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Difficulty "Tweaks?"


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The latest update to the game didn't just prep it for the new DLC, but it apparently made adjustments to general difficulty... and that's about it. There have been improvements to damage markers, but that's as specific as it gets.

 

Does anyone know exactly how the game's difficulty had been altered (read: improved) by the patch, aside from the damage markers? Can't seem to find any concrete patch notes anywhere...

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I assume it would be where Normal mode means enemies don't kill you ridiculously fast but I don't really feel like going back to try it out. Would be nice if that were the case. It could also mean they changed enemy spawns during certain levels.

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