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Bronze boost


tampines11

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I'm finding more and more often that we no longer have

 

Bronze = easy

Silver = medium

Gold = hard

 

I'm finding that a lot of games just seem to almost make the trophy type random and just see what fits. Are there any good examples of games that anyone can name where the trophy type is reflective of the actual difficulty of the trophy?

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I think generally speaking, it's more the PS3 era that reflects that (aside from the exceptions), but perhaps it's not always about the difficulty. Perhaps in some cases, it's due to the time you'll spend unlocking the trophy. However, there are very clear outliers to that theory. Example: Mein Leben from Wolfenstein 2. All of that for a bronze! 

 

To answer the main question however: I might say the Mass Effect trilogy (PS3), that's the main one that comes to mind. 

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