TheBlaskar Posted January 16 Share Posted January 16 (edited) Here's the link to the Google Doc: The Surge Walkthrough So there are somewhat thorough story walkthroughs, but they neglect missable trophy details. There are trophy guides, but they don't tell you how to navigate the frustrating maze-like level design and where to pick up important things. So, I've edited all of the guides together, supplemented the information with things they're missing, and put it all in order so that you can get this Platinum done in the absolute least amount of time and effort. This will be like my guide for Beautiful Desolation that pretty much holds your hand through the whole thing Feel free to use it, bookmark it, save it for offline use, etc. - and anybody with the link can leave comments to help other players So... Difficulty: 6/10 (if you've never played a soulslike. 3/10 if you're used to the playstyle) Playthroughs: 1.5 (via save scumming for two endings on first playthrough. 2 full playthroughs if that's not your jam) Hours: 20-25 Feel free to leave comments here or on the google doc itself. If, for instance, there's a better way to do something, comment some thoughts or a video link that explains how to do it better. Let's all make this a one-stop shop. I had 9 youtube links open, the ign guide, and a few other pages while playing this and that experience sucked. So hopefully this guide helps with all of that Happy hunting! Edited January 17 by TheBlaskar finished color coding 3 Link to comment Share on other sites More sharing options...
Popular Post TheBlaskar Posted January 23 Author Popular Post Share Posted January 23 (edited) If you prefer not to visit Google Docs, here is the guide, albeit without some formatting differentiations, and text color potentially being weird (copy/pasting into a document of your own fixes the text color) The Surge Guide Compiled from IGN, Polygon, and PlayStation Trophies. Edited together by Blaskar. Links Used: https://www.playstationtrophies.org/game/the-surge/guide/ https://www.vg247.com/the-surge-how-to-find-and-craft-the-two-exo-rigs-to-expand-your-implant-slots-to-16 https://www.ign.com/wikis/the-surge/Walkthrough https://www.polygon.com/the-surge-guide/2017/5/16/15640208/rogue-process-boss-fight-help-strategy And many YouTube videos, all of which are linked in the guide Key: Blue: Collectibles (Audiologs) Audiologs not in the above font are not required, but they’re still blue. In case you’re into going above and beyond Red: Collectibles (Iron Maus Comics) Green: Smelting Machines Pinkish-Purple: Floor Pick-Ups (Items) (still working on making these all purple) Bold: Medbays, NPCs, & progression-required interractibles (eg Exo-Lifts, Power Circuits, Terminals) (still working on bolding these) Important Notes There are some fairly missable trophies, and some highly missable trophies. When speaking to an NPC, dialogue options actually matter. You’re going to need to ACCEPT quests in order to do them. So, when talking to an NPC, don’t just click through all options to exhaust the dialogue tree, choose carefully. Also, the level design is horrendous. Everything is a maze and each narrow-ass hallway looks the same, they all stack on each other in every which direction and it’s hard to know where to go, even with a guide. There will be times when you’ll have to backtrack for something and then get back to where the guide wants you but you will be lost and have trouble finding your way back to that exact spot. This is normal, don’t worry. It’s just a huge pain. Lastly, there’s no reason not to bank your tech scrap (unless we’re doing the farming section, but for all other instances, bank your tech scrap at every opportunity). We’ll only need the scrap for upgrades and to donate to Jo, but the bank system is shared between medbays and banking it prevents you from losing too much at any time. Alright that’s everything, enjoy the game! Prologue Just wheel yourself to the area where you can get an exo-rig and a cutscene Abandoned Production Upon awakening, you are now equipped with the ability to attack and defend. On My Own Two Feet Acquired your personal CREO Exo-Rig 94.71% COMMON You also have half health. First, heal yourself. Then, move forward to take down the drone ahead. This enemy should pose little threat. Continue along the dirt path until you reach the top of a hill. Take care of the two drones on either side of you. Then, turn right. Follow this offshoot and peer around the corner to find a Small Pile of Rare Material Scrap. Then, continue on the main path until you reach a tunnel. Stop here. Look to the left of this tunnel to find 6x Force Regulator Mk.1 and 6x Pneumatic Helix Mk. 1. Then, continue through the tunnel into the Rocket Yard. Rocket Yard Take a right through the tunnel to find three drones lurking on the other side. These drones are much stronger than the previous ones. Defeat them all, then look ahead to find 6x Rig Armature Mk. 1 and 6x Cortical Processor Mk.1. Return to the Rocket Yard. This time, go left to find two weaker drones. Defeat them. Then, grab the Medical Audit. Enter through the small opening ahead to find the Medbay. Once you find your power core, the Medbay will act as your headquarters. Here, you can heal, upgrade equipment, and refill your injectibles. For now, simply interact with the Medbay. Then, exit this room. Interact with the console to speak with Sally. She tells you to find your power core in order to regain your full strength. In here is also a gear station where you can craft and upgrade gear with Tech Scrap and materials gained from severing armored body parts. Interact with it. First Day on the Job Acquired your selected job gear 70.40% COMMON Continue through the door ahead. Take the stairs down and to the right. Here, you’ll need to take out two drones. Then, look for an Exo-Lift to the left. This brings you to a Small Pile of Rare Material Scrap. Head back down and toward the stairs. Look ahead from the foot of the stairs to see a tunnel. Pass through here to find the Chavez audiolog on the other side. Return to the stairs once again. This time, follow the path to the left. Here, you’ll meet a new enemy. This mechanized human equipped with a LYNX rig dishes out way more damage than a typical drone. However, you can target this enemy’s body parts. If you simply want to dish out damage, aim for the unarmored body parts. If you want to receive more scrap to upgrade your gear, target the enemy’s body part you wish you upgrade yourself. After finishing off this foe, turn to the left to find a Vital Boost v.1. Then, follow the main path to enter the Assembly Halls. Assembly Halls Just ahead you’ll find other LYNX rigged enemy with a Vibro-Cutter. Just past him is the Golden Ticket audiolog. Then, swing around the left to find a LYNX enemy guarding a Small Pile of Rare Material Scrap. Circle back to the right side of the main path to find a Small Pile of Metal Scrap tucked away in a corner. Then, take on the final enemy ahead. Defeat him to receive a Power Core, granting you the ability to restore your Exo-Rig’s full functionality. Return to the Medbay. Now, you can use the Medbay to bank your collected Tech Scrap. Turn in this scrap to level up your power core. To the left of the Medbay is the Gear Assembly station. Redeem your vouchers for equipment here. Then, interact with the station to enter the crafting menu. Here, you can construct different pieces of body equipment if you have the required amount of items and scrap. After restoring your power core, you can now overcharge certain power circuits. Return to where you received the power core. Overcharge the unit on the left wall here to open the door ahead. Main Assembly Line Pass through these doors to reach the main assembly line. Defeat the LYNX rig ahead. Then, continue straight ahead to reach an Exo-Lift. Take down the LYNX rig to the left. Then, ride the Exo-Lift up. At the top is a level 11 power circuit. Overcharge this. Then, back on the ground level, look to the left of the Exo-Lift. Hop up onto some crates to find 6x Tungsten Alloy Mk.1. Continue on the main path to find a terminal on the left. Be wary of a hidden LYNX rig to the right. Use this terminal to open the door. Grab the Sustaining Array v1. and the Griper audiolog inside. Continue along the main path past the Level 55 Power Circuit. To the right you’ll find a door unlocking a SHORTCUT back to the Medbay. Continue on to the next room. Here you’ll find three LYNX rigs. Cut down these enemies and look to the right to find a Plasmic Regenerator v.1. From there, continue on the main path. Beware of an ambush to the right as you approach the tunnel. Fight this LYNX rig and the one ahead to pass through the tunnel. Then, turn around to the left. Fend off this LYNX rig and pick up the Small Pile of High-Tech Scrap. Then, return to where the LYNX rig ambushed you. Here, you’ll find a Level 10 Power Circuit. Overcharge this to open the door ahead. Pass through the opening and look to the right. Open this door to access another SHORTCUT back to the Medbay. Continue along the main path to reach a clearing with toxic sludge surrounding it. Look to the right to find a small pathway leading through a thicket. On the other side of this clearing is a single drone and a Smelting Machine. Feel free to save this until after the FARM section in a little bit. If you’re feeling confident in your abilities, take out the drone. Then, focus your attack on the smelter. If it still hasn’t noticed you yet, sneak up behind it and perform a heavy attack on it’s hind legs. Continue the assault, spinning in circles to prevent being hit. Watch for the flaps on its midsection. When those open and a mist appears, your hits will cause much more damage. Unless you’re highly leveled already, this may be a tough fight. Defeat this behemoth to receive a Shining Coin (we need five of these to unlock the Iron Maus armor). Then, in the corner behind this machine, grab the Ironmaus #1 Return to the main path and follow it to reach a LYNX rigged enemy and two drones. Dispatch of them. Grab the Vanadium E-Cell v.1 to the right. Then, continue up the stairs ahead. Fell the LYNX rig at the top. Then, break the boxes to the left to reveal a path leading to the Gear Assembly AudioLog. Trace back to where the boxes were. Look down to find a path leading down to the room below. Follow this to drop down onto a crate where you will find a Vital Boost v.1. Jump back onto the platform above. Then, continue past the last enemy to reach a set of stairs. Descend these and fight the two drones at the bottom. Just straight of the stairs is a nook where you will find a Small Pile of Rare Material Scrap. Then, follow the main path to reach another staircase on the right. Scale this to find two enemies in the room ahead. Take them out and snag the Plasmic Regenerator v.1. Follow the main path again to reach the Rocket Assembly Station. Rocket Assembly Station Use the Exo-Lift to the right. Then, interact with the terminal to the left to hear the Remain Vigilant! audiolog. Drop back down below. Then, use the terminal ahead to open the door to the Power Plant. Once inside, look for some boxes ahead. Break them and look for an opening leading under the walkway above. Grab the Small Pile of Rare Material Scrap. Then, enter the room to the right. Defeat the LYNX unit here. Then, grab the 3x Tungsten Alloy Mk.III. Next, break the boxes ahead to reveal a drone. Pick up the Small Pile of High-Tech Scrap behind it. Now, ride the Exo-Lift up. Follow the hallway until you reach another LYNX unit. Just past here, look for a hallway to the right leading to a Volatic Dynamo v.1. Then, continue on the main path to reach an opening ahead. Past here you'll meet a RHINO unit equipped with the butterfly. At the end of the hallway behind him, take a left to find a Vital Injection v.1. Finally, follow the path to the right to reach an Exo-Lift leading back to the medbay. Be sure to pick up the Aggression Amplifier v.1 at the bottom of the Exo-Lift. Power Plant Now, back where you first opened the door by the Rocket Assembly Station, descend the stairs to the left. Once you reach a landing, break the boxes to reveal a Small Pile of Rare Material Scrap. Continue down the stairs to reach an open room. Take out the LYNX enemy to the right. Then, defeat the LYNX enemy ahead. Toward the left end of the room, you’ll find the Incidents audiolog. After you acquire the BOTECS POWER CORE from the Resolve Biolabs later on, you can open the locked door ahead. Inside, you'll find two RHINO units, the FAILSAFE PROTOCOL 00:00:19, and a Small Pile of Metal Scrap. Go through the door to the right to find an LYNX enemy equipped with Vibroblades below. Defeat him to receive a Medi-Voltaic Injection v.1. Then, overcharge the power circuit ahead to bring the sector online. Head to the left and swing around the corner to find an Exo-Lift leading down. Fight the drone and LYNX unit here. Then, interact with the contact station to receive The Liberator - Arrest Warrant audiolog (Liberator 1/4). You can return here once you acquire the security rig from the Executive Forum. Inside you'll find a Vital Boost v.5. Continue on the path, fighting two LYNX enemies ahead. Then, take down the drone at the top of the stairs. Turn left and continue up the ramp. Atop the next landing, turn left to find a Small Pile of High-Tech Scrap hiding behind a box. Keep following the path until you reach a door to the right. Open this to find a LYNX enemy equipped with the massive "Titan" weapon. Defeat him to receive some Blue X-Cables. Now, just look ahead to the right. Down below you'll find a toxic area. You might want to wait until you have more health and injections before braving this area. Turn left down here. Then, turn right at the end of the hall to find a Volatile Spectre. Continue on the main path all the way up to find two LYNX enemies and a Vital Boost v.1. Follow the stairs up to reenter the Main Assembly Line. After overcharging the power circuit below, reenter the Rocket Assembly Station. Here you will find a resurrected PAX unit. Boss Fight: PAX Note: if you’re having trouble with this boss, skip to the FARM section and then return to this as a force to be reckoned with (with whom to be reckoned? idk) This is the first boss you will encounter. PAX is a massive, hulking unit that you will need to study in order to take down. First, get in close. If you stay behind its legs, it can only damage you with its stomp attack. Get in two or three hits before it stomps. When it does stomp, dodge backwards. The goal for the first part of the fight is to increase the orange meter at the top of the screen. Do so by attacking the giant. Beware of PAX’s jumps and lunges. Attack it enough and it will pounce away. Don’t stand directly in front of it to prevent being susceptible to its swipe attack. Continue to wound the legs and it will fall. Now, you have the chance to do real damage. Attack PAX’s head to deal the most damage. After a few hits, it will stand up once again. Now, fill up the orange bar again. Keep attacking, waiting for PAX to fall. Then, deal damage to its head once again. Continue doing this and you will eventually terminate PAX. Upon your victory, you will receive a Vital Boost v.3, Pax Imperator, and 2000 tech scrap. P.A.X Defeated the Pacification Automaton X 21.9% RARE FARM: Return to the Medbay. It’s time to farm power levels until you’re level 200 or so. Here’s a guide: https://www.youtube.com/watch?v=cknoZBxPRDQ&t=258s&ab_channel=Dizastrpiece Farming should take 2-3 hours, tops. And then you’ll be set for the rest of the game and will only need Tech Scrap in order to upgrade your gear, and pay NPCs for trophies. Enjoy being an absolute fucking tank To supplement the guide: what we’re going to be doing is killing enemies, going to the medbay, dying to an enemy, respawning in the medbay, and then speed killing 15 or so enemies in the area in order to pick up our dropped scrap again. The way this works is that you’re given 2 minutes and 30 seconds to pick up your tech scrap, but each enemy you kill on the way to the scrap gives you additional time. When you actually do manage to pick it up, your scrap will be multiplied by how far over 2:30 you are. If you’re over 4 or 5 minutes (the guide will say), your multiplier is a lot higher than you’d expect. Rinse and repeat, soon you’ll have 10 million tech scrap. Once you reach 10 Million, bank *some* in the Medbay, but only until you’re just barely under 10 million again. Like, have 9,999,999 left in your hand if possible. Then, it’ll keep working. If you’re over 10 Million, you’ll just pick up 10 Million again. It cuts off there. There’s a trophy for reaching level 80, but don’t stop there. Just do it until level 190ish, that’s where i stopped and haven’t needed to upgrade ever since then If for some wild reason you haven’t died yet, you absolute legend, you’ll definitely be doing it here Sorry, I Dropped This Found your lost Tech Scrap after dying 73.24% COMMON I'll Be Back Died for the first time 79.71% COMMON Nothing to Lose Carried more than 50,000 Tech Scrap 17.25% RARE Core Power Reach a Core Power of 80 13.13% RARE Now you can use the train to go to Central Production B Central Production B Out of the train, go up the stairs and to the left into the Drone Registration room. Interact with the contact station. Then, go interact with the drone. Now, you have access to the companion drone for various combat options and other utilities. Charge up energy by successfully attacking enemies. Then, your drone can consume this energy to perform attacks. After this, call the elevator. Ride this to the next floor. Hey Listen Acquired your personal CREO companion drone 35.59% UNCOMMON Personnel Arrival Follow the path to the right. Ahead you’ll reach two doorways, one leading to the Medbay on the left, and one continuing on the main path. Use the Medbay to heal up for the next area. Also, interact with the contact station here to find the Waiting for Help audiolog (Mallory 1/11). This area, and two others, have some highly missable tasks. They become unobtainable once you beat the area’s boss, so you have a little bit of time before then, but it’s good to know where you’re supposed to go NOW before it’s too late. We’re going to give Irina a Negotiator staff weapon, and we’re going to give Jo tech scrap. I’m letting you know now, and will remind you before the boss fight. So, go ahead and upload your save real quick and I’ll walk you through the first part and link videos for the others. Leave the medbay, taking a left. There will be an enemy right in front of you. Kill him in any way possible. Then, look straight ahead. You’ll see stairs going down, and then stairs going up with some barriers at the top. Behind those barriers are enemies with the Negotiator staff we need to give Irina. Your mission, should you choose to accept it, is to cut off the right arms of the enemies in order to acquire the Negotiator staff. The video doesn’t mention to do this first, but you should. Most Wanted Provoked and defeated the security forces in Central Production B 26.13% UNCOMMON Irina Location(s): https://www.youtube.com/watch?v=0QgrQV311_E&ab_channel=Rubhen925 Keep this video open so that you can reference her other locations for our 4 total interractios with her. Jo Location(s): https://www.youtube.com/watch?v=ZLTQrFIXU_o&ab_channel=Rubhen925 Keep this one open, too, for our 3 interactions with Jo. Material Depot Open the door to the right of the medbay to enter the Material Depot. As you approach the power circuit, watch for an ambush to the right by a RHINO unit equipped with a Titan. Overcharge the power circuit. Then, continue ahead until you descend some stairs. Break the boxes to the left. Then, drop down below. Grab the Aggression Amplifier v.1 to the right. To the left, interact with the terminal to find the Failsafe Protocol 96:00:00 audiolog. Then, overcharge Hobb’s rig to free him. Return to the Medbay later to receive 6x Force Regulator Mk.II, 6x Rig Armature Mk.II, 6x Cortical Processor Mk.II, 6x Pneumatic Helix Mk.II, and 6x Tungsten Alloy Mk.II. Then, drop down another level. Fight through the two Rhino units here, one with a Titan, one with the Butterfly. Then, look to the left to find a Small Pile of Rare Material Scrap. Just past this The Nightmare Begins audiolog (Mallory 2/11). Continue forward to find another RHINO unit with a Titan. Look for a path to the right, just in front of this enemy. Follow this corridor. Be wary of an ambush by another Titan-wielding RHINO unit to the left. Then, overcharge the level 13 power circuit to unlock the door ahead. Inside you’ll find a man named Davey. Return to the main path before you went down this corridor. Go to the far left corner. Follow this pathway to find 6x Rig Armature Mk.II. and 6x Cortical Processor Mk.II. Next, go to the opposite side down the narrow passage. Here you’ll find an Exo-Lift. Take this up to the Discarded Safety Equipment (optional). Discarded Safety Equipment Again, optional. If you don’t want the item this area offers (see below), you can skip going up here entirely. Here, you will need to fight through 5 new enemies to retrieve a Mechanized Counterweight v.1. In order to beat these robots, fight up close. Don’t let them spring back and leap forward to attack you. These attacks are unblockable and will eat up a good portion of your health. Conveyer Hub Return to where you dropped down to fight the two RHINO units. This time, turn right to enter the Conveyer Hub. Follow the path leading away from the Material Depot. Just around the left of the large crates is a RHINO unit with the butterfly equipped, waiting to ambush. Swing all the way around this crate to find a Reinforced Pipe. Continue down this hallway, hugging the left wall to avoid taking fire from the enemy ahead. Take out this RHINO unit by getting in close. He will fight you with his Titan. Then, turn left. An identical enemy will approach. Then, watch for an ambush to the right by a RHINO unit with the butterfly. Next, follow the path to the right. Then, pick up the Pile of Metal Scrap in the corner. Retrace your steps back to the lefthand side of this room. Hop down below. Continue ahead, looking for an ambush by a Titan-equipped RHINO unit to the right. Follow the steps ahead and look for the narrow bridge. Cross this path, grabbing the Pile of Metal Scrap. Arrive on the other side to enter Support Link 2. Support Link 2 Take out the butterfly-equipped RHINO unit on the other side. Pass through the doorway behind him. Then, interact with the Exo-Lift to the left. Open the next door at the top. Then, break the door in the way. Follow the path to the left to find the Medbay. Drop down below this path to find 3x Tungsten Alloy Mk.II and an enemy with a SpectreBite hitting his head against a wall (cut off the arm of the enemy so that you have the SpectreBite). Return to where you first reached the other side of the bridge. Turn right and follow the path up the ramp, past some boxes to the left you’ll eventually find the Waiting in Vain audiolog (Mallory 3/11). Returning from the Medbay, cross the bridge again. Turn right and descend the staircases below. Fight through RHINO units (two butterfly-equipped, two titan-equipped) until you reach the Concussive Module for your drone (make sure you pick that up). Continue all the way to the bottom to find a Vital Injection v.1. Conveyer Hub Return to the bridge. take a left and enter through the nearest doorway. Inside you’ll find a new enemy, a walking robot with three legs. The best way to take down these baddies is to get behind them. Perform a well-timed dodge to get in close and wreck shop on their backside. Take down this enemy and head up the stairs. Take the Exo-Lift up to another level. Follow this hallway until a right turn is available. Down this way you’ll find 6x Force Regulator Mk.II. and 6x Pneumatic Helix Mk.II. Take the Exo-Lift here down a level. Then, fight through the two RHINO units here, one with the butterfly one with a Titan. Then, grab the Plasmic Regenerator v.1. Take the stairs down. Then, break the crates to the right to find a Pile of Metal Scrap. Follow this pathway to fight two RHINO units (one Butterfly, one Titan) and return to the bridge. From the room with the ARC bot, pass through the right hand doorway. Defeat the Titan-wielding RHINO unit here. Then, go toward the far end of this room to encounter another ARC bot. Then, look for a small opening on the left hand side of the crates it was working on. Break the box here to find a Pile of Metal Scrap. Then, ascend the stairs. Immediately take a left to find a Vital Boost v.1 at the end. Next, head through the large opening at the top of the stairs. Break the box inside the red crate ahead to find an Energized Power Cell v.1. Then, look to the right and hop up onto the large red crate to find IRONMAUS #45 Next, be very wary of the group of four enemies directly to the left. Do your best to draw them out one at a time in order to deal with them efficiently. You’ll be returning here once you destroy all the smelting machines, and get their beloved Ironmaus armor later. Infidel Defeated the vending machine cult 13.0% VERY RARE Next, return to the bridge. Go back to the room where you first met a ARC bot (remember his location for later, we’ll be killing him for his leg). Take the Exo-Lift up to the top level. Take the path to the left to enter Central Production B. Central Production B Follow the path to the other side. Climb the stairs up to find a Small Pile of Material Scrap. Return to the floor below to cross the same bridge. Here, you’ll need to draw out a ARC bot. Attack him on your terms. Then, charge the two Titan-equipped RHINO units shooting you ahead. Draw them out to fight them fairly. Watch for the additional butterfly-wielding RHINO unit just past them. After defeating all of them, snag the Voltaic Dynamo v.1. Continue on this path to reach Recycling. Recycling Look for some wooden crates to the left. Break these to reveal a passage leading to a Small Pile of High-Tech Scrap. Continue down the hallway until you reach a doorway to the right. Fight the Titan-equipped RHINO unit inside. Then, look at the back left corner to find the Fuck Ferguson! audiolog (Ferguson 1/5). Then, pick up the ASTir Vibro-Cutter ahead. Continue on, watching for an ambush from the left from an identical enemy. Then, watch for another ambush from an ARC robot to the right. Reach the far end of the room. Then, take the stairs to the left to reach a Tactile Omni-Boost v.1. Return to the main path until you reach an overlook. Down below you have the chance to fight two more Smelting Machines. Watch for the ARC bot to the left. Then, take on these machine units separately. Defeat them to receive one Shining Coin each. Then, look in the far lefthand corner to find a Kinaesthetic Amplifier v.1. Return to the overlook. Then, turn right and ride the Exo-Lift. Watch for the butterfly-equipped RHINO unit ahead. Then, take the bridge to the left. Follow the path ahead. Turn right and follow the path to reach a couple door controls. Open the door on the left. This offers a SHORTCUT back to the Medbay. Then, open the door to the right. Defeat the two RHINO units in here. Grab the audiolog in the far right corner. Then, to the left you’ll find a Medstation, granting you the ability to refill your injectibles, and heal. Use the door control in the middle of the room to open a door below. Finally, ride the elevator to the floor below. Defeat the ARC robot here. Then, pass through the doorway ahead. Charge the RHINO unit shooting ahead. Just as you get close, dodge backward to prevent being hit by an ARC robot Draw the RHINO unit toward you to fight them individually. Finish them both off to discover an audiolog to the right. Then, pick up the Bloodhound in the left corner of the room. Take the stairs above and fight two RHINO units at the top (one with a butterfly, one with a Titan). Then, turn right and open the door. This SHORTCUT loops back to the Medbay. Go down the left path back in the previous room. Defeat the enemy here, then look for the opening in the grates to drop down below and grab a Reclamation Buddy. Head through the doorway at the end. Then, take the stairs to the left. At the bottom of the stairs, watch for an ambush through the crates just ahead by a butterfly-equipped RHINO unit. Take out this enemy and identical one ahead. Look up to the left to find a Titan-equipped RHINO unit. Then, return to the stairs. Look for an enclave on the right to find an Endurance Enhancer v.1. Next, overcharge the power circuit ahead. Then, swing around the large structure to the right to find a Vanadium E-Cell v.1. Finally, open the door to enter Toxic Waste Disposal. Toxic Waste Disposal Jo is located in the Toxic Waste Disposal area. Right when you open the doors to the Toxic Waste Disposal area turn right and interact with the large vent on the pipe. You will need to give it 5000 scrap. You’ll have to give Jo scrap 3 times for a trophy, and this is HIGHLY missable. If you beat the boss (soon), Jo is no longer available. Farm for 5k now if you need to. The next interactions with Jo are in different areas, and each cost 5k more than the last. Continue down this path, and take out the Liquidator units with KLINGE Power Grips ahead. Deal with them near the entrance to this area, for further down the path you’ll take corrosive damage from the fumes. Pass through the first doorway to reach Toxic Waste Maintenance. Toxic Waste Maintenance Through the doorway, immediately look left to take out an identical enemy. Interact with the contact station behind him to find the Official Announcement: “Raging Drones” audiolog (Ferguson 2/5). Starting now and through this next section, watch for waste sprawling across the ground. Step in this and you will take damage rapidly In the next room, take out the similar enemy accompanied by an ARC robot. Then, look along the right wall to find a Pile of Rare Material Scrap. Continue down the path. Take out the lone Liquidator. Then, climb the stairs. On the first landing, watch for a liquidator on the stairs to the left. Continue up the right stairs. Swing around the corner to the right to find an Audiolog. Then, enter the small doorway to the left to fight the ARC robot and find a Mechanized Counterweight v.1. Then, go up the lefthand stairs. Watch for a liquidator patrolling the consoles to the left. In the back lefthand corner you’ll find a Pile of Rare Material Scrap. Then, just a little further up to the left grab the Reinforced Pipe. Continue forward to find another Audiolog. After you recieve the security rig from the Executive Forum (late game), you can return to access the door to the right. In here you'll find a Vital Boost v.5. Not needed for trophies. Take the stairs down and watch for a liquidator behind the crates to the left. Across from him you’ll find a hallway to the left. Take an immediate left to find a Power circuit. Overcharge it to gain access to the elevator. This elevator unlocks a SHORTCUT back to the Medbay. Return to the lower level and go back to the liquidator behind the crates. Around the corner to the left you’ll see an Exo-Lift. Take this to the next level. Along the hallway you’ll find some Blue X-Cables. Follow this hallway to the end, bypassing the poisonous pathway below. Drop down and take out the enemies here. Continue down the ramp ahead. Then, overcharge the Power Circuit to the right. Then, back on the ground level, enter the hallway to the left. Take an immediate left to find a Power circuit. Overcharge it to gain access to the elevator. This elevator unlocks a SHORTCUT back to the Medbay. Return there now. The IGN Guide does not say where the Journey in the Dark audiolog is (Mallory 4/11) so find that now, here’s a guide: https://youtu.be/eAD3zALMsJo As mentioned, here is the final warning to give Irina a Negotiator weapon and give Jo tech scrap. Irina Location(s): https://www.youtube.com/watch?v=0QgrQV311_E&ab_channel=Rubhen925 Keep this video open so that you can reference her other locations for our 4 total interractios with her. Jo Location(s): https://www.youtube.com/watch?v=ZLTQrFIXU_o&ab_channel=Rubhen925 Keep this one open, too, for our 3 interactions with Jo. Return to the lower level. Return up the ramp and open the door to the left. Break the crates in here and the door behind them. Then, take the Exo-Lift down. Break the door ahead and turn right to find a Vital Boost v.1. Return to where you broke the crates. Open the door in here to reveal a SHORTCUT back to the Medbay. Now, back by the power circuit, head forward and peek behind a metal crate to find an Endurance Enhancer v.1. Pass through the large doorway to the left to face LU-74, this area’s boss. Boss Fight: LU-74 Firebug The first thing you want to watch for is its lunge attacks. Dodge to the side to get out of the way. Then, focus on its arms. While attacking, watch for the arm to drop down. Successfully dodge this and land 3 to 4 hits on a single leg to break it off. The Firebug may also perform a spinning attack when you’re in close. When this happens, run. Once you break off three legs, it will enter its second stage. Now, it has a much longer lasting spinning attack. It also uses its torches to burn the floor in front of it. Successfully evade these attacks. Then, get in close. Attack the head on its bottom to deal a lot of damage. If you stay close, it will raise itself then slam down quickly. This does a lot of damage. But, if you can dodge this, you’ll have enough time to deal heavy damage. A good strategy to end this fight is to stay very close, wait for the Firebug to raise itself, then dodge. Land as many hits as possible. Then, repeat. Eventually you’ll fell the monster, acquiring the Firebug Throttle v2.0 and 6,000 tech scrap. Firebug Defeated the LU-74 "Firebug" 21.56% UNCOMMON After defeating the boss, ride the Exo-Lift up. Then, swing around to the right and descend the stairs. Grab the Pile of Rare Material Scrap. Then, open the door up on the right to open a SHORTCUT to the previous Medbay. Finally, use the Exo-Lift on the far left side to ride down a level. Grab the Our Little Thief audiolog and the SERU HSS BioMaster. Continue on this path and ride the Exo-Lift down another floor. Follow this path until you reach a large opening.Turn left and open the door ahead to find a SHORTCUT through the Decontamination Access. Back in the open area, take the path to the right to enter the Outbound Train Station Outbound Train Station Follow the path all the way to the train. Look to the far right corner next to the train to find a Pile of Metal Scrap. Enter the train to enter the next area: Resolve Biolabs. Resolve Biolabs Blue Sky Station (Decommissioned) Take the stairs on the left up to find a Pile of Rare Material Scrap. Then, climb the stairs to the right. Turn left and head up the next set of stairs to reach this area’s Medbay. Be sure and grab the Plasmic Regenerator v.3 and interact with the Contact Station to get the RE: What’s going on?? audiolog. Then, return to the station. Take the path to the right. Through the doorway, turn left and head down the stairs to enter the Outer Sewers. Outer Sewers Watch video for Smelting Machine 4 of 5, and then feel free to die in order to return to the Medbay to continue with the guide, or just get back to the entrance to “the outer sewers” This section introduces a new type of enemy: a maintenance bot. This can put out a lot of damage. It can also set you on fire. When targeting, lock onto the arm to nullify its attacks. At the first crossroads, turn right and break the wooden boxes to find a Vanadium E-Cell v.1. Then, turn around and follow this path to its end to find a Pile of Rusty Metal Scrap. Return to the main path and turn right. Overcharge the Level 14 power circuit to the left. Then, retrace your steps and turn right to walk down the ramp. Be sure and jump over the gap ahead to reach the now accessible door. Open it to find an Auto-Aid v. 2 inside. Return to the power circuit and continue forward. Watch for an ambush from behind the boxes ahead. Reach the end of this path and look behind a metal crate to find a Small Pile of High-Tech Scrap. Then, climb the stairs to the next floor. Defeat the two drones and the maintenance bot here. Follow the stairs down. After you have received the BOTECS'POWER CORE', you can return here (optional). Then, look to the left. Follow this staircase down. Then, look up to see a power circuit your drone can hack. This opens the door at the bottom. Inside you'll find a Medi-Voltaic Injection v.3. On the next landing, continue straight and watch for two RHINO units (one butterfly-equipped, one Titan-equipped) to the left. Just past them, you’ll find a Pile of Rare Material Scrap. Then, look for the nook to the left of the elevator. Defeat the Titan-wielding RHINO in here. After receiving the security rig from the Executive Forum, you can return here and open the security door (optional). Inside you'll find a Cerberus unit. Continue on to find four more Cerberus units accompanied by a Gorgon unit and a drone. Then, look in the middle of the room here to find a Pneumatic Calibrator v.2. Then, watch for a security bot stalking the other side. Follow the hallway just past this unit. Break some canisters to the right to find Red X-Cables. Then, open both doors on either end to gain SHORTCUTs leading to different parts of the area. Then, overcharge the power circuit to gain access to the elevator. Ride this to the next floor. When you reach the top level, a RHINO unit with a butterfly will rush you. Be wary of two drones on both sides as well. Be sure and heal up at the Medstation just ahead. Descend the stairs to the ground floor. Here you’ll find several RHINO units. Take out the enemy ahead holding a Titan. Then, swing around to the right. Cut down the rig with a butterfly here. Next, pass through the metal crates. On the right side you’ll find an enemy with a butterfly and on the left you’ll find an enemy with a Titan. Lure them out one at a time. Then, snag the Pile of Metal Scrap. Return to the stairs and exit through the hole opposite to the landing. Hop onto the crate and then the next to the left. Grab the Engergized Power Cell v.2 here. Then, go to the foot of the stairs and head forward. Grab the Pile of Metal Scrap here. Turn right and look for an enclave below. Grab the Voltaic Dynamo v.2 by the screen. Then, face the two security bots below. These are just as tough as before. Be sure and lure them out one at a time. On the bottom landing, go to the far right. Grab the FENRIS A-7. Then, head forward till you reach a power circuit facing the way you came. Overcharge this. Then, to the right, you’ll find 3x Tungsten Alloy Mk.III sitting in some poisonous liquid. Then, go around the other side of the power circuit. Ahead you’ll find another security bot. Take it out. Then, move forward and draw out the liquidator with the KLINGE. Then, walk past the red crate to trigger an ambush from an identical enemy inside. Finish all of them off and open the door ahead. This will unlock the Exo-Lift leading down to the Blue Sky Station. Grab the Resolve Waste audiolog before leaving. Now, look for a hole to the right of the red crate from where the enemy ambushed you. Drop down here to continue on the main path. As you turn left, watch for an enemy resting on the ground. Then, as you descend a small staircase, look around the left corner to find the Autopsy Excerpt - Victim #7 audiolog (Liberator 2/4). Continue forward until you reach a maintenance bot. Jump across the gap to the area on the right. Grab the Pile of Metal Scrap. Then, defeat the two drones on this platform. Now, you have the chance to drop down on the far side of this room. Hop down onto two platforms to find a Mechanized Counterweight v.2. Then, hop back and take the stairs down to the Laboratories. Laboratories Pass through the first doorway on the right. Climb the stairs to find a Rig Capacitor. Drop down to face a pair of RHINO units, one with a Titan, one with a butterfly. Then, grab the Aggression Amplifier v.2 and a Small Pile of Metal Scrap. Return to the stairs, this time taking them down. At the landing, take out the maintenance bot. Then, pick up the FENRIS A-7. Continue down until you reach the next floor. At the foot of the stairs, turn left and break some boxes to find a Pile of Metal Scrap. Continuing forward, you’ll find a small Pile of Rusty Scrap and a Power Circuit. Defeat the maintenance bot in this room and continue forward. In the far right corner is a security bot. Be sure and grab the Concerning Ed... audiolog (Liberator 3/4) next to it. Also, look on the desk here to find IRONMAUS #9. Then, take out the drone to the left and ride the elevator. Greenhouse Facility Descend the stairs and check the far left corner to find a Pile of Rare Material Scrap. Then, open the door to the right to enter the Savannah Climate Zone. Savannah Climate Zone Deal with the butterfly-equipped RHINO unit and KLINGE-equipped Liquidator in this room and continue on to the Eurasian Climate Zone. Eurasian Climate Zone This room is filled with many more enemies. First, break the wooden crates to the right to find a hidden liquidator along with a Vital Injection v.3. If you want to unlock the SHORTCUT to this area before you deal with the enemies, run straight ahead to the back of the room. Look to the right for the lockdown terminal. Interact with this to unlock the door switch ahead. Open the door to reveal a SHORTCUT back to the medbay. Now, draw out the drone first. Then wait for the RHINO with the butterfly. Then, take on the two security bots one at a time. Next, interact with the contract station on the left to find the Dr. M Chavez, Log #784 audiolog. Then, use the Lockdown Terminal on the right to deactivate the locks. Now, you can access the locked door just ahead. Head through here to find a new enemy type: two liquidators equipped with flamethrowers. Be sure to dodge the flames. Then, get in close and attack the right arm to sever it. After dealing with these two, swing around to the right. The door ahead is now opened. Enter through here and take out the drone inside. Then, pick up the SERU HSS BioMaster to the right. Next, take out the security bot ahead. Watch for a butterfly RHINO which will charge if you get too far in. Pass through this next doorway. Then, go up the stairs to the left. At the top, you’ll fight a Rhino unit with a Tian. Then, grab the Small Pile of High-Tech Scrap. Finally, overcharge the Level 22 Power Circuit. This grants you access to the unlocked door you just passed on the bottom level. Open this door to find a Reclamation Buddy v.2. Then, take the alternate path to the right down to the Supply Tunnels. Supply Tunnels Follow the path to the left and continue down to reach a large stack of wooden crates. Inside you’ll find a maintenance bot. Take it down and grab the Endurance Enhancer v.3 to the right. Then, continue on the path to reach the Pump Station. Pump Station Inside this room, turn right and look for a Pile of Metal Scrap tucked away in a corner to the left in this hallway. Then, head to the end of this room to see two flamethrower Liquidators. Defeat them to open the door they’re guarding. Enter this room and head up the stairs to find the BOTECS POWER CORE. Then, snag the Dr. M. Chavez Log #987 audiolog in the corner. I Choose You Found a BOTECS Power Core for your companion drone 18.92% RARE Now, return to where you find the pile of metal scrap in this room and look up. Use your drone’s new ability to bypass the power circuit and open the door. This provides a final SHORTCUT back to the Blue Sky Station. Also, do the second half of Davey’s side quest now, too, which will take you back to Central Production B anyways: https://www.youtube.com/watch?v=psvYs_Asex0&list=PLs4Nmf7JpBBTH39GQtIlVYM8NwkvAUOR7&index=3&ab_channel=Rubhen925 Pusher Man Helped someone refill their supply of medicine 12.87% RARE Central Production B: Return 01 Upon your arrival, you’ll have noticed a lot of commotion. Climb the stairs ahead and look up to see a brief cutscene. Then, continue on the path. Stop just short of the bridge to see two flamethrower liquidators run past and incinerate the units ahead. After their work is done, take these two out. Then, look up to the left of the Circulation Tower. Use your drone to hack the power circuit. Inside you’ll find another Liquidator, now firing gas grenades (if they gas you and a liquidator shoots fire at you, you’ll die instantly). Behind this enemy you’ll find another Smelting Machine. Then, look behind it to find an Endurance Enhancer v.3. Melting Down Defeat all five smelting machines 12.66% RARE Next, look up the stairs to find another liquidator. In the room at the top, take out the RHINO unit with the Titan. Then, grab the 6x Rig Armature Mk.III and 6x Cortical Processor Mk.III. Climb the next set of stairs and defeat the identical enemy in here. Then, break the boxes to the right to find a hidden Rig Capacitor. Climb the next set of stairs and turn left to find a Plasmic Regenerator v.3 at the end of the hallway. Then, follow the path to the right, fight through the flamethrower liquidator, and reach a level 20 power circuit. Overcharge it to gain access to the door to your left. Enter here to find an overwhelming number of liquidators. Allow yourself to die. Return and all the enemies will be gone. Then, grab the Reclamation Buddy v.2 and the Payload Irregularities audiolog. Exit this room and pass through the large doorway to enter the Resolve Chemical Refinery. Resolve Chemical Refinery First, take out the flame liquidator ahead. Then, grab the Happy Birthday! Audiolog (Ferguson 3/5). Next, defeat the two gas grenade liquidators on the path to the right. Break the small boxes ahead to find a Large Pile of Rusty Metal Scrap. Then, continue on the path to the left to find a RHINO unit with a butterfly equipped. Swing around the outer circle and clear the additional flame and gas grenade liquidators. Then, head down the stairs near the entrance to this room to find two RHINO units. Then, pick up the Large Pile of Metal Scrap. Then, swing around to the right and overcharge the power circuit. Continue around this circle to find Emergency Coolant Vent Drone Module. Then, open the door ahead. Inside, defeat the flamethrower liquidator. Then, interact with the Contact Station to find the Reminder audiolog (Ferguson 4/5). Then, pick up the Implanted Electrodes v.2. Then, take down the two gas grenade liquidators ahead. Follow the path until you reach a screen. Break the crates here to reveal an Energized Power Cell v.2. Fight the flamethrower liquidator below. Open the door at the bottom to access a SHORTCUT leading back to the medbay. Return to the Resolve Chemical Refinery. Then, look for a large opening on the far end of the room to find Corroded Butterfly. On the opposite wall you’ll find a Medstation. Climb the stairs to find a flame liquidator and RHINO unit with a Titan. Behind these two, you’ll find 6x Force Regulator Mk.III and 6x Pneumatic Helix Mk.III. Climb the stairs and turn right to face a flamethrower and gas grenade liquidator. Look behind them to find a Vital Injection v.3. Then, look for another hallway leading to the right. At the end you'll find an ARC bot. Just behind him is a hole leading to a Sustaining Array v.2 Then, jump over the large metal crates on the right and grab the Auto-Aid v.2 on the other side. Then, interact with the contact station to find an RE: Conspiracy Theory audiolog. Continue down the far hallway, take out the flamethrower liquidator, and take the next left to enter the Circulation Tower. Circulation Tower Climb the stairs ahead. At the top, you’ll find Irina. Simply exhaust her dialogue and this step is complete. Irina’s location(s): https://www.youtube.com/watch?v=0QgrQV311_E&ab_channel=Rubhen925 Now, defeat the flamethrower liquidator in the next room. Then, turn to the right and open the door ahead. Here, you’ll find two flamethrower liquidators and a gas grenade liquidator. To the left of the entrance you’ll find a CREO EXO2 PROTOTYPE RIG (don’t skip that) Now, continue forward and climb the stairs to find Jo. Jo Location(s): https://www.youtube.com/watch?v=ZLTQrFIXU_o&ab_channel=Rubhen925 This time, Jo needs 10k scrap. Again, farm here if you need to. Jo must be satiated. Then, climb the rest of the stairs and follow the bridge ahead. Break through the door at the end. Then, use the Exo-Lift here to access a SHORTCUT leading back to the medbay. In the medbay, be sure to interact with the contact station to receive the Chaos Theory audiolog. (Mallory 5/11) Also, use the medbay and craft the rig upgrade. Gear Up Enhanced your Exo-Rig for the first time 16.98% RARE IronMaus armor: you should have 5 coins from defeating 5 smelting machines. Go to where the people are worshipping the Iron Maus vending machine and deposit all 5 coins. If you don’t have the 5 coins, go ahead and do that now just go get er dun. It Lives! It Sniffs! It Conquers! Acquired the Iron Maus gear 11.24% RARE Now, return to where you crossed the bridge near Jo. This Exo-Lift leads to the boss. Drop down below to face the Big SISTER Boss: Big SISTER In the first stage, the Big SISTER will attack you with its two extendable claws. Watch for its three moves: a ground slam, a wide sweeping move, and a lunging grab. Also beware of the large laser which will strike two times in succession, usually after one of the claws maneuvers. It may take awhile to figure out its rhythm. Once you do, dodge these attacks, then jump in and get a couple hits on the massive claws. Damage them enough and they will retract. Once you take them both out, stage two will begin. Now, head up the ramp. Damage them enough and they will retract. Once you take them both out, stage two will begin. Now, head up the ramp. Here, you will face four large arms equipped with torches. Hug either wall next to these arms and start laying on the damage. The sooner you take out these arms, the less trouble you’ll have. Additionally, watch for the large laser which will continue to strike up and down. After you defeat these arms, get in close to the core unit. This final stage also wields a lunge attack, a sweeping move, and a ground slam. Each time the boss pulls back, get ready to dodge. Then, get in close to land a couple hits. Don’t worry when the boss covers itself. You will do the same amount of damage with your hits. Keep on the move and you should be able to deal with the Big SISTER. After defeating the big sister, you’ll receive the Spitfire Rod and 10,000 scrap Big Sister Defeated the Big SISTER 1/3 8.2% VERY RARE Look off to the left. Hop down and break the door open. Follow the path until you reach a Pile of Rare Material Scrap off in a nook to the left. Then, continue on and break the next door. Next, climb the stairs and use the Exo-Lift at the top. Break this door and follow the path to the end. Then, the floor will collapse, granting you access to the next area: Research and Development. Research and Development After crashing through the floor, follow the path ahead. Then, take the stairs to the right. At the top you’ll notice an opening to the right. Pressure Control Enter this area and poisonous gas begins to pour from the floor. Quickly, use the drone to hack the power circuit up above. Return to the stairs to continue your ascent. Take down the maintenance bot and drone along the way. Break through the door at the top. Break through the next door to reach the Exhibition Floor. Exhibition Floor Follow the path to the right. When you reach the glass cases, grab the Mechanized Counterweight v.3 behind them. When the path splits floors, follow the stairs up and go to the back of this section to find a Pile of Metal Scrap. Then, look over the guardrails below to see an item sitting atop a large structure. Jump over the bars to reach the Pile of High-Tech Scrap below. Then, hop down again and enter this sctucture to find this area’s medbay. Here, you can grab the Dr. Lawrence Murphy Log #2 audiolog (Murphy 1/9) and talk with Alec. IMPORTANT: ACCEPT THE QUEST FROM ALEC Alec’s Quest Location(s): https://www.youtube.com/watch?v=fVQ8dmCPemc&list=PLs4Nmf7JpBBTH39GQtIlVYM8NwkvAUOR7&index=10&ab_channel=Rubhen925 Now, if you’re going to do the DLCs, this is a pretty good place to do it as you have access to both Walk in a Park and The Good, The Bad, and The Augmented DLCs from the exhibition floor. You’ll get some good gear, but you could save it until after you have the Ironmaus armor if you’d like to. Up to you! Front the MedBay, head up the next set of stairs ahead. Swing to the left and break open a glass case ahead to receive the CREO IP-75 ‘Inducer’. Climb the next set of stairs and look through the doorway ahead to see a flamethrower liquidator boosted by a drone. To take these two down, focus on the drone first. Once it’s down, you can take out the liquidator much more easily. Defeat these two to enter Applied Nano Science. Applied Nano Science Open the door ahead to continue. Check out the cutscene to the right. Then, open the door ahead on the left to enter Restricted Area: Utopia Project. Restricted Area: Utopia Project Defeat the flamethrower liquidator to the right. Then, descend the stairs. Hug the right side of the wall and bypass the flame liquidator. Climb the stairs to the right and take on the drone-bossed gas grenade liquidator. Then, hop down and take on the flame liquidator. Now, you can safely overcharge the level 27 power circuit where you first fought the drone-boosted liquidator above. Continue to the left and take on another gas grenade liquidator. Next, interact with the contact station to pick up the Reservations audiolog. Then, look to the far right corner of the room and open the door here. Inside you’ll find a flamethrower liquidator. Finish him off and pick up the Plasmic Regenerator v. 3. Return to the previous room and head through the doorway in the middle. Upon entering the next room, watch for a flame liquidator to the right. Then, pick up the Vanadium E-Cell v.3 below the class case. Next, break through the door to the hallway ahead. Turn left and take the Exo-Lift at the end. Follow this hallway to reach an opening. Drop down and defeat the two KLINGE-equipped liquidators below. Then, open the door at the far end to enter the Bio Impact Research area. Bio Impact Research Just inside this room you’ll find two KLINGE-equipped liquidators on either side. Draw these two out to take them on one at a time. Then, do the same for the identical pair of liquidators further in the room. Clear the area of all four enemies. Then, head through the doorway to the far right. Overcharge the power circuit here. Then, reenter the larger room and open the once locked door. Head through this hallway and use the Exo-Lift at the end. This next hallway will lead to an opening. Drop down below to return to Applied Nano Science. Applied Nano Science In this room you’ll fight a new enemy: a PROTEUS unit. This enemy is way more nimble with greater attacks than standard enemies. You’ll also need to defeat it twice to finish it off for good. Be sure and use the contact station to receive the Homo Machinalis audiolog. Then, pick up the Toxic Autofilter in the far right corner of the room. Return to the room upstairs with the four KLINGE-equipped liquidators. Head toward the far left end of the room and break the door open here. Deal with the liquidator ahead. Then, take the nearest right in this hallway. Ride the Exo-Lift down. Then, grab the Vital Boost v. 3 and continue on to reach the Medbay. Now, continuing down the original hallway before you take the Exo-Lift down, ride the Exo-Lift at the far end. Break the door ahead to enter the Nano Production Hall Nano Production Hall These next two paragraphs are from two different guides, one a trophy guide and the other a game guide, respectfully. Complete the first paragraph first to finish the JO quest if you haven’t yet, then backtrack to the start of the area to do the rest. Jo: Once you get into the Nano production hall you will go out the broken glass window, then go up the lift. You will encounter two enemies once you get up this lift the first is a robot that you will need to defeat twice, and the other is a hover robot machine. After you beat them you will make your way out the corridor and you will see 1 more enemy walking near a door that’s closed by a hand scanner. Defeat this robot enemy twice then open the door. Once you enter this room, look to your left and you will find a ventilation shaft. Interact with it and you will need to give Jo 15,000 tech scrap this time. Doing this will get you the trophy. Repeat Customer Gave Jo Tech Scrap three times 9.22% VERY RARE IGN: Swing around the left side of this room and take out the KLINGE-equipped liquidator. Then, break the door open and continue through this hallway. Ride the Exo-Lift at the end. Turn left to enter a dark room. Defeat the liquidator ahead. Then, use the control panel to open the doors behind you. Doing so frees two maintenance bots. Take them out. Then, enter the rooms they occupied to receive a Vital Injection v. 3. Then, look through the doorway to the left. If you can perform a well-timed sprint-jump, you can reach the Power Circuit ahead. Override this to unlock the door panel to the right. Through here you’ll find the Black Project audiolog and a Medi-Voltaic Injection v. 3. Then, head through the doorway to the left. Watch for a gas grenade Elite Hazard unit to the right. After this battle, head toward the far left corner of this room. Just inside you’ll find a flamethrower elite hazard unit protected by a drone. Take these two out and enter the Future of Earth Room. Future of Earth Room Just inside you’ll face another flamethrower elite hazard unit, this time boosted by a drone. Grab the Pile of Rare Material Scrap to the right. Then, swing around the left to find a maintenance bot. Then, continue ahead to face a gas grenade elite hazard unit boosted by a drone. On your first visit to this room, it can be useful to bypass these enemies and open the door at the end of the room to access a SHORTCUT to the Medbay. Nano Production Hall Then, return to the entrance to the Future of Earth room. Look up and use your drone to hack the power circuit. Then, enter through the door to the right. Descend the stairs to the left and take out the gas grenade elite hazard unit below. Then, use the contact station ahead to find the Nanite Protocols audiolog. Then, look behind you to see a Pile of High Tech Scrap just near the base of the stairs. Then, head down the next set of stairs and take out the drone, elite hazard units below. Next, climb the two opposite sets of stairs to meet two more elite hazard units, one toxic one flame, both boosted by drones.Then, overcharge the power circuit to unlock the door on the bottom floor. Head through here and you are immediately met with a flame elite hazard unit. Once past him, continue through the hallway. Ascend the ramp to enter the Utopia Loading Bay. Utopia Loading Bay Be careful. Two KLINGE-equipped liquidators will ambush you from both sides as you enter this area. Take care of them and a third drone-boosted liquidator ahead. Then, grab the Rig Capacitor XL in the far left corner. Then, break through the door to the right to enter a narrow hallway. Finish off the maintenance bot and ride the Exo-Lift up. Break through the door ahead to reenter the Nano Production Hall. Nano Production Hall Drop down below to fight another PROTEUS unit. Then, leap through the cracked window to the left. Follow the path to the left all the way around the circle. Then, jump through the cracked window ahead to take on a flamethrower-equipped elite hazard unit boosted by a drone. Next, grab the Vital Injection v.3 ahead. Then, go down the hallway to the right to find a gas grenade elite hazard unit. Open the door to the left and talk to the robot in here. It’s actually Maddy, Alec’s daughter who you first learned about in the Medbay. Talk to her and carefully exhaust her dialogue. Then, from the room where you encounter the PROTEUS unit, swing around the lefthand side and use the Exo-Lift ahead. At the top you’ll face another PROTEUS bot. Defeat it twice and turn down the path to the right. Fight the maintenance bot here. Then, break through the door to the right. In this room, turn left and grab the Endurance Enhancer v.5. Back in the hallway with the PROTEUS unit, follow the path to the left. Take out the maintenance bot here. Then, look to the left to find the Behind the Curtain audiolog (Mallory 6/11). Next, follow the path to the right and break through the door to access a SHORTCUT to the Exhibition Floor. If you look below and to the right you’ll see an item sitting on some pipes. Drop down and snag the SNS Disinhibitor v. 3. Follow the hallway above to encounter another PROTEUS unit. Deal with it and continue on. If you are low on health, pass by the door control up ahead and break some boxes to reveal a Medstation. Then, open the door. Inside this room, break some boxes in the far left corner to reveal a Pile of High-Tech Scrap. Then, break through the door to the right. In this hallway, take out the maintenance bot. Then, ride the Exo-Lift down to enter Umapped Area/No Records Found Unmapped Area/No Records Found Take out the maintenance bot in this hallway. Then, when you reach an open doorway, drop down below. Interact with the Contact Station to the right to find the Dr. Lawrence Murphy Log #1 audiolog (Murphy 2/9). Then, continue down the dark hallway ahead to face a couple weak LYNX units and two revivable PROTEUS units. Be sure and grab the Large Pile of Rusty Metal Scrap at the end of the hallway to the right. Ride the Exo-Lift at the end of this hallway. Then, open the door ahead to create a SHORTCUT back to when you first visited this area. Next, continue down the new path to reach the Restricted Projects area. Restricted Projects If you’re running low on health, run past all of these enemies and open the first door to the left to access a SHORTCUT back to the Exhibition Floor. Then, deal with the two elite hazard units, one gas grenade and the other flamethrower. Both are boosted by their drone supports. Break the boxes at the end of the hall to reveal a Pile of Metal Scrap. Then, open the door at the end of the hall. Then, head up the stairs to the left and through the lefthand doorway. Fight the PROTEUS unit inside. Then, break the glass and pick up the Large Pile of Rusty Metal Scrap. Interact with the contact station to receive the FW: Michael Shaw audiolog. Then, break through the door at the end of this room. Take the Exo-Lift at the end of this hallway. Next, break through the door at the end of this hallway to enter the room ahead. Take out the PROTEUS unit here. Then, break open the door to the left. Follow this hallway until you reach another blocked doorway. Break through this. Now, overcharge the power circuit to the left. Interact with the contact station ahead to receive the Utopia audiolog. Then, use the door control to open this door. Defeat the two PROTEUS units here. Then, open the door at the back of this room. Mini-Boss: Bloodied PROTEUS This reveals the final enemy, a Bloodied PROTEUS unit. This enemy is faster and deadlier than the previous enemies. You’ll have to be very nimble, dodging all its quick attacks. Its favorite attack involves a long slide followed with an uppercut. Just like the other PROTEUS units, you’ll need to defeat it twice. Once the fight is over, pass through the hallway that he was guarding. Take the Exo-Lift and follow the hallway to finally reach Dr. Gene Barrett. As you enter the room, he will initiate the contingency protocol. DO NOT KILL HIM. (We will return here later to do so) Then, grab the Pile of Rare Material Scrap and the RE: New Subjects. Backtrack to where you fought the bloodied proteus, and go in the room on the left (Lab 01). Inside this room, take a left into the shaft and ride the Exo-Lift on the right. Follow this hallway to come across the RE: Michael Shaw audiolog. Coninue down the path to drop down into a new room. Fight the PROTEUS units here. Then, exit the room through the doorway ahead. Turn right to find a Vital Injection v.3. Then, back inside the room, break through the door on the left. Follow this hallway to go down an Exo-Lift. In the next room you'll find a Plasmic Regenerator v.3 in the far left corner. Finally, look on the desk at the front of the room to find IRONMAUS #44. Then, make your way to the Exhibition Floor to find it overrun with Security Officers. These new enemies are extremely swift and lethal. As you’re fighting them, watch for the crawling PROTEUS units strewn across the floor. To access the next area, head to the end of the Exhibition Hall (turn right out of the medbay). Interact with the door control to return to Central Production B, again Central Production B: Return 02 You’ll reenter Central Production B where you first met the Vending Machine Cult. Here’s where you can find some enemies that will provide a robotic leg for Maddy. (Remember from the our first visit? Go past the vending machine, take a right down the ramp, take a left at the bottom, and take a right into the large rooms. There should be one of the tricycle robots in here. Get the leg by just killing the robot (you don’t need to sever it) but it may not drop the first kill. If not, go to the medbay and return to the robot. Get the leg, give it to Alec, and come back to the medbay. You’re going to pass Irina on the way, but just get to the medbay first to save. Irina’s location(s): https://www.youtube.com/watch?v=0QgrQV311_E&ab_channel=Rubhen925 Talk with Sally to continue your mission, via the medbay. Be sure and grab the RE: Echelon 9 Audiolog too. Back to Irina, who will be leaning on a guard rail near the Medbay. Talk to her and she will inform you that she is in need of some Gorgon gear. You will need to defeat Security enemies and chop off the body parts that she asks of you in order to obtain the specific body parts. After you’ve acquired these pieces of gear go back to Irina and give her all of the gear. This will complete the third step to the trophy. From the medbay go left, and continue straight past Irina, and past the security Officers. Ride the elevator behind them to the right. This transports you to the Executive Forum. Executive Forum Follow the path until you reach the Medbay to the right. Then, continue forward on the path to reach the Towering Eye. Towering Eye Just ahead you’ll meet a Gorgon unit. Dispose of him. Then, take the ramp to the right down and break the door open on the right-hand side. At the next intersection, you’ll find a maintenance bot. After this, go to the right to find the Dangerous Game audiolog (Mallory 7/11). Then, return to the entrance to the Towering Eye. Go up the stairs to find two more Gorgon units. Draw them out one at a time to make quick work of them. Then, break through the door ahead. Take the Exo-Lift at the end to enter the Armory. Armory Follow this path to encounter another maintenance bot. Then, take the next right to find a Large Pile of Rusty Metal Scrap. Return to the main path and continue straight to find another Large Pile of Rusty Metal Scrap tucked away in a corner to the left. Next, swing around the corner to the left and break open the door ahead. Watch the interactive cutscene. Then, follow the hallway to the end. Look to the left to find an Exo-Lift. Ride this down to face The Black Cerberus (pause and read from here to the part where it says you’ll get the trophy for defeating him). Run in, die to the mob, and respawn at the medbay. Now, upload your save just in case you don’t get the full armor set and manage to cut off his right arm to kill him. If you don’t do this, playthrough 2 is going to be longer than it needs to be. Boss: The Black Cerberus This is where I realized how much I hate this game sometimes. This process can be an absolute pain, and I’m sorry for what you may have to go through here. So, you’re going to need to do some specific things. Firstly, get him down to phase 2. You can do this by using the Concussive Module on your drone to knock him over, and then run to him for a slide hit, and then retreat. Rinse and repeat. Use your heaviest hitting weapon. When he retreats, he’ll send out a PAX unit. Attack the PAX until his orange bar fills up, then he’ll launch missiles at you…but only if you’re far enough away from him. Stand near the large cylindrical containers that will explode when the PAX shoots them with the missiles (if you’re looking at the door that Cerberus retreats to, one silo is in the left corner. If you’re looking at the door that the PAX enters from, one silo is just to the right of that). You’re going to need to bait, and dodge the missiles. Do this with both cylinders, they’ll both need to be set ablaze, and then kill the PAX. This part sucks. Getting the PAX at a far enough distance from you, standing in front of the containers so that he’ll fire at them, and dodging the missiles can be annoying. Then, repositioning him to fire at the other silo is even worse. Kill the dude only once both white silos are on fire. In Phase 2, Cerberus will not be able to call any more PAX units and you’ll be able to focus on him. IMPORTANT: sever his right arm for his true weapon. You will need enough energy to sever once his health gets low. You can focus on his head for more damage but make sure to switch to his right arm around half health. Better safe than sorry: always focus on his right arm. Bring an injector for more energy if you can. Defeat the Black Cerberus to receive the MG Judge and 15,000 Scrap. The Black Cerberus Defeated the security chief of Echelon 9 6.5% VERY RARE After the fight, look back behind the stairs in the next room to find a Pile of Rare Material Scrap. Then, go up the stairs to find a Pile of Rare Material Scrap and the Intercepted transmission audiolog. Then, break through the door and overcharge the power circuit. Follow the hallway and ride the Exo-Lift. Open the door at the bottom to open a SHORTCUT to the Medbay. Enter the Medbay and look to the left. Here, you’ll see the Security Rig you need. This Medbay is the one you’ll be using for the entire level, it’s just that the boss of this area was at the beginning instead of the end. So, get used to seeing this Medbay, as this area can be a pain sometimes. Watchman Received the security upgrade for your Exo-Rig 14.58% RARE Okay, stop what you’re doing. It’s time to farm some armor and craft the Black Cerberus gear and his Judge 2.0. From the medbay, turn right, and sever the two armored gorgon units here, and go back to the medbay. Slice off the parts of their armor that you need. Rinse and repeat until you can craft the two legs, two arms, head, chest, and weapon. Also, it’s time to backtrack for a couple collectibles, namely Dr Murphy Audiologs 14 and 17: https://youtu.be/PuQ_t3bO6pE but just get 14 and 17, the rest are in the final area. (Murphy 3/9 and 4/9 now done) Now, return to where you fought Black Cerberus. Ride the Exo-Lift up and open the Security Door ahead. Just inside the next hallway, look between the columns to the right to find the Missing Office Supplies audiolog. Continue ahead to face a Cerberus unit inside an elevator. Then, ride this elevator to the next floor. Break the boxes on the left to find a Large Pile of Metal Scrap. Then, pick up the Deeper into the Burrow audiolog on the right (Mallory 8/11). Be alert, a Gorgon unit will enter this room from the hallway to the right. Follow this hallway to the end. Break through this door and open the next. In the following room, go right around the large crate. Break the boxes here to reveal a Vital Injection v.5. Then, go left to find a drone-boosted Cerberus unit. Take these two down. Finally, open the door ahead to enter the Creo Executive Forum. Creo Executive Forum Irina’s Last Location: https://www.youtube.com/watch?v=0QgrQV311_E&ab_channel=Rubhen925 Feel free to get to the “Medbay” part of the next paragraphs and then going to Irina. I highlighted the next instance of Medbay in yellow so that you know where to look. At the top of the stairs, you’ll find a security bot. Fight it within the small enclosed space to prevent its leap attack. Then, grab the Large Pile of Rare Material Scrap. Then, go down the stairs, watching for an ambush to the right by a drone-boosted Cerberus unit. Take the stairs to the left down to find 6x Rig Armature and 6x Cortical Processor. Then, look to the left to find the Operation Ferguson audiolog (Ferguson 5/5). Raging Drones Found all audio logs from and about Ferguson 12.76% RARE Go back up the stairs and swing around to the left. Just through the gate, you’ll find another Cerberus unit to the left. Break the boxes ahead to the left to find a Pile of Rare Material Scrap. Now, go right along the low path. Fight through a drone-boosted Gorgon unit here. Then, grab the Pile of Rare Material Scrap at the end. Now, loop back and take the high path. Fend off the Cerberus unit ahead. Then, open the door at the end. Break through the door just ahead. Deal with the maintenance bot here. Then, go RIGHT. Follow this hallway to reach a Plasmic Regenerator v.5. Then, take the Exo-Lift to the left. Take down the maintenance bot ahead. Ride another Exo-Lift. Then, break the door to the left. Pick up the Reclamation Buddy v.4 here. Finally, ride the Exo-Lift to the right to return to the Medbay. Finish Irina’s questline here before continuing. Duty-Bound Accompanied a lost soul on her quest to find herself 11.45% RARE Just before you went right, now turn left (I put “right” in all caps so that you can easily find it in the previous paragraph. IGN gave me trouble with that one when I tried to follow along). Take out the Gorgon unit and the Cerberus unit. Be sure to pick up the Betrayed audiolog (Mallory 9/11) and the Large Pile of Metal Scrap behind some boxes. Now, break the door and open the next door. Interact with the contact station to the left to receive the RE: RE: Decision Still Pending? audiolog. Go into the next room to find a Large Pile of Rusty Metal Scrap to the right. Then, use the Medstation to the left to heal. Open the door ahead and break through the next to reveal a SHORTCUT back to the medbay. Now, back in the previous room, pass through the left door. Turn right to find a Gorgon unit protecting a Medi-Voltaic Injection v.5. Now, turn to the left to face a drone-boosted Cerberus unit. Go up the stairs and find the Alone Audiolog around the left corner (Mallory 10/11). Go right through the security gate to face two Cerberus units. Grab the Mechanized Counterweight v.4 around the corner where they once stood. Now, open the door to the left. Pick up the Legacy audiolog here. Also, look behind the desk next to some books to find IRONMAUS #103. Go left from the stairs you climbed. Then, pass another set of stairs to the left. Now, take on the Cerberus and Gorgon units at the far end. Then, use the door panel to the left. Follow the hallway and break through the door ahead to enter the Server Room. Server Room Hug the left wall to find the Failsafe Protocol 00:03:12 audiolog. Then, grab the Part of the Machine audiolog ahead (Mallory 11/11). Follow the White Rabbit Found all of Mallory's audio logs 11.87% RARE Next, overcharge the power circuit in the middle of the room. Go to the lower level to find 6x Force regulator v.4 and 6x pneumatic helix v.4. Then, look in the back right corner of this room. The left-most tower here on the back wall will say S.A.L.L. on the side. Look for the chance to interact with this to find Sally and get a trophy. Turing Test Met Sally in person 9.63% VERY RARE Creo Executive Forum Now, back in the lobby, go through the open doorway on the right to find two drones, a Gorgon unit, and a security bot. After dealing with them, open the right door to find a green room. Grab the Singularity audiolog below. See Don Hackett hanging from the ceiling. Use the door panel at the back of the room to open the door in the far right corner. Grab the Pneumatic Calibrator v.4. CREO Killed the Video Star Met Don Hackett 14.07% RARE Back outside this room, open the left door to find two Cerberus units. Grab the Pile of High-Tech Scrap in here. Then, use the Exo-Lift at the back of the room. Down here, watch for a security bot to the left. Then, look up to find a power circuit for your drone to hack. This opens the door control ahead, grating you access to a SHORTCUT back to the medbay. Now, in the lobby, go up the stairs past two Cerberus units to enter the Board Room. After a short cutscene, grab The liberator: interrogation excerpt audiolog (Liberator 4/4) in here. Who's in Charge Here? Found the Board 6.2% VERY RARE Liberation Found all audio logs about the infamous "Liberator" 11.43% RARE Then, head straight out of this room toward the blocked wall ahead. fight through these enemies. You must defeat the high-level security bot and Black Cerebus unit at the back. Shall Not Pass Defeated the guard at the NUCLEUS elevator 14.09% RARE Be sure and grab the salvage to receive a Black Cerberus Head Gear and a SNS Disinhibitor v.4 Now, pass through the door ahead. Take the elevator to enter the Nucleus. Nucleus As you first enter, grab the Rendevous audiolog to the right. Continue ahead to reach Floor One - Cargo. Floor 1 - Cargo Go down the stairs to the right to find a Plasmic Regenerator v.5 inside some boxes. Continue forward and use the elevator control button up to the left to call down a Medbay Elevator. Once inside, pick up the Rendevous - Update audiolog to the left. Also, talk to Alec. Tell him that you’ll help find his daughter. YOU MUST ACCEPT THIS PART OF THE QUEST. Now, go back to the Research & Development level, you're going to go and revisit Barrett. If you forget where he is because the level design is hot garbage, you’re going to want to go back the way you came, through Creo Exec to the boss fight with Black Cerberus back to the elevator that takes you to Central Production B, through the big door close to the Iron Maus armor location, turn right when you get into R&D and head towards where you fought the Bloodied Proteus miniboss, and follow that path to reach the new Barrett Proteus. Just attack and treat him like any other proteus. Cut off his right arm if you want an additional weapon for any reason. Then, head back to Nucleus Floor 1’s medbay. Homo Machinalis Killed Barrett after his transformation into Homo Machinalis 8.60% VERY RARE Now, exit the medbay, looking for a set of stairs to the left. On the next floor a new enemy, the Chysalis, will break through some large wooden crates. This enemy is swift and brutal. To take it down, target it’s unshielded section. However, when you do, it will re-shield this section. So you will need to keep switching which body part you are attacking to deal the most damage. Defeat this enemy, then open the door ahead. Directly inside you are met with two MG Gorgon units. Now, head up the stairs. Pick up the Large Pile of Metal Scrap on the first landing. Then, continue up the stairs ahead to face a PROTEUS unit. Just up the next set of stairs are two more of them. Now, open the door on floor 2 Take out the maintenance bot in the hallway. Then, drop down through the doorway ahead to find SNS Disinhibitor v.4. Back to the staircase, climb another floor to face 3 MG Gorgon units. Take the stairs up to the top to face a final PROTEUS unit. Pick up the Dr. Lawrence Murphy Log #5 audiolog (Murphy 5/9). Then, open the door ahead. Floor 2: Refueling Turn left and move forward, looking for the next available right. Along the way, a Chrysalis will greet you. Keep swinging around to the right to find the 2nd floor elevator console. This will bring the medbay to this floor. Go straight across from the Medbay to find a PROTEUS unit. Turn left here to find another PROTEUS unit guarding the stairs. Next, descend these stairs to find a Large Pile of Metal Scrap. Go back up the stairs. Then, pass through the door ahead. On the lower floor, deal with the broken down PROTEUS unit to the left. Then, fight the Chrysalis to the right, Ride the Exo-Lift just beside this unit. Take out the PROTEUS unit ahead. Then, continue forward. Break the boxes to find a Large Pile of Rare Material Scrap. Then, overcharge the level 50 power circuit to get 2x Nano Core. Head left from the medbay toward a brightly lit hallway. Inside you’ll find two Chrysalis units. Try luring them out of the room one at a time. Then, pick up the Dr. Lawrence Murphy, Log #11 audiolog (Murphy 6/9 nice). Lastly, grab the Vital Injection v.5. Now, continue down the path to the left of the elevator control panel. Watch for an opening to the right. A PROTEUS unit will ambush you here. Be sure to pick up the Endurance Enhancer v.5. Now, continue on the path, descending a set of stairs. Ahead you’ll see a Chrysalis. Aggro this enemy. Fight him alone. Then, move ahead to find 2 MG Gorgon units to the left. Finally, open door at the end of the hallway on the right to enter the Nitrogen Pump Station. Nitrogen Pump Station Watch for an MG Gorgon unit at the bottom of the stairs on the left. Then, break through the boxes behind it to find a Vanadium E-Cell v.5. If you picked up the Toxic Autofilter in Research & Development, equip it now. It will prevent taking damage from the toxic fumes. Now, run through the hallway to the right. Deal with the MG Gorgon unit here. Then, open the door ahead to access the stairwell. Now, back by the MG Gorgon, break some boxes and drop down below. Pick up the Large pile of rare material scrap. Drop all the way down. Then, take out the two MG Gorgon units here. Take the next right ahead. Fight through the next MG Gorgon ahead and take the Exo-Lift. Up here, grab the Dr. Lawrence Murphy Log #8 audiolog (Murphy 7/9). In the next room, take out the four PROTEUS units crawling on the ground. Then, pick up the Large Pile of Metal Scrap. Next, ride the next Exo-Lift up. Here you’ll meet arguably the hardest non-boss in the game. This “process unit” packs a deadly punch. If it hits you with its beam attack, it will kill you in one hit. If you wish you take on this enemy, attack swiftly. Eventually it will break into smaller units. Then, when you bring its health close to zero, you’ll need to overcharge it to finish the kill. Now, climb the stairs to the left. Then, break through the door at the top. Fight through the Elite Hazard unit in this hallway. Then, open the door to create a SHORTCUT back to the medbay. Go there now. UPLOAD SAVE here just in case you accidentally upload the virus. Now, just before you turned right, head through the large opening. Look left to find an Exo-Lift. At the top you’ll find a MG Gorgon unit. Defeat it and grab the Vital Injection v.5 in here. Head back down and look for the breakable door ahead. Inside the next room, you’ll find two Elite Hazard Units, one flamethrower, and one gas grenade. Then, look for a hallway to the left leading to an Exo-Lift. On the next level, overcharge the power circuit ahead. Then, turn left to fight two more Elite Hazard units. In this next room, grab the Large Pile of High-tech scrap. Then, open the security locked door ahead to enter Utopia Preparation Classified. Utopia Preparation Classified Important: Do not interact with the Rocket (the terminal right next to it), we’ll discuss this further in the Viral Upload Section, and after we grind a bit. Just inside, fend off the Chrysalis unit. Then, interact with the communication console (NOT by the rocket) ahead to receive the FAILSAFE PROTOCOL 14:32:57 audiolog. Then, go up the stairs here to find a Cerberus unit. Then, at the top of the stairs, you'll find two more Cerberus units. Once you've finished fighting, pick up the Intercepted Transmission 83-1266548 audiolog. Then, use the door control ahead. Finally, break through the door behind and ride the Exo-Lift down. Break the door ahead. Then, overcharge the power circuit at the end. Then, back in the room above, break through some boxes on the right to reveal an overlook. Head past the process enemy to retrieve a Large Pile of High-Tech Scrap. Then, back on the ground floor, look toward the righthand side of the room to pick up the Package Delivery audiolog. Also, be sure to look in the left corner of the room to find IRONMAUS #23 sitting on a table. Sniffing Around Completed your Iron Maus comic collection 7.82% VERY RARE *VIRAL UPLOAD SECTION* Lastly, now that you have overcharged the circuit below, you can insert a virus to overwrite UTOPIA by interacting with the console. Don’t do it yet. Read these three paragraphs first, but just know that this is the room we’ll need to come back to. Please, note: To be extra safe, you can upload your save now, but you’ll have to do these next sections twice, in that case. Which means you should save my ***Important Note*** section (coming up in just a little bit) to the second ending so that you have max level weapons and armor going into NG+. The reason I put this warning here is because I have not tested how late you have the option to upload the virus or not upload the virus. I assume you have until the boss, but I don’t know for certain. So, to be safe, I say that the smart thing to do would be to upload your save NOW and then play until the end from here, twice. But save the trophy clean-up and farming section to your second ending. Now, return to where you found the Process unit. Run just past it to open a security door. In this hallway, interact with the console to the left to access the Stay Tuned! audiolog. Then, open the door on the right to access a SHORTCUT leading back to the medbay. Now, ride the elevator the end of the hall. At the top you’ll find a Cerberus unit and a security bot. Break the wooden boxes ahead to find Large pile of high-tech scrap. Then, use medstation here to heal up. Lastly, go up stairs to enter Launchpad 01 Station Launchpad 01 Station At the top of the stairs, you’ll find a drone-boosted Cerberus unit. Further down this hallway, you’ll fight a Gorgon unit. Here, you could take the train on the left to ride to Central Production B, which you may need to do in a little bit once we get to the clean-up section. Continue straight and break open door on the right to find Plasmic Regenerator v.5. Then, continue forward and drop down the hole to find a drone-boosted Chrysllis. Continue and turn right in the hallway to find a box holding a Large Pile of Metal Scrap. Go left and up the Exo-Lift. Then, drop down to find Large pile of high-tech scrap. Drop down one last time to enter Floor 3 - Rapid Launch Control. Floor 3 - Rapid Launch Control Swing around the lefthand side, past the process unit. Ride the Exo-Lift up and call the elevator medbay here. Run to the medbay door and probably die to one of two enemies, just try to die right outside of the medbay door if possible. If not, no biggie. You’re close to your lost scrap, if you need it. *** Start Important Note *** Okay, stop everything you’re doing. This is pretty much the actual point of no return. We have just a few more things to do before the end of the game so let’s clean up collectibles right now. After we do this, we’ll upload our save to get both endings. Firstly, we’re going to finish the Alec/Maddy “My Life as a Teenage Robot” quest thing. Alec’s Quest Location(s): https://www.youtube.com/watch?v=fVQ8dmCPemc&list=PLs4Nmf7JpBBTH39GQtIlVYM8NwkvAUOR7&index=10&ab_channel=Rubhen925 Ghost in the Machine Accompanied a father and his little daughter on their way through the facility 8.77% VERY RARE Now, we’re going to fully upgrade our armor. If you don’t do this now, you’re going to have to play much more of the game on the next playthrough in order to get back to this location, as these enemies drop armor materials that you need to upgrade to max. You’re also going to need a lot of Nano Core and I don’t think the IGN guide was very thorough so you may need to backtrack in order to get more nano core from the power circuit containers, but that’s no big deal because you may have to backtrack any way for final collectibles… Man of Steel Upgraded a full gear set using the Nano Core crafting component 9.42% VERY RARE Right Tool for the Job Upgraded a weapon using the Nano Core crafting component 12.59% RARE Speaking of which, see if you don’t have all of the Audiolog trophies, IronMaus Comics, Smelting Machines, IronMaus Armor, etc, and go back to get those now. I recommend this playlist: https://www.youtube.com/playlist?list=PLs4Nmf7JpBBTH39GQtIlVYM8NwkvAUOR7 IGN’s guide is missing Murphy logs #6 and #23 from what I can see, so go get those now. Here’s a video guide for those https://youtu.be/PuQ_t3bO6pE Evolution Theory Found all of Dr. Murphy's audio logs. 9.58% VERY RARE Also, we’re going to use this time to craft all necessary armor sets. You’ll probably need to backtrack to complete collections, but now’s the best time to do so. If the armor sets are only available early game, that’s no problem either as we’ll be playing early game again soon. If for some reason you haven’t cut off each limb at least once, you’ll definitely get it done now Butcher's Bill Cut each limb from human enemies at least once 48.73% UNCOMMON SENTINEL Acquire a full set of SENTINEL gear 16.47% RARE GOLIATH Acquire a full set of GOLIATH gear 21.23% UNCOMMON OPERATOR Acquire a full set of OPERATOR gear 32.52% UNCOMMON Lastly, miscellaneous shit It's Blue Light Killed an enemy in a dark zone using the ASTir SpecterBite 33.39% UNCOMMON Now, you can upload your save and either do the virus ending or no virus ending. If you choose to upload the virus, backtrack to where I put “Viral Upload Section” before the bolded paragraph on page 41. ***End Important Note*** From the medbay, drop down and run past the process units to overcharge the power circuit. Then, head back in the direction of the Exo-Lift. Open the door here. Once inside, take the next available stairs to the left. Run past this process unit. Then, overcharge the power circuit at the top to clear the blockage on Floor 1. Then, turn around and break open this door. At the end of the hall, you’ll find 6x Force Regulator Mk.IV and 6x Pneumatic Helix Mk.IV. Now, you’ll need to go down to the bottom floor and call the elevator If you haven’t yet, jump onto the lower half of the Medbay elevator to find an Auto-Aid v.4. Additionally, you can drop down to the back end of this area to find a Medi-Voltaic Injection v.5 // Datachecksum Fail This part of the IGN guide doesn’t make sense, I had to use a video walkthrough to figure out where it wanted me to go, but maybe you’re smarter than I am and can figure it out from these next two paragraphs. Here’s the video guide I watched: https://www.youtube.com/watch?v=_uS97cvbXlo&list=PLcdPu6JrcV8RVuaGrzuCEOrs7x_uE5r9h&index=24&t=2892s Once you’ve called the elevator, run across to pass through the once impenetrable wall. Continue down this hallway to enter // Datachecksum Fail. Once you reach the first room, look to the left to find the Codename: Götterdämmerung. Then, look behind the process unit to find a Large Pile of High-Tech Scrap. Then, drop down below and swing around the corner to the left. Break through the door here to find 6x Rig Armature Mk. IV and 6x Coritcal Processor Mk. IV. Continue down the hallway through the narrow passage to reach the final boss. Boss: Rogue Process By Ryan Gilliam, Polygon PHASE 1 When the fight starts, a giant mess of metal will form into a beast. The Rogue Process has several limbs that will each glow a blueish/white color. The goal here is to destroy these pieces individually to make the Rogue Process whole again and remove the block on the station. Dodge the boss’ big sweeping attacks and attempt to sidle in behind the hulking mass. Whale on the limbs as much as you can until the Rogue Process stops all motion for a moment. This is the wind-up for a powerful area attack that will deal massive damage if you are caught in it. Get in all the strikes that you can before dodging away. As the Rogue Process turns redder and redder, it will get more aggressive. You will also have fewer vulnerable points to attack. Stay far away from the boss and quickly close ground after it attacks. Take a few more swipes and jump away again. When the boss is at about 1/3 health, it will be completely red. Once the Rogue Process is no longer target-able, run up to the central console and overcharge it. PHASE 2 Overloading the system will cause the boss to lose almost all of its mass. The Rogue Process will return to the arena in the shape of a small, human enemy. This form of the boss moves far faster, so watch out for the quick combos. Basically, he has the exact same moveset as the black cerberus fight we did earlier. So, do the same thing here. Concussion Module, slide hit, retreat. Easy. Slice off his arms if you want the claws of the gestalt, which I used for my 2nd playthrough Congratulations on beating The Surge. Now, download your save for the other ending. Brave New World Finish the game without corrupting the Utopia protocols 7.93% VERY RARE For the Good of Mankind Finish the game after corrupting the Utopia protocols 12.19% RARE Playthrough #1.5 Hopefully, the only other trophies you need are to beat a boss with it’s own weapon, maybe killing a boss while carrying 20k scrap, and Sunglasses At Night. Now’s the time to do that. Important Note from the PlayStation Trophies guide: Missable / Glitch Warning This trophy can glitch on you. After you've defeated a boss with its own weapon, there is a chance you may not obtain this trophy. You have 2 options for this. The first is you can create a backup save before you fight a boss and reload that save back to your game and try it again with that boss, or you can continue on with the game and just kill the next boss with its own weapon. To get this trophy, you will need to kill a boss with their own weapon. You will only be able to do this on your second playthrough onwards. To get this trophy, you don't need to use the boss' weapon the whole time you’re fighting them. You just need to get the finishing blow on the boss with their weapon to get this trophy. In this case, we’re gonna kill PAX as he’s very early and we’ve beaten him a few times by now. Shouldn’t take more than 60 minutes total to get to, and destroy, the bastard. Was That Yours? Defeated a boss with its own weapon 8.39% VERY RARE Overconfident Defeated a boss while carrying at least 20,000 Tech Scrap 12.13% RARE Now, play through the game as fast as possible to reach R&D (just beat PAX, Firebug, and Big Sister). While on the way, focus on reaching level 5 with each weapon type if you don’t have that one yet. Just fiddle around and have fun Jack of All Trades Reach level 5 weapon proficiency in each of the weapon types 12.23% RARE Research and Development: Sunglasses at Night When you first enter the research and development area, you will need to run forward and take a right then keep going until you hit a fence blocking your path. At the right side of the fence, there will be an opening that you can go through. Behind this opening you will come across toxic gas so you will need gear or an implant that will prevent you from dying from it. You will come up to a hand scanner that you cannot use. Look above it and you will see an icon of a drone. You will need to have the Botecs power core installed in your drone in order to override that icon and allow you access to the hand scanner. Once it's overridden and you use the scanner to enter the room, on your left-hand side you will find the sunglasses. Sunglasses at Night Found yourself some sunglasses 10.69% RARE The Surge Unlock all trophies 6.93% VERY RARE Edited February 12 by TheBlaskar 6 Link to comment Share on other sites More sharing options...
FellOmen Posted February 1 Share Posted February 1 Awesome job. I was thinking of replaying the Surge games for platinum on PS5 but the many missables made it less appealing. I will use your work here and let you know how it goes 🫡 Link to comment Share on other sites More sharing options...
TheBlaskar Posted February 1 Author Share Posted February 1 2 hours ago, FellOmen said: Awesome job. I was thinking of replaying the Surge games for platinum on PS5 but the many missables made it less appealing. I will use your work here and let you know how it goes 🫡 Thanks man, I hope it helps! My buddy BradWheelz just did it all using the guide so I can confirm it works (took him 31 total hours including all DLC trophies), just gotta make sure that before you beat the boss of an area you've done everything the guide says to do. If you have any questions feel free to message me on PSN and I can help clear anything up! Link to comment Share on other sites More sharing options...
FellOmen Posted February 5 Share Posted February 5 Alright, got the job done with this to keep track of missables so thanks. The most obnoxious element of the game is definitely the level design. It tries to do the interconnected world thing, but that doesn’t work when everything is just similar looking corridors. Also how easy it is for enemy hitboxes to block you from passing by them. AND having to do that damn Black Cerberus set up for his gear only for him to have one-shot attacks. Now to see what’s up with the sequel 😄 1 Link to comment Share on other sites More sharing options...
TheBlaskar Posted February 5 Author Share Posted February 5 For real, the level design was atrocious. even on ng+++ i still got lost every where I went. The sequel does a much better job of directing players through the areas and not having so many pointless shortcuts and dead ends. Glad the guide helped you out! Definitely wish I had it earlier on to not need so many playthroughs due to missables Link to comment Share on other sites More sharing options...
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