Glaivewurm Posted June 2, 2014 Share Posted June 2, 2014 So I found this thing from last year on my hard drive. It's a text-based RPG. A very early revision of one, but still a text-based RPG. So without further ado, I present to PSNProfiles... (working title) (sorry for the shitty title. wasn't really my priority let's be real) In its current state, it includes (or will include - this is just what I'm thinking at the moment): - a post-apocalyptic setting with fantasy tropes sprinkled on top of the icing; - a system of character development and combat based on Dungeons & Dragons 3.5; - a vast array of options with regards to character customisation; - an emphasis on player freedom which extends from engineering your own bottle cap gun to gathering a mercenary army in order to besiege and demand tithes from settlements; - a noticeable sense of progression on your journey from teeny tiny baby baseball bats to big boy baddie-baggin' bazookas; and - probably a bunch of bad puns. _______ It's all operated by your input! So please, have an input. I'm really just posting this so that I can get some feedback on the presentation you can see so far, and maybe I'll keep posting revisions here. I suppose that depends on the reception I get. We'll see! _______ You can download the executable and the libraries it's dependent on (yes, it's in Small Basic) here. You may need to know some things: 1) There is no end. The first battle is a simple test of the mechanics and there is no way to actually beat the enemy yet. 2) I neglected to mention within the game: to roll the dice and attack the deer, simply type "attack". Very simple. 3) The deer takes a long time to kill and needs nerfing. Once you have attacked once, you will have seen all that the game currently includes. Thanks in advance for checking it out! _______ RPG THING 7: The Movie: The Game: Electric Boogaloo (working title) CHANGELOG: v0.01//God is Dead, and We Killed Him------------------------------------------------------------------------------------------- - Player stats are functional albeit in a very unpolished state. - Some sort of menu and one (unfinished) labeled instance are implemented. - Combat is technically functional, although it requires polish. - The test enemy continues to fight after it has been defeated. - Almost all combat stats have been ported from D&D 3.5e. - More intricate modifiers (eg. size) have not yet been implemented. PROJECTED FUTURE UPDATE (v0.02//He is More Than a Man, He's a Shiny Golden God)------------------- - The current menu is to be polished and the one functional instance is to be completed. - The test enemy (deer) is to be severely nerfed. - The win-state for battle (enemy slain) is to be implemented properly. - The presentation in general (and, in particular, in battle) is to be polished according to feedback. PROJECTED FUTURE UPDATE (v0.03//The Origins of Idolatry)---------------------------------------------------------- - Another instance is to be added. - Character customisation is to be implemented, albeit in a very unpolished state. - Dialogue and gameplay choices that affect player development is to be implemented. - A system of organising enemy data is to be implemented. - This will most likely work based on referring to .txt documents. - I am still researching this method (feedback appreciated). tl;dr: here's v0.01 of my game tell me what to do with what I've got Link to comment Share on other sites More sharing options...
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