Popular Post VirtualNight Posted October 24, 2022 Popular Post Share Posted October 24, 2022 (edited) The only available trophy guide gives good tips combined with dispersive/confusing info, so I'd like to clarify a couple of things. Check the trophy guide anyway as I won't copy paste it's roadmap, but once you have read it you may be a bit confused, so the things written here should clarify the doubt. The platinum is easy, the game itself is super easy up to the point it can become boring, so you need to be ready for grinding. There is no online trophy, however there is a function called "Station" where your mercenaries can give you piece of armors and you need to get them all. If the servers ever shut down, I don't know if the station will remain available, if it doesn't then I'm not sure if every armor can be found as a drop from enemies, probably yes but the RNG is super garbage. A few clarification: the guide mentions that you need to sell 200 pieces of art to get an item. This is not needed for any trophy, and personally I couldn't get it. Apparently you need way more than 200, what i recommend is to sell 200 at once, this should eventually trigger a dialogue with the man of Culture for the first time, after that you should sell 200 again to trigger a second dialogue. After that, it seems that the diary regarding this person is done, despite he hasn't given the item to you yet, and I couldn't make him appear again after this there is plenty of confusion about not unlocking history battles after certain fame. I think the thing regarding Fame is wrong, maybe it means that some missions won't appear once you are too high in fame. So, what you do is to play 6 filler contracts in a row after you receive/unlock a history battle, if no new ones are given you can proceed to clear one history battle, then repeat the process of the 6 filler contracts with the cavalry, no need to use any deep strategy, just rush from base to base, defending is not needed and even if a base you have to protect is captured, the mission won't end and you just have to take the base back Map Manipulation: this will decide if the platinum is going to be a 3/10 or 10/10 of difficulty. This only works during the campaign, not in free mode. Which bases belong to who is fixed for the history battles, except those with a Request attached. For the latter, you can decide what bases each faction has, you do this by playing a filler contract in the same location (and so you accidentally may make a mission impossible to S rank as well). Let's say the request contract is played for England in "alpha" region (I don't remember the actual name of the regions, so Alpha is just an invented example), what you do is to pick a filler contract in Alpha but for French and take every base available, then win the mission. Back to the tavern, if you launch the request contract you wanted to do, you will notice how what you took as French will reflect in the mission, which will grant you a super easy S rank due to lots of bases you can capture. Note that if you don't do this, some of these missions will be IMPOSSIBLE in Free mode, forcing you a new playthrough. One save connects all: apart from the various saves you can interact with, there is a sort of data save you can't see which connects them all. So what you do in a save will reflect in the others except for the contracts/Story progression for each playthrough. This is important to know since toward the end you have to pick one faction to play with locking the missions for the other. Further info on Step 1. Step 0: Set up a male and a female for the station. To save time, you should go to the Edit mode, create a female and a male (the squad doesn't matter although I chose Cavalry, any type), once done go to the Station and place them. I don't know if it is important, but personally I chose a location with the highest amount of contracts. For each character, you have to choose one item to sacrifice in case the mercenary gets killed (if that happens, the mercenary won't die and will keep patrolling, just the item is lost), so pick one of the common armors: there doesn't seem to matter if you pick something valuable or not, the armors the mercenaries bring you are random. Regarding the duration of the task, either 1h or 3 days once again the armors found don't change, it is fully random (only gold earned change, but you will get a super amount of it anyway so don't worry about this), therefore if you don't mind checking every hour, put 1 hour, or maybe put 3h to make it less tedious, your call. Everytime the time has passed, check back the station, get your rewards and station the mercenaries again. You may be able to eventually get all the armors before the rest of the trophies. Step 1: One hundread years war scenario First of all, do regular saves especially before taking a history battle request, so you can load it back if you mess up somehow, which happened sometimes to me. The unit you want to use is any type of cavalry (later on you will unlock Royal Lancers, choose them when you can), this one is OP once you upgrade it, so you don't need any strategy to beat the AI regarding what units to use, just use Cavalry. It's important to upgrade it to make it effective, so save your SP and use them to level up the cavalry book, as well as the passive skills and the active skills of your unit. Don't waste SP on any other unit, you will almost never touch them except in very rare occasions which will come later in the game. Eventually you will unlock Iamarl, she is a good unit since she is fast, so use her as your main unit (and level her up of course) to rush from base to base while leaving the cavalry squads with the order of capturing specific bases (occasionally control them if they get stucked or they are in an enemy base but they make slow progress). Every base captured will drop chests, pick them all. So, in this game there are 3 type of missions (called Contracts), and it's crucial to distinguish them: "filler" contracts, they haven't the "!" mark. Some may have a request, but it looks like they are completely irrilevant to any trophy, so ultimately you don't need to bother to clear the request, If there are no history battles you need to play some filler contracts. You can start them and retreat if you want, but I recommend to play them at the beginning so you can upgrade your units. S rank here is NOT needed History contracts without a request, marked with the "!", you need to S rank them, if you can do them as you play them during the campaign, it's good to save time, otherwise you can do them later in Free mode, your call History contracts WITH a request, marked with the "!", you need to S rank them. For these, you definitely want to S rank during the campaign by using the map manipulation trick. Also, you WANT to clear the Request attached, because they usually lead to cutscenes and data for the diary. I personally failed a request because I didn't realise that I had to let a day pass, this request was about a coward mercenary where you need to be the #1 unit for the related mission, but this didn't affect my platinum run so don't worry if you miss this specific request. Just really don't miss any other as there is no way to tell which ones are needed How to play? everytime you are at the tavern, check the merchant and buy every armor you haven't yet, also get any book/page he may sell. Check the Rumors, I'm positive only those marked with "!" are important, the others are just tips and some random info. Also, play at least 6 filler contracts (you can retreat if you want) after you receive a History battle, if no new history battle appears afterwards, proceed to clear one of them, then again play 6 filler contracts in a row after you get a new history battle. This will make sure that you don't skip a history battle. At some point you won't receive any new history battle for A WHILE, you will need to play dozens of filler contracts to proceed. Give priority to history battles with a request rather than those without. If one mission is too hard to both S rank and do the request at once, then do a save before you start, then on your first run get the S rank, then load back and do the request. Eventually, you will reach a point of no return, the game will CLEARLY warn you about this. Here you will have 2 same battles for the different factions (Battle of New Orleans). Make a save, and begin your first ending by playing with French. Keep the same routine as always until you have no more available history battles. For this run, you may struggle with the "Advance Towards Reins" contract. This one is super stupid to do since the scripts are broken. Your best bet is to immediately capture the big city nearby and every other base along the path the King will follow. DON'T follow him, or he will most likely get stucked, stay away and focus on taking every base along the path (use all your squads wisely, split them to speed up the capturing), but DON'T take the third final city yet. Day 1 will inevitably pass (put a squad inside the second city at the respawn choice of day 2 otherwise the doors might stay closed despite you took the city already) and hopefully during Day 2 the King will reach the second city: during day 2 prepare the third city to be captured (so don't kill the commander), once the King reaches the second city he should stop inside: now take the final city and hopefully the king will start moving and reach it in time. My final time was 17m (C rank), still fine enough for S rank overall. Anyway, once you have no more history battles, load back the old save before the point of no return and pick England this time. For the history battles without the request, if you have the S rank already just speedrun them, for those with the request i decided to redo the request for safety and I recommend you the same (if you have the S rank already, don't bother with the rank again). You may struggle with the "Battle of Bordeaux" mission, this one is the only mission with very tight scores required. My score was a time of 12m (B rank), and a grand total of 21 bases/commanders killed, you will have to heavy rush this mission so use your units wisely. Once the history battles are over, it's time to unlock the bastard Hawkhood. I have read of people unlocking him when in the England ending, that's why I told you to do the England ending as your second run. To unlock him, prepare for several dozens of hours of grind, you must play the filler contracts (this time, it looks like retreating won't work), preferably those with the Red stars difficulty, after several dozens of them Hawkood should appear. It looks like these filler contracts should just be finished, the rank doesn't matter and any attached request is irrilevant. Once hawkood is unlocked as playable (or when you first meet him, I don't remember), you should unlock the Special battles: there are 16 of them (not 18 like the guide says), do the save trick explained there to eventually S rank them all. Final thing you may need to do is to unlock some final dialogues upon doing specific actions: -lead a unit of each squad available (one of Swords, one of Bow and so on) at least once, while also getting at least 1 kill with each (level up the related book to lv30 or so to make it easy to get a kill) -kill every type of unit (you should have done this already) -you need to upgrade specific books (not the level up, but all the skills for every unit) to unlock some dialogues, which ones exaclty is not fully known, but you should be super rich of SP anyway so just upgrade everything apart from levelling up. Some pages are not available yet since they are unlocked in the Nightmare scenario, so you will come back here later as well If I recall correctly, this ends the 100 years war scenario, there are some other things to do though. Step 2: Nightmare scenario This time, other than S rank every mission you also need to unlock each character. I heavily recommend to check the TrueAchievements guide for this trophy since the .org guide is often wrong and omits important info. Be prepared for some frustration as unlocking these characters is very annoying since their scripts are all fucked up. Step 3: Books/pages grind You need every book and page, from both scenarios. Check Trueachievements for more info, as well as some personal researches on internet to find helpful tips for specific pages since some people were stucked and got helpful answers. Stage 4: clean up There are some miscellaneous trophies, at this point you know the game deeply so they should be easy to get, remember to go back to the 100 years scenario to upgrade every book to 100% (remember, the book level is irrilevant for this), this will make sure you get every dialogue you may still miss (start some filler contracts and retreat to trigger new dialogues). The last thing should be every piece of armor. You can find a list of every armor on trueachievements for the related trophy, the list is missing 2 categories so I will list them here (the order is in part not the same as they appear in the inventory): Male / Head: Chain Casque Gold Casque Fine Bascinet Bascinet Gold Bascinet Noble helmet viking helmet gold horn armet dragon horn gjalarhorn nanban crest gold crest moon point snow point moonlight hood desert hood sunlight hood saint george first light steel casque shade helmet sable crest black horn helmet north sea horn Female / Leg hard leather boots leather boots alchemic boots light leg-guards noble leg-guards scout leg leg-armor holy leg shadow dancer queen greaves steel leg-plate gold leg-plate north wind valkyrie flare undrarbrunnr sable shanks iron shanks gold shanks will o' the wise white fox lifeblood dancer's leg leg plate savior's advent maiden's leg shadow step heavy leg-guards Expect over 100h to get the platinum trophy. Good luck. Edited October 24, 2022 by VirtualNight 5 Link to comment Share on other sites More sharing options...
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