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Platinum in 90 Minutes - 1 Playthrough


Optinooby

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  • 8 months later...

THREE PLAYTHROUGH ROUTE (No DLC)

 

 

HARDCORE S Rank

  • End Points - 40100p.

  • 5 saves or less.

  • 01:45:00 hours or less.

  • Timer stops during cutscenes and when the game is paused.

  • Timer continues during inventory.

  • Timer is continued when reloaded from the game over screen, but resets from any other load options.

 

CHALLENGES

  • 6200p - Make Some Noise - GL kill x 80.

  • 10400p - Grenadier - GL kill x 120.

  • 6600p - Do You Feel Lucky? - LH kills x 20.

  • 10400p - Well? Do Ya? - LH kills x 80.

  • 3400p - Suppressing Fire! - AR kills x 200.

  • 8400p - Spitting Lead - AR kills x 400.

  • 5200p - Necessary Violence - Total kills x 400.

  • 8200p - Making a Dent - Total kills x 800.

 

SEPTEMBER 28th, 8:07 p.m. - RACCOON CITY

 

OBJECTIVE - Escape the apartment building.

 

– Apartment –

(The items below are all acquired automatically)

  • Go into the bathroom and turn off the water.

  • Go into the bathroom again and turn on the light.

  • Answer the phone.

  • Weapon 1/10 - Survival Knife.

  • File 1/56 - Jill's Report.

  • File 2/56 - Investigation Notes.

  • File 3/56 - Message from a Colleague.

  • File 4/56 - Unsealed Envelope.

  • Trophy 1/33 - First Escape - Escape from Jill's apartment building.

 

OBJECTIVE - Get out of town.

 

– Alley –

  • Weapon 2/10 - G19 Handgun + HG x 5.

 

– Warehouse –

  • HG x 7.

 

OBJECTIVE - Go to the rooftop parking lot.

 

– Parking Garage –

  • Dodge the zombies.

 

OBJECTIVE - Go with Carlos.

 

REDSTONE STREET STATION

– Entrance –

  • Trophy 2/33 - Somebody to Lean On - Escape from uptown Raccoon City.

  • Charlie Doll 1/10.

  • Trophy 3/33 - Hello, Charlie! - Destroy a Charlie Doll.

 

OBJECTIVE - Get above ground.

 

– Subway –

  • File 5/56 - U.B.C.S. Ammo Crafting Guide.

  • File 6/56 - Tabloid Front Page.

 

OBJECTIVE - Reactivate power at the substation

 

DOWNTOWN

– Subway Ticket Gate – 

  • GH x 2.

  • Gunpowder x 1.

  • Gunpowder x 1.

  • RH x 1 - Crate.

  • File 7/56 - U.B.C.S. Herb Field Manual.

 

– Alleyway –

  • Run left past the 1st zombie.

  • HG x 15.

  • Dodge the 2 zombies near the exit, zig-zag to the right and then to the left to avoid them both.

 

OBJECTIVE - Reactivate power at the substation - Put out the fire.

 

– Upper Street –

  • Crate - Gunpowder x 1.

  • Go between the 3 zombies after the cutscene.

 

– Storeroom –

  • Lock 1/20 - Safe 9/3/7 - Dot Sight (Handgun).

  • File 8/56 - Drugstore Owner's Manual.

  • Gunpowder x 1.

  • HG x 10 - Combine Gunpowder x 2.

  • Trophy 4/33 - Basic Chemistry - Craft an item.

  • HG x 10 - Combine Gunpowder x 2.

  • Combine the G19 Handgun + Dot Sight.

  • Trophy 5/33 - Gunsmith - Improve a weapon.

  • Charlie Doll 2/10.

  • Dodge the zombie.

 

– Storeroom Hallway –

  • HG x 15.

 

– Outside Pharmacy – 

  • Dodge any zombies.

 

SUBWAY OFFICE

– Subway Office Hallway –

  • Kill the zombie x 1.

  • Fire Hose.

 

DOWNTOWN

– Outside Donut Shop – 

  • Dodge the zombies.

  • HG x 7.

 

– Donut Shop – 

  • HG x 15.

  • Charlie Doll 3/10.

  • Gunpowder x 1.

 

– Lower Street –

  • Stun the zombies with the transformer.

 

– Rooftop – 

  • Kill Zombie x 2 with the red barrel.

  • Gunpowder x 1.

  • HG x 10 - Combine Gunpowder x 2.

  • Drop the Shortcut Ladder.

 

– Fire Alley –

  • Use the Fire Hose.

 

OBJECTIVE - Reactivate power at the substation

 

– Garage Backroom –

  • Bolt Cutters.

  • Use Bolt Cutters on the garage door.

 

– Garage Workshop –

  • SS x 4.

  • File 9/56 - Training Log.

 

– Substation Alley –

  • HG x 4.

  • File 10/56 - U.B.C.S. Suicide Note.

  • File 11/56 - Electrician's Notice.

  • Stun 1st dog to group them, then stun them both with the transformer and run past to the exit.

 

SUBWAY POWER SUBSTATION

 

– Control Room Downstairs –

  • Dodge the zombies.

  • RH x 1.

 

– Control Room –

  • Hip Pouch x 1.

  • Trophy 6/33 - Get Organized - Expand your inventory.

  • File 12/56 - Fax from Substation Chief.

  • Charlie Doll 4/20.

 

– Control Room Alley –

  • File 13/56 - Green Herbs: They Work!

  • GH x 2.

  • File 14/56 - Substation Internal Memo.

  • Case - Lock Pick.

  • Lock 2/20.

 

– Substation Power Area –

  • As soon as you get poisoned due to story events, go through the gate to alert the enemies, and then heal with GH x 1.

  • Now run to the fork and shoot the far transformer to the left to kill the enemy beside it.

  • Run down the left path and dodge/kill the enemy hiding on the ceiling to the right.

  • Activate the middle Generator, then the far left. Sprint between them and be cautious of any enemies following you. If you near any while activating the lever, release straight away and dodge/kill then resume.

  • With the 1st and 2nd generator activated, now go back to the initial fork and now activate the far middle generator. Again, being cautious of anu enemies along the way.

  • GH x 1.

  • Enter the nearby gate to enter a safe place and to make your way to the final generator.

  • File 15/56 - Chad's Notes.

  • HG x 10 - Crate. it's

  • Activate the final generator and then escape. If you ever need to heal, use R/G mix.

 

– Control Room –

  • Turn on the power.

 

OBJECTIVE - Return to the subway station

OBJECTIVE - Bring the trains online in the subway office.

 

– Control Room Downstairs – 

  • Lock 3/20 - HG x 15.

 

DOWNTOWN

– Substation Alley – 

  • Dodge Nemesis and then stun him with the transformer.

  • Dodge the next zombie.

 

– Garage Backroom – 

  • Lock 4/20.

 

– Upper + Lower Street – 

  • Kill the 4 zombies before moving too far and triggering Nemesis. 1 hi-vis fat zombie is playing dead along the east wall. Nemesis spawns when you walk a few steps onto the road.

  • Lure Nemesis to the bottom and stun him with the transformer at the bottom. Keep the camera on nemmy otherwise he will jump ahead of you.

 

– Outside Donut Shop –

  • Dodge the 2 x zombies.

 

SUBWAY OFFICE.

– Subway Control Room –

  • Lock 5/20

  • SS x 5.

  • File 16/56 - Kite Bros. Railway Manual.

  • Charlie Doll 5/20.

  • Train Puzzle - FA 02 / RA 03 / SA 02.

 

OBJECTIVE - Return to the subway station.

 

– Middle Room –

  • File 17/56 - Subway Employee's Memo.

  • Weapon 3/10 - M3 Shotgun.

  • Gunpowder x 1.

  • Weapon 4/10 - Hand Grenade x 1.

  • Lock 6/20.

 

– Hallway –

  • Stun parasite with SS x 1 and the next zombie with SS x 1.

 

DOWNTOWN 

– Outside Donut Shop –

  • Shoot the explosive barrel to stun the parasite.

  • Then quickly use the bolt cutters on the lock to the alley.

 

– Donut Shop –

  • Lock 7/20 - Hand Grenade x 1.

 

– Donut Shop Kitchen –

  • Fancy Box 1/3.

  • GH x 1.

 

– Lower Street –

  • Stun Nemesis and the parasite with the transformer using the HG, you will need to shoot at the last moment to get them both.

 

 – Convenience Store –

  • Discard Bolt Cutters.

  • Fancy Box 2/3.

  • High-Grade Gunpowder x 1.

  • SS x 4 - Combine High-Grade Gunpowder x 1 & Gunpowder x 1.

  • FAS x 1.

 

– Toy Shop –

  • Lock 8/20.

  • Fancy Box 3/3.

  • File 18/56 - Your Charlie Doll.

  • Charlie Doll 6/20.

 

– Upper Street –

  • Dodge the crawling zombie that comes from the police car you pass.

  • Stun Nemesis and the parasite with the transformer using the HG, you will need to shoot at the last moment to get them both.

  • Use the explosive barrel at the top to knock down Nemesis, but keep the camera on Nemesis as you run away otherwise he will leap ahead of you. DO NOT collect the item he drops.

  • Trophy 7/33 - Nemesis Down - Cause Nemesis to relinquish an item.

 

– Alleyway –

  • While Nemesis is stunned, quickly go back into the Subway. You will need to stun 2 zombies with SS x 1 each and dodge a parasite zombie.

 

– Subway Ticket Gate –

  • Place the Jewel 1/3 - Hand Grenade x 1.

  • Place the Jewel 2/3 - Tactical Stock (Shotgun).

  • Place the Jewel 3/3 - Hip Pouch x 1.

  • Trophy 8/33 - Power Stones - Place all jewels in the clock tower monument.

  • Lock 9/20 - SS x 5.

 

OBJECTIVE - Lure the creature away from the subway station.

 

REDSTONE STREET STATION 

– Sewer Entrance –

  • FAS x 1.

  • Stun Nemesis with the transformer.

  • Kick the vent cover once, but be quick.

  • Knock down Nemesis with the explosive barrels.

  • Supply Case - SS x 6.

 

OBJECTIVE - Find a way above ground.

 

DOWNTOWN

 

SEWERS

– Sewer Manager's Office – 

  • Sewers Map.

  • RH x 1.

  • HG x 10.

  • SS x 4.

 

– Lower Tunnel –

  • Hand Grenade x 1.

  • Dodge the gamma hunter.

 

– Office –

  • File 19/56 - Research Assistant's Log.

  • File 20/56 - Invoice from Gun Shop Kendo.

  • Explosive B x 1.

 

– Lower Tunnel –

  • Dodge the gamma hunter x 2.

  • Dodge the gamma hunter.

  • SS x 4.

  • File 21/56 - Sewer Worker's Notes.

  • Dodge the gamma hunter x 2.

 

– Lab –

  • File 22/56 - A Love Letter?

  • GH x 1.

  • Lock 10/20 - Explosive A x 1 (discard all HG ammo if you need space).

  • Battery Pack.

 

– Lower Tunnel –

  • Charlie Doll 7/20.

  • Dodge the 1st Gamma Hunter, bait an attack from the 2nd on the right and then dodge the 3rd.

 

– Security Room –

  • Explosive A x 1.

  • ER x 3 - Combine Explosive A x 2.

  • Hip Pouch x 1.

  • Gunpowder x 1.

 

– Upper Tunnel –

  • File 23/56 - Increased Sewer Security.

  • Charlie Doll 8/20.

 

OBJECTIVE - Escape the creature.

 

DEMOLITION SITE

 

– 1st Room –

  • Sprint past the zombies.

 

– Storeroom –

  • Explosive A x 1.

  • GH x 1.

 

–Stairwell –

  • Use SS x 1 on the zombie blocking the stairs as you ascend the stairwell.

 

– Break Room –

  • File 24/56 - Notice of Demolition Delay.

 

– Nemesis Stage 1 B –

  • ER x 3.

  • Hit Nemesis with Hand Grenade x 2 and then HG x 5.

  • HG x 15.

  • SS x 7.

  • ER x 4.

  • Finish Nemesis with Hand Grenade x 1 and SS x 2-4.

  • Trophy 9/33 - Nemesis Down? Defeat Nemesis on the rooftop.

 

OBJECTIVE - Return to the subway station.

 

DOWNTOWN

– Street after Boss –

  • HG x 10.

 

– Outside Kendo Gun Shop –

  • Dodge the zombies.

 

– Kendo Gun Shop –

  • Explosive B x 1.

  • ACR x 3 - Combine Explosive B x 2.

  • GH x 1.

  • Explosive A x 1.

  • ER x 3 - Combine Explosive A x 2.

  • Semi-Auto Barrel (Shotgun) - Combine this once your shotgun is empty as it gives you a full clip.

  • Kendo's Gate Key.

 

– Behind Kendo's Gun Shop –

  • Use and discard Kendo's Gate Key.

  • Stun the parasite with SS x 1.

 

– House –

  • Charlie Doll 9/20.

  • Kill the parasite with SS x 2 (now combine the new shotgun attachment if not already).

  • File 25/56 - Raccoon Times Reader's Column.

  • Lock 11/20 - ER x 3.

 

OBJECTIVE - Escape the creature

 

– Nemesis Chase –

  • Straight after the cutscene, perform a 180 and throw a Hand Grenade x 1 to knock down Nemesis.

  • Next, make your way through the alleys dodging or stunning the zombie along the way.

 

– Lower Street –

  • Dodge to avoid the Charlie Doll more easily.

  • Straight after, sprint towards the subway and keep the camera looking at the floor.

 

OBJECTIVE - Go to the subway platform.

 

SEPTEMBER 29, 2:11a.m. - SUBWAY CAR

  • Cutscene.

 

SEPTEMBER 29, 2:34 a.m. - R.P.D. WEST GATE

 

OBJECTIVE - Find Dr. Bard.

 

POLICE STATION

– West Courtyard –

  • Trophy 10/33 - Escape from the City - Make it out of downtown Raccoon City.

  • Weapon 5/10 - G18 Handgun.

  • Weapon 6/10 - CQBR Assault Rifle.

 

– Courtyard Room –

  • File 26/56 - Email Outbox.

 

– East Courtyard –

  • Charlie Doll 10/20

 

– Entrance –

  • ID Card x 1 - Kill Brad with AR x 32 followed by the HG.

  • Trophy 11/33 - An Unfortunate End - Defeat zombie Brad.

 

– Main Hall –

  • GH x 1.

 

– Reception –

  • File 27/56 - ID Card Security Protocols.

  • ID Card Chest 1/3 - AR x 16.

 

– West Corridor –

  • Punch the zombie.

  • Dodge into the door zombie.

 

– Operations Room –

  • Weapon 7/10 - Flash Grenade x 1.

 

– Operations Room Backroom –

  • AR x 20.

 

– West Office Hallway –

  • Kill 3 x zombies with AR x 32 with the door open, but before entering the room.

  • Then enter and kill the remaining 4 zombies with AR x 64.

 

– West Office –

  • ID card Chest 2/3 - Scope (Assault Rifle).

  • AR x 10.

  • Kill the crawler zombie x 1 in the office.

  • HG x 15.

  • Lock 12/20 - Safe 9/15/7 - Hip Pouch x 1.

  • RH x 1.

  • File 28/56 - Sept. 20 Arrest Report.

 

– Stairwell –

  • Kill zombie with HG x 7.

  • Key.

  • Lock 13/20 - DCM - AR x 20.

 

– Dark Room –

  • RH x 1.

  • AR x 20.

  • File 29/30 - Internal Memo.

 

– West Office Hallway –

  • Sneak past the licker.

 

– Safety Deposit Room –

  • File 30/56 - 3F Locker.

  • Kill zombie x 1.

  • Charlie Doll 11/20

  • 104 - Battery.

  • 106 - AR x 30

  • 109 - Hand Grenade x 1.

 

– West Office Hallway –

  • Sneak past the licker.

 

– Shower Room –

  • File 31/56 - Note to a Friend.

  • Lock 14/20 - CAP - Flash Grenade x 1.

  • Electronic Gadget.

  • Combine Electronic Gadget + Battery - Detonator.

  • Lob a Flash Grenade x 1, then run through the shower keeping to the right, otherwise a waking zombie unaffected by the flash grenade will grab you.

  • Punch the zombie that bursts through the door.

 

– S.T.A.R.S. Office Corridor –

  • Sprint past the licker on the right.

 

– S.T.A.R.S Office –

  • Flash Grenade x 1.

  • ID Card Chest 3/3 - AR x 50.

  • Discard the ID Card.

  • Discard the Key.

  • FAS x 1.

  • RH x 1.

  • File 32/56 - Report on the Mansion Incident.

  • Trophy 12/33 - The Carlos Express - Leave R.P.D.

 

OBJECTIVE - Find a way above ground.

 

SUBWAY TUNNELS

– Dilapidated Shelter –

  • FAS x 1.

  • File 33/56 - U.B.C.S. New Weaponry Notice.

  • MR x 2.

  • MR x 2.

  • Weapon 8/10 - MGL Grenade Launcher + Flame Rounds x 2.

  • Save 1/5 - To farm Grenade Launcher kills later for points.

 

– Sleeping Quarters –

  • Charlie Doll 12/20 - Use HG x 1. Alternatively use ER x 1 as you must be quick before the zombies wake up and this will make it simpler.

  • Dodge the zombies.

 

CLOCK TOWER PLAZA

– Courtyard –

  • GH x 1.

  • HG x 7.

  • File 34/56 - Clock Tower Brochure.

  • Charlie Doll 13/20.

 

OBJECTIVE - Defeat the creature.

 

– Stage 2 Nemesis A –

  • Shoot Nemesis with FR x 1 to begin, then grab the flame rounds behind you.

  • FR x 6.

  • Now use SS x 6.

  • Then hit him with FR x 1 once the fire wears off and another SS x 6, then reload. This should deal enough damage to cause him to roar indicating he will start to run around the outer perimeter.

  • Straight away, Shoot  MR x 1 onto the front of the bus, switch to FR and equip the shotgun, then go and get the shotgun shells behind it.

  • SS x 14.

  • Once he runs into the mine and gets stunned, run up to him and blast his weak spot with SG x 6 (don’t hit him with a flame round when he is stunned).

  • Reload then use FR x 1 once he recovers followed by SS x 6.

  • When he begins running around again, shoot MR x 1 at the bus and get ready with another SS x 6 to his weak spot when he gets knocked down.

  • Then finish him off with FR x 1 and SS x 6+.

  • GH x 1.

  • SS x 16.

  • MR x 4.

  • MR x 6.

  • Trophy 13/33 - I Don't Feel So Good - Leave the clock tower plaza.

 

SEPTEMBER 29, 9:20 p.m. - SPENCER MEMORIAL HOSPITAL

 

OBJECTIVE - Search for a vaccine.

 

HOSPITAL

 

– Makeshift Sickroom –

  • FAS x 1.

  • AR x 20.

 

– Lobby –

  • AR x 15.

 

– Reception –

  • File 35/56 - Spencer Memorial Pamphlet.

  • Kill the 5 zombies here and the zombie x 1 that bursts through the exit.

 

– Reception Hallway –

  • Charlie Doll 14/20.

 

– Lab Reception –

  • Tape Player.

  • File 36/56 - Nurse’s Journal: Sept. 25.

  • GH x 1.

 

– Emergency Entrance –

  • Kill the zombies x 4 with AR x 32, but use any remaining handgun ammo first. If you stay in the doorway, you can kill them without alerting them.

  • AR x 30.

  • Don’t go too close to the zombie on the gurney otherwise it will animate.

 

– Roof –

  • Charlie Doll 15/20.

  • Kill the zombie with AR x 10.

 

– Courtyard –

  • Tactical Grip (Assault Rifle).

  • GH x 1.

  • Key.

 

– Courtyard Hallway –

  • AR x 30.

 

– Upstairs Hallway –

  • Hospital Map.

 

– Staff Room –

  • File 38/56 - Nurse’s Journal: Sept. 29.

  • File 39/56 - Memos from Administration.

  • AR x 30.

 

– Staff Locker Room –

  • Combine the Tactical Grip + Assault Rifle.

  • Flash Grenade x 1.

  • Hospital ID Card.

 

– Staff Room –

  • Once the beta hunter appears near the exit, quickly look at the ceiling and walk forward sticking to the left and you should be able to leave the room without it attacking you.

 

– Records Room –

  • HG x 8.

  • File 37/56 - Nurse’s Journal: Sept. 27.

  • GH x 1.

  • AR x 20.

 

– Nurse's Station –

  • Lock 15/20 - Safe 9/3 - Dual Magazine (Assault Rifle) - Will give AR x 64 when combined.

  • File 40/56 - Note about a Tape Recording.

 

– Linen Room – 

  • AR x 20.

  • Kill zombies x 2.

 

– Treatment Room –

  • Run in keeping to the left and punch the immediate beta hunter away to the right, to give you a clear exit, then immediately throw a Flash Grenade x 1.

  • Now quickly go and grab the item below while the hunters are stunned.

  • Audiocassette Tape.

  • As soon as you get the tape, perform a 180 and throw another Flash Grenade x 1. If quick enough, the hunters should be just recovering from the previous flash and allow you to stun them in the same place before they get chance to move, keeping the exit path clear.

  • Now exit the room carefully before the hunters recover.

 

– Upstairs Hallway –

  • AR x 20.

 

– Operating Room –

  • HG x 8.

  • AR x 30.

  • AR x 30.

  • File 41/56 - RE: Lost Items.

  • Flash Grenade x 1.

  • Hand Grenade x 1.

 

– Emergency Entrance –

  • Stun the zombies with Flash Grenade x 1.

 

– Lab Reception –

  • Combine the Tape Recorder + Audiocassette Tape - Tape Player (Tape Inserted).

  • Discard the Tape Player (Tape Inserted).

  • Discard the Hospital ID Card.

  • Discard the Key.

 

– Bard’s Lab –

  • AR x 30.

  • HG x 15.

  • File 42/56 - Banquet Invitation.

  • GH x 1.

  • AR x 30.

  • File 43/56 - Email from Nathaniel Bard.

  • Vaccine Sample.

 

– Lab Reception –

  • When the beta hunter drops down, you can try to outrun it or stun it with a Flash Grenade x 1.

 

OBJECTIVE - Defend Jill.

 

– Makeshift Sickroom –

  • FAS x 1.

  • Save 2/5 - To farm Assault Rifle, Handgun and normal kills later for points.

 

– Lobby Siege 1 –

  • HG x 40.

  • AR x 170.

  • FAS x 1.

  • Detonator.

  • HG x 40.

  • AR x 170.

  • Kill the zombies, but as soon as the lights go out, you have about 6 seconds to kill any remaining zombies before the beta hunter bursts in which you need to be ready to kill with a Hand Grenade.

 

– Lobby Backroom –

  • Hip Pouch x 1.

  • GH x 1.

  • Flash Grenade x 1.

  • Hand Grenade x 2.

 

– Lobby Siege 2 –

  • Be ready to throw a Hand Grenade x 1 at the southern window once the beta hunter jumps through, shortly after the shutter has descended halfway.

  • Save the final Flash Grenade for the final phase where you must set the detonator. You can use the transformer outside the sickroom door straight away to stun the zombies to begin with.

  • AR x 60.

  • HG x 15.

  • AR x 60.

  • HG x 15.

  • Trophy 15/33 - I Need a Hero - Withstand the zombie siege.

 

OCTOBER 1, 12:03 a.m. - SPENCER MEMORIAL HOSPITAL

 

OBJECTIVE - Leave the sickroom.

 

OBJECTIVE - Head to the underground facility.

 

– Makeshift Sickroom – 

  • Weapon 9/10 - G18 Handgun (Burst Model) - Discard any shotgun ammo if you need space or mine ammo.

  • Reload and avoid collecting the G18 this time.

 

– Reception –

  • Lock 16/20.

 

– Reception Hallway –

  • Lock 17/20 - LH x 4 (grab these on the way back).

 

– Emergency Entrance –

  • Enter to see a beta hunter come through the door ahead, wait for it to get close before you fire MR x 2 to kill the hunter along with the zombies behind the glass panes as well. Use SS on any other zombies only if in your way.

  • Lock 18/20 - ER x 6 (grab these on the way back).

 

– Staff Room –

  • Kill the 3 zombies with SS x 3.

  • Lock 19/20 - SS x 12 (reload and then discard).

 

– Upstairs Hallway –

  • Kill the hunter with MR x 2.

 

– Linen Room – 

  • Lock 20/20 - LH x 4 (discard the Lock Pick).

  • Trophy 17/33 - RE: Master of Unlocking - Unlock all safes, lockers, strongboxes and pickable locks.

  • Discard the Lock Pick.

 

– Nurse's Station –

  • Go to the door ahead and as soon as a zombie bursts through, shoot it with a MR x 1.

 

– Sickroom –

  • Charlie Doll 16/20.

 

– Nurse's Station –

  • Shoot any zombies in your way with SS.

 

– Courtyard –

  • Weapon 10/10 - Lightning Hawk + LH x 8.

  • Trophy 16/33 - Kendo's Armory - Collect all weapons in the campaign.

 

– Emergency Entrance –

  • ER x 6 (only if you didn't collect earlier discard SS or MR).

 

– Reception –

  • Kill the Beta Hunter with MR x 2.

 

– Elevator –

  • Charlie Doll 17/20.

 

UNDERGROUND STORAGE

– Office –

  • Hip Pouch x 1.

  • File 44/56 - Elevator Notice.

 

OBJECTIVE - Restore power to the elevator.

 

– Warehouse –

  • Kill pale head with LH x 1.

  • Fuse 1/3.

  • Kill the Dogs x 2 with a MR x 1 each.

  • Kill the zombie with MR x 1.

  • Charlie Doll 18/20 - Get this while lowering the nearby cargo lift.

  • Shell Holder (Shotgun).

  • Fuse 2/3

  • In the sideroom, kill the pale head with LH x 1 and then the 2 zombies with SS x 2.

  • File 45/56 - Employee Memo.

  • Kill the Beta Hunter with MR x 2.

  • Fuse 3/3.

  • Just before reaching the fuse panel, stun the 2 zombies animating on the left with ER x 1.

  • Trophy 18/33 - Electric Slide - Gather all the fuses in the warehouse within 5 minutes.

 

– Surveillance Room –

  • File 46/56 - Unfinished Activity Log.

  • Extended Barrel (MAG).

  • Trophy 19/33 - The Pursuer - Follow Nicholas deeper underground.

  • Combine Extended Barrel (MAG) + .44 AE Lightning Hawk.

 

OBJECTIVE - Get the vaccine - Go with Tyrell.

 

NEST 2

– Experiment Lab –

  • High-Grade Gunpowder x 1.

  • HG x 10.

  • File 49/56 - Essay on Vaccine Synthesis.

  • Charlie Doll 19/30.

  • Flash Drive.

 

– Downstairs Hallway –

  • Unlock the door with the Flash Drive.

 

– Storage –

  • High-Grade Gunpowder x 1.

  • LH x 3 - Combine High-Grade Gunpowder x 2.

  • GH x 1.

  • File 47/56 - NEST 2 Employee Regulations.

  • NEST 2 Map.

  • Save 3/5 - To farm Lightning Hawk kills later for points.

 

– Outside Lab 1 –

  • Outside the doorway, kill the pale head you can see laid down beneath the body bags with LH x 1.

  • Go inside and kill the zombie on the right with SS x 1.

  • Then kill the pale head on the stairs with LH x 1 and finally the unaware pale head below upper doorway with LH x 1.

 

– Lab 1 – 

  • Culture Sample.

  • Use HG x 7 on the floor zombie.

  • File 50/56 - Weapon Authorization Report.

  • Charlie Doll 20/20.

  • Trophy 20/33 - Goodbye, Charlie! Destroy all Charlie dolls.

 

– Outside Lab 1 –

  • Kill the pale head coming up the stairs with LH x 1.

  • Also kill the pale head waiting in the upper hole on the far wall with LH x 1.

  • File 51/56 - Shipping Notice.

  • GH x 1.

  • SS x 2.

  • Explosive A.

 

– Power Cell Room –

  • File 52/56 - Scientist's Dying Message.

  • ACR x 2.

  • Kill the zombie with SS x 1.

  • FAS x 1.

 

– Beta Hunter Room –

  • Explosive A x 1.

 

– Upper Catwalk –

  • Kill the zombie first quickly with SS x 1.

  • Then kill the pale head and 2 x parasites with LH x 4 (but save LH x 3 for later).

  • Explosive B x 1.

  • ACR x 3 - Combine Explosive B x 2.

 

– Incubation Lab –

  • Kill zombie with SS x 1.

  • Explosive A.

  • ER x 3 - Combine Explosive A x 2.

  • Liquid-filled Test Tube.

  • Combine Liquid-filled Test Tube + Culture Sample - Vaccine Base.

  • File 53/56 - Expression of Concern.

 

– Beta Hunter Room –

  • Kill the Beta Hunters x 3 with ACR x 2 each.

 

– Power Cell Room –

  • Gunpowder x 1.

 

– Upstairs Hallway –

  • Kill the 2 x zombies with SS x 1 each.

  • File 48/56 - Isaac Grace's Diary.

 

– Experiment Lab –

  • Vaccine Puzzle - Left x 1, Middle x 2 (Mid/High/Low).

  • Vaccine.

 

OBJECTIVE - Escape the facility.

 

– Worker's Break Room – 

  • High-Grade Gunpowder x 1.

  • SS x 4 - Combine High-Grade Gunpowder + Gunpowder.

  • FAS x 1.

  • FR x 6.

  • ER x 6.

  • File 54/56 - Disposal Center.

 

– Worker's Break Room Catwalk –

  • FR x 3.

 

– Worker's Break Room – 

  • Save 4/5.

 

– Stage 2 Nemesis B –

(You need to save ER x 27, FR x 10 and LH x 3 to pull off this this strategy)

  • HG x 16.

  • SS x 16.

  • HG x 16.

  • Once you have the loot, shoot the boss with FR x 1.

  • Now knock the boss into stage 2 with SS x 9.

  • For stage 2, shoot with LH x 1 before he begins the roar.

  • Rotate the stick and spam X to recover from the roar quicker, them quickly shoot with LH x 2.

  • Now quickly switch to FR x 1 and shoot him before he runs off. Then shoot with ER x 3 once he recovers. This should stunlock him and kill him, the timing to shoot grenade rounds is after his head resets and faces you again. Too early or too late and he will get away.

  • Once you have shot the FR x 1 and ER x 3, continue using this ammo in the same pattern to keep him stunlocked. Keep doing this until you have used FR x 8 & ER x 27 (so do this grenade cycle 9 times).

  • He should be dead at this point, but if not, use another FR x 1 followed by SS x 6 or ER x 3 for the kill.

  • Trophy 21/33 - Nemesis Down!? - Defeat Stage 2 Nemesis.

 

– Staff Break Room –

  • File 55/56 - Weapon Spec Sheet.

  • FAS x 1.

  • Save 5/5.

 

OBJECTIVE - Defeat the creature.

 

– Stage 3 Nemesis –

  • FAS x 1.

  • HG x 10.

  • HG x 10.

  • FAS x 1.

  • Now unlock the railgun in the middle.

  • HG x 10.

  • HG x 5.

  • HG x 10.

  • FAS x 1.

  • HG x 10.

  • Now use the railgun.

  • Use the Burst Handgun (HG x 100) on Nemesis and push the 3 batteries in once he is downed. If quick, you can push 2 batteries in on the right before he recovers.

  • Trophy 22/33 - Nemesis Down!! - Defeat Stage 3 Nemesis.

  • File 56/56 - Suspicious Contract Memo.

  • Trophy 23/33 - Bookworm - Read all story files.

 

– Helipad –

  • Save Carlos.

  • Trophy 24/33 - I Might Need These Later! - Complete the game using 1 or fewer recovery items.

  • Trophy 25/33 - Veteran - Complete the game on "Hardcore" or higher.

  • Trophy 26/33 - Survivor - Complete the game on "Standard" or higher.

  • Trophy 27/33 - Sensational Work! - Complete the game with an S rank.

  • Trophy 28/33 - Minimalist - Complete the game without opening the item box.

  • Trophy 29/33 - Sprinter - Complete the game in under 2 hours of play time.

 

Now farm kills if you need to get enough points, then buy the following.

  • Rocket Launcher.
  • Recovery Coins x 2.
  • Iron Defence Coins x 2.
  • Assault Coins x 2.
  • Hip Pouches x 2.

 

Then speedrun the game on Nightmare, then Inferno for the trophies below and clean up any other trophies along the way!

  • Trophy 30/33 - Conqueror - Complete the game on "Nightmare" or higher.

  • Trophy 31/33 - Jill Valentine - Complete the game with an S rank on "Inferno."

  • Trophy 32/33 - Dominator - Complete the game on "Inferno."

  • Trophy 33/33 - So Long, RC - Obtain all trophies.

Edited by Optinooby
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TWO PLAYTHROUGH ROUTE (using DLC)

 

 

 

 

ASSISTED 100%

 

SEPTEMBER 28th, 8:07 p.m. - RACCOON CITY

 

OBJECTIVE - Escape the apartment building.

 

– Apartment –

(The items below are all acquired automatically)

  • Go into the bathroom and turn off the water.

  • Go into the bathroom again and turn on the light.

  • Answer the phone.

  • Weapon 1/10 - Survival Knife.

  • File 1/56 - Jill's Report.

  • File 2/56 - Investigation Notes.

  • File 3/56 - Message from a Colleague.

  • File 4/56 - Unsealed Envelope.

  • Trophy 1/33 - First Escape - Escape from Jill's apartment building.

 

OBJECTIVE - Get out of town.

 

– Alley –

  • Weapon 2/10 - G19 Handgun + HG x 5.

  • Weapon 3/10 - Assault Rifle - AR x 96.

 

– Warehouse –

  • HG x 7.

 

OBJECTIVE - Go to the rooftop parking lot.

 

– Parking Garage –

  • Dodge the zombies.

 

OBJECTIVE - Go with Carlos.

 

REDSTONE STREET STATION

– Entrance –

  • Trophy 2/33 - Somebody to Lean On - Escape from uptown Raccoon City.

  • Charlie Doll 1/10.

  • Trophy 3/33 - Hello, Charlie! - Destroy a Charlie Doll.

 

OBJECTIVE - Get above ground.

 

– Subway –

  • AR x 50.

  • File 5/56 - U.B.C.S. Ammo Crafting Guide.

  • AR x 50.

  • File 6/56 - Tabloid Front Page.

 

OBJECTIVE - Reactivate power at the substation

 

DOWNTOWN

– Subway Ticket Gate – 

  • GH x 2.

  • RH x 1 - Crate.

  • File 7/56 - U.B.C.S. Herb Field Manual.

 

– Alleyway –

  • Run left past the 1st zombie.

  • Dodge the 2 zombies near the exit, zig-zag to the right and then to the left to avoid them both.

 

OBJECTIVE - Reactivate power at the substation - Put out the fire.

 

– Upper Street –

  • Go between the 3 zombies after the cutscene.

 

– Storeroom –

  • Lock 1/20 - Safe 9/3/7 - Dot Sight (Handgun).

  • File 8/56 - Drugstore Owner's Manual.

  • Charlie Doll 2/10.

  • Dodge the zombie.

 

– Outside Pharmacy – 

  • Dodge any zombies.

 

SUBWAY OFFICE

– Subway Office Hallway –

  • Kill the zombie x 1.

  • Fire Hose.

 

DOWNTOWN

– Outside Donut Shop – 

  • Dodge the zombies.

 

– Donut Shop – 

  • Charlie Doll 3/10.

 

– Lower Street –

  • Stun the zombies with the transformer.

  • Dodge the remaining zombies.

 

– Fire Alley –

  • Use the Fire Hose.

 

OBJECTIVE - Reactivate power at the substation

 

– Garage Backroom –

  • Bolt Cutters.

  • Use Bolt Cutters on the garage door.

 

– Garage Workshop –

  • SS x 4.

  • File 9/56 - Training Log.

 

– Substation Alley –

  • File 10/56 - U.B.C.S. Suicide Note.

  • File 11/56 - Electrician's Notice.

  • Kill the 2 x dogs.

 

SUBWAY POWER SUBSTATION

 

– Control Room Downstairs –

  • Dodge the zombies.

  • AR x 50.

  • RH x 1.

 

– Control Room –

  • Hip Pouch x 1.

  • Trophy 4/33 - Get Organized - Expand your inventory.

  • File 12/56 - Fax from Substation Chief.

  • Charlie Doll 4/20.

 

– Control Room Alley –

  • File 13/56 - Green Herbs: They Work!

  • GH x 2.

  • File 14/56 - Substation Internal Memo.

  • Case - Lock Pick.

  • Lock 2/20.

 

– Substation Power Area –

  • Combine the G19 Handgun + Dot Sight.

  • Trophy 5/33 - Gunsmith - Improve a weapon.

  • Combine the RH with a GH to get a R/G mix.

  • Trophy 6/33 - Basic Chemistry - Craft an item.

  • As soon as you get poisoned due to story events, go through the gate to alert the enemies, and then heal with GH x 1.

  • Now run to the fork and shoot the far transformer to the left to kill the enemy beside it.

  • Run down the left path and dodge/kill the enemy hiding on the ceiling to the right.

  • Activate the middle Generator, then the far left. Sprint between them and be cautious of any enemies following you. If you near any while activating the lever, release straight away and dodge/kill then resume.

  • With the 1st and 2nd generator activated, now go back to the initial fork and now activate the far middle generator. Again, being cautious of anu enemies along the way.

  • Enter the nearby gate to enter a safe place and to make your way to the final generator.

  • File 15/56 - Chad's Notes.

  • Activate the final generator and then escape. If you ever need to heal, use R/G mix.

 

– Control Room –

  • Turn on the power.

 

OBJECTIVE - Return to the subway station

OBJECTIVE - Bring the trains online in the subway office.

 

– Control Room Downstairs – 

  • Lock 3/20.

 

DOWNTOWN

– Substation Alley – 

  • Dodge Nemesis and then stun him with the transformer.

  • Dodge the next zombie.

 

– Garage Backroom – 

  • Lock 4/20.

 

– Upper + Lower Street – 

  • Kill the 4 zombies before moving too far and triggering Nemesis. 1 hi-vis fat zombie is playing dead along the east wall. Nemesis spawns when you walk a few steps onto the road.

  • Lure Nemesis to the bottom and stun him with the transformer at the bottom. Keep the camera on nemmy otherwise he will jump ahead of you.

 

– Donut Shop –

  • HG x 15.

 

– Outside Donut Shop –

  • Dodge the 2 x zombies.

 

SUBWAY OFFICE.

– Subway Control Room –

  • Lock 5/20

  • SS x 5.

  • File 16/56 - Kite Bros. Railway Manual.

  • Charlie Doll 5/20.

  • Train Puzzle - FA 02 / RA 03 / SA 02.

 

OBJECTIVE - Return to the subway station.

 

– Middle Room –

  • File 17/56 - Subway Employee's Memo.

  • Weapon 4/10 - M3 Shotgun.

  • Gunpowder x 1.

  • Weapon 5/10 - Hand Grenade x 1.

  • Lock 6/20.

 

– Hallway –

  • Stun parasite with SS x 1 and the next zombie with SS x 1.

 

DOWNTOWN 

– Outside Donut Shop –

  • Shoot the explosive barrel to stun the parasite.

  • Then quickly use the bolt cutters on the lock to the alley.

 

– Donut Shop –

  • Lock 7/20 - Hand Grenade x 1.

 

– Donut Shop Kitchen –

  • Fancy Box 1/3.

  • GH x 1.

 

– Lower Street –

  • Stun Nemesis and the parasite with the transformer using the HG, you will need to shoot at the last moment to get them both.

 

 – Convenience Store –

  • Discard Bolt Cutters.

  • Fancy Box 2/3.

  • High-Grade Gunpowder x 1.

  • SS x 10 - Combine High-Grade Gunpowder x 1 & Gunpowder x 1.

  • FAS x 1.

 

– Toy Shop –

  • Lock 8/20.

  • Fancy Box 3/3.

  • File 18/56 - Your Charlie Doll.

  • Charlie Doll 6/20.

 

– Upper Street –

  • Dodge the crawling zombie that comes from the police car you pass.

  • Stun Nemesis and the parasite with the transformer using the HG, you will need to shoot at the last moment to get them both.

  • Use the explosive barrel at the top to knock down Nemesis, but keep the camera on Nemesis as you run away otherwise he will leap ahead of you. DO NOT collect the item he drops.

  • Trophy 7/33 - Nemesis Down - Cause Nemesis to relinquish an item.

 

– Alleyway –

  • While Nemesis is stunned, quickly go back into the Subway. You will need to stun 2 zombies with SS x 1 each and dodge a parasite zombie.

 

– Subway Ticket Gate –

  • Place the Jewel 1/3 - Hand Grenade x 1.

  • Place the Jewel 2/3 - Tactical Stock (Shotgun).

  • Place the Jewel 3/3 - Hip Pouch x 1.

  • Trophy 8/33 - Power Stones - Place all jewels in the clock tower monument.

  • Lock 9/20 - SS x 5.

 

OBJECTIVE - Lure the creature away from the subway station.

 

REDSTONE STREET STATION 

– Sewer Entrance –

  • FAS x 1.

  • Stun Nemesis with the transformer.

  • Kick the vent cover once, but be quick.

  • Knock down Nemesis with the explosive barrels.

  • Supply Case - SS x 6.

 

OBJECTIVE - Find a way above ground.

 

DOWNTOWN

 

SEWERS

– Sewer Tunnel – 

  • AR x 100.

 

– Lower Tunnel –

  • Hand Grenade x 1.

  • Dodge the gamma hunter.

 

– Office –

  • File 19/56 - Research Assistant's Log.

  • File 20/56 - Invoice from Gun Shop Kendo.

 

– Lower Tunnel –

  • Dodge the gamma hunter x 2.

  • Dodge the gamma hunter.

  • SS x 4.

  • File 21/56 - Sewer Worker's Notes.

  • Dodge the gamma hunter x 2.

 

– Lab –

  • File 22/56 - A Love Letter?

  • GH x 1.

  • Lock 10/20.

  • High-Grade Gunpowder x 1.

  • Battery Pack.

 

– Lower Tunnel –

  • Charlie Doll 7/20.

  • Dodge the 1st Gamma Hunter, bait an attack from the 2nd on the right and then dodge the 3rd.

 

– Security Room –

  • Hip Pouch x 1.

  • Gunpowder x 1.

  • SS x 10 - Combine High-Grade Gunpowder x 1 + Gunpowder x 1.

 

– Upper Tunnel –

  • File 23/56 - Increased Sewer Security.

  • Charlie Doll 8/20.

 

OBJECTIVE - Escape the creature.

 

DEMOLITION SITE

 

– 1st Room –

  • Sprint past the zombies.

 

– Storeroom –

  • GH x 1.

 

–Stairwell –

  • Use SS x 1 on the zombie blocking the stairs as you ascend the stairwell.

 

– Break Room –

  • AR x 50.

  • File 24/56 - Notice of Demolition Delay.

 

– Nemesis Stage 1 B –

  • ER x 3.

  • Hit Nemesis with Hand Grenade x 2 and then SS x 1.

  • HG x 15.

  • SS x 7.

  • ER x 4.

  • Finish Nemesis with Hand Grenade x 1.

  • Trophy 9/33 - Nemesis Down? Defeat Nemesis on the rooftop.

 

OBJECTIVE - Return to the subway station.

 

DOWNTOWN

– Outside Kendo Gun Shop –

  • Dodge the zombies.

 

– Kendo Gun Shop –

  • GH x 1.

  • Semi-Auto Barrel (Shotgun) - Combine this once your shotgun is empty as it gives you a full clip.

  • AR x 60.

  • Kendo's Gate Key.

 

– Behind Kendo's Gun Shop –

  • Use and discard Kendo's Gate Key.

  • Stun the parasite with SS x 1.

 

– House –

  • Charlie Doll 9/20.

  • Kill the parasite with SS x 2 (now combine the new shotgun attachment if not already).

  • File 25/56 - Raccoon Times Reader's Column.

  • Lock 11/20 - ER x 3.

 

OBJECTIVE - Escape the creature

 

– Nemesis Chase –

  • Straight after the cutscene, perform a 180 and throw a Hand Grenade x 1 to knock down Nemesis.

  • Next, make your way through the alleys dodging or stunning the zombie along the way.

 

– Lower Street –

  • Dodge to avoid the Charlie Doll more easily.

  • Straight after, sprint towards the subway and keep the camera looking at the floor.

 

OBJECTIVE - Go to the subway platform.

 

SEPTEMBER 29, 2:11a.m. - SUBWAY CAR

  • Cutscene.

 

SEPTEMBER 29, 2:34 a.m. - R.P.D. WEST GATE

 

OBJECTIVE - Find Dr. Bard.

 

POLICE STATION

– West Courtyard –

  • Trophy 10/33 - Escape from the City - Make it out of downtown Raccoon City.

  • Weapon 6/10 - G18 Handgun.

 

– Courtyard Room –

  • File 26/56 - Email Outbox.

 

– East Courtyard –

  • Charlie Doll 10/20

 

– Entrance –

  • ID Card x 1 - Kill Brad with AR x 32 followed by the HG.

  • Trophy 11/33 - An Unfortunate End - Defeat zombie Brad.

 

– Main Hall –

  • GH x 1.

 

– Reception –

  • File 27/56 - ID Card Security Protocols.

  • ID Card Chest 1/3 - AR x 16.

 

– West Corridor –

  • Punch the zombie.

  • Dodge into the door zombie.

 

– Operations Room –

  • Weapon 7/10 - Flash Grenade x 1.

 

– Operations Room Backroom –

  • AR x 20.

 

– West Office Hallway –

  • Kill 3 x zombies with AR x 32 with the door open, but before entering the room.

  • Then enter and kill the remaining 4 zombies with AR x 64.

 

– West Office –

  • ID card Chest 2/3 - Scope (Assault Rifle).

  • AR x 10.

  • Kill the crawler zombie x 1 in the office.

  • HG x 15.

  • Lock 12/20 - Safe 9/15/7 - Hip Pouch x 1.

  • RH x 1.

  • File 28/56 - Sept. 20 Arrest Report.

 

– Stairwell –

  • Kill zombie with HG x 7.

  • Key.

  • Lock 13/20 - DCM - AR x 20.

 

– Dark Room –

  • RH x 1.

  • AR x 20.

  • File 29/30 - Internal Memo.

 

– West Office Hallway –

  • Sneak past the licker.

 

– Safety Deposit Room –

  • File 30/56 - 3F Locker.

  • Kill zombie x 1.

  • Charlie Doll 11/20

  • 104 - Battery.

  • 106 - AR x 30

  • 109 - Hand Grenade x 1.

 

– West Office Hallway –

  • Sneak past the licker.

 

– Shower Room –

  • File 31/56 - Note to a Friend.

  • Lock 14/20 - CAP - Flash Grenade x 1.

  • Electronic Gadget.

  • Combine Electronic Gadget + Battery - Detonator.

  • Lob a Flash Grenade x 1, then run through the shower keeping to the right, otherwise a waking zombie unaffected by the flash grenade will grab you.

  • Punch the zombie that bursts through the door.

 

– S.T.A.R.S. Office Corridor –

  • Sprint past the licker on the right.

 

– S.T.A.R.S Office –

  • Flash Grenade x 1.

  • ID Card Chest 3/3 - AR x 50.

  • Discard the ID Card.

  • Discard the Key.

  • FAS x 1.

  • RH x 1.

  • File 32/56 - Report on the Mansion Incident.

  • Trophy 12/33 - The Carlos Express - Leave R.P.D.

 

OBJECTIVE - Find a way above ground.

 

SUBWAY TUNNELS

– Dilapidated Shelter –

  • FAS x 1.

  • File 33/56 - U.B.C.S. New Weaponry Notice.

  • MR x 2.

  • MR x 2.

  • Weapon 8/10 - MGL Grenade Launcher + Flame Rounds x 2.

  • Save 1/5.

 

– Sleeping Quarters –

  • Charlie Doll 12/20 - Use HG x 1. Alternatively use ER x 1 as you must be quick before the zombies wake up and this will make it simpler.

  • Dodge the zombies.

 

CLOCK TOWER PLAZA

– Courtyard –

  • GH x 1.

  • HG x 7.

  • File 34/56 - Clock Tower Brochure.

  • Charlie Doll 13/20.

 

OBJECTIVE - Defeat the creature.

 

– Stage 2 Nemesis A –

  • Shoot Nemesis with FR x 1 to begin, then grab the flame rounds behind you.

  • FR x 6.

  • Now use SS x 6.

  • Then hit him with FR x 1 once the fire wears off and another SS x 6, then reload. This should deal enough damage to cause him to roar indicating he will start to run around the outer perimeter.

  • Straight away, Shoot  MR x 1 onto the front of the bus, switch to FR and equip the shotgun, then go and get the shotgun shells behind it.

  • SS x 14.

  • Once he runs into the mine and gets stunned, run up to him and blast his weak spot with SG x 6 (don’t hit him with a flame round when he is stunned).

  • Reload then use FR x 1 once he recovers followed by SS x 6.

  • When he begins running around again, shoot MR x 1 at the bus and get ready with another SS x 6 to his weak spot when he gets knocked down which should finish him off with FR x 1 and SS x 6+.

  • GH x 1.

  • SS x 16.

  • MR x 4.

  • MR x 6.

  • Trophy 13/33 - I Don't Feel So Good - Leave the clock tower plaza.

 

SEPTEMBER 29, 9:20 p.m. - SPENCER MEMORIAL HOSPITAL

 

OBJECTIVE - Search for a vaccine.

 

HOSPITAL

 

– Makeshift Sickroom –

  • FAS x 1.

  • AR x 20.

 

– Lobby –

  • AR x 15.

 

– Reception –

  • File 35/56 - Spencer Memorial Pamphlet.

  • Kill the 5 zombies here and the zombie x 1 that bursts through the exit.

 

– Reception Hallway –

  • Charlie Doll 14/20.

 

– Lab Reception –

  • Tape Player.

  • File 36/56 - Nurse’s Journal: Sept. 25.

  • GH x 1.

 

– Emergency Entrance –

  • Kill the zombies x 4 with AR x 32, but use any remaining handgun ammo first. If you stay in the doorway, you can kill them without alerting them.

  • AR x 30.

  • Don’t go too close to the zombie on the gurney otherwise it will animate.

 

– Roof –

  • Charlie Doll 15/20.

  • Kill the zombie with AR x 10.

 

– Courtyard –

  • Tactical Grip (Assault Rifle).

  • GH x 1.

  • Key.

 

– Courtyard Hallway –

  • AR x 30.

 

– Upstairs Hallway –

  • Hospital Map.

 

– Staff Room –

  • File 38/56 - Nurse’s Journal: Sept. 29.

  • File 39/56 - Memos from Administration.

  • AR x 30.

 

– Staff Locker Room –

  • Combine the Tactical Grip + Assault Rifle.

  • Flash Grenade x 1.

  • Hospital ID Card.

 

– Staff Room –

  • Once the beta hunter appears near the exit, quickly look at the ceiling and run forward sticking to the left and you should be able to leave the room without it attacking you.

 

– Records Room –

  • HG x 8.

  • File 37/56 - Nurse’s Journal: Sept. 27.

  • GH x 1.

  • AR x 20.

 

– Nurse's Station –

  • Lock 15/20 - Safe 9/3 - Dual Magazine (Assault Rifle) - Will give AR x 64 when combined.

  • File 40/56 - Note about a Tape Recording.

 

– Linen Room – 

  • AR x 20.

  • Kill zombies x 2.

 

– Treatment Room –

  • Run in keeping to the left and punch the immediate beta hunter away to the right, to give you a clear exit, then immediately throw a Flash Grenade x 1.

  • Now quickly go and grab the item below while the hunters are stunned.

  • Audiocassette Tape.

  • As soon as you get the tape, perform a 180 and throw another Flash Grenade x 1. If quick enough, the hunters should be just recovering from the previous flash and allow you to stun them in the same place before they get chance to move, keeping the exit path clear.

  • Now exit the room carefully before the hunters recover.

 

– Upstairs Hallway –

  • AR x 20.

 

– Operating Room –

  • HG x 8.

  • AR x 30.

  • AR x 30.

  • File 41/56 - RE: Lost Items.

  • Flash Grenade x 1.

  • Hand Grenade x 1.

 

– Emergency Entrance –

  • Stun the zombies with Flash Grenade x 1.

 

– Lab Reception –

  • Combine the Tape Recorder + Audiocassette Tape - Tape Player (Tape Inserted).

  • Discard the Tape Player (Tape Inserted).

  • Discard the Hospital ID Card.

  • Discard the Key.

 

– Bard’s Lab –

  • AR x 30.

  • HG x 15.

  • File 42/56 - Banquet Invitation.

  • GH x 1.

  • AR x 30.

  • File 43/56 - Email from Nathaniel Bard.

  • Vaccine Sample.

 

– Lab Reception –

  • When the beta hunter drops down, you can try to outrun it or stun it with a Flash Grenade x 1.

 

OBJECTIVE - Defend Jill.

 

– Makeshift Sickroom –

  • FAS x 1.

  • Save 2/5.

 

– Lobby Siege 1 –

  • HG x 40.

  • AR x 170.

  • FAS x 1.

  • Detonator.

  • HG x 40.

  • AR x 170.

  • Kill the zombies, but as soon as the lights go out, you have about 6 seconds to kill any remaining zombies before the beta hunter bursts in which you need to be ready to kill with a Hand Grenade.

 

– Lobby Backroom –

  • Hip Pouch x 1.

  • GH x 1.

  • Flash Grenade x 1.

  • Hand Grenade x 2.

 

– Lobby Siege 2 –

  • Be ready to throw a Hand Grenade x 1 at the southern window once the beta hunter jumps through, shortly after the shutter has descended halfway.

  • Save the final Flash Grenade for the final phase where you must set the detonator. You can use the transformer outside the sickroom door straight away to stun the zombies to begin with.

  • AR x 60.

  • HG x 15.

  • AR x 60.

  • HG x 15.

  • Trophy 15/33 - I Need a Hero - Withstand the zombie siege.

 

OCTOBER 1, 12:03 a.m. - SPENCER MEMORIAL HOSPITAL

 

OBJECTIVE - Leave the sickroom.

 

OBJECTIVE - Head to the underground facility.

 

– Makeshift Sickroom – 

  • AR x 120.

  • Weapon 9/10 - G18 Handgun (Burst Model) - Discard any shotgun ammo if you need space or mine ammo.

  • Reload and avoid collecting the G18 this time.

 

– Reception –

  • Lock 16/20.

 

– Reception Hallway –

  • Lock 17/20 - LH x 4 (grab these on the way back).

 

– Emergency Entrance –

  • Enter to see a beta hunter come through the door ahead, wait for it to get close before you fire MR x 2 to kill the hunter along with the zombies behind the glass panes as well. Use SS on any other zombies only if in your way.

  • Lock 18/20 - ER x 6 (grab these on the way back).

 

– Staff Room –

  • Kill the 3 zombies with SS x 3.

  • Lock 19/20 - SS x 12 (reload and then discard).

 

– Upstairs Hallway –

  • Kill the hunter with MR x 1.

 

– Linen Room – 

  • Lock 20/20 - LH x 4 (discard the Lock Pick).

  • Trophy 17/33 - RE: Master of Unlocking - Unlock all safes, lockers, strongboxes and pickable locks.

  • Discard the Lock Pick.

 

– Nurse's Station –

  • Go to the door ahead and as soon as a zombie bursts through, shoot it with a MR x 1.

 

– Sickroom –

  • Charlie Doll 16/20.

 

– Nurse's Station –

  • Shoot any zombies in your way with SS.

 

– Courtyard –

  • Weapon 10/10 - Lightning Hawk + LH x 8.

  • Trophy 16/33 - Kendo's Armory - Collect all weapons in the campaign.

 

– Emergency Entrance –

  • ER x 6 (only if you didn't collect earlier discard SS or MR).

 

– Reception –

  • Kill the Beta Hunter with MR x 1.

 

– Elevator –

  • Charlie Doll 17/20.

 

UNDERGROUND STORAGE

– Office –

  • Hip Pouch x 1.

  • File 44/56 - Elevator Notice.

 

OBJECTIVE - Restore power to the elevator.

 

– Warehouse –

  • Kill pale head with LH x 1.

  • Fuse 1/3.

  • Kill the Dogs x 2 with a SS x 1 each.

  • Kill the zombie with SS x 1.

  • Charlie Doll 18/20 - Get this while lowering the nearby cargo lift.

  • Shell Holder (Shotgun).

  • Fuse 2/3

  • In the sideroom, kill the pale head with LH x 1 and then the 2 zombies with SS x 2.

  • File 45/56 - Employee Memo.

  • Kill the Beta Hunter with MR x 1.

  • Fuse 3/3.

  • Just before reaching the fuse panel, stun the 2 zombies animating on the left with MR x 1.

  • Trophy 18/33 - Electric Slide - Gather all the fuses in the warehouse within 5 minutes.

 

– Surveillance Room –

  • File 46/56 - Unfinished Activity Log.

  • Extended Barrel (MAG).

  • Trophy 19/33 - The Pursuer - Follow Nicholas deeper underground.

  • Combine Extended Barrel (MAG) + .44 AE Lightning Hawk.

 

OBJECTIVE - Get the vaccine - Go with Tyrell.

 

NEST 2

– Experiment Lab –

  • High-Grade Gunpowder x 1.

  • HG x 10.

  • File 49/56 - Essay on Vaccine Synthesis.

  • Charlie Doll 19/30.

  • Flash Drive.

 

– Downstairs Hallway –

  • Unlock the door with the Flash Drive.

 

– Storage –

  • High-Grade Gunpowder x 1.

  • LH x 3 - Combine High-Grade Gunpowder x 2.

  • GH x 1.

  • File 47/56 - NEST 2 Employee Regulations.

  • NEST 2 Map.

  • Save 3/5.

 

– Outside Lab 1 –

  • Outside the doorway, kill the pale head you can see laid down beneath the body bags with LH x 1.

  • Go inside and kill the zombie on the right with SS x 1.

  • Then kill the pale head on the stairs with LH x 1 and finally the unaware pale head below upper doorway with LH x 1.

 

– Lab 1 – 

  • Culture Sample.

  • Use SS x 1 on the floor zombie.

  • File 50/56 - Weapon Authorization Report.

  • Charlie Doll 20/20.

  • Trophy 20/33 - Goodbye, Charlie! Destroy all Charlie dolls.

 

– Outside Lab 1 –

  • Kill the pale head coming up the stairs with LH x 1.

  • Also kill the pale head waiting in the upper hole on the far wall with LH x 1.

  • File 51/56 - Shipping Notice.

  • GH x 1.

  • SS x 2.

 

– Power Cell Room –

  • File 52/56 - Scientist's Dying Message.

  • ACR x 4.

  • Kill the zombie with SS x 1.

  • FAS x 1.

 

– Upper Catwalk –

  • Kill the zombie first quickly with SS x 1.

  • Then kill the pale head and 2 x parasites with LH x 4 (but save LH x 3 for later).

 

– Incubation Lab –

  • Kill zombie with SS x 1.

  • Liquid-filled Test Tube.

  • Combine Liquid-filled Test Tube + Culture Sample - Vaccine Base.

  • File 53/56 - Expression of Concern.

 

– Beta Hunter Room –

  • Kill the Beta Hunters x 2 with ACR x 1 each.

 

– Power Cell Room –

  • Gunpowder x 1.

 

– Upstairs Hallway –

  • Kill the 2 x zombies with SS x 1 each.

  • File 48/56 - Isaac Grace's Diary.

 

– Experiment Lab –

  • Vaccine Puzzle - Left x 1, Middle x 2 (Mid/High/Low).

  • Vaccine.

 

OBJECTIVE - Escape the facility.

 

– Worker's Break Room – 

  • High-Grade Gunpowder x 1.

  • SS x 10 - Combine High-Grade Gunpowder + Gunpowder.

  • FAS x 1.

  • FR x 6.

  • ER x 6.

  • File 54/56 - Disposal Center.

 

– Worker's Break Room Catwalk –

  • FR x 3.

 

– Worker's Break Room – 

  • Save 4/5.

 

– Stage 2 Nemesis B –

(You need to save ER x 30 and FR x 11 to pull off this this strategy)

  • Shoot the boss with FR x 1.

  • Now knock the boss into stage 2 with SS x 9.

  • For stage 2, shoot with LH x 1 before he begins the roar.

  • Rotate the stick and spam X to recover from the roar quicker, them quickly shoot with LH x 2.

  • Now quickly switch to FR x 1 and shoot him before he runs off. Then shoot with ER x 3 once he recovers. This should stunlock him and kill him, the timing to shoot grenade rounds is after his head resets and faces you again. Too early or too late and he will get away.

  • Once you have shot the FR x 1 and ER x 3, continue using this ammo in the same pattern to keep him stunlocked. Keep doing this until you have used FR x 5 & ER x 15 (so do this grenade cycle 5 times).

  • He should be dead at this point, but if not, use another FR x 1 followed by SS x 6 or ER x 3 for the kill.

  • Trophy 21/33 - Nemesis Down!? - Defeat Stage 2 Nemesis.

 

– Staff Break Room –

  • File 55/56 - Weapon Spec Sheet.

  • FAS x 1.

  • Save 5/5.

 

OBJECTIVE - Defeat the creature.

 

– Stage 3 Nemesis –

  • FAS x 1.

  • HG x 10.

  • HG x 10.

  • FAS x 1.

  • Now unlock the railgun in the middle.

  • HG x 10.

  • HG x 5.

  • HG x 10.

  • FAS x 1.

  • HG x 10.

  • Now use the railgun.

  • Use the Handgun (HG x 50) on Nemesis and push the 3 batteries in once he is downed. If quick, you can push 2 batteries in on the right before he recovers.

  • Trophy 22/33 - Nemesis Down!! - Defeat Stage 3 Nemesis.

  • File 56/56 - Suspicious Contract Memo.

  • Trophy 23/33 - Bookworm - Read all story files.

 

– Helipad –

  • Save Carlos.

  • Trophy 24/33 - I Might Need These Later! - Complete the game using 1 or fewer recovery items.

  • Trophy 25/33 - Minimalist - Complete the game without opening the item box.

  • Trophy 26/33 - Sprinter - Complete the game in under 2 hours of play time.

  • Trophy 27/33 - Sensational Work! - Complete the game with an S rank.

 

Then speedrun the game on Inferno for the trophies below and clean up any other trophies along the way!

  • Trophy 28/33 - Veteran - Complete the game on "Hardcore" or higher.

  • Trophy 29/33 - Survivor - Complete the game on "Standard" or higher.

  • Trophy 30/33 - Conqueror - Complete the game on "Nightmare" or higher.

  • Trophy 31/33 - Jill Valentine - Complete the game with an S rank on "Inferno."

  • Trophy 32/33 - Dominator - Complete the game on "Inferno."

  • Trophy 33/33 - So Long, RC - Obtain all trophies.

Edited by Optinooby
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