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Upcoming Patch and What it Contains


Spark-N

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Here is a list of everything that is in the new patch for Dead Island which is due to go live on 9th November (PSN) and 10th November (XBL).

1) Gameplay improvements

Level cap raised to 60

New blueprints for weapon mods added

Infected damage reduced

Infected no longer interrupt player attacks

A series of improvements to subsequent playthroughs implemented:

quest XP rewards adjusted

XP rewards for challenges adjusted

in subsequent playthroughs XP is awarded for all quests completed in co-op

Purna’s ammo carrying capacity increased by 50%

Character state from a save game can now be loaded when using the Start from Chapter option

New balancing option added: enemy levels can now be adjusted independently for each co-op player

Players respawn with more health

Picklock skill level required to open a lock is now clearly indicated

Improved rewards in weapon crates

All weapon crates now contain rewards

Kick ability balanced, now requires stamina

Items can now be picked up instantly; this is reflected in adjusted animations

2) Fixes and interface improvements

Fix: players are no longer left without a weapon after dropping the equipped item and healing with a medkit.

Fix: equipped items no longer swap mysteriously after drinking an energy drink

Tweak: healing with medkits from inventory works better, makes smarter choices of medkits

Fix: loot from dead enemies is now always identical for all co-op players

Fix: Purna no longer finishes her Fury with fists equipped

Fix: map tracking after death

Fix: zone info in the quarantine zone (City of Moresby)

Tweak: respawn point selection is now smarter

3) General

Improved stability and network performance in co-op

Quest and reward fixes implemented

Source: Push Start

Looks like it contains some needed fixes and updates, i put the ones im most looking forward to in bold and making the Kick take up stamina is STUPID, i only use a kick to keep zombies from trying to attack me while im out of stamina so this seems stupid to me

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I don't really like the new patch so far. Biggest change I've seen is that kicks now use up stamina. It prolly should've always been that way, but I've gotten used to relying on kicks on my first play through which was prepatch.

Also, challenges seem to net much more xp than before the patch, which is a good thing I think. My second character to make it past act 1 was at level 25 without any xp boost from the survival tree.

Edit: challenges not quests

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