Popular Post Yuber6969 Posted August 1, 2021 Popular Post Share Posted August 1, 2021 (edited) All of the courses have 10 matches, with 2 rounds each. You get awarded 30 million points at the end for clearing this mode, so you only need to reach 170 million when you defeat the last opponent. Don't get cocky though; this is still hard. It's important to note that winning the matches and obtaining high scores on the matches are not the same thing. The goal here is to score high, and Kokonoe is good at exploiting the score system. If you used Kokonoe in the combo challenges and had trouble with her gravity gimmicks, don't be concerned; you will not be using them at all here. You need to average 17 million points per match to reach the goal of 170 million by the end. The most important thing is to never lose a round. Winning a match without losing a round grants you a "Straight Bonus" of 10 million points. If you ever lose a round, restart. It's highly unlikely you will be able to succeed without getting this in every match. Your main goal here is to finish every battle with Stylish Kokonoe's Tager distortion drive, preferably in overdrive. First of all, it's insanely overpowered. Secondly, if you get it charged enough, you will get a 100+ hit combo which will give you a huge bonus. This strategy works best in Course A, as it has the least amount of opponents that can hit you from long range (more on that later). You must be super aggressive. Open every battle by dashing toward your opponent and spamming the square combo. Alternate between mid and low attacks. 9 times out 10, the opponent with fail to block one of the hits. Repeat this until you get the opponent into the corner. Once the opponent is in the corner, wait for the opponent's invincibility frame to end before attacking. As soon as you hear the sound cue, begin attacking again. If your opponent is about to die and you don't have 100 heat for the Tager distortion, go into overdrive and use her 6A+B distortion. It won't grant you nearly as many points but you'll still get some for doing an overdrive finish. You need to be extremely close range for this to work, which is the main reason you need to force your opponent into the corner. If you do have 100 heat: do an aerial backdash until you are on the other side of the screen, go into overdrive (if you have it ready), and press 2A+B to use the Tager distortion. You charge this by holding D and rotating the left analog stick. If the opponent is about to hit you, release it early and take whatever points you can get. It is important to note that this distortion can be done in the air; there is no need to wait until you have landed on the ground. The only time it's acceptable to win without a distortion is if you can win with perfect. If you win one round with perfect, you get a 5 million point bonus. If you can win both rounds with perfect, this becomes a 10 million point bonus and you get a "No Damage" bonus of 10 million. That's in addition to the Straight Bonus for a whopping total of 30 million bonus points. I strongly suggest you get this against Bullet, who is the first and easiest opponent. If you don't get it, restart. You will need the extra points to compensate for the fact that you will likely not be able to get many points against the final two opponents. You should also never skip the victory "screen" after a round. I have experienced a glitch(?) where the points do not get banked if you skip the victory screen. Here are some things to keep in mind when fighting against specific characters: Relius: He can interrupt the Tager distortion using Ignis. If you see him release Ignis, release Tager's charge immediately. Platinum: She has projectiles that can interrupt the Tager distortion. When you begin the distortion, pause the game and look at Platinum's heat gauge. If you see a blue cat, a round cat, or a missile, be prepared to release the charge if you see Platinum getting ready to use one of these. The blue cat is not a projectile, but it does have a long range. I do not know much about Platinum, so if she has other projectiles that I'm not aware of, please let me know. Makoto: She can quickly close the distance using Asteroid Vision (the move where she runs toward you, leaving an afterimage behind). If she does this, release the charge. Tsubaki: Do not jump under any circumstances. If you do, she will use her blade uppercut (Benedictus?) and start a combo on you. She also has a projectile, but it's slow and easy to see coming. Hazama: Extremely dangerous. Do not hold out for a distortion. If you have an opportunity to kill him mid-combo, just do it. Also: if you get a chance to use Tager's distortion, be warned that Hazama can stop it very quickly. If you see him start to release his snake, release the charge. You likely won't score well here, which is why I told you to get the 30 million bonus points in the first battle. Hakumen: Also dangerous. The trick to beating Hakumen is to be extremely aggressive, even more so than you were previously. If you give the AI enough time to input one of Hakumen's counterattacks, it will. It is crucial that you are fast here. Like with Hazama, you likely won't score well here. Edited August 2, 2021 by yuber1234 5 Link to comment Share on other sites More sharing options...
DeepEyes7 Posted March 10, 2022 Share Posted March 10, 2022 Another option is Stylish Terumi, his C auto combo is very good and you dont need anything else, his combo has good range and finish on distortions (since Terumi builds meter so fast he can do more distortions per round), just remember to always activate overdrive on CD and to try to finish the fight with an Astral, got 222 millions using him. 1 Link to comment Share on other sites More sharing options...
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