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Star Fox Wii U announced


Lady Lilith

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http://popwatch.ew.com/2014/06/10/star-fox-wii-u-miyamoto/

 

 
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The rumors were true: Nintendo is bringing one of its oldest franchises to the Wii U. Of course, most of the rumors going into this year’s E3 focused on the possibility of a new Legend of Zelda. But according to an article at Time that posted ahead of today’s Nintendo Digital Event, the company is planning to showcase a new game starring Star Fox, aka Fox McCloud, the sci-fi adventurer who flies around space taking down bad guys in his Arwing. (Except when he hangs out with dinosaurs for some reason.)

According to the Time piece, the new Wii U Star Fox will utilize the Wii U Gamepad in all kinds of ways, including a motion control element that seems designed to either shut up the Gamepad skeptics or provide further fuel for their skepticism. There’s also a multiplayer element involving a new helicopter craft. (The ArCopter? The HeliFoxter?)

Star Fox is an intriguing choice for Nintendo. Where the Super Mario and Legend of Zelda franchises contain several of the most beloved games ever made, the Star Fox legend mostly rests on single game: Star Fox 64, the gorgeous and addictive 1997 game that followed through on all the promise of the original SNES Star Fox and remains one of the best flying games ever, full stop. (Star Fox 64 is the source of the immortal phrase “Do a Barrel Roll” and also the source of knowing that Slippy is the worst.)

The franchise had a couple of comparatively disappointing GameCube entries; the last new Star Fox was a DS game released eight years ago. But Fox has lived as one of the lead figures in the Super Smash Brothers franchise, where he’s long been a favorite character of players who enjoy meat-and-potatoes fighting strategy and not just firing cheap lightning bolts all the time, GO HOME PIKACHU NO ONE LIKES YOU.

 

 

 

Yay, new Star Fox.

 

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http://www.nintendolife.com/news/2014/06/star_fox_on_wii_u_to_support_local_co_op_with_gamepad_player_as_gunner

 

 

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Second screen detailed further

Star Fox for Wii U was one of the most peculiar reveals of E3 2014, in that it was leaked hours before Nintendo's Digital Event, teased but not shown by the company, and remained a behind-closed-doors demo away from the thousands in attendance on the main show floor. It was one of the biggest stories of the entire event yet, ultimately, one of its greatest mysteries.

With no video of the title, we've been reliant on details from interviews and a small number of hands-on accounts. Its approach of aiming being controlled with the GamePad's gyroscope and screen while conventional flight is controlled with sticks and shown on the TV may seem baffling, but Shigeru Miyamoto explained the concept further in an interview with Kotaku.

To me, what's most important is probably the gyro sensor in the GamePad. It's a little bit hard to understand, but when you're looking in that third-person view, you can see what's happening straight ahead of you, but when you have the cockpit view, you actually have to look over and see what's to either side.

The third-person view of the entire area, what it does, it gives you a broader view of what is happening around you, certainly more than you can see when you're in that cockpit view. And so as we get deeper into the missions of the game, we'll be able to use that to give people reasons to take advantage of that. So, for example, if they're in a course or a level they may need to figure out where the exit is, so they'll have to be flying around, looking up and around to find that.

Is there a danger that these controls — perhaps with some tentative similarities to Metroid Blast inNintendo Land — could be overcomplicated for some gamers? Naturally Miyamoto-san has that in mind, as he's revealed that co-op will be supported in the title, allowing one player to focus on the gunner role with the GamePad while another flies the ship.

We're still developing the game... but one thing we always like to try to do is have some sort of way for people to play together, and the thing about these types of space shooter games is that they're fairly easy to get into but they can look somewhat intimidating and complicated, so this time what we're doing is we actually have a mode — we just didn't show it — we've designed it so there's the ability for cooperative play where one player is able to pilot the ship and the other player is able to use the GamePad and be the gunner. So they can just aim and shoot. They don't have to worry about flying.

How will the GamePad and its screen enhance play, meanwhile? Somewhat like Project Guard andProject Giant Robot, it'll serve to provide a more immersive and intimate experience.

If there's an event scene or cinema scene—because you've got your cockpit view that's reserved for you—the event could be playing out on the TV and you've got a different view of that. So we'll be able to take advantage of [you] being able to feel more like you're part of the event that's happening because of your ability to look around with that second screen.

It's the co-op aspect that's eye catching, particularly as it could be a fun way for less experienced players to enjoy the game with family and friends. Let us know what you think of the concept in the comments below.

 

Not sure how I feel about the second person being a gunner...As long as there's an AI for it on single player, it seems like a good move.

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Can't really say I'm looking forward to this game. Star Fox hasn't been enjoyable since 64 and nothing I've read about the Wii U title excites me. Maybe an actual reveal and some gameplay can change my opinion though. 

 

 

Parker

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Can't really say I'm looking forward to this game. Star Fox hasn't been enjoyable since 64 and nothing I've read about the Wii U title excites me. Maybe an actual reveal and some gameplay can change my opinion though. 

 

 

Parker

This will be the first proper Star Fox game since 64, so i'm really looking forward to it. The 3DS remake was good but it's about time we got a true sequel.

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