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Brad and Fliss captives Soft lock


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So I am doing a curator's heads only playthrough where Brad joins the rest of the crew early on. In all my playthroughs I have always left brad on the Duke. For anyone that may encounter this soft lock make sure that Fliss and Brad go down to get the distributor cap. Make sure to WARN Fliss/Brad and then choose DIVERT so that Fliss and Brad get seperated instead of both being there as captives with Dani. I am going to see if I can kill Brad so he won't cause any more problems in this run. This is just a heads up for anyone not wanting to spend hours trying to get past a bugged sequence.

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