become Human I'm hoping that the plot wraps up in a satisfactory manner and is certainly different enough from both of those that while mechanically and gameplay wise is very familiar to the others I already played it has been so fan an enjoyable experience. You play as Jodie a young woman that has been connected (since birth, maybe) to some otherworldly entity named Aiden that seems to want to keep you safe, but it can cause as many troubles as it solves it seems, add some shady experiments, evil entities from another plane/world/??? (I am still not clear) and some interpersonal issues and you get a delightfully entertaining and sort of suspenseful game. You control both characters and while Jodie plays similarly to the games I mentioned before (choosing from various dialogue, QTE events, and clicking around to interact with the world); Aiden plays slightly different being incorporeal and only being able to move to fixed spots in each scene, interacting with objects or people mostly to throw around things and sometimes carefully aiming the analog sticks to activate certain 'powers'. The story is told jumping between different times of Jodie's life, young adult, child, teen and back again, learning about her 'powers' and other plot points. I've like it, I enjoy this sort of games, Jodie is an interesting protagonist, the motion capture work is great, (I love making little Jodie shrug instead of answering a question) the cinematography is pretty good. And mixes horror, action and drama sometimes with great results others feel a bit disjointed and are underwhelming. But in general I've liked it. However I am concerned that the second playthrough and the probable endless chapter select to mop up the trophies might not be as enjoyable, I feel a lot of the charm/impact of these games is lost with multitude of playthroughs, I will probably finish the first playthrough and play the second one after finishing a few other games so is no longer so fresh in my mind. From a quick glance to the trophies I've gather and the full trophy list is pretty much unmissable story trophies, choose A option and the replay and do option B in several chapters, the save/kill everyone trophies along with seeing all the endings. I am assuming you need to replay the last few chapters a lot to unlock all the endings. Time played: 3-4 hours Game progress: 9/46 - 13% - E rank Original Completion: 54.29% Final Completion: 54.16% I didn't dropped my completion by much at the end of the event, I want to get it to 60-70% eventually. I know I won't get it higher than that as I have a few unobtainable on my list and there's a several online DLCs that i refuse to get/play. 8 Link to comment Share on other sites More sharing options...
Popular Post AuroraHistoire Posted December 1, 2020 Popular Post Share Posted December 1, 2020 I Don't Know What to Call This One - Recap + Some Extra Stuff I took the day to play every game I didn't finish for at least an hour to refresh my memory and give every game 1 last chance to impress me. I most cases, nothing of note happened and my opinion didn't change. Let's get the games in order of worst to best. Valthirian Arc: Hero School Story - This is the game (on my list) I probably played the most of during this event. It's not because the game is very good. I find the game strangely fun to play despite the school management side of the game being a huge joke (with no spreadsheets) and the dungeon exploration ARPG is alright at best. Valthirian Arc: Hero School Story also has a story that I completely forgot to mention last time. You play as the completely unseen principal and your role in the story is to rebuild a once prestigious school for fantasy heroes. The queen ruling the kingdom your school is located in, dies in the first chapter. Her five sisters are fighting over who will rule in her place while the queen's daughter is missing. I am not sure why I played this game so much. I'm not even counting the time I left the game on while I played Rabi-Ribi. Octodad: Dadliest Catch - I found this game boring. I was also a little sick while I played this game, so I wasn't in a great mood. The controls are a little terrible but the tasks you had to do where mostly built around them. Most of the tasks you do are dull and I never found the game very changeling. Octodad kind of redeems itself with its humor and I did laugh a few times. Azur Lane: Crosswave - The story was blah but the gameplay is kind of fun. There isn't much strategy outside of shoot the enemies as much as possible and try to not get hit too much. I have a fun time and it can get hectic, to the point of the game almost being a bullet hell. Steins;Gate: My Darling's Embrace - It felt like more Stiens;Gate to me and that's not a bad thing. 428: Shibuya Scramble - I liked this game but didn't play it for that long. I have nothing else to say about this visual novel. Deadlight Director's Cut - I forgot the name of this one a few days ago because it was so generic. I remembered the gameplay being very good and the lighting was very dark. I also skipped this game during my replay session because I only have 1 trophy left and it requires at least a few hours where you can't turn the game off. Deadlight is a cinematic platformer with really good controls. I remember there being a lot of instant kill traps but most of them are at the start of the second act. Corpse Party: Blood Drive - A horror game where you mostly walk around a creepy abandoned school until cutscenes happen and get chased by the occasional ghost. I think horror games are the scariest when the monsters are not on screen and the beginning of Corpse Party: Blood Drive has done a good job of keeping the monsters off screen so far. During the hour I played recently, I did have 1 ghost chase me around for 30 minutes because he was very persistent. I accepted he was going to follow me forever and did my best to work around him; it was really nice when he patiently waited for the cutscene to play out before trying to murder me. He eventually got very annoying and I got rid of him by hiding in a closet for a little while. The rest of my play session was just plot. Party Hard - You play as a guy who really hates parties because they kept him up on late nights 1 too many times. The objective of every level is to murder everyone while not getting caught. You have traps around the level to get lots at kills at once and a trusty knife. I was not expecting to like Party Hard as much I did since it didn't seem like my blend of tea; I only bought the game because it was very cheap during a sale. I might pick up the sequel sometime. Ronin - Ronin is an interesting game. It's like a 2D action-platformer but it's turn based. The strange combination makes the gameplay very unique and it's very fun. The game is very tough with you dying in 1 hit but it never gets very frustrating since the load times are fast, checkpoints are frequent and your deaths are usually your fault. Danganronpa: 1.2 Reload - While a game compilation of the first 2 games, I only played the first so far. Danganronpa: Trigger Happy Havoc is a very good game. I've only played through the first two chapters and I already like the game a lot. Every numbered chapter so far had a little murder mystery to solve and they're both very good. The game reminds me of Phoenix Wright: Ace Attorney (I really like that game but haven't finished it) but more insane. Overall, most of this batch was good. There were a few mediocre ones and some I didn't get to play that much. The other games I played are very well know and I don't have much say about. Yakuza 0, Witcher 3 and Genshin Impact are all very good. I also played Hyperdimension Neptunia Re;Birth3 but I forgot I played it recently until I checked 5 minutes ago. There is also Rabi-Ribi. I played Rabi-Ribi last KYC and it has become my favorite game, ever. It is a least on the list of my favorite games. The last game I played this month is Hover. I bought this game because I heard it was like Jet Set Radio (another one of my favorite games). Hover is not like Jet Set Radio that much; it's more like Mirror's Edge or Super Cloudbuilt (both in the list of my favorite games). Hover is a mostly open world momentum based platformer where you can grind on rails (and grind on everything else), wall run, do tricks and spray graffiti on anything. The movement all feels amazing and limitless. There a degree of character customization with upgrades you earn and equip. Hover has 5 areas to explore; 2 open and well made, 1 is kinda okay and the other 2 are cramped while not being very fun. Everything else about Hover isn't as good as the movement. A lot of the game feels very unpolished. The story is all told in text boxes with no voice acting. You can't quickly retry a mission and have to mash through many text boxes again to restart it. Hover sometimes tries to be a stealth game but stealth is slow and boring; I try to rush past everything with mixed results. Most of the missions aren't very good. The races are mostly fine but feel a bit too long sometimes. There is tagging a few spots with graffiti; that mission type is rare but fine. There is one where you need to end a high trick combo near certain points and it feels very awkward. The worst one and most common by far is Gameball. Gameball is basically football but the goal is very small and on a wall. You can try to throw the ball into the goal but it's hard to aim and I miss most of the time. The best tactic is to jump up into the goal. The AI opponents are either annoying or too confused to bother you. There are some variations of Gameball and they all suck. Hover has a lot of messing about potential since the movement is so good and some of the lesser objectives are more fun. There is propaganda to graffiti over and signs you can break by smashing into them at high speeds. There are also 100+ hidden Gamegirls (they are called Gamegirls so Nintendo won't sue) to find and you need to find all of them for a trophy. Of course that the only trophy I don't have yet because I'm lazy and hate collectables. All the other trophies are easier by comparison if you know what to do. Hover is a game with incredible movement brought down by bad levels, a lack of polish and terrible missions. Hover has multiplayer but I never bothered with it. 6 Link to comment Share on other sites More sharing options...
voodoo_eyes Posted December 1, 2020 Author Share Posted December 1, 2020 (edited) KYC 16 - Recap Lots of ups and downs with my games during this KYC. Most, if not all games I won't bother to go back to, for various reasons. Anyway, let's start with the best of this bunch rejects. Recommendable: Zombie Vikings - fun and silly beat 'em up. It's a pretty fun time overall, definitely the best out of the bunch. Anthem - Surprise, the gameplay is actually solid. It's not perfect by any means, but it's a solid game. Shame that it's online only... Killzone Mercenary - If you want an FPS on your Vita, you should get this one. It's as simple as that. Maybe worth it on sale, or if you have nothing else to play: Moon Hunters - intersting concept, but the gaemplay is just a bit bland. It also has a lot of stuttering, that occurs contantly. Binary Domain - It's a decent TPS. It has it's fun moments, but the baby-sitting of your companions will get annoying eventually. Dirt 3 - Very few different tracks, but a decent variety of cars. Still just an OK game. Dragon Ball Battle of Z - only,if you are a Dragon Ball fan and need to have all the games. Very mediocre at best. Politely decline, if these are gifted to you:: TMNT Mutants in Manhattan - Underwhelming to say the least. Boring missions and dull environments. What a waste of an IP. RWBY Grimm Eclipse - It0s like that TMNT, but worse. It's actually more boring, go figure. Also poorly balanced. SSX - Least favourite game of the event. Hated every minute of it, and regret ever having tried it. Other games played during the event: Rayman Origins - Decent game, for me as someone who isn0t the biggest fan of platformers. Looks great though. Watch Dogs - Having a rough time getting into this game. The missions kind of feel drawn out... maybe its just too many open world games lately. Mad Max - I din't partake in the plat craze. Instead I've been picking it up every once in a while, when I feel like something fun and mindless. Uncharted Tides Port Royal - Medicore hidden object game (plat) Assassin's Creed Revelations - Couldn't get into it. A third through teh game I got incredibly fed up with the mission progression. Queen's Quest 4 - Another decent enough hidden object game. (plat) Mortal Kombat - Finished arcade mode with all characters. It was a lot more fun, than I had anticipated. The Suicide of Rachel Foster - It's a good walking sim, with and interesting story. Looks pretty good as well. (plat) Code Vein - It's a fun anime soulslike. It lacks some polish though and some fights seem cheap and poor in design. Pineview Drive - Has it's ups and downs. Cool little jump scares mixed with boring where's waldo in form of a key. (100%) Edna & Harvey The Breakout - Not as good as the sequel. A ton of back and forth in this point-and-click. Trüberbrook -- Looks really neat. Has similar issues as the previous game, and the story wasn't all that interesting - Hitman 2 - barely spent time with this tbh. Only did the intro mission so far. Similar to the predecessor. Life is Strange 2 - felt very contrived as a whole. All the characters are bloody detestable, except for a select few who become irrelevant after the first episode Spyro The Dragon - I was having a really good time with this game, until I reached the final boss. No checkpoints between "phases" has been making my life miserable. Edited December 1, 2020 by voodoo_eyes 4 Link to comment Share on other sites More sharing options...
Popular Post be_minor Posted December 1, 2020 Popular Post Share Posted December 1, 2020 Wasteland 2 Final Review: Full disclosure: I was unable to put as much time in my final entry as I wanted due to the holidays, traveling, and obligatory family time. So my review will only encompass the first couple hours of gameplay. Wasteland 2 is unlike any RPG I’ve personally played. The game begins with a Fallout-esque recording explaining the basic premise of the game. And while the setting is both familiar and a personal favorite - alternative future, post apocalyptic, bleak wasteland - the gameplay is where I have little experience. Probably the most “tactical” experience I’ve ever had was during the original Mass Effect games on the hardest difficulty: I needed to micromanage companions to ensure success. Within two hours of playing Wasteland 2 I realized I needed to be a lot more hands-on with allocating weapons and loot, divvying up ammo and armor, and diversifying skills among the four squad members. Unlike most RPGs I’ve enjoyed, Wasteland 2 requires managing all four squad members and, to some degree, the NPCs that’ll join your journey. In true open world fashion, some areas are soft-walled off, with higher level enemies barring the player from exploring consequence-free. Right after leaving the main hub, I viewed the main objective on my map and went in the opposite direction. I have a nasty habit of trying to fill out my map before ever attempting the main quest; in Wasteland 2, going away from the objective meant being ambushed by high level enemies and promptly destroyed. My basic armor and weapons stood no chance. I learned from my mistake, reloaded a save, and played the objective for one of the few times in my life. Another major distinction between other games I’ve played within the same RPG genre, squad members and companions can permanently die. It becomes essential to create your own builds at the start that best suits your gameplay to ensure success. And to experience a lot of the content, it’s advised to create four distinct character builds with differing primary skills. I didn’t earn one trophy in the first few hours of gameplay, but a lot of that time was spent learning what NOT to do when out in the harsh wastes. And researching effective builds. (I started the game twice after realizing I needed to create my own characters to better utilize the deep, comprehensive skill trees.) After browsing the game’s list, it mostly consists of missable trophies that can be earned naturally in multiple playthroughs or by using separate save files. The rest of the list consists of skill check trophies that should be easily earned by using characters with the associated skills. All in all, I really enjoyed exploring Wasteland 2. It’s moved up on my list for games I want to eventually 100%. I couldn’t ask for a better ending to Kill Your Completion 14. Thanks for allowing me to participate! Next step: bringing up my completion percentage before entering the next event. ? Original Completion: 47.54% Final Completion: 46.93% ( -0.61%) 5 Link to comment Share on other sites More sharing options...
Popular Post DamagingRob Posted December 1, 2020 Popular Post Share Posted December 1, 2020 Ending stats: Games played: 712 (+6) Games completed: 615 (+3) Unearned trophies: 1,566 (+88) Completion percentage: 93.09% (-0.24%) Games played from best to worst: 1. Code Vein- Having only played Bloodborne, that's all I can compare it to. But it is definitely fun. Already went back to it, and am getting ready to tackle the final boss. Then two more playthroughs, and a multiplayer grind will need to be done if I want the Plat. I still hate getting knocked off a ledge the most. Lol. It feels so cheap. Besides that, though, I haven't had any huge issues with difficulty since the third boss. Has been just right for me, and no real complaints about anything else. Score: 9/10. 2. Will: A Wonderful World- A nice surprise, as I didn't know what to expect, and hadn't heard much about it. Not the longest visual novel out there, and uses the term "visual novel" a bit more loosely than others in the genre. But an entertaining read, and one I think VN fans should definitely try. Score: 8.5/10. 3. Doom- A fun, fast paced shooter. But lacking a bit in the story department, and the multiplayer grind for 100% was a little too long.. Score: 8/10. 4. Shadow Warrior- Similar to Doom in a lot of ways, but with less shooting, and more cutting demons in half with a sword. Pretty funny, too. But the controls may be a bit too complex.. Score: 7.5/10. 5. Jump Force- An arena fighter with all your Shonen Jump favorites. Well... a number of them, anyways. Some series got too many characters, while others got barely any. But wasn't the total trainwreck I thought it would be, and don't regret playing it. Score: 6.5/10. 6. Fate/Extella- An average musou that you may enjoy more if you're familiar with the source material. I'm not, so... Gonna be the hardest one to go back to and finish, I think. And I may even not, with so many better games to play. Score: 5.5/10. And that's a wrap for this one. Completion didn't drop much, largely in part to completing half the games during the event. :/ Five days per game was probably too much time for me, but posting long reviews every other day can also get tiring.. Anywho, thanks to @voodoo_eyes for hosting, and to everyone that participated. Wouldn't be as much fun, without reading other people's reviews. 5 Link to comment Share on other sites More sharing options...
Popular Post Arctic Cress Posted December 2, 2020 Popular Post Share Posted December 2, 2020 Game #6 - Ghost of Tsushima Time played: 3 hours, 45 minutes Trophies: 2/60 (2% - E) Ghost of Tsushima is the latest title from Sucker Punch Productions, who are known for their work on the Sly Cooper and inFamous series. Of those, I've only played the first two Sly games - liked the first, but though the second wasn't as good. I do enjoy games based on actual historical events, such as the Dynasty Warriors and Hakuoki series that I have played in previous KYC events, so I decided to purchase this game as well. Ghost of Tsushima takes place during the first of the Mongols invasion of Japan, on the island of Tsushima, a small island in the Korea Strait between Korea and mainland Japan. The main character is Jin Sakai, one of the samurai that attempts to repel the Mongol invasion. In their initial battle versus the Mongols, the other samurai are all killed, Jin's uncle is captured, and Jin himself is wounded and left for dead. A thief named Yuna rescues him and tends to his wounds, and tells him that most of Tsushima has already been captured by the Mongols while he was unconscious. Jin attempts to rescue his uncle being held captive at Castle Kaneda, but is beaten by the Mongol leader Khotun Khan and thrown off a bridge. Jin manages to survive and rides off to help bring people to his cause to rid the island of Tsushima from the Mongols. After that initial story portion, the game shifts into an open world, with various sidequests and locations to visit. Several places that you haven't visited are marked on the map with a ?, while major locations and main quests are also clearly labeled as such. Side quests appear when discovered or being referred to it by a NPC. Some of the locations include hot springs, which increase Jin's max health; Mongol bases, which helps Jin gain progress towards unlocking his different stances; and fox shrines, where Jin follows a fox towards a shrine which unlocks new charm slots as you visit a number of them. There are also other shrines that are basically setup as an obstacle course of jumping between tree branches and footholds to reach a shrine; the one I did was found at the very top of a cliff. Unfortunately the one I actually succeeded at this got me a very terrible reward for the challenge it provided (but it was quite an adventure getting up there). I assume I will have to do all of these for the platinum, but I decided not to look at the trophy list in advance this time. There's quite an adventure left in this one, especially since the game starts on the southern portion of the island itself, and you can scroll the map further north to see that there's even more to explore past the point where the story currently is. I definitely will be coming back to this sooner rather than later, though there are some other KYC games I will push forward in front of it. Starting completion: 73.09% Current completion: 73.15% Difference: +0.06% Robotics;Notes Elite - 15/50 (21% - D) 13 Sentinels: Aegis Rim - 15/56 (21% - E) Dragon Ball Z: Kakarot - 7/42 (10% - E) Kingdom Hearts: Melody of Memory - 25/45 (47% - C) Death Come True - 14/14 (100% - S) So in the end, my completion... pretty much just went right back to where it was previously. That's fine, I guess. I won't be doing a final wrap-up post because I'm in too many trophy events right now to really concentrate on one at the moment. Thanks @voodoo_eyes as always for the event, and I'll see you all next KYC. 5 Link to comment Share on other sites More sharing options...
PerryToxteth Posted December 2, 2020 Share Posted December 2, 2020 KYC 14 Game No. 6 Playing Time: 4-5 hours Trophies Earned: 28/31 94% Final Thoughts: So this is a point-and-click, hidden object find from Artifex Mundi. And it follows a similar pattern with Artifex Mundi titles...and yet it doesn’t. Yep, finding X amount of so-and-so is still there, but the cheese-ball story with hammy voice acting is gone. I finished the story and I hope Artifex Mundi does more games like this. Starting the game, the story begins with a family and one of the children has a health issue. There is no narration or sub-titles, just story panels, so a departure from the Eventide series, Lost Grimoires series, etc., etc., etc. A plush doll seems to be the child’s security, and suddenly this is mirroring the Velveteen Rabbit story. Then the gameplay begins and you are in a fanciful world and the search begins! You need to find certain objects in a Salvador Dali-like landscape (yep, there’s melting clocks!) to unlock different rooms, or puzzles. Example: find 8 butterflies and you open up a puzzle. All the puzzles are different and well done. None take more than five minutes, but some definitely require some concentration. Fun, but not frustrating. There are 4-5 chapters and none should take more than hour. That said, I can’t imagine playing more than one chapter in a sitting as the play gets redundant. There are missable trophies but the good thing is there is a chapter select once you finish the game. And none of the missables go the length of the game so you can just clean up in the specific chapter. Also, as I cleaned up Chapter 1, I missed a clue that would’ve saved me lots of time and Clicks. The item(s) you are looking for are shown in the upper-right corner of the screen. It will show how many of that item you have collected and how many more you need. The thing I missed, and it’s in the tutorial (), is that if that item is in the current screen, it will light up blue to indicate that you haven’t found it yet. If the item box is gray, you have found all the items in that room. A simple overlook on my part, but a HUGE time saver for future players. In the end, this game exceeded expectations. And it’s a far better story than any other Artifex Mundi game I have played. Quite odd, considering their other titles have a lengthy and drawn-out story to them. A delightful little game to play when you are looking for some casual, stress-free gaming. So perfect for Covid! Grade : 3 Link to comment Share on other sites More sharing options...
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