Spark-N Posted November 8, 2011 Share Posted November 8, 2011 Here is a list of everything that is in the new patch for Dead Island which is due to go live on 9th November (PSN) and 10th November (XBL). 1) Gameplay improvements Level cap raised to 60 New blueprints for weapon mods added Infected damage reduced Infected no longer interrupt player attacks A series of improvements to subsequent playthroughs implemented: quest XP rewards adjusted XP rewards for challenges adjusted in subsequent playthroughs XP is awarded for all quests completed in co-op Purna’s ammo carrying capacity increased by 50% Character state from a save game can now be loaded when using the Start from Chapter option New balancing option added: enemy levels can now be adjusted independently for each co-op player Players respawn with more health Picklock skill level required to open a lock is now clearly indicated Improved rewards in weapon crates All weapon crates now contain rewards Kick ability balanced, now requires stamina Items can now be picked up instantly; this is reflected in adjusted animations 2) Fixes and interface improvements Fix: players are no longer left without a weapon after dropping the equipped item and healing with a medkit. Fix: equipped items no longer swap mysteriously after drinking an energy drink Tweak: healing with medkits from inventory works better, makes smarter choices of medkits Fix: loot from dead enemies is now always identical for all co-op players Fix: Purna no longer finishes her Fury with fists equipped Fix: map tracking after death Fix: zone info in the quarantine zone (City of Moresby) Tweak: respawn point selection is now smarter 3) General Improved stability and network performance in co-op Quest and reward fixes implemented Source: Push Start Looks like it contains some needed fixes and updates, i put the ones im most looking forward to in bold and making the Kick take up stamina is STUPID, i only use a kick to keep zombies from trying to attack me while im out of stamina so this seems stupid to me Link to comment Share on other sites More sharing options...
spacemonkey3k Posted November 8, 2011 Share Posted November 8, 2011 Sweet lvl cap raise, nice to get that from a patch and not DLC you have to shell out hard earned cash for. Liking the smarter respawn too, been put in the middle of a crowd before and, well, had to respawn almost instantly again. Link to comment Share on other sites More sharing options...
Rowdi Posted November 12, 2011 Share Posted November 12, 2011 I don't really like the new patch so far. Biggest change I've seen is that kicks now use up stamina. It prolly should've always been that way, but I've gotten used to relying on kicks on my first play through which was prepatch. Also, challenges seem to net much more xp than before the patch, which is a good thing I think. My second character to make it past act 1 was at level 25 without any xp boost from the survival tree. Edit: challenges not quests Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now