malistix Posted October 10, 2015 Share Posted October 10, 2015 Guys im playing uncharted, the first one, i remember i played it in the past on ps3 and i tought it was decent. But I never bought uncharted 2 or 3 because I kept getting really frustrating at the amount of platforming. I almost finished uncharted 1 for the second time and altough I liked the story, puzzles and fights I once again hated the jumping, I was stuck at some points for like 30 minutes falling off ledges *looks ashamed* I have traditionally never been good at jumping games unless they are bluntly simple, like assassins creed. Anyway this is no rent im just wondering how the platforming is in Uncharted 2 and 3 because if its a lot less I feel like going on with the story, else it might be better for my anoyed level to do one game per weekend Link to comment Share on other sites More sharing options...
madbuk Posted October 10, 2015 Share Posted October 10, 2015 I remember 2 having almost none at all in comparison, which is my major issue with it. It felt like gun fight, gun fight, cutscene, gun fight, gun fight, gun fight, and it got so repetitive. 3 had quite a bit though if I remember right. 1 Link to comment Share on other sites More sharing options...
linksbanePS Posted October 10, 2015 Share Posted October 10, 2015 What? 2 had plenty of platforming, and usually in more dangerous situations than in 1. Link to comment Share on other sites More sharing options...
malistix Posted October 10, 2015 Author Share Posted October 10, 2015 sounds bad, one of the big problems a lot of times whas me thinking I could make a jump, but the thing I tought drake would hang on to didnt work and sometimes I jumped down thinking I would land, but I died, it was always very unclear which jumps i could make and what I could hang on to, did they fix that in part 2? Link to comment Share on other sites More sharing options...
madbuk Posted October 10, 2015 Share Posted October 10, 2015 (edited) sounds bad, one of the big problems a lot of times whas me thinking I could make a jump, but the thing I tought drake would hang on to didnt work and sometimes I jumped down thinking I would land, but I died, it was always very unclear which jumps i could make and what I could hang on to, did they fix that in part 2? Uncharted 2 and 3 copied Tomb Raider's infamous "White Ledges" idea I think, which basically paint a path from start to finish. Edited October 10, 2015 by madbuk Link to comment Share on other sites More sharing options...
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