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RPG Thing 7: The Movie: The Game: Electric Boogaloo


Glaivewurm

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So I found this thing from last year on my hard drive.

 

It's a text-based RPG. A very early revision of one, but still a text-based RPG.

 

So without further ado, I present to PSNProfiles...

 

 

rpgthing7_by_izzy2014-d7kpiep.png

(working title)

(sorry for the shitty title. wasn't really my priority let's be real)

 

 

In its current state, it includes (or will include - this is just what I'm thinking at the moment):

 

- a post-apocalyptic setting with fantasy tropes sprinkled on top of the icing;

- a system of character development and combat based on Dungeons & Dragons 3.5;

- a vast array of options with regards to character customisation;

- an emphasis on player freedom which extends from engineering your own bottle cap gun to gathering a mercenary army in order to besiege and demand tithes from settlements;

- a noticeable sense of progression on your journey from teeny tiny baby baseball bats to big boy baddie-baggin' bazookas; and

- probably a bunch of bad puns.

 

_______

 

It's all operated by your input! So please, have an input.

 

I'm really just posting this so that I can get some feedback on the presentation you can see so far,

and maybe I'll keep posting revisions here.

I suppose that depends on the reception I get. We'll see!

 

_______

 

You can download the executable and the libraries it's dependent on (yes, it's in Small Basic)

here.

 

You may need to know some things:

 

1) There is no end. The first battle is a simple test of the mechanics and there is no way to actually beat the enemy yet.

2) I neglected to mention within the game: to roll the dice and attack the deer, simply type "attack". Very simple.

3) The deer takes a long time to kill and needs nerfing. Once you have attacked once, you will have seen all that the game currently includes.

 

Thanks in advance for checking it out!

 

_______

 

 

RPG THING 7: The Movie: The Game: Electric Boogaloo

(working title)
 
CHANGELOG:
 
v0.01//God is Dead, and We Killed Him-------------------------------------------------------------------------------------------
 
- Player stats are functional albeit in a very unpolished state.
- Some sort of menu and one (unfinished) labeled instance are implemented.
- Combat is technically functional, although it requires polish.
- The test enemy continues to fight after it has been defeated.
- Almost all combat stats have been ported from D&D 3.5e.
- More intricate modifiers (eg. size) have not yet been implemented.
 
 
PROJECTED FUTURE UPDATE (v0.02//He is More Than a Man, He's a Shiny Golden God)-------------------
 
- The current menu is to be polished and the one functional instance is to 
be completed.
- The test enemy (deer) is to be severely nerfed.
- The win-state for battle (enemy slain) is to be implemented properly.
- The presentation in general (and, in particular, in battle) is to be 
polished according to feedback.
 
 
PROJECTED FUTURE UPDATE (v0.03//The Origins of Idolatry)----------------------------------------------------------
 
- Another instance is to be added.
- Character customisation is to be implemented, albeit in a very unpolished
state.
- Dialogue and gameplay choices that affect player development is to be 
implemented.
- A system of organising enemy data is to be implemented.
- This will most likely work based on referring to .txt documents.
- I am still researching this method (feedback appreciated).

 

 

tl;dr: here's v0.01 of my game tell me what to do with what I've got

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