Popular Post YairGOW Posted April 25, 2021 Popular Post Share Posted April 25, 2021 (edited) Hi, So this game can get a bit grindy. For example, I needed around 200 faith gems, 85 deaths and countless entrances to the abyss after doing everything else. Fortunately, the game saves the additions to the global stats you get on a certain level even if you don't complete the level (by entering the portal after defeating the boss) and just go back to the main menu at any point during it. By doing that, the game will give you the option to continue from the start of the level which you backed out to the menu on, but now your global stats will have updated with all the contributions you made to them before going back to the menu. That way I was able to quickly farm all of those things in a matter of 2-3hrs tops. I will now list the best methods I found for framing each stat: Faith gems Those are the gems needed to unlock the 6 characters for the Grim Squad trophy. Each character can be purchased from a separate skill tree(or forest, technically ). There are 6 in total, starting with only one being open when starting the game. By spending enough gems in each one, you unlock the next one and get the chance to purchase the character there. This requires a substantial amount of gems. Probably better go for this one right after the abyssal run you need to do for the Ultimate Challenge trophy. After defeating Athena, collect the gems she drops, but don't enter the portal and get to the credits. Instead just go back to the main menu. This will give you the option to start level 9 again, but if you'd check your gem total, you'd find out that the ones you got from Athena had been saved. Now, you also know where the boss is and can just dash through the rooms needed to get to her, kill her again, back out to menu, and so on... I was able to get 23 gems in 2-3 minutes in each clear of level 9 on abyssal. Note that the difficulty does influence the amount of gems you get - I tested this on hard and you get only 17. Be careful of dying, though! Deaths For this one, the character of choice would be Lucas. Get to level 2 and you need to be 1 hit away from dying (or any level beyond 1, since the game will just put you in the bar if you back out to menu on level 1). Then use his ability to drop mines and just place one under you feet at the start of the level. The blast will kill you, adding a death to your total. If you're fast enough you could navigate to the menu while the death animation is running, before the screen telling you the run's over appears. This will save the death to you total, but you will still be able to continue from the start of the same level. Starting the level 1 hit away from death and being able to die by not even moving saves a bunch of time over the process of starting a new run, finding a room to die in, waiting however many invincibility frames after each hit, then going to the bar and doing this all over again. You could, of course, adjust this strategy for any of the characters, but this one seemed the most optimal to me. Environmental Deaths Though only needing 9 such deaths, I believe you won't get this naturally. All you need to do is get to a level which has a room with any spike trap in it, die to the trap and quickly back out to menu during the death animation like mentioned above. Do this correctly, the death will count, and you can start the level again knowing where the trap is and just dash to it until you got all the deaths needed. Don't forget - do this on any level after level 1. Fishing, Piano, Smirk Co. Trades, Roulette, Discovering Secret Rooms Find a level (again, except level 1) with a room those can be found in, use as many times as you can, then when you can't anymore, just do the same old backing out to menu, and it'll be saved, letting you have all your pickups to use again and again in the same level. Egg Hatches (successful and failed) Better to try this one with Ming. Start a run where you concentrate on collecting eggs any way you can. If you collected enough eggs (or didn't, but got lucky and picked up more than 5 in appropriate timings), you will get to a later level in which each room with enemies will trigger a hatching after clearing it. Depending on whether you go for Mom's Love or Sad Eggs, just back out to the menu after you didn't get the result you wanted in the first 5 egg hatchings. The reason for using Ming is the fact the he has a higher chance of hatching eggs successfully and also the ability to cancel successful hatches while retaining the egg (a good way to save up a lot of eggs for a later level). So on the surface, it sounds like Ming would be best suited for Mom's Love, but might lower the probability Sad Eggs unlocks. Well, from my testing, if you cancel enough eggs, it seems like getting a streak of failed hatches become more probable as the run goes on. It's not confirmed or anything, but after canceling every successful egg hatch up to level 6 with Ming, I had a streak of well over 5 failed hatches (around 9-10), while barely even scraping 4 in a row with other characters. It was so effective that I didn't even need to use the menu method I mentioned to grind that out and it just happened while I was trying to get to the final level to implement it. lol. And so, maybe if going for Mom's Love just collect a lot of eggs, so you have enough to go for the method without cancelling out successful hatches. (Mom's Love also unlocked naturally for me during a random run even without Ming. Looks like it has a higher probability of happening than Sad Eggs, and with Ming's higher hatching success rate this should come pretty quickly.) Abyss Entrances I just used the method mentioned in the following post and it unlocked in around 15 minutes: Hopefully, this makes the grind less daunting Edited April 28, 2021 by YairGOW 7 Link to comment Share on other sites More sharing options...
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