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FFXIV Shadowbringers Job Changes (Preliminary)


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Here's a link to articles on the changes to each job (except Blue Mage because nobody likes youuuuuu) that Shadowbringers is going to bring: https://gamerescape.com/page/1/?s=shadowbringers+hands-on

 

Here you can read all the tooltips so you can get an idea of what you're going to get at what level and what's going to be different with each abilities. Keep in mind this is still a product in development so the end result might be different on release.

 

EDIT: New official Job Guides.

Edited by damon8r351
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Paladin looks great, they gave it more damage potential, simplified the melee combo, got rid of the janky stances so I'm never in the "wrong" Oath again, got rid of all the useless defensive cooldowns (Convalescence, Anticipation, Awareness) so I have less opportunity to get yelled at by the healer.

 

The only thing I don't like is that they nerfed Cover so that you don't get the default 15% damage resistance when you use it on a party member. Cover's what I consider the showcase ability of the Final Fantasy Paladin, like Jump for the Dragoon.

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