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Technical Mess!


westersburg

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It's been patched to 1.04 (this is same as 1.0.3.1a on PC) on the 8th. There are a lot of changes this time, including weapon/boss rebalancing, level design/technical fixes, art tweaks, and audio improvements. McCall and Dr. Johansson should be more challenging. They were too easy in the older version.
 The knife stab is probably not 1-hit lethal anymore... its damage is now lowered to 250.

Quote

December 8th

DESIGN

Balancing-

Weapons:

  • Increased the AK47 ADS spread.
  • Increased AK47 Horizontal Recoil, Increased bullet spread of AK47 while on ADS
  • Reduced the camera dulling while on ADS on Crossbow, Tactical Crossbow, Sniper Rifle
  • Increased the Push and the Recoil on the Hunting Rifle
  • Increased the damage and the range of effect of the M16 grenade.
  • Increased grenade timer from 3 to 4.5 seconds
  • Increased bullet spread on ADS and Hip fire for Silenced Pistol
  • Increased bullet spread on ADS and Hip fire for Pistol
  • Increased bullet spread of Uzi
  • Increased recoil of Crossbow
  • Increased recoil of Tactical Crossbow
  • Reduced the number of ammo in Crossbow pickups and Crossbow Ammo boxes to 3
  • Reduced the number of ammo in Shotgun pickups and Shotgun ammo boxes to 3
  • Decreased the damage of the knife stab to 250.

Others:

  • Reduced the time of investigation for AI finding a Dead body, From 2s to 1s
  • Tweaked the life and the armor of the Heavy
  • Reduced the health regeneration for Hard Difficulty to 30
  • Increased the health of the Heavy in Hard and Very Hard Difficulty to not be one shot killed by the M16 grenade.
  • Increased the HP of DrJohansson.increased Dr Johansson’s speed
  • Increased the damage of Johansson’s knife stab to 10.
  • Reduced the phase movement speed of Doc Johansson
  • Reduced the damage in Easy Difficulty of Doc Johansson
  • Increased the HP amount of Mac Call in Easy, Medium, Hard and Very Hard Difficulty
  • Increased the Damage of Mac Call in Easy, Medium, Hard and Very Hard Difficulty.

Level Design-

  • Brighton Beach 02 – Fix first AK not picking up
  • Brighton Beach 02 – Fix floating pistol
  • Emerald Base 02 -Changes on AI and patrols
  • Lake 01 – Fix some pickups not working
  • Lake 01 – Increase the time required for navigation markers to appear
  • Lake 01 – Fix collision issues with rocks and navigation
  • Prison – Added more alarms to the courtyard.
  • Prison – Added more guards to the courtyard.
  • Prison – Adjusted guard patrol in the courtyard.
  • Prison – Alarms in the courtyard now spawn additional enemies.
  • Asylum – Alarms now spawn additional enemies.
  • Canyon 01 – Fixed rock collisions issues
  • Canyon 01 – Removed focus marker on cliff enemy
  • SPADS 02 – Added crossbow to starting weapons
  • SPADS 02 – Fixed broken pickups
  • SPADS 02 – Cleaned up colliders on broken building
  • SPADS 02 – Fixed missing objectives
  • SPADS 02 – Fixed focus marker on sniper enemy not appearing correctly (also causing it to not disappear correctly)
  • SPADS 03 – Rebalanced pickups (medkits and armor)
  • SPADS 04 – Changed the weapon of the heavy from a M60 to an AK47.
  • SPADS 04 – Fix AI not crossing through some doors
  • SPADS 04 – Add Hunting Shotgun, more ammo for shotgun, and changes on pickup locations
  • SPADS 04 – Increase the time required for navigation markers to appear
  • SPADS 04 – Pass on AI (positions & patrols) and add makeshift weapons to allow for a better optional stealth
  • Resolute Base 01 – Improved enemy patrols.
  • Resolute Base 01 – Added additional environmental weapons.
  • Resolute Base 02 – Rebalanced pickups (especially medkits and armor)
  • Hotel – Enemies in the first area now have more variety.
  • Sanctuary 01 – Fix viewcone of AI next to fountain
  • Sanctuary 01 – Fix collision on wooden door so bullets will go through the holes
  • Sanctuary 01 – Fix area where player can escape the map
  • Sanctuary 01 – Increase the time required for navigation markers to appear

TECH

  • Fixed multiple issues with the initial guard escort sequence in Prison level.
  • Fixed issue where stunning a guard next to the Winslow sequence in Winslow bank would soft block the player.
  • Improved the Chopper boss movement and attacks.
  • Fixed Dr Johansson’s syringe attack only dealing damage to the player without the additional effects.
  • Changed the AI checkpoint state so that they don’t keep trying to go to an alarm if they were doing so before a checkpoint was saved.
  • Fixed a guard being able to open the door to the Winslow sequence in Winslow Bank before the sequence was over.
  • Fixed enemies not reacting to certain sounds from the player if they are already distracted.
  • Fixed Johansson sometimes not attacking the player if they climb on top of the cupboard during the fight.
  • Fixed projectiles used in sequences causing noise that alerts AI.
  • Added debris effect when using the broom, shovel and brick
  • Fixed UI problems for the grenade
  • Fixed positioning problems with the grenade and knife being thrown
  • Various effect fixes for makeshift weapons
  • Fixed various ragdoll issues for various situations
  • Added ADS to turret
  • Added material change for overheat on the turret
  • Animation improvements on M60, AK47, turret, grenade, hunting shotgun, crossbow tactical, broom, bottle, shovel and ashtray. Also includes adding walking animations to some of them that were missing
  • Added new controls for ashtray(Holding the throw)
  • Fixed melee attacks doing stealth damage when not in stealth sometimes
  • Added vfx change for multiplayer pickups
  • Fixed some audio issues on bottle
  • Fixed melee attacks queuing up when aiming a weapon(Knife and bottle)
  • Fixed dual pistol reload being cancelled(by switching weapon) causing there to be 2 pistols in  the left hand when you re-equip it
  • Fixed reverb issues
  • Fixed pistol FOV issues when ADS firing

ART

Levels-

  • Polishing and relighting of Resolute base 01
  • Fixed blocker with the double doors and the button that controls them in SSH1 Base 01
  • Fixes on worldbuilding in SSH1 base 01
  • Fixed an issue in Spads 01 where the underwater gate was resetting if the player moved on the previous area, causing a conditional blocker
  • Fixes on worldbuilding and occlusion in Canyon 01
  • Fixes and additions on worldbuilding in Spads 04
  • Fixes on occlusion in Spads 04
  • Fixes on worldbuilding and lighting in Prison
  • Fix on Resolute Base 02 on occlusion sections to prevent helicopter to remain stuck
  • Fixes on lighting in Resolute Base 02
  • Fix on occlusion in Winslow bank
  • Fix and additions on lighting in Winslow Bank
  • Fixed an occlusion issue in the first office of the Asylum

Environment-

  • All the pickable items in the Multiplayer modes now have an updated visual to help them stand out, and they also have an empty visual state for when the pickable is picked up and goes to cooldown
  • Structure theme update for Resolute 01

Weapons-

  • Turret polishing update, including among others ADS mode, and overheat effect
  • Change the back aim piece of the Turret in order to be easier to aim with
  • M60 polishing pass and improvements, including overhaul of all the sprint related animations
  • Broom polishing pass, including various fixes in animations, debris when it breaks and a visual rework so its more detailed when picked up
  • Shovel animation polishing pass
  • Brick animation polishing pass
  • Glass Shard polishing pass
  • Grenade minor fixes

AK47 minor fixes

Ashtray minor fixes

Sequences-

  • FBI sequences readjustments in the settings, added new functions (now the door where the fbi guy dies is working properly). Fixed culling issues with the picture in picture cameras. Added missing facial animations.
  • Readjust camera in Spads base 04 to don’t clip with the door
  • Added new sequences in Prison. Level finished with sequences. Also readjust settings of the previous sequences in this level.
  • Cameras sequence created in resolute base 02 for the start of the helicopter boss fight.

VFX-

  • Added VFX to show recharging pickups in multiplayer maps
  • Added door kicking effect to cutscene 12
  • Added animated blood pool to the Dr. Johansson’s death sequence
  • Added snow effects to the enemies walking in Cutscene 21
  • Added “Beep” visual noise to the card readers in SSH1 Base 03 sequences 2, 4, 6

User Interface-

  • Increased the render resolution on the Character models that appear in the Multiplayer Menu
  • Fixed the positioning of both Shotgun unlocks in the Collectables Menu so they’re better framed

AUDIO

Updates on Level Ambiances and Reverbs-

  • Spads_Base_04 Ambience + Reverbs.
  • Update Spads_Base_03 Ambience + Reverbs.
  • Update Spads_Base_01 Ambience + Reverbs
  • Update Lake 01 Ambience + Reverb.
  • Update Mountains Ambience + Reverbs.
  • Update Emerald_BAe_01 Ambience + Reverbs.
  • Update Lake 01 Ambience + Reverb
  • Update Mountains_02 Ambience + Reverbs.
  • Update Mountains_02 Ambience + Reverbs.
  • Update Rooftops Ambience + Reverbs.
  • Update FBI Headquarters Reverb.
  • Update Reverbs Brighton Beach 01 and 02.
  • Update Winslow Bank Reverb + Submarine Ambience.
  • Update Sanctuary_01 Ambience.
  • Update Spads_Base_04 Ambience.
  • Update Sequence Spads_Base_04.
  • Update Mountains_01 Telepherique Animator.
  • Update Ambience Hotel + Intr + Cutscene.
  • Update Submarine_02 Ambience.
  • Update Submarine_02 Ambience.
  • Update Canyon Ambience + Reverbs.
  • Update Ambience Prison.
  • Update Prison Ambience + Reverbs.
  • Update Asylum Ambience + Reverbs.
  • Update Lake 01 + Lake 02 Reverbs.
  • Update Asylum Ambience + Reverbs.
  • Update Hotel Reverbs.
  • Update Submarine Levels Reverbs
  • Update Mountains_01 + Mountains_02 Reverbs.
  • Update Emerald base 01, Emerald base 02,Emerald base 03 Reverbs.
  • Update Rooftops Reverbs. AID-4451 Update Spads_Base_03 Ambience + Reverbs.
  • Update Ambience + Reverb in FBI Headquarters.
  • Update Winslow Bank Reverbs.
  • Update Brighton_Beach_02 Reverbs + Ambience.
  • Update Reverbs Brighton_Beach_01
  • Update Brighton_Beach_01 Reverbs.
  • Update Yacht Reverbs.
  • Update Resolute_base_01 + Resolute_base_02 Reverbs.
  • Update Lake_02 Reverbs.
  • Update Spads_Bae_03 Ambience + Reverbs.
  • Update Spads_Base_02 Ambience + Reverbs. Update Seq Explosion WB.
  • Update Spads_base_02 Ambience + Reverbs.
  • Update canyon_02 Ambience + Reverbs.
  • Update SSH1_Base_03 Ambience + Reverbs.
  • Update SSH1_Base_01 Ambience + Reverbs
  • Update SSH1_Base_04 Ambience + Reverbs.
  • Update Submarine Ambience + Reverbs.
  • Added Canyon additional SFX for ambiance.
  • Update Event for Optimization + Reverb System.

Equipment Fixes and Updates-

  • Update Fmod Event Bottle on fps arms + related prefabs
  • Update Key fmod event fps_arms.
  • Update Audio_Shotgun_Fire Sound on Fps Arms.
  • Upgraded the grenade SFX
  • Added a custom preset for sniper, did another pass of weapons optimizations.
  • Sorted Ref audio events, Fixed grenade explosions, added Bazooka expl 3d to mountain 02 bank.
  • Tweaked punch impacts.
  • Added IR send to all fire 2D weapons, boosted IR tail for indoor on revolver.
  • New Revolver SFX,New revolver shots SFX.

SFX Fixes and Updates-

  • Update Surface vfx_sfx script object.
  • Update Shark Sequence in Spads_Base_01.
  • Update Surface vfx_sfx script object.

Pushables and Interactables Fixes and Updates

  • Update Doors gate prefabs + Audio Gate prefab.
  • Reduced the number of assets on impacts to 6
  • Update Panel control event + Snapshot.
  • Update Generator event.
  • Fixed door 29 sync and hangar door 01 sync.

Music,Sequence,Cutscene Fixes and Updates-

  • Update Spads_Base_01 Sequence.
  • Update Music Submarine.
  • Fix Dialogue Hotel. VXID-4451 Update banks.
  • Update Mountains_02 Fix Dialogue + Fix Footsteps_npc
  • Update Sanctuary_02 Intr.
  • Update Spads_Base_01 Sequence.
  • Update Shark Sequence in Spads_Base_01.
  • Update Spads_Base_04 Sequence.
  • Update Sequence 12.2 in SSH1_Base_01.
  • Update SSH1_Base_01 Seq_12.
  • Update Sequence Spads_Base_04
  • Fix Dialogue Cutscene_03.

 

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Actually i think they are focussing on the wrong parts. Weapon ballancing in a singleplayer only game is kinda pointless in my opinion. They should set their focus on the performance on base ps4 and ps4 pro. It was almost unplayable from a framerate perspective. Can anyone confirm or deny that this has changed?

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  • 2 weeks later...
On 22/12/2020 at 0:11 PM, Good_Sir_Matt_II said:

How's the game these days?


Great !! Running it on my PS5 now and IT STILL makes me regret buying it in the first place ?

 

B44629-D5-F585-4-CDF-BAC4-978-CCBB99-D1-
 

 

I’m DONE with it; never playing it again.

 

✌?

Edited by YnnMth
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27 minutes ago, frontzie said:

"Finish Him" is still definitely bugged.

 

Agreed. It was my final trophy before the Plat last night and it took me 3-4 attempts to get it.

 

What I did in the end was, on the guard who locks you in the room on the level 'Emerald Base - Infiltration' I rushed him and just unloaded full clips into him until his armour broke off and then spammed the punches. Straight after this the trophy popped. 

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19 minutes ago, Ashbo said:

 

Agreed. It was my final trophy before the Plat last night and it took me 3-4 attempts to get it.

 

What I did in the end was, on the guard who locks you in the room on the level 'Emerald Base - Infiltration' I rushed him and just unloaded full clips into him until his armour broke off and then spammed the punches. Straight after this the trophy popped. 

So is it worth playing now with all the updates? I'm sure I played this way back when it came out, and would love to give it another go, if it is reasonably playable and not overly difficult?

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2 hours ago, diskdocx said:

So is it worth playing now with all the updates? I'm sure I played this way back when it came out, and would love to give it another go, if it is reasonably playable and not overly difficult?

It’s updated so all the trophies pop yes and the game is more playable than I believe it initially was.

 

Imo, its not a great remake, so i’d wait for a sale.

 

Difficulty wise its ok and pretty straight forward, it’s just the clunky controls that make it at times hard work. 

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