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(Text or Video) Platinum Walkthrough - Fox Rank & VR Missions


Optinooby

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This thread has text and video guides on the Fox Rank and VR (to come later) following an efficient 7 hour route approximately to Platinum. This is done on the Integral version where you can still  trigger the VR trophies, only you must complete any difficulty other than very easy on the highest rank to unlock the Ninja VR Missions. You will be doing this anyway for the Elite Trophy.

 

The strategies outlined here should keep the difficulty to about 4 or 5/10, but that's mainly due to the awkward of the old skool tank controls and require 1.5 playthroughs of the Story.

 

The Story trophies should be in this 1st thread and the VR Missions guides will go up as they are done in the 2nd thread. Any questions, please ask.

 

 

MAIN MENU

  • Screenplay Book - Skip through all 500+ pages to get the trophy below.

  • TROPHY - Cover-to-Cover Solid - Read all the pages in the Screenplay Book.

  • Game Selection - Metal Gear Solid Integral - Start Main Story.

 

METAL GEAR SOLID

– INTEGRAL –

 

– FOX REQUIREMENTS –

  • Hard Difficulty.

  • 4 alerts or less - 3 of these are story related (there will be 6 story alerts, but only 3 are counted), so you have 1 free.

  • Kill 25 enemies or less - We kill approx 22, 9 or 11 of these are unmissable.

  • Use 1 ration or less - I find the escape at the end is a good spot to use the ration.

  • No continues.

  • Under 3 hours - This route takes about 02:17:00.

 

– SCORE (from this route) –

  • Code Name - Fox.

  • Game Level - Hard.

  • Play Time - 02:17:30.

  • Save - 23 Times.

  • Continue - 0 Times.

  • Being Found - 3 Times.

  • Enemies - 22 Killed.

  • Rations - 1 Used.

 

– UNLOCKABLES (from this route) –

  • Special Items - Camera.

  • Special Items - Stealth.

 

– LEGEND –

  • Pink - Optional, best to avoid.

  • Blue - Trophy.

  • Red - Critical information.

 

– KEY TIPS –

  • Silent Footsteps - Repeatedly equipping and unequipping any type of grenade (or most weapons) while running over the metal grated floors will make your footsteps silent. Be sure to always utilise this!

  • Faster Movement - Having a chaff grenade equipped (or most weapons) allows you to run a fraction quicker.

  • Gun Cameras - If these see you, they will not trigger an alert so it doesn't matter if one notices you. Though standard cameras will trigger alerts so avoid them at all costs!

  • HP & Inventory Upgrades - Whenever you beat a boss, your HP and Item/Ammo capacity will be increased. On hard, beating a boss also heals you for a small amount.

  • Free HP refill - You HP will be automatically refilled at the Torture sequence, the Rappel seqeunce, the Metal Gear Rex fight, the Liquid Snake fight and the Escape sequence.

  • Pausing the Timer - You can pause the in-game timer by pausing the game with the options button. This is the screen where the area name is written.

  • Alternate Round - After completing the once, you will unlock this meaning camera and enemy placements will be different (INTEGRAL only). When selecting a NG, hold down the L2 + R2 buttons to avoid this.

 

TITLE SCREEN

  • New Game.

  • Hard.

 

START

 

– DOCK –

  • TROPHY - Commencing Mission - Begin a new game.

  • Crawl beneath the pipe on the left and stand against the wall opposite so that you can see the western guard ahead.

  • Now follow the western guard as he patrols back to the north. He will eventually walk towards the elevator and then walk south along the middle path between the stacked crates.

  • At this point once safe to do so, carry on to the far right corner to find a forklift.

  • Ration x 1 - Behind the forklift.

  • Hide behind the forklift until the 3rd guard comes out the elevator once 1:55 has passed. You will need to adjust your position a few times behind the forklift to avoid the patrolling guards. 

  • Once the 3rd guard steps out the lift, he will stop in front of it for short time before walking on, at which point you can enter the lift.

 

– HELIPORT –

  • Chaff Grenade x 3 - On the landing pad in the middle. Go east, then wait for the searchlights to move and go west between them while quickly grabbing these.

  • Stun Grenade x 3 - In the southwest room, crawl beneath the camera to avoid it, then grab these when it moves back right. Then go back to the crates and crawl out.

  • Socom - In the northern truck, run over to it and climb in the back.

  • Now run right and to the front of the truck, then go east from here to reach a camera.

  • Quickly skip the brief scene, then carry on up the steps beside the camera and escape via the upper vent.

 

– TANK HANGAR –

  • Inside the vent, follow the path to the open hole in the far right corner and press the action button to leave the vent.

  • Ration x 1 - Inside the vent pass the exit hole.

  • Watch out for the camera in the right corner. If you go into the northeast corner as soon as you climb down the ladder, you can get below this before it faces west.

  • Thermal Goggles - These are in the upper far southeast room. If you come here as quickly as possible, you can run straight into the northeast corner to avoid the camera here as it turns to face west. Then grab the item, get back below the camera and then exit as the camera turns back south.

  • Head to the northwest corner but wait for the camera to turn back east. Use FPM to see it. Once safe, run below it, wait for it to face south and then run down the steps.

  • Socom Ammo x 12 - These are in the lower northwest corner beside the elevator. Grab this and then hide against the small part of the wall protruding out near the elevator.

  • Now you can see past the elevator to the east while being in cover, wait for the nearest guard to walk past and away from you and for the furthest guard to walk north and then away to the east. Then quickly open the north elevator door with the action button x 2, go inside and descend to B1. As long as you followed all steps here quickly and correctly, this all should work out.

 

– CELL –

  • Climb the southwest ladder to reach the vents. Then climb all the way to the end and press the action button above the furthest grating for a long cutscene.

  • Lv 1 Keycard - Story related, given to you after the cutscene.

  • 00:08 SAVE 1 - Make a manual save.

  • Ration x 1 - Underneath the Darpa Chiefs bed.

  • Equip the socom, then leave the cell via the door once it unlocks for another cutscene.

  • Socom Ammo x 24 - Beside you once you get control back.

  • ALERT x 1 - Story related, automatically triggered after the cutscene.

  • KILLS x 3 - Story related, quickly kill these with Socom Ammo x 12 where you spawn, fire without aiming and you should lock on automatically. To prevent running out of ammo, whenever all 3 guards are stunned, quickly unequip and equip your weapon to reload.

  • KILLS x 4-5 Waves of Guards x 3 will gradually spawn, Meryl will kill the 1st wave automatically. For the remaining 4 waves, whenever there are 3 at once, kill 1 of them as 2 are easier to avoid than 3, DO NOT kill anymore than 4 though.. When the 3 x grenades get thrown in before the final wave, go to the entrance to avoid them.

  • Socom Ammo x 24 - There will be 2 stacks of 12, one in the southeast toilet and the other in the office beside it.

  • Now take the elevator down to B2.

 

– ARMORY NORTH –

  • The top left 3 paths from the top to the middle have trap doors, so when running along them, run along the wall or don't stop.

  • C4 x 4 - In the top middle Lv 1 room.

  • Chaff Grenade x 3 - Behind the top left weak wall that you can blow up with C4 x 1.

  • Stun Grenade x 3 - SoA.

  • C4 x 2 - Behind the top right weak wall that you can blow up with C4 x 1. Just be careful in this room as there are 2 trap doors inside.

  • Socom Ammo x 24 - SoA.

  • Socom Ammo x 36 - In the bottom middle room.

  • Grenade x 8 - In the bottom left Lv 1 room.

  • Now blow up the bottom left wall with C4 x 1 and then head through.

 

– ARMORY SOUTH –

  • 00:11 SAVE 2 - Make a manual save.

  • Use C4 x 1 to blow up the weak wall on the right.

  • Blow the 2 weak walls in the middle passage with C4 x 2.

  • C4 x 2 -  At the top of the far right corridor, be careful around the gun cameras.

  • Ration x 1 - At the bottom of the far right corridor, be careful around the gun cameras.

  • Boss - Ocelot.

    • Keep running after and shooting but avoid shooting the middle wiring. Each time you hit him he will flash invincible for a few seconds and to shoot while running, hold fire and crouch. You want to try and bait his shots to empty his magazine by running forward and back between each bullet to dodge them. Then once empty, shoot him and then catch up to him while he is stunned and then stay on him shooting until he reloads, then bait his shots and repeat.

    • There are quicker ways to beat him, but they take much more practice and don't allow mistakes.

  • Socom Ammo x 36 (3) - These 3 stacks of 12 will be in the boss area.

  • MO Disc - Beat the boss.

  • Max/Refill Hp + 64 - Beat the boss.

  • Lv 2 Keycard - Beat the boss.

  • Ammo Capacity Increase - Beat the boss.

  • TROPHY - vs. Revolver Ocelot - Defeat Revolver Ocelot.

  • Now go back to Armory North via the same path.

 

– ARMORY NORTH –

  • Famas - Bottom right Lv 2 room, but crawl beneath the 2 lasers inside, use the thermal goggles to see them.

  • Famas Bullets x 50 - SoA.

  • Now leave the room and go west, then take the 2nd right and continue north to avoid the enemies. Then at the top, go right and take the elevator back up to F1.

  • Codec - Call Meryl on 140.15 as soon as you confirm the floor and she will open the Lv 5 hangar door for you in the tank hangar as soon as you arrive.

 

– TANK HANGAR –

  • Cardboard Box/A (Heliport) - This will be in the upstairs top left Lv 1 room.

  • Chaff Grenade x 3 - SoA.

  • Mine Detector - Upstairs top right Lv 1 room.

  • Ration x 1 - SoA.

  • Socom Suppressor - This will be in the ground top right Lv 1 room. There is a sleeping guard in here that you can crawl past.

  • Go through the hangar door once Meryl unlocks it. Use the thermal googles (or cigarettes) to see the lasers, move past while avoiding them and exit via the far Lv 2 door.

 

– CANYON – 

  • 00:16 SAVE 3 - Make a manual save.

  • Claymore x 5 - Use the thermal goggles to see these, 4 will be in front of the entrance, the 5th will be along the left path. Crawl over to obtain them.

  • Approach the middle of the room to spawn the boss.

  • Boss - Gunner.

    • Run behind the left rock and wait near the top left corner until the tank's missile hits the rock. Then head north along the left wall and wait at the corner of the next hill until the 2nd shot is fired.

    • Now run up to the tank and throw a chaff grenade followed by a stun grenade on the way.

    • Once you reach the tank and it has stopped briefly due to the grenades effects, place 1 x claymore in the middle of the track and as close to the tank as possible. This should detonate instantly if in the right spot and destroy the tracks severely decreasing its mobility.

    • Now kill the boss with grenades, if you can get a grenade to pand inside the hatch, it will deal half its HP in damage. Once the boss reaches half HP, another soldier will spawn, so be ready in place to lob a grenade into the hatch straight after the brief cutscene.

  • KILLS x 2 - During the boss fight above.

  • Grenades & Chaff Grenades - These can be found in the far corners of the room if needed.

  • Max/Refill Hp + 64 - Beat the boss.

  • Lv 3 Keycard - Beat the boss.

  • Ammo Capacity Increase - Beat the boss.

  • TROPHY - vs. M1 Tank - Defeat the M1 Tank.

 

– NUKE BUILDING F1 –

  • Crawl beneath the blast door ahead.

  • Chaff Grenades x 3 - Go left and run north between the 1st row of equipment just outside the range of the eastern camera. Then grab these from the far left corner below the western steps.

  • Grenades x 4 - In the southwest corner, be careful you don't get too close to the guard.

  • Now go upstairs and open the elevator while not getting too close to the upper guard. Then head down to B1.

 

– NUKE BUILDING B1 –

  • Stun Grenade x 3 - As soon as you arrive, open the Lv 3 door opposite, then grab these in the far right corner of the offices.

  • Socom Bullets x 12 - Quickly go west to the far left corner to avoid the guard walking north from the lower right corner and you can then find these in the middle.

  • Famas Bullets x 25 - Beneath the middle desk 

  • Nikita Launcher - While the guard is in the top right corner, quickly enter the upper east room and grab this.

  • Nikita x 8 (2) - SoA.

  • Now quickly head south and around the room clockwise to avoid the guard and go down to B2 before the 2nd guard comes back from his toilet break.

 

– NUKE BUILDING B2 –

  • Take the bottom door to reach the electric floor. Now use a Nikita Missile to destroy the power terminal to the far northwest, you will need to go south, then west followed by north. To avoid the western gun cameras shooting the nikita, keep close to the right wall as you go north and you will be below their line of fire.

  • Gas Mask - Now go to the 3rd door on the right (Lv 3), throw a chaff grenade to jam the gun cameras and then grab this from inside.

  • Now quickly take the southeast exit while the gun cameras are still jammed.

  • Famas Bullets x 25 - This is in the corridor with all the bodies.

  • Carry on to the end for a brief cutscene 

  • 00:22 SAVE 4 - Make a manual save.

  • Now head into the next room to reach the fight with the Ninja.

 

– LAB –

  • Chaff Grenades x 3 - Bottom left.

  • Ration x 1 - Middle left.

  • Socom Bullets x 25 - Top left.

  • Famas Bullets x 50 (2) - Top and bottom right.

  • Boss -  Ninja.

    • Don't use any weapons, you can use a chaff grenade then another weapon, but it does very little damage.

    • For his 1st phase, run straight up to him and give him a triple combo, then allow him to recover and repeat.

    • Once on the 2nd phase, again, keep running up to him and doing triple combos. Careful with his stomp that he will do after every few combos, just avoid it but don't attack afterwards because it's trickier to hit him in time and if you miss it can leave you vulnerable. After each combo, run into him and wait for him to dodge back, then if quick, you can run up and combo him as he lands before he gets a chance to perform his flying roundhouse kicks. Repeat these actions until he enters his 3rd phase. If you struggle reaching him on time before he performs a roundhouse combo, punching in front of him just before can interrupt his combo.

    • For the 3rd phase, the boss will hide around the room. Equip the thermal goggles and quickly run around looking for him and perform a triple combo once you find him. If he starts chasing you because you weren't quick enough, run in the opposite direction to avoid his attack, then try to quickly counter before he warps. Alternatively if quick enough, you can combo him when he chases you before he attacks.

    • In the 4th phase, he will teleport around and try to hit you with a single, but powerful punch. Just run around to bait his punch, then combo him afterwards and repeat.

    • For the 5th and final phase which triggers at 0 HP, do not go near him as he can damage you with his energy surges. Instead, equip your Socom and shoot him once or twice each time he reappears until he is defeated.

  • Max/Refill Hp + 64 - Beat the boss.

  • Lv 4 Keycard - Beat the boss.

  • Ammo Capacity Increase - Beat the boss.

  • TROPHY - vs. Ninja - Defeat Ninja.

  • Now make your way back to the electric floor room.

 

– NUKE BUILDING B2 –

  • Wait for the gun camera above you to turn south, then run west before it turns back.

  • C4 x 2, Grenade x 8 (2) - Continue to the west part of the area, then throw a chaff grenade to jam the gun cameras and then enter the 2nd small room which is Lv 3.

  • Nikita Missile x 8 (2) - These are in the 3rd northwest small room which requires a Lv 3 card.

  • Night Vision Goggle - This is in the 4th northwest small room which requires a Lv 4 card.

  • Chaff Grenade x 3, Ration x 1 - In the far northwest corner beside the electric floor power terminal.

  • Stun Grenade x 6 (2) - These are in the central middle Lv 4 small room.

  • Ration x 1 - This is in the central top Lv 1 small room.

  • Now take the elevator up to B1.

 

– NUKE BUILDING B1 –

  • Go down into the offices, then run into the guard on the left who will run into the womens toilets.

  • Follow her in and enter the far cubicle for a cutscene.

  • 00:29 SAVE 5 - Make a manual save.

  • Then exit the toilets for another brief scene.

  • Lv 5 Keycard - Meryl will give this to you after the cutscene.

  • Cardboard Box/B (nuclear warhead storage building) - In the top left Lv 5 small room in the offices.

  • Diazepam x 1, Famas Bullets x 75 (3), Night Vision Goggle x 1 - In the bottom left Lv 5 small room in the offices.

  • Nikita Missile x 12 (3), Famas Bullets x 25, Socom Bullets x 12 - In the top right Lv 3 small room in the offices.

  • Famas Bullets x 25, Socom Bullets x 12, Ration x 1 - In the bottom right Lv 4 small room in the offices.

  • Now head through the top Lv 5 door.

 

– COMMANDER ROOM –

  • Head forward for a brief scene with Meryl.

  • Head through the far door into the suite.

  • Ration x 1 - Top right corner in the suite.

  • Socom Bullets x 12 - Top right corner.

  • Famas Bullets x 50 (2) - Bottom right and top left corners.

  • Once you run around the room a little, Meryl will point her gun at you. Run up and throw her until she is knocked out.

  • Boss - Mantis.

    • Press L1 + R1 together to bring up the options. Then go into Controller Settings and change Controller Connection to P2.

    • Now focus on shooting Mantis with the Famas in single or short bursts.

    • In stage 1, he will perform the same sequence of attacks. You can crouch/crawl to avoid all the attacks except for the invisible psychic projectile which you must move out the way off.

    • 1st he will turn invisible and try to throw an invisible/psychic projectile. 2nd, he will summon 3 chairs from the right and spin them around him before sending them away back to the right. 3rd, he will swap 2 head statues via a sweeping arc in the middle of the room quickly. 4th, he will summon 2 vases from the right which will alternate between charging at your position before he sends them back. 5th, he will summon 3 decorations to himself from the left and then throw them outwards in your direction. Then 6th, he will cause pictures and books from the north wall to fly south and back. After he has done all these, he will go back to the 1st attack and keep repeating this sequence until you have dealt enough damage.

    • Use the thermal goggles if needed to better see Mantis.

    • Once Meryl wakes back up, knock her out again with throws and punch Mantis in between so that he doesn't get a chance to attack.

    • Then resume shooting Mantis with the Famas. For this final stage he will perform all his attacks in quick succession except for the attack where he turns invisible and throws the psychic projectile.

  • Max/Refill Hp + 64 - Beat the boss.

  • Ammo Capacity Increase - Beat the boss.

  • TROPHY - vs. Psycho Mantis - Defeat Psycho Mantis.

  • Famas Bullets x 25 - These will be beside the north steps leading to the exit.

  • Socom Bullets x 12 - SoA.

  • Ration x 1 - SoA.

  • Head through the north door.

 

– CAVE –

  • Head clockwise through the 1st crawlspace to the northwest and then throw a stun grenade.

  • Now quickly head northeast and around to the southeast crawlspace and head through it to eventually find Meryl in the top right corner. Use the thermal or night vision goggles if you want to see a little better.

  • If you want to grab the loot in the area with the wolves, wait until you backtrack later.

  • Socom Bullets x 12 - Southeast corner.

  • Ration x 1 - Southeast corner.

  • Famas Bullets x 25 - Northwest corner.

  • Famas Bullets x 25 - In the middle, through the south crawlspace just before the one leading east to Meryl.

  • Ration x 1 - SoA.

  • Diazepam x 1 - SoA.

  • Ration x 1 - Northeast corner beside Meryl.

  • Now throw Meryl and quickly equip the cardboard box/b. The wolves should run up and pee on you which will mean they will not attack you anymore.

  • Take the top right door once ready.

 

– UNDERGROUND PASSAGE –

  • Claymores x 4 - Use your thermal goggles to see these nearby.

  • Now head forward for a cutscene.

  • Now go all the way back to the elevator and ride it up to F1. When going back through the cave, equip the cardboard box the wolf pee'd on so that they don't attack you.

 

– NUKE BUILDING F1 –

  • Grenades x 4 - Head southwest down the steps and grab these. If quick performing the steps here, you can avoid all the enemies without stopping.

  • Then head through the southern exit to get back outside.

 

– CANYON –

  • Grenades x 4 - Northwest corner.

  • Once you spawn in, go east and then head south following the eastern wall, grabbing the items below. Keep thermal goggles equipped though as there is 1 x claymore along the far southeast path.

  • If you get spotted here, it will not count as an alarm. Just try to avoid damage.

  • Grenades x 8 (2) - Northeast corner.

  • Chaff Grenades x 3 - SoA.

  • Ration x 1 - SoA.

  • Then take the southern door.

 

– TANK HANGAR –

  • Go straight to the elevator on the left, press the button twice and then ride it down to B2.

 

– ARMORY NORTH –

  • Nikita Missile x 16 (4) - Wait for the guard in front to walk past, then go right, down and enter the top right room.

  • Now right and then down to the southeast room and stand up against its eastern wall so that you can see west along the southern path.

  • Once you see the guard come around the corner, head towards you and then turn north along another path, go west and enter the southern door.

  • C4 x 6 (3) - Top middle room.

  • PSG1 - Northwest room, we will get this shortly.

  • PSG1 Bullets x 5 - SoA.

 

– ARMORY SOUTH –

  • Now head over to the far east section with the gun cameras and throw a chaff grenade.

  • Camera - Quickly loot this from the northeast room.

  • Then head back to Armory North via the far northwest exit.

 

– ARMORY NORTH –

  • 00:42 SAVE 6 - Make a manual save.

  • Now quickly sprint north and enter the northwest room. Make sure you go in far enough so that the door closes, but not too far so that you hit the lasers. If fast enough, the guard that patrols this door will be facing east allowing you to quickly grant access. Then quickly follow the next few steps otherwise the guards may be in different positions.

  • PSG1 x 1 - Equip the thermal goggles and carefully crawl through the lasers to get this (the guard outside this room is programmed to start patrolling around the 2 western rooms 30 seconds after collecting this).

  • PSG1 Bullets x 5 - SoA.

  • Now crawl back through the lasers, unlock the door and go west followed by north. If timing is correct with no mistakes, the guard outside this room should be facing east again.

  • Then from the northwest corner, go east and quickly take the lift up to F1. If you are quick enough performing all these steps, you should have avoided all the guards.

 

– TANK HANGAR –

  • Quickly go through the northeast exit back into the Canyon.

 

– CANYON –

  • Go to the right wall and then head north by retracing your earlier steps. Have thermal goggles on so that you can see the Claymore x 1 on the southeast path, then you can crawl over it and continue running.

  • Be careful of the gun cameras and enter the Nuke Building.

 

– NUKE BUILDING F1 –

  • Crawl beneath the blast door ahead.

  • Chaff Grenades x 3 - Go left and run north between the 1st row of equipment just outside the range of the eastern camera. Then grab these from the far left corner below the western steps.

  • Now go upstairs and open the elevator while not getting too close to the upper guard. Then head down to B1.

 

– NUKE BUILDING B1 –

  • Head north into the Commander Room.

 

– COMMANDER ROOM –

  • Famas Bullets x 25 - Near the far door.

  • Socom Bullets x 12 - SoA.

  • Take the far exit.

 

– CAVE –

  • Head clockwise through the cave by crawling through the crawlspace. Use the cardboard box to prevent the wolves from attacking you.

  • Crawl through the southern crawlspace to the far right to reach a lot of supplies.

    • Famas Bullets x 25 - In the middle, through the south crawlspace just before the one leading east to Meryl.

    • Ration x 1 - SoA.

    • Diazepam x 1 - SoA.

    • PSG1 Bullets x 10 (2) - SoA.

  • Now go back into the main part, go through the east crawlspace and take the top right door.

 

– UNDERGROUND PASSAGE –

  • 00:47 SAVE 7 - Make a manual save.

  • Boss - Sniper Wolf.

    • As soon as you spawn in the room, go to the west wall.

    • Now equip the thermal goggles and the PSG1, then try to get into a position where you can only see the east side of the bosses catwalk. It wants to be so that the only part of the walkway that is visible, is the part that fits within your scope. Unequip the PSG1 and adjust accordingly.

    • Once you're in position, wait for the boss to come into your view, then get ready to shoot her. Be sure you're quick to shoot her if she kneels because she shoots almost straight after kneeling.

    • Use a Diazepam when necessary.

    • When she goes prone, you can get a 2nd hit when she stands up if you time it right.

    • When she runs off screen to the west side of the catwalk that you cannot see, you will just need to wait until she comes back as her attack selection is RNG, this is a sniper fight after all!

    • Your health will be completely refilled in the torture scene shortly after this, so don't worry if you're HP gets knocked low.

  • Max/Refill Hp + 64 - Beat the boss.

  • Ammo Capacity Increase - Beat the boss.

  • TROPHY - vs. Sniper Wolf - Defeat Sniper Wolf.

  • 00:52 SAVE 8 - Make a manual save.

  • PSG1 Bullets x 10 (2) - In the 2 nearby corners.

  • PHOTO 01 - Go to the north side of Meryl's bloodstain, then turn south to face it from 1 or 2 steps away. Equip the camera, look down to get the full bloodstain into view, then take a photo and save it ready for later.

  • PSG1 Bullets - Further up on the left.

  • Famas Bullets x 25 - Beneath the far steps.

  • Socom Bullets x 12 - Far left corner.

  • Ration x 1 - SoA.

  • PSG1 x 10 (2) - On the far catwalk.

 

– MEDI ROOM –

  • During the torture, press the submit button (touchpad) to skip it.

  • Your HP will now be fully restored.

  • Once in the cell, wait 30 seconds for Campbell to call you.

  • After the codec call, wait 25 seconds for the guard to run to the toilet and then an extra 25 seconds for Otacon to appear.

    • Ration x 1.

    • Handker/Scarf.

    • Lv 6 Keycard.

    • Ketchup.

  • Now lay down under the bed and wait for the guard to enter.

    • When he enters, he will run in front of the door and look around for a few seconds. Then he will run near the middle and look around for a few seconds again.

    • For the 3rd time, he will run to the side of the bed and start looking beneath, if you're under the bed at this point, he will spot you.

  • Once he enters, be sure you are close to the north side of the bed. Then once he runs to his 3rd spot at the side of the bed, crawl out to the north. Use his footsteps to tell when he is moving position.

  • As soon as you exit the bed, stand up and run behind him in a wide arc to escape his vision and then grab him in a chokehold. If done right, he shouldn't have noticed you.

  • Now drag him into the torture room, only tap the choke button each time he struggles. Don't choke him more than 10 times otherwise you will kill him.

  • Once in the torture room, drag him east and after about 5 steps, you will automatically let him go and he will fall unconscious permanently.

  • Snakes Items - These are near the torture bed. 

  • Now carefully keep north and take the east door to avoid the gun camera. The gun camera may notice you, but it won't be able to hit you as you are beneath its line of fire.

 

– CELL –

  • Quickly ride the elevator up to F1 to avoid the gun cameras.

 

– TANK HANGAR –

  • Go through the northeast exit back into the Canyon.

 

– CANYON –

  • Go to the right wall and then head north by retracing your earlier steps. Have thermal goggles on so that you can see the Claymore x 1 on the southeast path, then you can crawl over it and continue running.

  • Be careful of the gun cameras and enter the Nuke Building.

 

– NUKE BUILDING F1 –

  • Crawl beneath the blast door ahead.

  • Chaff Grenades x 4 - Go left and run north between the 1st row of equipment just outside the range of the eastern camera. Then grab these from the far left corner below the western steps.

  • Grenades x 4 - In the southwest corner, be careful you don't get too close to the guard.

  • Now go upstairs and open the elevator while not getting too close to the upper guard. 

  • Then head down to B2.

 

– NUKE BUILDING B2 –

  • Stun Grenade x 6 (2) - In the 2nd office on the right.

  • Body Armor - Bottom left office which is Lv. 6. Throw a chaff grenade before entering the west part of the area to avoid the gun cameras.

  • Now head up to B1.

 

– NUKE BUILDING B1 –

  • Medicine - Head into the southern offices and enter the 2nd room on the left where you will find this.

  • Now head north through the Commander Room.

 

– COMMANDER ROOM –

  • Famas Bullets x 25 - Near the far door.

  • Socom Bullets x 12 - SoA.

  • Rations x 1 - SoA.

  • Take the far exit.

 

– CAVE –

  • Head through the northwest crawlspace and then equip the cardboard box/b.

  • Now go clockwise around the cave, through the east crawlspace and take the top right door.

 

– UNDERGROUND PASSAGE –

  • Head through the far right door keeping to the left to avoid a gun camera hiding in an alcove on the right.

 

– COMM TOWER A –

  • 01:04 SAVE 9 - Make a manual save.

  • Famas Bullets x 25 - In the corridor.

  • Socom Bullets x 12 - SoA.

  • ALERT 2 - Go through the west door which will automatically trigger an alarm.

  • Stun Grenade x 3 - In front of the door.

  • Rope - SoA.

  • Now lob a stun grenade to stun the guards, then head south into the stairwell.

  • Socom Bullets x 48 (4) - Bottom of the stairwell.

  • Famas Bullets x 50 - (2) - SoA.

  • Ration x 1 - SoA.

  • Equip your body armor and then head up the stairs all the way to the top and climb the ladder. Be ready to throw stun grenades if any enemies block your path or catch up to you. You won't need to throw many before the first straight catwalk, but will have to throw more afterwards. You can also punch guards in your and then run past, but do this as a last resort as it's risky.

  • Make sure to keep 3+ x Stun Grenades for later.

  • Your health will be refilled shortly after this section so don't worry about a little damage.

  • Socom Bullets x Multiple - You will encounter these as you ascend the stairs.

  • Famas Bullets x Multiple - SoA.

 

– ROOF / COMM TOWER A –

  • Head towards the dish for a cutscene.

  • 01:07 SAVE 10 - Make a manual save.

  • Then equip the Rope when you regain control and run towards the railing to begin the Rappel sequence.

 

– TOWER WALL A –

  • Now rappel all the way to the bottom following the steps below to avoid damage.

    • Wait for the automatic codec call first, then Jump Down to land on the diagonal girder directly below.

    • Run down to the steam on the left, then wait for the gunfire to start and Jump Down.

    • Jump Down.

    • Jump Down and to the Left.

    • Jump Down and to the Right.

    • Jump Down and to the Left.

    • Jump Down and try to land in the middle of the wall, steer right if you need to.

    • Walk left into the diagonal strut and then down so you're about 3 - 5 steps away from the steam. Then wait for the gunfire to start and Jump Down.

    • Now keep Jumping Down until you reach the bottom.

 

– WALKWAY –

  • 01:09 SAVE 11 - Make a manual save.

  • Rations x 1 - Near where you land.

  • C4 x 2 - SoA.

  • Don't equip the body armor as it doesn't help here.

  • Now head forward while hugging the left railing and throw a stun grenade as soon as you step onto the bridge.

  • As soon as the music changes, start to zigzag from one side of the bridge to the other and throw another stun grenade once you have done 3 zigzags. If the timing and placement is correct, this should be almost straight after the previous one exploded. Also try to make sure the stun grenades land on the bridge otherwise they may lose effectiveness.

  • Straight after throwing the 2nd stun grenade, you should be on the right side of the walkway assuming you started on the left, then performed 3 zigzags before throwing the 2nd. Now keep running forward around the right side of the enemies and then left straight through the northwest door.

  • Stinger Launcher - In the far left room.

  • Stinger Missile x 3 - SoA.

 

– COMM TOWER B –

  • Grenade x 4 - On the right near the entrance.

  • Socom Bullets x 12 - SoA.

  • Famas Bullets x 25 - SoA.

  • Go right and descend the steps until you reach the damaged stairs and trigger a brief scene.

  • Now head back up to the elevator for a cutscene.

  • Throw a chaff grenade after the cutscene, then continue up the next 4 sets of stairs.

  • Throw another chaff grenade and then head up another 4 sets of stairs.

  • Throw another chaff grenade and then head up another 4 sets of stairs.

  • Throw another chaff grenade and then head up another 4 sets of stairs.

  • Stinger Missile x 10 (2) - These are at the top past the ladder.

  • Chaff Grenade x 3 SoA.

  • Stinger Missile x 5 - SoA.

  • Famas Bullets x 25 - SoA.

  • Ration x 1 - SoA.

  • Now climb the ladder.

 

– ROOF / COMM TOWER B –

  • 01:12 SAVE 12 - Make a manual save.

  • Boss - Hind.

    • Ration x 1 - Bottom left corner.

    • Stinger Missile x 5 - Bottom right corner, respawns if empty.

    • Equip the body armor.

    • Shoot the boss once at a time with the stinger, then take cover and watch his gunfire and the direction of it to see where he will be next, then repeat once it stops. Each time you shoot him or he finishes a round of gunfire, he will usually fly to the opposite side.

    • When aiming, you can see its location even through obstacles due to the target reticle. Use this to your advantage.

    • When he says "nice shot", quickly grab the ammo up the steps to the southeast, then take cover between the obstacles in the middle as he will fire a barrage of missiles.

    • After his barrage of missiles, he will fly below the tower and directly above you more often. Alternating your shooting from the north and south seems to work well for this final half of his HP.

  • TROPHY - vs. Hind D - Defeat Hind D.

  • Max/Refill Hp + 64 - Beat the boss.

  • Ammo Capacity Increase - Beat the boss.

  • Now go back down the ladder.

 

– COMM TOWER B –

  • Run down 2 sets of stairs and then throw a chaff grenade.

  • Now run down 4 sets of stairs and throw another chaff grenade.

  • Run down another 4 sets of stairs and throw a chaff grenade again.

  • One more time, run down 4 sets of stairs and throw a chaff grenade.

  • Famas Bullets x 75 (3) - To the left of the elevator.

  • Take the northwest door behind the elevator back to the Walkway, then re-enter this area. This is so that we can save here rather than coming down the ladder earlier.

  • 01:20 SAVE 13 - Make a manual save.

  • Enter the elevator that you passed now that it's working and take it down to F1.

 

– ELEVATOR –

  • ALERT 3 - Triggers after using the lift.

  • KILLS x 4 - Equip Body Armor and the Famas, then keep shooting the 4 x enemies until they're dead. Once you knock them all down the first time, repositioning to a corner works well.

  • Famas Bullets x 75 (3) - The guards will drop these.

  • Rations x 1 - SoA.

 

– COMM TOWER B –

  • Chaff Grenade x 3 - To the right of the elevator.

  • Famas Bullets x 25 - SoA.

  • Rations x 1 - To the left of the elevator.

  • PSG1 Bullets x 5 - Behind the elevator.

  • Go through the southeast door, but beware the gun camera inside, throw a chaff grenade to disable it.

  • PSG1 Bullets x 10 (2) - In this small room.

  • Now head left into the corridor and throw another chaff grenade to keep the gun cameras disabled long enough.

  • Socom Bullets x 24 (2) - In the corridor.

  • Famas Bullets x 50 (2) - SoA.

  • Now quickly take the far left exit.

 

– SNOWFIELD –

  • 01:22 SAVE 14 - Make a manual save.

  • Ration x 1 - In the right corner near the entrance.

  • PSG1 Bullets x 5 - In the right corner near the entrance, spawns once the fight starts.

  • PSG1 Bullets x 5 - In the left corner near the entrance, spawns once the fight starts.

  • Boss - Wolf.

    • Stand in the left corner near the entrance, directly behind the small hill.

    • From here, kill the boss with nikita missiles x 9. 

    • Because you're up against the hill, don't fire directly left or you will hit the hill. Instead, fire down and then move left and up accordingly.

    • Go into 1st person view when looking for the boss, you can tell where she is via the target reticles.

    • Use the left or right slopes to reach the higher ground. Don't fly into the side of a hill or the missile will explode.

    • You can hit trees she is hiding behind and the blast will damage her.

  • TROPHY - vs. Sniper Wolf (Rematch) - Prevail in the rematch against Sniper Wolf.

  • Max/Refill Hp + 64 - Beat the boss.

  • Ammo Capacity Increase - Beat the boss.

  • Diazepam x 1 - Far left corner.

  • West Room - 2 gun cameras.

    • Cardboard Box/C (Snowfield).

    • Ration x 2.

  • Northwest Room - 1 gun camera.

    • Nikita Missile x 16 (4).

  • Northeast Room.

    • Famas Bullets x 75 (3).

    • Socom Bullets x 24 (2).

    • PSG1 Bullets x 10 (2).

  • East Room - 2 gun cameras.

    • Grenade x 8 (2).

    • Chaff Grenade x 6 (2).

  • North Room (right) - 6 x Claymores.

    • Ration x 1.

    • Diazepam x 1.

    • Stun Grenade x 3.

  • To progress to the next area, enter the north room (left), throw a chaff grenade, then go behind the crates and descend the far right steps.

  • Socom Bullets x 12 - North room (left), you must go through here to progress. The ammo is in the far left corner behind the crates.

  • During the disc change, press the options button to advance the text.

 

– BLAST FURNACE –

  • 01:27 SAVE 15 - Make a manual save.

  • Stun Grenades x 3 - Along the middle walkway with a deadend.

  • Socom Bullets x 12 - Left corner, along the shimmy.

  • Shimmy north along the west ledge, but be sure you stop and crouch when the metal board moves close otherwise it will knock you off.

  • Make your way to the top of the stairs, then look east and wait for the guard to walk down to the bottom floor. Don't go any earlier as this guard is programmed to walk back up the steps once you walk down the 1st set.

  • Once the guard is at the bottom, run down the first set of steps and then go south and pick up the C4 in the step below.

  • C4 x 2 - This is beside a cargo lift.

  • Once the guard has come back up and walked back over to the west, head down to the lower floor.

  • Socom Bullets x 12 - Beneath the steps in an alcove.

  • Ration x 1 - Follow the path left, down more steps to find this.

  • Stun Grenades x 3 - SoA, near the south door.

  • Now enter the northeast door.

  • Socom Bullets x 12 - On the bottom floor beneath the steps.

  • Ration x 1 - SoA, but behind the steps.

  • PSG1 x 10 (2) - In the southern room.

  • Nikita Missile x 8 (2) - SoA.

  • Stinger Missile x 10 (2) - In the southwest room. Accessed by crawling beneath the western pipes in the previous room. Be careful as 2 gun cameras are here.

  • Chaff Grenade x 3 - SoA.

 

– CARGO ELEVATOR –

  • 01:28 SAVE 16 - Make a manual save.

  • Famas Bullets x 25 - On the right.

  • Socom Bullets x 12 - On the far right.

  • Famas Bullets x 25 - On the far right.

  • Famas Bullets x 25 - On the left.

  • Famas Bullets x 25 - On the far left.

  • Socom Bullets x 12 - On the far left.

  • Now use the elevator.

  • ALERT 4 - Triggers once the elevator.

  • KILLS x 3.

    • Once the elevator is in motion, 3 guards will ambush you. Equip your body armor to reduce damage, then throw them over the railings for quick kills.

    • Kill the top guard first followed by the lower left and choke the 3rd guard.

  • Once the elevator stops, throw a chaff grenade to disable the gun camera just behind the blast door on the right. Then head through and grab any ammo.

  • Famas Bullets x 25 - Left of the elevator you came down on.

  • Socom Bullets x 12 - Go right through the open blast door and this is up the slope to the north.

  • Claymore x 5 - Southeast corner.

  • Ration x 1 - SoA.

  • Famas Bullets x 25 - Northeast corner.

  • Once ready, use the next elevator to reach the lower floor.

  • 01:31 SAVE 17 - Make a manual save.

  • Nikita Missile x 4 - West corner.

  • C4 x 2 - SoA.

  • Nikita Missile x 4 - East corner.

  • Ration x 1 - SoA.

  • Head through the next door once ready to move on.

 

– WAREHOUSE SOUTH –

  • Boss - Vulcan Raven.

    • Depending on your version, he will start in a different place.

    • Kill him with Nikita Missile x 15.

    • Wherever he starts for you, sprint to the other side of the crates and be near the edge of the direction he is heading in. If on the INTEGRAL version, he will start behind the crates directly in front of you, all you will need to do is walk into the crates and then go left a few steps to reach the edge

    • Then fire a nikita missile so that you can turn it straight away into his direction and so it connects with him just as he comes past his corner of the crates.

    • Straight after, shoot another, turn it in his direction and it should connect with him and damage him again. If too early, no damage will be done, but with this positioning, everything should work.

    • He will move slightly to begin, but the key is to keep repeating this to try and get him locked into a firing animation. What then happens is he will start missing your nikita missiles as long as you don't give him a chance to stop other than when you damage him.

    • See the video for a better demonstration, but if you're having trouble, then claymores work well, they just take considerably longer as you must play carefully and anticipate where he is going.

  • TROPHY - vs. Vulcan Raven - Defeat Vulcan Raven.

  • Max/Refill Hp + 64 - Beat the boss.

  • Ammo Capacity Increase - Beat the boss.

  • Lv 7 Keycard - Beat the boss.

  • Ration x 1 - Northeast corner.

  • Stinger Missile x 5 - SoA, but a little south.

  • Nikita Missile x 4 - Southeast corner.

  • Stinger Missile x 5 - West wall.

  • Nikita Missile x 4 - Northwest corner.

  • Take the north door.

 

– WAREHOUSE NORTH –

  • Watch out for the 2 trapdoors in the middle.

  • Chaff Grenade x 3 - On the left.

  • Ration x 1 - To the north.

  • If you hug the right wall/railing until you reach the northern wall and then go left to the exit, you can avoid the gun cameras without chaff grenades. Though you will need a chaff grenade to reach the items mentioned below.

  • Stinger Missile x 5 - Near the northwest door.

  • Stinger Missile x 15 (3) - Up the northeast steps.

  • Mine Detector - SoA.

  • Enter the northwest door.

 

– UNDERGROUND BASE 1 –

  • Chaff Grenade x 3 - Southwest corner after the entrance corridor.

  • Famas Bullets x 25 - Southeast corner beside the water.

  • Socom Bullets x 12 - SoA.

  • Ration x 1 - Northeast corner in the water.

  • Ration x 1 - Northwest corner beside the water.

  • Famas Bullets x 25 - Northwest corner in the water.

  • Go climb the northeast ladder.

 

– UNDERGROUND BASE 2 –

  • Chaff Grenade x 3 - Top of the ladder on the right.

  • Famas Bullets x 25 - Southwest corner.

  • Climb the northwest ladder.

 

– UNDERGROUND BASE 3 –

  • Famas Bullets x 25 - Northeast corner.

  • Chaff Grenade x 3 - Along the eastern walkway.

  • Stinger Missile x 10 (2) - Southeast corner.

  • Socom Bullets x 12 - Southwest corner.

  • From when you first enter this room, quickly climb Metal Gear and then go straight to the northwest corner.

  • Famas Bullets x 25 - Western walkway.

  • Socom Bullets x 12 - SoA.

  • Now look south in first person to see a guard in the distance. Once he walks around the far corner and past the parge pillar, head straight for the southwest exit. This 1 x guard should have just walked past the exit and to the east, making it much easier to progress if you're quick. Don't kill the guard as he respawns on each visit.

  • ALERT 5 - Triggers after the next cutscene.

  • After the cutscene, throw a stun grenade while running to the right to avoid the enemy. Once it detonates, head left past the stunned guard, back over Metal Gear and down the ladder into the previous room.

 

– UNDERGROUND BASE 2 –

  • Climb down again.

 

– UNDERGROUND BASE 1 –

  • 01:38 SAVE 18 - Make a manual save.

  • Pal Key.

    • Equip the thermal goggles, then place C4 down on the lower ledge near the water to the south and place 2 x C4 in the middle of the small open space on the upper ledge to the right of the northwest gun camera.

    • Now go back and wait in the southwest corner so you have a good view of both C4 locations, then equip the stinger to find out when the rat spawns.

    • Once it spawns at either C4 locations, detonate them to kill it and then go and get the key.

    • Alternatively, run over to the rat and press the action button. Or discover it 3 times at which point it will drop the key itself.

    • If you have over 10 alerts, then the pal key will be somewhere random here (no rat in that case) and will not show up with thermal goggles (only with the mine detector).

  • Once you have the pal key, climb back up the ladder.

 

– UNDERGROUND BASE 2 –

  • Climb the northwest ladder.

 

– UNDERGROUND BASE 3 –

  • Now make your way over to the southwest room. Remember about the enemy, avoid him the same way as before.

 

– COMMAND ROOM –

  • 01:40 SAVE 19 - Make a manual save.

  • As soon as you enter this room, go south to the back wall, then go right and then north through the middle and you should avoid the cameras.

  • Then equip the pal key and go to the left computer to use it automatically and input pal code number 1.

  • Now head retrace your path out the room and go down the steps.

 

– UNDERGROUND BASE 3 –

  • Now quickly go west followed by north slightly until you spot the guard. Now wait for him to patrol along the small protruding walkway, then as soon as he faces east, try to get past him quickly before he loops back at the end where the item is.

  • Then go back over Metal Gear and down the ladder into the previous room, down to the bottom floor and then take the southern door.

 

– WAREHOUSE NORTH –

  • Enter the south door.

 

– WAREHOUSE SOUTH –

  • Make sure the pal key isn't equipped, then wait for it to change color to blue. Grab the items below while waiting. Takes about 60 seconds.

  • Ration x 1 - Northeast corner.

  • Stinger Missile x 5 - SoA, but a little south.

  • Nikita Missile x 4 - Southeast corner.

  • Stinger Missile x 5 - West wall.

  • Nikita Missile x 4 - SoA, but a little further north.

  • Once the pal key has turned blue, head all the way back up to the Command Room while avoiding the guard.

 

– COMMAND ROOM –

  • 01:46 SAVE 20 - Make a manual save.

  • As soon as you enter this room, go south to the back wall, then go right and then north through the middle and you should avoid the cameras.

  • Then equip the pal key and go to the middle computer to use it automatically and input pal code number 2.

  • Now head all the way back down to the bottom floor and take the southern exit. Be sure you avoid the guard along the way.

 

– WAREHOUSE NORTH –

  • Take the south door.

 

– WAREHOUSE SOUTH –

  • There will be guards in here now, so go left and then take the next left to face south. Then carry on south along this isle and you should avoid the guards.

  • Now take the south exit.

 

– CARGO ELEVATOR –

  • Nikita Missile x 4 - West corner.

  • C4 x 2 - SoA.

  • Nikita Missile x 4 - East corner.

  • Ration x 1 - SoA.

  • Use the elevator.

  • On the next floor, use a chaff grenade to disrupt the west camera, then go and use the elevator to the west.

  • Once at the top, take the south exit.

 

– BLAST FURNACE –

  • You now need to wait for the pal key to turn red due to the heat. Grab the items below while waiting.

  • Stun Grenade x 3 - Beside the southeast door.

  • Socom Bullets x 12 - In the alcove below the stairs.

  • Once the card is red, retrace your steps back to the Warehouse South. Remember to throw a chaff between the cargo elevators to disrupt the hidden gun camera.

 

 – WAREHOUSE SOUTH –

  • Now go right, then take the next left and continue north to the far wall. Then take the north exit, you should avoid the new patrol route of the guards this way.

 

– WAREHOUSE NORTH –

  • Chaff Grenade x 3 - On the left.

  • Stinger Missile x 5 - Near the north exit.

  • Take the north exit.

 

– UNDERGROUND BASE 1 –

  • Chaff Grenade x 3 - Southwest corner.

  • Climb the northeast ladder.

 

– UNDERGROUND BASE 2 –

  • Chaff Grenade x 3 - Right corner.

  • Now climb the west ladder.

 

– UNDERGROUND BASE 3 –

  • Now quickly go to the southwest steps, remember to avoid the guard.

  • Socom Bullets x 12 - Near the southwest steps.

 

– COMMANDER ROOM –

  • Avoid the cameras as explained earlier and approach the right computer with the red pal key equipped to input pal key code number 3.

  • ALERT 6 - Triggers after the cutscene.

  • Ration x 1 - In the right corner.

  • After the cutscene, the alarm will trigger automatically (even if the cameras are destroyed beforehand). Call Otacon and then wait for a short time and they will disable the lockdown.

  • Ration x 1 - Just outside the doorway.

  • Head down the steps.

 

– UNDERGROUND BASE 3 –

  • Head over to the right for a cutscene.

  • Your HP is restored after this cutscene.

 

– SUPPLY ROUTE –

  • 01:57 SAVE 21 - Make a manual save.

  • Stun Grenade x 3 - Middle of the west wall.

  • Stinger Missile x 5 - SoA.

  • Ration x 1 - Northwest corner.

  • Stinger Missile x 5 - Northeast corner.

  • Stinger Missile x 5 - Middle of the east wall.

  • Chaff Grenade x 3 - SoA.

  • Ration x 1 - Southeast corner.

  • Boss - Metal Gear Rex - Moveset.

    • When near a foot, it will stomp on you. It will use a laser on you if in close range, missiles at mid range and a machine gun at close to mid range.

    • To avoid the laser and machine gun, run away and to the side and to avoid the missiles, run towards the boss. 

    • For the laser, it will lower its head and for the missiles it will squat.

  • Boss - Metal Gear Rex - Stage 1.

    • You will need about 20 x Stinger Missiles for this fight, 10 for each stage.

    • Run back about 6 steps from where you spawn and be ready to shoot the radar dish on the right shoulder of the boss with a stinger missile. Then shoot it as soon as the target reticle appears.

    • Now run towards it to dodge the missiles which are likely coming and stop about 10 steps away. After the missiles have landed, run about 10 steps back to trigger the machine gun, dodge it and then quickly shoot the radar again.

    • Straight after, run towards the boss about 10 steps to dodge the likely incoming rockets, then 10 steps back to avoid the machine gun fire, shoot the radar and repeat this process.

    • If your positioning is good, you should have the boss alternating between the machine gun and missiles. If it uses the laser, then you're too close and if the missiles are hitting you then you're too far or too slow.

  • Once you beat him, there will be a cutscene.

  • Boss - Metal Gear Rex - Stage 2.

    • Repeat the same strategy as the 1st stage but now shoot Liquid in the cockpit, though because the boss is at an awkward angle, try to slowly move it to the left as you are performing the strategy. It's easier to perform the strategy when the boss is lined up straight.

    • When aiming, don't aim too high as the cockpit will drop as the boss squats to shoot the missile. Aiming, flicking up and waiting for the cockpit to drop into your crosshairs is very effective.

  • TROPHY - vs. Metal Gear REX - Defeat Metal Gear REX.

  • After beating Metal Gear Rex, your HP will be restored.

  • 02:02 SAVE 22 - Make a manual save.

  • Boss - Liquid Snake.

    • Stage 1 - Liquid will change position twice and will always attack on the 3rd position change (spawn counts as a position). So attack only in position 1 and 2, then bait his attack on position 3, evade and then counter and repeat.

    • Stage 2 - This triggers at about 75% HP, though if you're efficient in stage 1, this may start a lot lower. He will be more aggressive now and he will always counter unless you land a 3 hit combo. He will also try to kick sometimes and charge if you're too far. Just bait an attack from him by running close and away, either a punch combo or kick from him, then run back in and perform a 3 hit combo. After the combo, he will also counter with 2 punches, so quickly run away and back again for another 3 hit combo, this way you can get him in a repeatable loop.

    • Stage 3 - This triggers at about 25% HP and he will charge more often now. But now after you land a 3 hit combo, you will knock him over. Just repeat the previous strategy, but be ready to dodge charge attacks more often. Once his HP is gone, attack him near the edge to knock him to his doom.

  • TROPHY - vs. Liquid Snake - Defeat Liquid Snake.

 

– ESCAPE ROUTE – 

  • 02:05 SAVE 23 - Make a manual save.

  • Your HP will be refilled at this point.

  • Ration x 1 - Behind the doorway where you gain control.

  • Ration x 1 - Beside the steps ahead.

  • Ration x 1 - Southwest corner in the garage.

  • In the garage, 3 enemies will rush you while Otacon/Meryl is trying to start the car. Hide south of the 1st jeep and grab the enemy in a chokehold that chases you. Don't kill him, just keep applying pressure when he tries to break free and once Otacon/Meryl has the jeep started, head over to them to jump in.

  • KILLS x 6-8 - During the whole escape sequence, potentially.

  • As soon as you jump in the jeep, start moving left and then destroy the barrels by the shutter to escape the garage. You will need to shoot the enemy standing in front of them to actually hit the barrels.

  • At the 1st blockade, have your turret facing a 2 o' clock and it should be lined up on one of the barrels once you stop. Then shoot the remaining barrel to continue, don't shoot the enemies as the explosive barrels will take care of them.

  • At the 2nd blockade, have your turret facing 3 o' clock ready and once you stop, it should be more or less aimed at the right enemy. Kill the right enemy 1st, then move over to the 2 on the left and keep spraying your bullets from one to the other to hopefully keep them stunned until they are dead.

  • After the 2nd blockade, eventually Liquid will catch up, just keep shooting him until you've escaped and if you haven't used 1 yet, use the Ration if you need to. 

  • Special Items - Camera, Stealth.

  • TROPHY - Elite - Obtain the Fox or Big Boss codename.

  • IMPORTANT - When asked if you want to save completed Mission Data, choose Yes.

  • TROPHY - Dress For the Job - Obtain the stealth camo.

 

TITLE SCREEN

  • Special.

  • Album.

  • Load the Photo you took earlier.

  • Once the photo opens and you see the ghost, choose Exorcise.

  • TROPHY - Ghostly Encounter - Exorcise a ghost photo.

  • Choose load game and load the save from the Underground Passage just after beating Sniper Wolf.

 

BANDANA

  • No go through the last half of the game again but this time, do NOT submit to the Torture, withstand the whole 2 rounds of 3.

  • After the torture, everything else should be done the same, though you now have no restrictions! Just check your item inventory for a possible timed bomb that may have been placed there by the enemies.

  • If you get more than 10 alerts before dropping the Pal Key, just remember it will now be floating somewhere in the dirty water. You will need to run around until you collect it as it will not be visible.

  • After the credits, be sure to save the completed data to get the trophy below.

  • TROPHY - Decked Out - Obtain the bandana.

 

Edited by Optinooby
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