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'No-Win Scenario'


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How to get 120+ rescued from Kobayashi Maru:
Rush in, no shields.
Give helm as much power as possible (rerouted from shields) to engines, the rest to phasers and rush in clearing only necessary mines. Scan KM as soon as she's in range (30km) so Engineer can start transporting. Engineer resets rerouting and keep power at 5 for phaser, 4 on engines, and 1 on shields. Engineer only lock and transport on every cooldown and when needed repair systems.
Helm keep the ship within 10 km of KM and turning the ship to keep enemies at front (sometimes it's fast enough to reverse and turn than to go forward and turn risking to prolong transports), if needed helm can do the intrusions but it's easier for tactics to time intrusions with phaser banks cooldowns.
This way your ship will take enough of heat off KM, and easily transport 120+ off KM before KM is destroyed.
 

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On 31/05/2017 at 7:47 PM, Xaenith74 said:

How to get 120+ rescued from Kobayashi Maru:
Rush in, no shields.
Give helm as much power as possible (rerouted from shields) to engines, the rest to phasers and rush in clearing only necessary mines. Scan KM as soon as she's in range (30km) so Engineer can start transporting. Engineer resets rerouting and keep power at 5 for phaser, 4 on engines, and 1 on shields. Engineer only lock and transport on every cooldown and when needed repair systems.
Helm keep the ship within 10 km of KM and turning the ship to keep enemies at front (sometimes it's fast enough to reverse and turn than to go forward and turn risking to prolong transports), if needed helm can do the intrusions but it's easier for tactics to time intrusions with phaser banks cooldowns.
This way your ship will take enough of heat off KM, and easily transport 120+ off KM before KM is destroyed.
 

Hi, thanks for the tips. Is it possible to make the engineer proceed with the transports without giving him orders each time? If so, how do you proceed?

Thanks

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