Popular Post de_digibeet Posted November 30, 2023 Popular Post Share Posted November 30, 2023 (edited) I am not going to mention any trophy at all. Nor how to play the matches within the game. I'll be talking about pretty much everything else. Since I keep explaining this kind of stuff to new guild members or in forum replies over the years here on psnprofiles, I'm setting today aside to write it down here. I will focus on: what to upgrade, which modes to play, how to get your troops stronger (as this seems to be the most misunderstood part of the game), how to get some resources without playing matches at all, how you can't play with short term goals and how to playing long term is the 'fastest' way to play this game. At least in my opinion, obviously. What to aim for depending on where you are in the game .. oh well, a whole lot while I won't cover any trophy whatsoever. The game has a lot to offer and even more to do. This is a game which can't be done fast nor is it efficient to play several hours in the weekend and not at all the rest of the time. One hour a day beats eight hours every weekend. And logging in a couple of times a day to just get the tribute will help out as well. How to get stronger. Let's start with getting your troops stronger. There are multiple different sources for the stats of your troops which all add up and all of these sources have to be upgraded in their own way. With the current GUI of the game: go to collection, select any troop you want and press square to see how the base stats of that troop are build up. These base stats not the stats your troops can have in a match, the stats in a match get improved by medals and team bonuses. 1: The unit's own actual stats: this is an accumulation of starting stats at level 1. To level up these stats you have to increase the unit's level and also raise its ascension level to mythic and then level up to max level, which is level 20. 2: You can equip medals, these can give a bonus to health, armor, attack and magic, depending on the medal. Equipping three of the same medal gives the stat upgrade of each medal. The first medal to go for is 'medal of seasons', which gives +4 attack, +4 armor and +4 health, per equipped medal. To get this medal you have to play the weekly event with your guild and earn tokens which will transform to the seasons variety on Monday. You can also buy them with gems in the weekly event shop. Not all events have this mechanic, such as doom tower and boss raid. You can also play explore, preferably on level 12, to farm tokens which form badges which eventually turn into medals. The final goal is to have three nysha medals, these are mythic rarity and give +4 magic, each. 3: Each week your guild can pour gold into guild statue tasks, when a statue gets its 12 tasks all filled, everyone in the guild will get a stat bonus from that statue which will last for one week. And then you have to buy it again, as a guild. Some top guilds max out statues on a regular basis, most guilds don't. 4: Making a team with a team bonus: when you make a team with multiple units of the same kingdom, race or color, this team will get a team bonus. This can all be added of course: a team with four different troops of the same (multi)color who are also all from the same kingdom and all have the same two races will give a team bonus for color 1, color 2 up to color 3, kingdom, race 1 and race 2. Also, when your kingdom goes up in level, the kingdom bonus increases. 5: Pets: having the pet for the team bonus your team has will increase this one team bonus, the higher level your pet, the higher this bonus. This means you'll be collecting one pet for every kingdom, race and color. Besides a pet for a small boost in xp, another for souls and e third for gold. By now some troops have their own pet, this pet only increases the stats of that particular troop. And then there are cosmetic pets which give no stat boost at all. But do count for total pet level (which gives one times items for each time you level up a pet by five levels) and count for 'this kingdom has so many pets and of which so many are at the level they are, which is eventually needed for point 6b. 6: Passive bonuses which apply to all your troops: this is the biggest way to increase the stats of your troops and there are three ways to do this: kingdom level, kingdom power level, delve renown. Kingdom levels and kingdom power levels can be viewed on the world map, the level is a number below the kingdom and the power level is donated in having 1-5 stars of a certain color. When selecting a kingdom you can also see both stats. 6a: Kingdom level: each kingdom gives a stat bonus to one specific stat: magic, attack, armor or health. To see which kingdom gives which stat: open up the kingdom menu and go to the level menu and scroll up/down the levels to see what each level gives, check level 10. Pouring gold into a kingdom to get it to kingdom level 10. This will give one stat upgrade of the stat of the kingdom to all your troops. When you have the gold and especially the deeds to get one kingdom up to level 15, that is another stat bonus for all your troops. And finally, at level 20, which costs an insane amount resources as it books, there's one more stat bonus to be gained. 6b: Kingdom power level: also viewed from the kingdom menu. To upgrade the power level of one kingdom you need to own and level up stuff from that kingdom: troops, weapons, hero class, pets and delve faction. At least for now, who knows what future additions the game gets. There is a full list of requirements for all 30 power levels currently in existence, which I am not going to provide nor look up. The point for getting stronger troops is that power level 5, 10, 20 and 30 each give one more stat point upgrade. If the kingdom level is at least 10. 6c: Renown also gives a passive stat bonus to all your troops, every 4000 renown you gain will give one stat bonus point to one stat. At the moment of writing the max stat bonus from having max renown is a passive bonus to all troops of +2 magic, +4 attack, +8 armor, +9 health. tl;dr 6a and 6b combined are by far the most important, to give a preview what veteran stats can look like at the moment of writing: a passive bonus to all troops of +25 magic, +33 attack, +58 armor, +63 health. The first thing to keep in mind is that kingdom level 10 only costs gold and that gold is gained from every battle you do. To efficiently upgrade your troops: don't spend resources on your troops except the ones you are using in the beginning and start with upgrading one kingdom at a time to kingdom level 10, starting with the kingdoms that give magic then attack health and armor. And then go for kingdom power level 5 on each kingdom. By then check for which kingdoms you happen to have a mythic troop and try to upgrade those kingdoms to kingdom power level 10. By this time you may have 30 deeds of one color, you can use these with gold to upgrade a kingdom to kingdom level 15, one kingdom at a time is advised. It is not possible to squander resources on the wrong troops. You'll need them all leveled up eventually anyway. Start with cheap troops for kingdom power levels and troops you actually use for playing the game. Next up is the hero character. The hero can be put into your team by selecting a weapon and a hero class. Each hero class needs to be upgraded in three different ways: 1: With souls, up to level 20. 2: with trait stones for the usual three traits every troop has 3: by using the hero in your team while it's a specific hero class. Each hero class can be upgraded to champion level 100. Which unlocks a total of seven tiers of talents along the way. For each tier you can select one out of three options. It is advisable to have the hero in your team as much as possible so you can gain hero class xp. How hard the battle is doesn't matter you will get a fixed amount of hero xp of either one or two points per won match depending on in which mode you fight. Each kingdom has a hero class and they all need to be leveled up to champion level 100. If you really need hero class xp for a specific hero class, you can try the easiest kinds of matches you can find. Which means a battle in which you can win within seconds. I'll come back to farming methods later, check there. Player level: this actually barely serves a purpose at all. In the beginning of the game you'll get new weapons for reaching a certain player level and/or mastery levels for any color and for all colors. For each player level you you can also spend one mastery point to a chosen color. These can never be reallocated, might as well spread them evenly. The player level is mostly a number which says how much you've played the game, but says nothing in itself about how strong your troops are. As that depends on the points explained above. Player level does not have an impact on your troop stats. The underworld: delve factions. The game boots up in the over world. By doing quests in the kingdoms you'll eventually encounter a kingdom which unlocks the underworld in its story. After that you can go to the underworld and there you can find one delve faction for each kingdom. The end goals here are quite staggering to players who below player level 1000. In each delve faction you can do the following: - play the story of that faction - start at level 20, each time you win you can play 10 levels higher, with the final goal: beating level 500. Which means enemy troops at roughly 500 health and armor, 250 attack and 125 magic. - once you've reached beyond level 50, you can always try level 50 of that faction, so you can farm in that faction - you gain chaos shards from clearing delve runs and you can spend them in all unlocked delves to get treasure troops and faction troops. The faction troops depend on the faction, the treasure troops are shared - you can upgrade the hoard level of each faction individually, this costs gold, lots of gold, be prepared to spend roughly 5 million on each faction for starters. Besides gold you also need treasure troops. Try to use troops of the point level appropriate to the hoard level. A reasonable rule of thumb: common up to level 30, uncommon up to level 75, rare up to level 125, epic up to level 175 and legendary and mythic after that. Your first long term goal with hoard levels is to reach hoard level 100 on all factions. At the beginning when you first unlock the delve system you can't progress far, your troops aren't strong enough, you probably don't have the right troops to reach level 500 even if your troops might be strong enough. At first chose one faction and if possible do three daily runs there, at level 20. Don't progress any further. You need a huge amount of chaos shards to get all the necessary treasure troops for upgrading all the faction's hoard levels. So, the grind can start when you can safely beat level 20 at any faction. The first three troops you might want to aim for are called queen beetrix from 'the deep hive' faction, king gobtruffle from the 'amanithrax' faction and the foxfire king from the 'court of foxes' faction. These are legendary troops, be patient, they'll show up eventually. You don't have to grind in these factions, you just need to spend your chaos shards here. These troops are quite good to have regardless of where you are in the game. Instead of doing three levels a day and climbing to level 500 over the course of three weeks. You can burst progress in one day on Tuesday or on delve weekends (every four weeks). These methods do require a lot of gems though, up to 2000-4000 gems, per faction, if going to level 500 this way. But you don't have to spend millions of gold on hoard levels when clearing a delve faction this way. It takes about 8-10 hours to clear a delve faction this way. You can also farm up to level 80 on Tuesdays (which costs no gems at all) and up to level 230 on delve weekends (which costs about 200-300 gems I think) and do the rest by using the daily three delve runs. Take your pick. Getting renown. In each delve faction you can earn a total of 2500 renown: - hoard level: each hoard level gives 5 renown, and hoard level 100 you'll be maxed out at 500 renown - beat a higher level: for each level beaten you'll gain 20 renown, for a grand total of 1000 renown - beat a higher level without suffering any casualties: 10 renown per level for 500 in total - beat a higher level by using only troops who are from that faction: 10 renown per level, 500 in total You do not have to beat every level with a faction team or without any losses. Only the highest cleared delve level counts, and gives the renown of that delve level. Try to do a faction team run on levels 100, 200, 300 and 500. No need to do it on 400, this is due to getting the delve pet starting at 2000 renown in that faction, and the number of copies of that pet you get from doing the faction run on level 300 and a regular no casualty run on level 500 gives enough pet copies to get the pet to level 15. You need max renown to level up the pet to level 20. Which factions are "easy" and which are "hard" to win at level 500 with a faction team: Easy: the deep hive, ilithia, emperinazaar, tinker town => hoard level 100 will work, try these first Hard: the warrens, city of thieves, dark pits, lyrazsa's lair, fell roost, the labyrinth => hoard level 200+ pretty much mandatory, try these last The rest are somewhat in between. This is not a full proof list, more a rule of thumb level idea. The factions mentioned are not in any specific order. Getting resources Gold: any and all fights, and by buying the weekly new troop in the glory shop, getting hourly tributes Souls: any and all battles, rewards from the weekly guild event, tributes and by using a soul team (see further down) Glory: PvP, but mostly tributes (later on) War Coins: occasionally on the adventure board Treasure maps: every week you can buy a few for 1800 glory, occasionally rewarded for doing 4-5 gem matches, some troops have a spell which rewards maps, that said, you will end up with a surplus of maps real fast and you probably won't play it ever again after you've gotten the trophy for ending up with two vaults Guild seals: cash these in manually in the guild menu, after doing fights: max out at 2000 a week. Using clan orbs is a way to get more, but save these for special occasions. Chaos shards: guild statue tasks, clearing delve runs Gems: tributes and the blue guild statue, Gold keys: guild statue, randomly from doing 4-5 gem matches in fights, tributes Glory keys: getting to tier one in PvP every week, guild statue tasks Gem keys: guild statue tasks, the merchant and gnome vault fights, rewards from the weekly guild event Event keys: guild statue tasks, the merchant and gnome vault fights, and each week from the store you can buy a few with 1800 glory, rewards from the weekly guild event Vip keys: no actual way to get these in normal play, sometimes the developers give 2 away to everyone as an apology for something that went wrong (epic) vault keys: rare drop from most gnomes verses: these drop from music gnomes Shiny key: harder to reach reward in the weekly guild event Shiny dust: use shiny keys and get shiny tokens for a troop which is already at max shiny level Deeds: sometimes available in the daily adventure board, can also be bought from the merchant or more expensively ad occasionally from the daily deals Books: sometimes available as a reward in the weekly event, can be crafted with deeds Pet food: mostly gained from pet events, also gained from guild statues and occasionally the adventure board Trait stones: every battle with give these, to get a specific color: do explore battles in the kingdom that has the color combination you want, every week when you buy the new troop from the glory shop with glory, you will also gain arcane trait stones, this is a great way to get those. Orbs: daily events (Tuesday especially), rewards from the weekly guild event, weekend event rewards Shards and jewels: play the daily dungeon Cursed runes: can be bought in the daily dungeon shop, and reaching far enough each week in the underspire will give some as well, a random cursed gnome encounter Dragonite: can be bought in the daily dungeon shop, and reaching far enough each week in the underspire will give some as well, a random dragon gnome encounter, clearing the weekly underspire, getting a perfect dungeon run which means you won all three battles before opening en panel which has a trap behind it Ingots: the best way to get these is to play the daily three delves and get a high renown for a daily free batch of random ingots Forge scrolls: from the doom tower event and the soul forge Writs: buy these from the merchant at every possibility, don't get them from the daily deals At the beginning of the game it seems like you need an endless supply of everything. At the end you'll have millions of souls without a way to spend them, thousands of ingots you can't use and thousands of trait stones without a troop to give them to. Everything else remains of value. Tributes can become a very powerful way to get souls, glory and gems. Even getting a few tributes a day will help. Gold keys will first become a source for souls: by getting troops you can disenchant. And when you have a soul surplus they're mostly useless. A special note on using guild seals to open chests: try to only use them when your guild has reached 40k seals that week. For most guilds this won't happen without coordination. Try to ask how many clan orbs everyone has, take notes, add them all up, see if the total value reaches enough compared to how much seals your guild cashes in each week. Have everyone use their clan orbs in the same week to reach 40k seals. Besides the chests now having the same value as gem chests, which is good for ultra rare or rarer troops. You can also find 12 troops only available from guild seal chests. These troops stop dropping after you have ascended them to mythic and have four copies of them at mythic. The underspire This is a newly added game, in it you will find a new randomly generated labyrinth every week. The goal here is to find the dragon fight as this gives a keystone and then the keystone lock to gain further access into the depths of the labyrinth. It costs 150 gems each day to clear the underspire every week, assuming your troops are of sufficient level. Each fight costs one torch, you get seven torches each day and these will stay there until you use them, none of them get transferred to next week. You can also buy more torches each day, a max of three batches of 5 torches, batch one + batch two on each day (maybe not day seven) will do to reach the end on a stable basis. You also get one lantern for free every week from the first shop you encounter. Using the lantern instead of a torch means you'll double the rewards for winning. I used them on the bronze, silver or gold orb of glory, as these are very rare and quite valuable for getting elite levels on your legendary and mythic troops. The final dragon fight is at level 300, so be prepared for that. So long as you can't beat that level, doing the underspire weekly has some value, as each dragon gives a reward which is the same every week, here's what you can win from beating all the dragon rooms: 1st: bronze orb of glory + 100 writs 2nd: epic vault key + legendary deed 3rd: 3 gem keys + orb of wisdom (orange) 4th: silver orb of glory + epic vault key 5th: 10 cursed runes + orb of ascension (blue) 6th: gold orb of glory + chaos orb 7th: 50 dragonite + orb of minion A newer addition is sentinal fights at dead ends in the underspire. My take on this is to clear the underspire first and use the remaining torches for these fights, without buying new torches. This applies to whatever level you're at. If you can deal with the first dragon room and not beyond: use your torches to look for these fights anyway, they give extra resources. Different type of teams Which troops are good, which teams to use? There is simply no clear cut answer to this as there are a lot of different kind of teams which are all good depending on what you have, what level your troops are, what you are trying to do in the game. I will not list specific teams but explain what type of teams can work, there is obviously way more and creativity is encouraged, but these are some basic ideas: - The soul team: use this as much as possible until you are about player level 750 or even 1000. I know I said souls lose their meaning eventually, but you still need a lot of them, especially in the beginning. A soul team consist of the following: one troop which can generate souls (sort your troops on 'spell effect > generate souls to see which ones you have), some will generate the same number of souls no matter what their level, others will generate more depending on their magic. the the number is black it won't change by leveling up, if the number is purple it will. This one soul generating troops has to be accompanied by three troops who have the trait called necromancy or necromancer, this trait needs to be unlocked with trait stones. It also helps if you have equipped the armor which gives +100% souls, this armor costs 500 gems. You don't have to use the hero for this effect to apply, but there are hero weapons which can generate souls. A cheap and weak soul team has three zombies and one generator. A stronger team can for example use sol'zara, kerberos and pharos-ra and a fourth. To find troops which can have the necromancy or necromancer trait: search for 'necro' in the troop menu. For higher level players who like to use a soul team against weak enemies, such as easier fights on the adventure board: sacrificial priest, hero with phylactery, pharos-ra if you have one, two would be better but rare, complete the team with troops who have necromancy. The hero weapon pretty much instantly fills your souls gauge with high enough magic, and then use the priest to kill off your hero and maybe also one pahros-ra, simple yet effective. A soul team can have a hard time winning, so use it against low level enemies like the easier fights on the adventure board or a level 20 delve farm run. - A looping team: this has become an essential option in the game and is also a very varied one. The goal is to have a team which gives itself an extra turn, if possible on every turn. This means you have use troops which generate gems of a certain color or explode a lot of gems. Most of the troops which generate gems don't actually do damage (all the trolls for example), but they do have a high chance at giving an extra turn while filling the mana of an ally, some troops both do damage and generate gems and some troops always get an extra turn upon doing their spell (goblins). To help you out here are a couple of troops which can do both: venoxia, queen beetrix, most journey troops (search for journey), king gobtruffle (also a goblin) - A fast team against lower level enemies: there are several options for this but the main purpose is to have two troops who can generate a lot of mana and start the battle with full mana. The trait 'empower' does this, see which troops have that. The leprechaun is a good option since it explodes a lot. Then you want a troop who deals massive damage to all enemies, preferably true damage. The mythic unit draakulis is very adept at this, and in delve farm runs very useful due to it having a trait which makes it immune to death mark. Two troops more easily gotten are queen beetrix and the foxfire king. The others are tesla, crimson bat, venoxia, the scourge of honor, fenix and euryalia. If you search 'to all', you can find a good list, and if you combine that with 'spell effect > true damage' the list gets more specific. The main principle: one damage dealer, the hero or any class and preferably with the weapon 'life & death' and two generators with the empower trait (leprechauns will work) can make for a good farming team, later on, when you don't need so many souls anymore or just want to clear ow level battles fast. - I will also give a special mention to a team I only ever use when I start a gnome-a-palooza: then I do explore level one with a team consisting of: greed, dust devil and two copies of the mythic troop ironhawk. Ironhawk needs his third trait to work for this. This can only be used at explore level 1, at any other place the enemies are too strong for this to work. - An anti delve team: this needs to be able to win a delve faction against level 500 enemies. In most delve factions it is advised to use a skull blocker. The mythic unit stonehammer is the best due to it's trait for blocking 80% of received skull damage. Then you want a healer, a generator and a troop which deals scaled damage, which means damage boosted by enemy stats or by the troop's own health when that health can be maxed out at 1000. Some factions require a cleanser as well, to counter death mark. Troops to contemplate: faunessa, yao guia, the hero weapon yasmine's pride, apothecary, divinia, high king irongut will give a totally different gameplay and of course looping troops will work, like the journey troops. - A devour oriented team: search for 'spell effect > devour' place two or three of these in your team and maybe add a generator. Do pay attention if the AI team has troops which are immune. Helping out your guild There are several ways you can help out your guild. Most guilds also have some kind of target members have to meet: like donate so much gold, gain so many seals or cups. And do this every week. But there is more. - Donating gold to guild statue tasks, every week. That's an easy one to understand, though not always an efficient one - Get stronger yourself: this is a much overlooked factor but very important: if you read back all the way at the start of my post and reach point 6. You will see that not spending gold on guild statue tasks at first but spending gold on your own kingdoms makes you own troops stronger, which means you can get a bit more gold/match in PvP, you can win more matches per minute, which also translates to more gold per minute. In the end it is actually efficient to upgrade your own kingdoms first, before donating to guild statue tasks. The same goes for spending gold on delve factions, do that first. - Play the game and manually cash in your earned seals, these cap out at 2000/week, which you get to keep. And the grand total of your guild determines the value of the guild seal chests. This resets every week. - Earn cups: most battles give cups, and these are used to level up your guild a bit, which eventually determines part of the daily login bonus, which is negligible .. The cups also determine guild rank in the global rankings, which actually doesn't have any value at all, resources wise, maybe some guilds like bragging rights, I don't know. - Do the weekly guild event: this gives rewards to all the guild members. Now if you're new to the game, or at least below player level 750, it can feel like you're not helping out a lot. This actually doesn't matter. You can help out at your level and your guild will appreciate it. By the time you can apply for a top guild, then of course you have to be able to play a lot and max out points in these events. But that's only for a small percentage of players. - Guilds are encouraged to share team ideas (especially for weekly events), help out newer players by answering questions and to coordinate events like the doom tower and when to go all out with clan orbs to reach 40k once in a while. - Have a group chat outside the game where you can post if you encountered a pet event or are about to start one from a palooza or having gotten a pet gnome bait. This can be a psn group or on discord of whatever you feel like. This can help others to log in for the hour there's a pet event running. - Every day you get two 'high fives' which you can give to your fellow guild members or to people you fought in PvP. You do have to spend those as you can only have five in total, so every other day at a minimum, if possible. Spread these around your fellow guild members by going into the guild menu > roster > selecting a guild member and give them a 'high five'. This gives that guild member one reputation point. In the end there is a 'revered' status, don't bother giving high fives to people who are already 'revered'. While this doesn't seem like much, and it isn't. This increases that person's daily 'reputation bonus', which at it's max equals to 3 gem keys and 20k gold spread over every week, provided that person logs in every day. Weekly events: Each week there is an event in which you earn points together as a guild. Most of it is rather simple in nature: win fights to earn points, the more points you get the higher tier rewards your guild unlocks. Events do have their own quirks and I'll mention a few of those. Guild wars Playing your matches gives points, winning them gives more points. So for so good. Even at low levels, merely playing your fights and losing due to being vastly outgunned will help, do try to play at least. All fights here count as PvP. Defense teams: you can set six defense teams, one for each day. Make sure you use different troops in each team. Make the teams as strong as you can, but do make sure no troop is used twice across these six teams. Having the hero in each team is fine, even the same class is fine, so long as the weapon is different. Having different troops in your defense teams gives bonus points provided you play the wars. For defense teams you don't have to use the 'color of the say', but you can make a team which is stronger against that 'color of the day'. Offense teams: aim at winning first, if you think your troops can handle it, try to use only troops of the 'color of the day', for bonus points. If you're low level: play the wars anyway for some points and to gain ideas on what kind of teams you can eventually make. Journey Start by buying at least one new journey troop and then giving it its third trait. Having this troop with this trait in your team means you get more points. If you can afford to buy more and ascend this troop further, you gain more points per fight. For each fight you can chose between two or three options. always pick the one that gives the most points due to having a limited number of sigils. The level of the enemy will increase and you will hit a point where you're out leveled. The further you get, the longer it takes to win, but the points/match remain the same. So starting the event gives a good opportunity to gain some points for your guild fast. Doom Tower Start by buying the new doom weapon and use it in your team for double points from floor bosses. Each floor has four rooms, each rooms gives a certain scroll for winning. In one of these four rooms is the 'unlock scroll' needed to fight the boss of the floor. Which room gives what scroll is the same for each person within the same guild. So coordinate your findings and tell your guild in which room you found what, so the rest of your guild can go through that floor faster, which means that everyone can reach higher with the limited number of sigils everyone has. The following scrolls are also valuable: luck for more points, fireball to win a specific regular room instantly, heroism to win against a boss room even without having found the unlock scrolls, and haste to regain a sigil which means you can do more fights which helps in raven encounters. The final floor is floor 25 with enemy level in the boss room being 400, afterwards you can go up as high as you have sigils but you won't be getting any more forge scrolls, you will still get points and the AI won't get stronger anymore. Go up to where you can win and that will be your contribution to your guild. Scouting the first few floors as a low level player really helps as well. Invasion Buy the new invasion troop and have it in your team for more points. Perhaps you already have another "anti tower" troop that can be used here as well, consider having it on your team. Even as a low level player you can really help out your guild, go as far as you can go. Your "anti tower" troops have a trait that makes them deal massive skull damage against towers. I'm sure there are is a wide variety of options that work, I personally usually go for a team with two anti tower troops at the top, for skull damage and take it from there. Minor tips - Press the options button and set animation speed to 4x. This speeds things up during the AI turn. The game will still be on pause when it's your turn to make a move. - Up to maybe player level 100-200, treasure hunt is also a valid although a bit slow way to earn resources. Afterwards, get that trophy and never look at this mini game again. Best played in a guild which has maxed out the green statue bonus as this gives extra moves at the start of this mini game. - Play the daily dungeon. The resources gained from it add up over time. - Craft unowned weapons in the forge - Save up for mythic crafting by doing the daily dungeon, especially on Sunday. When you have the resources, wait for a mythic which belongs to a kingdom for which you don't have a mythic yet, while maybe giving priority to any of these: draakulis, pharos-ra, stonehammer, euryalia, the honor scourge, elemaugrim, the world breaker, fenix, infernus, ketras the bull, megavore, mistralus, phoenicia, sycorax, suna, the gray king. In whatever order you prefer. - While orbs can be used to upgrade your troops, be sure about your priorities. There are by now three troops in the forge which are really expensive to craft, because they use orbs. Using small blue, green and orange orbs to craft big orbs of these colors, using the big orbs to craft orbs of power, and you need eight of these to craft each of these mythics. And these mythic troops are worth it, all three of them. Blue orbs especially are rare. Using orange orbs on mythic and legendary troops to add their (second and) third trait, and thereby not having to scour for these trait stones can be a good use. Edited January 10 by de_digibeet 8 Link to comment Share on other sites More sharing options...
distressedjazz Posted December 9, 2023 Share Posted December 9, 2023 I've retired from Gems of War pretty recently as I didn't want to be forced into List 2 (got myself to 117/120 trophies in List 1). I just wanted to say thanks because you provided a lot of this information to me in the forums over the past year or so when I've randomly asked questions and its probably the only reason I managed to get myself so far in the game in the first place. Your tips are very useful and I think a lot of new players will benefit from your post Link to comment Share on other sites More sharing options...
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